50 years of coasters – 2001

There’s an interesting lull in the number of pages of entries on the Roller Coaster DataBase for 2001. The quantities had been building and building up to that big millennium spend we saw in the previous year, but it won’t hit that peak again for a good while yet, almost as if some parks just wanted to get it out of their system. Importantly though, the quality hasn’t dipped, consolidation and improvement could well be the focuses of the day, yet there’s still plenty of innovation going on too.


#10 Elf – Hirakata Park (Japan)

As things stand today, Japan’s most recent wooden coaster was built more than 20 years ago. Interestingly as a nation they only ever used manufacturer Intamin when it came to constructing coasters of this material and this became Intamin’s last traditional build before they transitioned to their critically acclaimed pre-fab style of woodie.
The result here was a humble affair, a reasonably small family coaster with unremarkable forces and a reasonably generic layout but that’s not to say it doesn’t fit the park perfectly. In the context of this list, it’s an example of how fast times were changing.

#9 Quicksilver Express – Gilroy Gardens (USA)

I anticipated more out of the theming from this rare Morgan mine train and instead got much more out of the layout than expected. The tame first half lulls you into a false sense of security before hitting the second obscured lift hill that leads to another section of layout that runs with a surprisingly enjoyable vigour throughout the terrain. I also like the rustic look of this one, you wouldn’t necessarily think it was from 2001.

#8 Batwing – Six Flags America

Vekoma’s second attempt at their Flying Dutchman model appeared to have worked out most of the unfortunate kinks of the prototype and having suffered through the original on the very same trip, I was surprised by how much more enjoyable Batwing was. It allowed for an appreciation of the anticipation brought about by ascending the lift hill on your back, facing away from what’s to come. It allowed for appreciation of the swift changes in elevation and spectacular sensation of actual flight. It allowed for appreciation of the intense inversions without causing physical harm. In a way it’s sad that the design ended here, I’d like to have seen them battle it out with B&M on this concept over the next decade at least.

#7 Incredicoaster – Disney California Adventure Park (USA)

Previously known as California Screamin’ (loved that name), this is the signature coaster that opened with the second gate of the Disney California resort and has remained one of the focal points of the park ever since. I do admire the boardwalk aesthetic, the highly unusual layout and the sheer scale of the project – at over 6,000ft it’s still among the top ten longest operating coasters today. All that track makes the pacing of the ride a very mixed bag, but it’s a lot of fun regardless.

#6 Tornado – Särkänniemi (Finland)

On the subject of aesthetic, the station of Intamin’s next (and surprisingly most recent) full circuit suspended coaster, with it’s organic looking integration into the rockwork, is yet another one to be admired. The highlight of the attraction for me is the heartline roll through this very station, which looks spectacular from both an on- and off-ride perspective, but it also has some other good moments of interaction throughout the surroundings and delivered a significant step up in overall experience over the previous one of these.

#5 Do-Dodonpa – Fuji-Q Highland (Japan)

This coaster is famed for having the fastest acceleration of any on the planet and the record still stands to this day. Sadly I never experienced OG Dodonpa with it’s notorious airtime spike, in 2017 it was replaced with ‘one of the’ tallest loops in the world and, perhaps unbelievably, the launch system was juiced up even further. As I’d already been built up on S&S air launches (and record breaking loops) prior to riding this one I think I’d have preferred to have tried the hill as there’s really nothing else like it in the world any more. It’s an insane contraption that put some real fear into me before boarding, but now I just see it as a big softy.

#4 Colossos – Heide Park (Germany)

In the very same year that Elf ended an era, Colossos burst onto the scene showcasing what Intamin could really do with a wooden coaster. Taller, steeper and with more airtime than ever before, this was already something to rival the steel hypers (and giga) they had been putting out over the last couple of years. Lessons had to be learnt along the way though, I happened to ride this one in its final year before being closed for a highly extensive overhaul and though I could see the potential, it was drowned out by Colossos just not behaving as it should have in the comfort department. Parks need to take good care of these beasts.

#3 Thundercoaster – TusenFryd (Norway)

It looks like a strange year, knowing what we know now, when the Vekoma woodie beats out the Intamin. This may not have been true of the match up at the time as obviously I didn’t ride either of these last two close to how they initially started out. In the case of Thundercoaster, the trains were upgraded to Timberliners from the Gravity Group over the original rolling stock which, to be honest, were the main issue I had with the only other two wooden coasters ever made by this manufacturer – I didn’t get on with their lap bars. A good deal of credit goes to the layout design as well though as, comfort aside, it’s a far more ambitious, exciting and terrain based sequence that I ended up loving far more than I could ever have anticipated.

#2 Nitro – Six Flags Great Adventure (USA)

Nitro is one of those coasters you’d just grow up knowing if you played RCT2 at all (it had one of those little scenery signs from the Six Flags set that were always far too specific to use in almost any situation). I finally caught up with it many years later and it didn’t disappoint, for what it was. I’m yet to be fully sold on B&M hyper coasters as contenders for the best of the best in the world (he says, after one of them took the win in a previous year) but Nitro was certainly one of the more impressive versions I’ve come across so far, with some solid variety in the forces it delivers.

#1 Expedition GeForce – Holiday Park (Germany)

A gamechanger for sure, Intamin had been trying out these giant hyper coasters for a couple of years now and finally found the potential of this specific ride type to provide clinical airtime like the world had never seen before. The height was dialled back a little, but in order to compensate every single hill delivers in an overwhelming fashion. There’s a reason this ride was considered the best ever for so long and I have a massive amount of respect for it. It deserves all the marathons it can get.


Having less pages to sift through is great when it comes to writing this part, though it technically means there’s less for me to get excited about visiting one day. I’m sure we can come up with something.
Cornball Express leads CCI into yet another charge, these things just keep on coming. News from Indiana Beach was a bit of a rollercoaster in itself last year, but I’m glad they’ve got back on track with some new ownership.
Insane Speed is of course on the hit list. The words ‘custom’, ‘B&M’ and ‘Taiwan’ are more than enough for me.
The excitement ends rather abruptly when defunct entries start to hit home however. HyperSonic XLC seemed like a project that was doomed from the start and it’s surprising how successfully it’s fellow entry in this list has stood the test of time. It also had the spike, so of course it would have been great to experience.
We first met up with Russian manufacturer Pax in the list for last year and they had an insane looking indoor version of the model in Bahrain, the surroundings of which would no doubt have only enhanced the insanity. A terrible loss for the industry.
Back to B&M again, there’s another Invert on the horizon, they’ve always done some damage to these lists so far and I hope Talon is no exception.
Giovanola’s follow up to last year’s Goliath with Titan should be interesting as there’s just so few of this style of ride out there.
Sadly there’s nothing out there at all any more when it comes to Premier’s water coaster model, though Vonkaptuous couldn’t have taken the fall for a better reason.
And we’ll finish on one more positive outlook with Wildfire, the modern yet classic looking looper with the gorgeous looking setting. Soon.

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Ride Review – Soaring with Dragon

The triple launch coaster has become a popular purchase over the last decade. The main advantage to these started out as the ability to hit high speeds over a shorter length of track, a feature which is great for both fitting thrill rides into small spaces and cost saving by increasing ride duration over the same amount of physical steel. The general design also comes with selling points such as eye-catching reverse spike elements and the marketability of multiple launches, or backwards movement, any of which can be turned into a ‘first in <any location>’ these days.

Intamin first entered this particular market in 2016 with the striking looking Soaring with Dragon at Hefei Wanda theme park. Unlike the other competition we had seen up until this point, this was not a compact ride at all. This was the headline attraction for a brand new park, with a sprawling layout that seems to have only ever intended to capitalise on the sheer spectacle of a massive triple launch, rather than any of the other more pedestrian benefits.

I managed to visit Hefei Wanda exactly one year after it first opened, a day on which they were celebrating this first anniversary with heavily discounted entrance tickets and the promise of a late night fireworks display. Coupled with being a Saturday, it was amongst the busiest I’ve seen from any Chinese park during my travels. It is perhaps thanks (or no thanks) to these crowd levels that I witnessed some highly unlikely two train operations on Soaring with Dragon, a spectacle which I have never seen at all in this country outside of Disney.

This kept people moving at a reasonable pace, with the wait times settling at around an hour for most of the day and it was during these slower periods that I got to fully appreciate the design of the queue. The path winds its way in and out of several buildings as it heads towards the station, steadily drawing nearer to the launch track as it goes.

If you’ve heard the sound of either of Intamin’s 2016 LSM builds then you’ll know that they have a rather distinct character to them, a real guttural and resounding vibration of a noise that’s very unlike the clattering of a hydraulic launch or the comparatively gentle whistle and hum of other magnetic propulsion. It is, in a word, intimidating, and as you approach it over time the sound gets louder until the point where guests can actually see it happening just through the fence and foliage, almost drowning out the screams in its wake.

The effects of this on the expectant riders that I witnessed were rather profound and again something I haven’t really experienced elsewhere in the country, either due to lack of crowding and atmosphere or an observed general lack of paying attention to surroundings – ‘we’re having a day out and doing a thing, but it doesn’t matter.’ Guests were vocally nervous, excited and buzzing about what they were seeing and hearing here and that’s always infectious and nice to see. Even I had a small case of the jitters, though that was likely because it was threatening to rain at any moment and ruin my day.

Entry into the station building gets you up close and personal with one of my favourite train designs. Sure it has the wonderfully raised open seating and lap bars popularised by the Mack megacoaster, but really it’s all about that cheerful looking dragon on the front. I love it.

Surprisingly soon (you know, because there’s actually a reason to despatch the train reasonably efficiently when there’s another waiting behind), the first corner is traversed, the switch track is crossed, and you’re ready to soar.

A short but surprising burst of acceleration kicks things off with a little tease halfway up into the massively imposing initial element. What really gets things going though is the backwards launch just as you ease back into your seat after that supposed failed attempt. It’s powerful, and it comes with a general lack of anticipation, making it all the more frightening. There’s now enough momentum to make it most of the way up that enormous reverse spike, which provides a great sense of weightlessness and visuals that would more usually be associated with a swing ride over a coaster.

As you hit the launch track running for the final time there’s one more wrench, though it’s not quite as powerful as a full on rolling launch you might find elsewhere, with a little hesitation as if to say ‘you’ve already got enough speed going here’ – that reverse one is too good for it’s own good. The train can of course now clear the non-inverting loop, an element that generates a fascinating set of sensations and one that’s quite hard to put into words. Something I do notice in these, while being slowly rotated from ‘not quite upside down’ through to ‘not quite upside down again’ is the overwhelming sense of scale and height at which you’re performing the manouevre.

In the coaster world this altitude is most commonly dedicated to the upright riding positions of a lift hill, top hat or camelback and I have ridden a few of the biggest monsters out there without really feeling that height. There’s something about throwing some lateral movements into the mix, or perhaps viewing the sky the wrong way up that just enhances it far more for me.

Straight after diving back towards the ground, you’re thrust up into an actual inversion and that happens all over again. It’s a graceful execution rather than an intense one, it’s good to have these moments of serenity to mix the ride up a bit.

The element turns you back towards the station and fires you out into a glorious speed hill over pathing and buildings, another fantastic visual moment but, more importantly, a real highlight of the ride experience.

For me sadly the spectacle ends here, as the remainder of the layout consists of two fast turnarounds separated by an unremarkable change of direction, and the brake run.

The second of these corners takes place around the ridiculously huge and attractive dragon centrepiece of the park but I have to say that this feature lends itself to being as good offride as it is onride, with nothing particular in the way of exciting forces to speak of during that segment of track.

I hugely admire the ambition and the presentation here, but the perfectionist in me wishes for a better execution and a ride that starts so overwhelmingly strong just seems to burn out before its time. With half the time spent in those glorious first elements, it never really ‘gets going’ with anything fast paced or out of control, the contrast to the serenity that can make coasters the best of the best.

Perhaps there is a little more of that underlying raison d’être present in this triple launch than I alluded to earlier but still, Soaring with Dragon is an amazing experience overall and Intamin’s first attempt at this particular concept did seem to spark a degree of interest for several more throughout the industry, as there were some very exciting announcements not too long after the debut. From attractions like this one I just know that this Swiss manufacturer has all the potential to dominate the industry once more, so we’re just waiting for a park to go all out, throw everything on the table and really tip the multi-launch over the edge.


Score card


50 years of coasters – 2000

Along with all the fads that came with it, the year 2000 seemed like a great excuse for many parks to build massive coasters. A bit of a coaster race, or even war, had been looming on the horizon for a little while now and if it wasn’t just a coincidence, maybe it was marketing opportunities that pushed things over the edge. There’s scale on this list like we haven’t yet seen before, with nearly everything standing at well over 100ft the time for filler is finally drawing to a close.


#10 Regina – Tobu Zoo (Japan)

Intamin continued to be the sole caterer to Japan’s wooden coaster market and this year saw a small zoo on the outskirts of Tokyo go for their largest coaster to date. They aren’t the most thrilling of designs, but they do give a good general sensation of the shake, rattle and roll associated with big woodies and I’m sure the experience complemented the neighbouring jet coaster well at the time of opening.

#9 Wild Train – Parc Saint Paul (France)

The rarely seen Russian manufacturer Pax had been kicking around for the last decade or so, honing their skills well off the beaten track when it comes to the more established world of coasters, in countries such as Costa Rica, Saudi Arabia and of course back on their home turf.
The skill they developed most is actually in making coasters far more wild and exciting than they appear on the surface, as is well evidenced by Wild Train here. Don’t let less than 50ft of family coaster and by far the smallest ride on this list fool you, the shaping of the track is ridiculous and can provide some unnervingly powerful forces.

#8 Medusa – Six Flags Discovery Kingdom (USA)

Might be time for B&M to take a back seat this year, their follow up Floorless coaster lacked a lot of character for me. Where the first few examples of each of their other ride types all stood out and tried a few different things, this one seemed destined to repeat the same patterns over and over, struggling to find that special spark of its own. It’s a great ride of course, though I think we’ll start to see the company slip into ‘dependable’ status for a while at least, following on from their gamechanging period.

#7 Spatiale Expérience – Nigloland (France)

The spiritual successor to Eurosat wasn’t quite as ambitious in size or scale, but it still manages to deliver a lot of entertainment with a good family frolick in the dark and the actual building that houses the attraction is a particularly striking design. I really liked it and think it’s a shame that Mack haven’t had a few more opportunities with these sorts of projects over the years.

#6 Superman – Ride of Steel – Six Flags America

One year after the original of these was installed at Darien Lake, a mirrored copy was built not too far away in Maryland. While the fundamental ideas for these steel monsters with airtime like the world had never seen before were beginning to manifest in some form or another, something about the delivery of the earlier layouts just isn’t all there when viewed from a modern persective, what with many speed sapping helices and several silly straights. All part of the learning experience I guess.

#5 Lightning Racer – Hersheypark (USA)

Having one GCI wooden coaster wasn’t enough for Hershey as only a few years later they decided to purchase another pair specifically to go with a racing concept. It’s an impressive mess of twisted track and I always love a bit of two train interaction, but I don’t think the company had found their killer streak just yet – at the very least it shows the makings of something that could be far Greater.

#4 Goliath – Six Flags Magic Mountain (USA)

Perhaps at the time, Superman may have seemed like the standout hyper for those moments of aforementioned airtime, but from riding these two giants in later years and with much more to compare to, I prefer the rare Giovanola attempt for bringing something slightly different to the table. Goliath just does its own thing and there’s something about that first drop that manages to deliver a lot more than rivals of a similar stature.

#3 Superman The Ride – Six Flags New England (USA)

Except, confusingly, we’re not done with Superman just yet. Another slightly more refined layout of the Intamin design also went up this year. It has a bit less faffing about, a bit more airtime and some interesting interactions with the pathing around one end of the park as opposed to the uninspired wasteland that may have contributed to the comedy of the original. A step in the right direction but I personally don’t think it’s held up that well and we now know they can do much better.

#2 Katun – Mirabilandia (Italy)

One more bite at the apple for B&M this year with another massive inverted coaster over in Europe. Interestingly enough I found this one to have similar issues to Medusa earlier in the list in that it doesn’t really stand out in a sea of similar designs, so this positioning is mainly testament to how much I prefer the ride type in general.

Though it’s been a year dominated by giants, I can’t say I’m particularly enthralled with any of my top three or four picks. Their status in the industry is huge and, other than Katun, they were pushing boundaries like never before, so that makes them respectable at the very least. I like Steel Dragon, but I wanted to like it a lot more. You hear these tales of legendary beasts in Japanese parks and then when meeting your heroes, it turns out it’s a big softy really.
Admittedly I’m broken, but the tallest drop of it’s day and one that has remained near the very top ever since, just doesn’t feel that much more significant. The actual fun part of the ride is in the second half when you’re flying through many consecutive hills much closer to the ground and perhaps thats a lesson at least some of the industry has learned over time, looking back at this age of giants. Size isn’t everything.


If you haven’t spotted yet, the obvious coaster missing here is the other Y2K giga from Intamin, Millenium Force. it’s been on the actual trip horizon for me for at least the past 18 months and I’m determined to actually catch up with it to see what it’s really all about.
Other big things were going on too, CCI delivered another massive design to Six Flags St Loius with Boss, a coaster with an equally interesting reputation. Perhaps their most highly regarded design of all time however came with Boulder Dash this year and the terrain goodness up for grabs there really does seem like it would suit my tastes extremely well. It was yet another busy year for them with Legend at Holiday World, along with the eventually upgraded Medusa at Six Flags Mexico and the now defunct Hurricane, Mega Zeph and Villain. Huge roster, it’s a shame that so few remain.
The Dania Beach Hurricane seems like yet another sad loss to the woodie world. Coaster Works Inc. had a very limited portfolio and one that I’ll now never be able to experience.
I’m hoping that Kraken and Superman Krypton Coaster were the ones that managed to do the B&M Floorless justice this year, they certainly have the visual aesthetic to back it up.
Fabbri entered the compact invert scene with this interesting looking design, I’d love to find out what that turned out like.
Doing this ending list is confusing me now as it’s the first year so far in which I’m having to differentiate between significant rides I already have and have not yet ridden, reminding myself that this is a list of what could potentially make the cut it in future for me, not a list of interesting attractions that I personally know haven’t already made it.
So on that note, done.

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50 years of coasters – 1999

Time to close out the ’90s. It’s been a good run, we’ve seen B&M hit their stride and start to dominate the scene with several wins, though they’ve had some sporadic competition from the quirkier end of the spectrum, one ride of which came from a certain rival Swiss manufacturer who will no doubt have a powerful presence in the next decade or two. Sadly (for me at least) it’s unlikely that we’ll be seeing old mate Togo again, but at least they managed to pulled a couple of victories out of the bag and we have also seen the birth of many more names with something to prove in the meantime.


#10 Matterhorn Blitz – Europa Park (Germany)

Mack decided to join the compact steel wild mouse market around this time and introduced a new version that utilises an ingenoius elevator lift hill to start, which is both fun to watch/be a part of and provides opportunity for a bit of a theming element. Sadly that part of the design hasn’t appeared to have caught on at all, though the layout is now in almost every corner of the world, thanks to Legoland.

#9 Tornado – Parque de Atracciones de Madrid

After going all out with their previous invert, Intamin dialled it down a little for this traditional lift hill version of their new ride type. Though decent, this one ended up as a surprisingly unremarkable attraction for me, lacking the style, grace and force of rival B&Ms. At least it’s not just another SLC though.

#8 Millennium – Fantasy Island

And here’s not just another Vekoma looper. An unusual layout and location works wonders for Millenium, which starts above the street outside the park and interacts with the monstrous Odyssey. It’s also unnervingly smooth for both the style and vintage when it comes this particular manufacturer and I have no insight as to why that’s the case, especially when you consider the performance of it’s neighbour.

#7 Joker’s Jinx – Six Flags America

We’ve seen this spaghetti bowl layout of a premier launch coaster before, only it was hidden in darkness under the name Flight of Fear. Seeing this version out in the open gives you a real sense of appreciation for the twisted mess of track and supports and the spectacle even manages to enhance the onboard experience in its own way.

#6 Tennessee Tornado – Dollywood (USA)

One of Arrow’s final legacies from their looping coaster career. It’s a satisfying layout in a gorgeous location with a lovely aesthetic and stands out as one of my favourites from this more ‘classic’ era. Bonus points for being at Dollywood.

#5 Bandit – Movie Park Germany

Bandit is sometimes considered the worst wooden rollercoaster in the world, though the claim only enhanced our enjoyment of this seemingly rather inoffensive woodie. Many around this sort of age seem to have their good and bad days, I’m glad it was the former during that one particular snapshot.

#4 Wild West Mine Train – Ocean Park (Hong Kong)

Rollercoaster backdrops don’t get much more intense than this. Ocean Park is well known for the views and this ride perhaps uses it most to its advantage amongst all the coasters in the park. There’s a solid layout here too, with a decent first drop, the gradual helix build into a reasonable airtime hill and the final moments out over the cliff are nothing short of unnerving.

#3 Bizarro – Six Flags Great Adventure (USA)

The debut of the B&M floorless coaster – an alternative to their highly successful danglefoot experience, this time with legs situated above the track, Bizarro (named Medusa at the time) builds on all the ideas of the manufacturer’s traditional sit downs with a plethora of inversions and probably once dominated its surroundings here, though it now manages to appear as rather small change amongst the rest of the current park lineup.

#2 Afterburn – Carowinds (USA)

The B&M invert is back on form again, with a powerful display of pacing that reminds the floorless competitor who’s boss. This ride type is still dominating the age and B&M have managed to take all three podium positions to clse out the ’90s on a high, so what else have they been cooking up?

#1 Apollo’s Chariot – Busch Gardens Williamsburg (USA)

Their own hyper coaster, that’s what. Two were built in the inaugural year of the type and this one at Busch Gardens became the first, instantly finding fame by getting a celebrity rider hit by a goose. The common debate as to what counts as a hyper/giga coaster may well have started on day one, as this only ascends to a height of 170ft, then using terrain to its advantage in order to boast a 210ft drop. For me, having that terrain aspect enhances it all and there are some great moments on this ride, though that turnaround is just so underwhelmingly uninspired. I’m sure they’ll come up with something even better in future.


Of course the other hyper was Raging Bull, one that I am yet to ride. It doesn’t appear to be the most highly regarded amongst the ride type, but it did actually breach the 200ft barrier, relative to the station, if that matters at all.

1999 also saw the likes of Diving Coaster: Vanish, a fun looking Japanese coaster that I’ve stood underneath only to be told it won’t run in the rain, and then gone on to ride a far more impressive Japanese coaster the very same day, in the rain, one that also shoots copious amounts of water onto itself just for the sheer fun of it. Makes sense to me.

The first ever B&Ms to die, I feel like everyone else in the world rode Dragon Challenge at Universal Studios. Sadly not me, and it will forever haunt me. I believe they went for a good cause though.

The first ever GCIs to die, Gwazi was just down the road comparatively, seems the Florida climate doesn’t treat it’s coasters too kindly. A massive mess of duelling woodies that was reportedly a bit of a nightmare to ride. I believe they went for a good cause though.

In fact this was the year of Islands of Adventure opening altogether and along with the Dragons we also got the Hulk. This one has survived, after receiving a huge makeover more recently. I desperately need to try it one day, if only for the fact that it inspired the launched lift hill piece on rollercoaster tycoon, characterising the ride type with something B&M never really chose to repeat.

Montezum has recently fascinated me after discovering it through a Geoguessr game. I like the unusual colouring for a woodie and the fact that it goes under the road. Who knows if it’s actually any good.

Powder Keg has a complicated history, starting out as a Premier built water coaster and later receiving modifications by S&S. The idea fascinates the hell out of me.

This is turning into such a huge list, looks like the world of coasters is really kicking off. Intamin built also built their first ‘mega coaster‘ (that happens to be a hyper coaster) this year. I’ve ridden the mirrored clone and it’s super underwhelming to the point of comedy compared to their later work, but it would probably still crack the top 5 here.

There’s a a wooden wild card at Knoebels with their in-built Twister.
Of course there’s the obligatory CCI I haven’t ridden entry, Tremors.
The final one to catch my eye is Steel Eel, more Morgan. Still don’t know what to say about them just yet. Sounds fun, even for the name alone.

And with that I think we’re done for this millenium. Exciting times.

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Rollercoaster Ranking – Maurer Spinners

Of the several manufacturers on the market that offer spinning coasters, Maurer were perhaps the most dominating force of the early 2000s. To me it remains their signature product, the one they truly excelled at in some cases, though they did progress onto some other impressive feats that we’ll likely look at another day.

While the order book has remained fairly consistent since the models inception in 2000, it seems they are no longer the go to guys for creativity and custom layouts, particularly as companies like Mack have moved back into the market, eventually being the ones to go on and take it several steps further again.

This is a shame, because I’d love to see them have a go at some more ambitious projects. When the theme (and park) of this latest one was announced I became unusually excited, seeing the potential for something quite special, but from what we know up to yet I’m no longer holding my breath in anticipation of something overly special – I do hope it comes back and surprises me.

There have been (or will soon be) around 25 builds so far and while I’ve only got as far as riding 12 of those myself, they can be split into just 4 model categories, 3 of which are intended to be cloned and the last being the custom set, of which I’m missing just the one that’s currently operating (gutted about the premature loss of Twister – just look at that view). There’s no specific desire to go chasing down the remaining clones just yet, or to start ranking those individually as well, not that that has stopped me from such nonsense before!


#12 & #11 Insider – Wiener Prater (Austria) & Spinner – Skara Sommarland (Sweden)

Not a fan, as you can surely tell by neither of these even having a photo to their names (that warehouse on the bottom left is the best I could muster). These ‘Compact’ models are largely inspired by the traditional wild mouse layout, particularly in the first half, with a maze of tight unbanked turns and minimal drops. The execution is rather clunky as a result, with jarring increases and decreases in the level of spinning that don’t really suit the design very well. It just so happens that I’ve ridden both an outdoor and indoor version of this one and I think not being able to see helps, a little, but the mirror maze in the queue for Insider was more fun than the attraction.

#10 & #9 Laff Trakk – Hersheypark (USA) & Sky Spin – Skyline Park (Germany)

Here’s another pair I’ve come across both outdoors and indoors. The high up banked turns at the start of the SC2000 layout appear to be attempting to counter the issues I take with the compact layout, though not with a great deal of success as far as I’ve experienced. Again, some added visual disorientation provides a bit of an edge, but there’s so much more untapped potential in this model that we’re about to uncover.

#8 Dizz/Naga Bay – Bobbejaanland (Belgium)

I’d call it an off day, but I’ve had more than one of those as well as heard accounts from others that this ride just doesn’t deliver. Somehow they’ve managed to engineer a layout that counteracts most of the cars attempts to spin, resulting in a leisurely family style sit down not dissimilar to a couple of other attractions in the park. It’s a shame this one fails to stand out more.

#7 Cagliostro – MagicLand (Italy)

A well presented attraction on the outside might lead you to think that there are some wild antics going on within, though the result turned out to be a little underwhelming. The first lift leads to this tiniest of outdoor interactions before heading back into the dark for… I’m not sure what. Some things happen, not a huge amount, and then unusually there’s another lift to get back to the station.

#6 Tarantula – Parque D’attraciones de Madrid

Time wasn’t on our side in this park and everything ended up as a one and done, so the one lap we did get on this was a little lackluster and I don’t know whether to chalk that one up to bad luck or bad design. It certainly looks the part, and is reasonably large, but I expected more.

#5 Crush’s Coaster – Walt Disney Studios Park (France)

Another victim of circumstance I fear, having such poor capacity for a Disney resort also made this a one time only attraction for us and mr predominant memory of the experience is that like many of the others it didn’t really spin or get going much. I’ll give it the benefit of the doubt for the obvious top notch theming and dark ride aspects, but really it highlights the fact I’d love to get a little more acquainted with some of these.

#4 Spinball Whizzer – Alton Towers (UK)

The only existing SC2200, which appears to have been intended to become a stock model, yet has never surfaced anywhere else. Unlike the previous two I’m almost overly familiar with Spinball and it seems rather more well tailored to the spinning design, with multiple twisted drops and exciting elements such as the immelman (not to be confused with the inversion equivalent). It’s a little unpredictable, as most spinners are, but we’ve definitely had some good times on this one over the years.

#3 Salama – Linnanmäki (Finland)
In the shadows of something truly world class I managed to gloss over this one a little bit. It’s an ambitious and impressive layout for the positioining over the top of the rapids, though it perhaps doesn’t capitalise on that potential for interaction as well as it could have. The elements are stronger and well suited though and overall it’s a solid package.

#2 Winja’s – Phantasialand (Germany)

Now we’re in the big leagues, with the type of attraction that really set Maurer apart from the competition of its time. There’s a lot going on in this pair of indoor spinners that you just wouldn’t expect, from elevator lifts to tilting, turning and bouncing trick track which gets nothing but top marks for creativity. While good for capacity and the visual aspect, having two rides does have the slightest of downsides in that one layout is just plain better than the other and, on the subject of the layouts, I find them just a little too haphazard with those hairpins in the middle to give the Winjas the number one spot here today.

#1 Dragon’s Fury – Chessington World of Adventures (UK)

Which means that spot goes to my local which I’ve neglected for oh so long. I finally got back on it just recently and it’s held up incredibly well over the years against the onslaught of competition that I’ve experienced both in spinners and in general. There’s something about that wild first drop that always kicks up a good spin – that’s the whole point of these rides existing and I don’t see why it should be anything but a guarantee. From there it’s a highly unusual and spread out layout which I believe works in entirely in this types favour, they’ve almost been hampered by the demand for a compact product when sprawling airtime hills, large helices and weird multiple S-bends work far more wonders than a wild mouse layout ever could.


50 years of coasters – 1998

1998, the year I rode my first coaster (or was it? – this will forever haunt me) on a humble birthday trip to Legoland, blissfully unaware of what else was going on in the theme park world at the time. The stronger moments of the ’90s seem to be coming in waves, perhaps investment cycles and drive from competition create patterns and trends and I’d say this year was a slight downturn again before things really kick off. I keep saying they’ll kick off. They will. Eventually.


#10 Blue Tornado – Gardaland (Italy)

Proud winner of my SLC collection so far, if only for the fact that it happened to be operating three trains and didn’t cause me any specific harm. Wouldn’t have expected one of these to crack the top ten as late as ’98, but it’s looking like slim pickings to start with.

#9 Gold Digger – Mirabilandia (Italy)

Staying in Italy, there’s another unremarkable highlight in the form of this vicious Italian-built wild mouse style coaster. The highlight of our overwhelmingly disappointing experience with this park took place on this ride, reducing us to hysterics with it’s abrupt transitions and general calamity.

#8 G’sengte Sau – Erlebnispark Tripsdrill (Germany)

This ride marked the birth of German manufacturer Gerstlauer, who have gone on to have some great successes in more recent times. This entertaining bobsled coaster model is somewhat of an evolution from the wild mouse and is integrated particularly effectively into the surroundings here at Tripsdrill, a park that would go on to host more than one prototype from the company.

#7 Gao – Greenland (Japan)

My first ever Japanese cred was a total blast and I’m sure you can tell that from the picture alone. It sparked a love affair with jet coasters of all sizes and parks of this vibe in general. Not everything has to be a world beater, sometimes all it needs is to be endearing.

#6 Riddler’s Revenge – Six Flags Magic Mountain (USA)

The most substantial stand up coaster ever built is somewhat of a marathon to ride all in itself. A relentless onslaught of inversions that goes on for a surprising amount of time, this particular B&M version of the model can be enjoyable as long as you manage to position yourself just right and I do admire the spectacle of such a monster

#5 Vogel Rok – Efteling (Netherlands)

On board sound has the power to take attractions to another level and the ride soundtracks of Efteling are amongst the finest in the world. This is just a small indoor Vekoma, but it’s the package that makes Vogel Rok rather special to me, from the foreboding atmosphere in the station to the disorientating romp in the dark, singing along all the way. Aside from all that, just look at the face.

#4 Oblivion – Alton Towers (UK)

As far as I can tell the world’s first vertical drop rollercoaster and the original B&M dive machine made a huge impact on the scene with its abstract sinister theming and unparalleled ride experience that played up fear like never before. I was too young to appreciate the full extent of this, though it became a firm favourite for a while in later years, eventually fading for me as the ride type grew and developed into far more, even though this was arguably the finest conceptual design for the hardware.

#3 Roar – Six Flags America

After a year of silence following their debut, GCI continued to build their portfolio, this time making a name for themselves in the Six Flags chain who went on to snap up several more over the years. This was the last time PTC trains were used with their hardware, just before the manufacturer’s famed Millenium Flyers came into being. The layout appears to somewhat reflect this, being quite unconventional against their style today with larger hills and going less full on with the twists and turns. The end product was solid, if a little unremarkable amongst the wooden coaster scene.

#2 Great Bear – Hersheypark (USA)

After storming last year’s list my entry from B&M is a little more reserved this year. Great Bear has an interesting interaction with its surrounding landscape which allows for some great spectator moments, but that comes with some slightly questionable on-ride moments. The starting portion of the ride is a welcome change of pace, but strange S-bends over mud in an attempt to get back to the station before running out of steam felt like a bit of an afterthought and the signature intensity of this ride type appears dialled down for perhaps the first time in its history.

#1 GhostRider – Knott’s Berry Farm

And so CCI sneak in and steal the crown, though there’s likely a bit of cheating going on here and GCI will have to take some of the credit. Knott’s Berry Farm’s large wooden coaster saw a fair amount of deterioration over its lifetime and after 17 years of operation was closed to undergo some extensive refurbishment. CCI were no longer around to oversee this, so GCI stepped in to retrack large sections of the ride and give it some of those new Millenium Flyer trains (they’re back). The result was first class, a masterpiece of variety in all of the wonderful sensations that a woodie has to offer and I hope it reflects well on the original glory of this design.


Elsewhere in the world, Premier Rides continuned to innovate with their LIM launch systems with the unusual and ambitious Batman and Robin: Chiller attraction that involved much interactive shuttle madness. Sadly this one didnt last, being sold off to a Brazilian park but eventually being scrapped. A similar concept with a singular layout was also built at two other Six Flags parks this year, but must I keep depressing myself with these things that were never meant to be?

Other companies were innovating at this time too, Mack made their first water coaster for Sea World Orlando, something I’ve always wanted to try, though mainly for the dark ride aspect of the attraction.

Intamin built their first Inverts, two vastly different designs – a legendary, complex one in a volcano (perhaps the first true attraction to be designated with what would eventually become a highly sought after feature – multi launch) and an Impulse coaster, another LIM shuttle design, bizarrely squeezed into the middle of Tokyo. Both have unfortunately been retired, though the Impulse went on to sell a fair few more models, even very recently.

CCI had other an insane number of other projects in Excalibur, Rampage, Shivering Timbers and Twisted Twins. I keep putting them in this maybe pile in the hope that one day another will surprise me as much as GhostRider, though the last of that list has since moved on to a higher purpose and become an RMC.

Morgan had another go with another hyper coaster at Worlds of Fun. I have even less experience with this style of ride than I do with the CCIs, but I’m ever the optimist.
Hmm, that doesn’t sound right.

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50 years of coasters – 1997

The rise of the record breakers. Two major coasters that won’t be featuring in the list opened this year, breaching both the 300ft and 100Mph barriers for the first time. I’ve already elaborated on why I’m not a fan of these one trick ponies in other lists, but it has to be acknowledged that they happened and, as the new millenium approaches, we’ll be seeing a few more outrageous attempts at these dizzying statistics.


As the first of what became a staple attaction for all future Legoland parks across the globe, the Dragon houses an indoor dark ride section filled with many overwhelming Lego builds and wonders before heading out into the open air for some coaster based family thrills. The original is the only version that also happens to be a powered coaster and part of a very exclusive group of those that is able to operate multiple trains at once, through some form of witchcraft.

They came out on top last year, but I have to say that this was the first time Togo disappointed me a little. Mega Coaster lacked a certain playful spark and was perhaps my best indication so far of what the much lamented American Togo installations (they did have a busy year this year) behaved like. Still a quirky and enjoyable experience overall, particularly with that familiar looking heartline roll.

#8 Highway Coaster – Japan Monkey Park

Local competitors Senyo Kogyo were still managing to churn out some highly satisfying jet coasters, seemingly just for me, and, as they often are, this one is all about location. The layout becomes particularly fascinating due to the dense forest landscaping and interaction with both bridges and roads. The attraction originally opened under the name Eagle Coaster, with a front car designed to suit that very name, but the train has since undergone a striking transformation into a pink Cadillac suited for the highway.

#7 Clone Zone – Milky Way Adventure Park (UK)

Aside from having some fascinating hardware – the world’s only powered Caripro Batflyer, this attraction had many more things going for it, namely the one of a kind tailored queueline experience with staff interaction, walkthroughs and alien attacks that precedes a weird and wonderful dark ride coaster, also with aliens. Since visiting, the ride has received some form of overhaul that now includes interactive shooting on board and I trust that it has retained as much charm as the original concept in the process.

#6 Mine Train Ulven – Bakken (Denmark)

Intamin continued their streak of strong family coasters this year with another fun forest based romp. It’s hard to see what part of this one constitutes a mine train, but the ride type has since gone on to inspire both a far more detailed equivalent of the concept as well as one with tropical jeeps. Yet again the highlight of the entire ride is the unnerving first drop in the back car – a specialty it seems they were developing long before buliding any of their more modern beasts we know and love.

#5 Tonnere de Zeus – Parc Astérix (France)

Now that CCI had broken into the European market, they went bigger and bolder over in France with a mammoth 4000ft installation, their largest to date. Characterised most prominently by the giant statue with striking underwear at the entrance, I don’t think we experienced this one at it’s best (I was very distracted by my attempts to keep my bag safe on board), but I respect what it was going for.

#4 Euro Mir – Europa Park (Germany)

Mack’s original spinning coaster design debuted at their home park a full ten years before it ever got taken on by anyone else. The wild mouse inspired first half of the layout was never seen again, instead favouring the infinitely more interesting sweeping drops and turns that make the actual coaster portion of this ride so much fun. The endless rave on the indoor spiral lift hill is where it’s really at though.

#3 Stampida – PortAventura (Spain)

CCI weren’t done just yet. In Spain they built three coasters all intertwined throughout a single patch of land, including Stampida, two large racing coasters that provide endless fun with rider interaction, jeopardy and all round vigorous wooden action. Throw in some further wild moments such as diving alongside or towards a third train on the family woodie Tomahawk, to the point where you can’t tell where one ride ends and the next begins amongst all the madness, and you’re onto a real winner in my books.

#2 Alpengeist – Busch Gardens Williamsburg (USA)

Step aside though, because B&M are back in contention and they mean business. The ridiculously huge Alpengeist is the tallest inverted coaster the manufacturer have made to date. It’s beautifully presented, contains several elements not seen on any other rides of the type and has gone on to become a bit of a coaster legend. The only downside is that by the time we arrived, it didn’t seem to be behaving as well as I’m sure it would have done in it’s prime.

And yet everything about the other monster built on the opposite side of the world the very same year was perfect. Pyrenees is essentially inspired by the Batman clones that have been keeping the company busy for the last few seasons, only twice as enormous and filled with many more wonderful elements. The ride puts all of its size into pure fear factor and incredible intensity and remains for me the best of its kind, as well one of my all time favourites from thoughout B&Ms brilliant history.


What else have I been missing out on in the wider world?
After alluding to stateside Togos earlier we of course have THE one that causes all the fuss also built in 1997. I may never know the horror for myself now as this very year Big Apple Coaster in Las Vegas has opened with brand new trains from Premier Rides, which you’d hope would alleviate some of the reported issues. I’ll just have to keep on reliving the original, courtesy of this wonderful homage.
They weren’t done just there though, how about some duelling, looping wild mice in the neighbouring state? Yet another attraction I’d have just loved to try if only it had lasted.
I’ve literally just found out about Delphis at Festivalgate, a ride and place I never knew existed. It might just be the camera angles, but this one in particular looks insane and I’m gutted to have missed out forever on what should have been another Senyo Kogyo classic.
Turns out there’s a lot I didn’t know about 1997. World’s first ‘flying’ coaster, at a TV studio in England, named after an event from one of my favourite shows as a child. How was this a thing and why have I failed to get all the best stuff?
On to slightly more serious matters, Steel Force at Dorney Park looks like a reasonable contender, a 200ft comparative baby version of what no doubt became Morgan’s record breaking giga coaster (hey, spoilers!)
CCI built two Zeus-eses this year, the other being at Mt. Olympus in the Wisconsin Dells. I wonder which is better. This was their third year on the trot building a coaster for the park, so they must have been doing something right.

Fairly confident we already have our winner though.

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Rollercoaster Ranking – Gerstlauer Eurofighters

I’ve already covered the (mostly) wonderful Gerstlauer Infinities on here, but what about the ride type that thrust this company into the thrill coaster market in the first place?

The Eurofighter originally came onto the scene in 2003, 5 years after the coaster debut of Gerstlauer Amusement Rides. The main innovation and selling point of the design was the vertical lift hill and subsequent beyond vertical drop that usually marked the start of the attraction, though this went on to appear in the most surprising of places in the layouts of certain future installations.

They began with a humble 97°, setting the world record for steepest coaster drop and holding onto it over the next 5 years. The S&S El Loco threatened and then smashed this in 2008 before continuing to gradually increase the angle of descent until Gerstlauer edged into the lead again in 2011 with an unnerving 121°. This has since stood the test of time, until perhaps a slightly controversial reported gain of 0.5° on a 2019 equivalent of their very same design.

It’s not just the drops that make these attractions highly marketable though, the style lends itself to tight, compact, high thrill coasters at what I assume to be competitive prices and the size and shape led to several designs that translated well into narrative driven semi-dark rides with intricate theming packages, making the product even more versatile.

As of today, there are 24 Eurofighters across the furthest reaches of the world. I’m clearly slacking here, having only ridden 10 of them myself up until now. However, aside from the 8 custom ones, the ride type can be catchily categorised into various model numbers based on the track length in metres (I can’t wait to ride that ‘500/8’) and each of these groups share the same layout. This then leaves, according to my calculations, only 3 remaining unique designs for me to get out there and try.
Here’s some impressions on the 10 so far.


#10 Huracan – Belantis (Germany)

This one looks rather aesthetically pleasing and has a particulaly large and ambitious inversion filled layout, perhaps inspired by that of a B&M looper. Unfortunately I found it quite far from physically pleasing in comparison. Huracan uses the less commonly seen 6 person cars with seats in a slight V-shape, I assume for extra visibility, and these negotiated the circuit somewhat poorly from the very first moment over the top of the lift. It was one to endure rather than enjoy on the day I arrived, though I believe it has received a bit of a spruce up more recently to improve things.

#9 Typhoon – Bobbejaanland (Belgium)

My impressions here can best be summed up by the fact that I didn’t even take a photo to mark the original occasion and then entirely skipped over this attraction on a revisit to the park for their new, vastly superior Gerstlauer. As the second ever attempt at the model, Typhoon takes a rather unorthodox approach with an oval criss-cross layout reminiscent of many fairground style coasters. The high up inversions are interesting, but the whole thing lacks a little finesse, something which may come up a lot more as we go on.

#8 Speed: No Limits – Oakwood Theme Park (UK)

Here we have yet another unique design that this time contains a rather legendary airtime hill after the first drop, something which these models don’t tend to go for, or even suit particularly well for that matter. The tight application of the shoulder restraints in all dimensions hamper the effects of this moment somewhat, and the sensations that follow in the rest of the layout rarely leave me wanting more.

#7 Fluch(t) von Novgorod – Hansa Park (Germany)

The obligatory controversial pick comes next in the list – it’s no secret that I’m no fan of Novgorod. Yes, this one has perhaps the strongest of all the aforementioned theming packages and dark ride sections, but for me there’s just no hiding the fact of how hideously uninspired the actual coaster layout is. The outdoor section, aside from another of those questionably enjoyable airtime hills is more than 50% comprised of this janky turnaround. Perhaps even more disappointing is the use of the vertical lift and drop in the second half which, after much theatrics, simply leads straight into the final brake run.

#6 Rage – Adventure Island (UK)

In spite of a lot of these earlier installations simply not riding that well, I’ve warmed to Rage quite a lot over the years. It’s far from the greatest attraction out there, even amongst my often lamented local scene, but it’s a hard hitting thrill package in the smallest of footprints and I respect the variety that it manages to dish out, from the slightly floaty vertical loop to the forceful turns.

#5 Predator – IMG Worlds of Adventure (UAE)

Rage is, however, the most prolific of the cloned layouts – the ‘320’(+), with or without bonus helix. And that means that this mirrored version of the same design takes the situational edge for me simply by having an incredible ambience, one which is found throughout this entire park. Predator has a particularly ominous presence with the uninviting environment and ungenerous lighting package and, with a name like that, deservedly so.

#4 Dare Devil Dive – Six Flags Over Georgia

Lap bars, it’s about time we had lap bars. This one has yet another impressive looking design and that wild first drop can be appreciated far better with some freedom of movement in the upper half of the body. Looks aren’t everything though and the remainder of the layout here is good, not great, rather unremarkable in the grand scheme of things. Will the curse of the Eurofighter continue all the way to the top?

#3 Mystery Mine – Dollywood (USA)

What Mystery Mine lacks in build quality it more than makes up for in presentation. In true Dollywood fashion there’s a lot of joy to be found on this attraction and to me the climactic indoor vertical lift scene and subsequent set of elements is absolutely everything Novgorod isn’t. I secretly love this attraction and didn’t think I’d ever be saying that about one of these.

#2 Saw: The Ride – Thorpe Park (UK)

Something else I didn’t think I’d be saying is how good Saw: The Ride can be. I can see from experience how easy it is to catch it on an off day and I even once said ‘never again’ myself after a particularly rough experience but, as with Rage, familiarity has fared it well. Although the whole Saw theming shtick has got a bit tiring, I just can’t deny that as a piece of hardware this layout is up there with the best of this list. The outdoor section is fast paced and reckless, particularly when the mid course block section doesn’t do anything and flies out the other side with some vicious ejection.

#1 Takabisha – Fuji-Q Highland

The king for me though is the big one, the record breaker, even though it’s about as unfamiliar to me as it can be. We only managed a single lap on the ride during the most hectic (and amazing) of days and the one thing that really stood out to me is how different it feels to all the other Eurofighters.
There wasn’t a single thing offensive about this one, no jarring moments, no poor tracking, the restraints are somehow more comfortable and even the spacing between the seats themselves appeared to be more hospitable – a gripe I often have with this whole design is how much unnecessary shoulder rubbing there can be with your fellow rider.
The most important thing is that it was actually good fun, a disorientating blur of ridiculously huge, crazy inversions, much like you’d find on an Infinity coaster these days and it likely paved the way for their introduction just two years later. Takabisha was always a bit of a legend of the industry to me, though I was never sure quite whether it would live up to the name. I think it did.

Quick, let’s end it there before I’m forced to complain about the clone in a mall.


50 years of coasters – 1996

Here we go again. The sheer numbers are up once more and it’s looking like another stronger year with many exciting developments and far less padding for me to do, so that’s always a plus.


#10 Tikitoc Train – Seoul Land (South Korea)

Unironically the best coaster at Seoul Land is this slightly off Wacky Worm design with a violent burst of unintentional airtime. I believe it might be the only attraction of this nature that I’ve happened to ride in the dark too, not sure if that had anything to do with enhancing it.

#9 X:\ No Way Out – Thorpe Park (UK)

Speaking of rides in the dark, this year was the debut of Thorpe Park’s first traditional coaster (meaning with a chain lift as opposed to being powered throughout the circuit, nothing traditional about the backwards part obviously), housed inside a giant metal pyramid of all places. I have no idea how this concept fitted in around the rest of the park at the time, so I think I need to go and satisfy my own curiosity with some research on that right now.

#8 Santa Monica West Coaster – Pacific Park (USA)

As a bit of an icon in the world of seaside amusements this simple layout was surprisingly satisfying, though we rode it with an impending threat of endgame rain (making for nice ominous pictures), so there was an overwhelming dose of relief involved in simply getting it done.

#7 Skull Mountain – Six Flags Great Adventure (USA)

Ever since seeing the skull as a piece of scenery in Rollercoaster Tycoon 2 I’ve been fascinated and amused by this attraction, almost believing it to not exist in real life. Intamin aren’t particularly well known for their family coasters but they sealed the deal with an indoor one here and it’s become rather legendary for punching above its weight, if only for the first drop in the back row.

#6 Wildcat – Hersheypark (USA)

A new name on the scene this year was Great Coasters International who have gone on to make a huge impact on the wooden coaster market as a breakaway company from relative newcomers Custom Coasters International. Their first install went to a certain nearby chocolate factory and I’m guessing the customer was particularly happy with it, because they ended up with another pair of woodies from GCI just a few years later, making them now home to more of them than any other park in the world.

#5 Megafobia – Oakwood Theme Park (UK)

CCI were still at it as well though, this time with their first international coaster. There are a lot of fond memories for this one to be found around the UK as it was no doubt somewhat of a standout against what we had at the time (potentially still is), particularly on the airtime front. It remains as Wales’ finest contribution to the coaster world at the very least.

#4 Venus GP – Space World (Japan)

This striking design was Maurer Söhne’s first coaster on the market, marking yet another debut for this year. After spending over a century dealing in other fields of construction the company ended up taking over from BHS/Anton Schwarzkopf, names which we’ve seen do rather well throughout this series so far. Maurer seemingly drew upon a lot of inspiration from that era when creating Venus and interestingly they’ve never done anything like this again since, instead choosing to focus on the more compact end of the market rather than use that legacy to continue to take on the remainder of the bigger names in the industry.

#3 Flight of Fear – Kings Dominion (USA)

More new manufacturers! Premier Rides brought their LIM launch coasters to the world in 1996 too, with both Kings Dominion and Kings Island bagging this design simultaneously. It seems it was also a big year for indoor coasters, with this one being by far the most significant in this list – a disorientating blitz through the dark with multiple inversions, it’s quite the experience.

#2 Colorado Adventure – Phantasialand

I don’t believe my opinion of a coaster has ever changed more drastically than it has with Colorado Adventure. I got a bad ride in a bad seat on our first visit and dismissed it as a visually fascinating ride whose hardware was nothing more than a one and done. Just last year we gave it a second chance at the opposite end of the train and the difference was night and day. This thing can terrify even the most hardened of enthusiasts with the completely wild, out of seat moments found in the back row, and it just keeps on giving.

#1 Fujiyama – Fuji-Q Highland (Japan)

1996 doesn’t get better than this beast for me though. The ridiculousness of a 260ft hyper coaster with flat ~200ft turnarounds coupled with the legendary status that this Japanese park has makes for a real winning combination, especially when you consider some of the shaping of the hills and how they slowly deteriorate (in a good way) as the ride goes on. Togo were still doing me proud throughout this decade and it seems that the sky was the limit.


There is/was plenty more juice out there for this year beyond what I’ve managed to experience so far.
I’m lacking a good B&M from ’96 at the moment, but clearly Montu at Busch Gardens has a lot of potential and wait, what was my policy on relocations again? Orochi opened this year in a field in Japan, eventually to be moved to a field in France 14 years later – I already know that that one’s a winner. Mantis was their first return to stand-up coasters after going so hard on the inverts, though this one has since been updated to the floorless sitdown configuration.
I forgot to mention that D.H.Morgan was another new name on the scene for Santa Monica West Coaster, but they also went far bigger and more ambitious just two weeks prior to that with the opening of Wild Thing at Valleyfair.
It’s easy to also forget that this crazy looking contraption existed at some point. I know from experience what the sensation of extreme height can do to the simplest of attractions and I’m very sad to see that this one didn’t last.
And nor did this, whatever this is. Intamin’s attempt at a Heartline Coaster? I want it so bad, but sometimes things just aren’t meant to be.

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Ride Review – DC Rivals Hypercoaster

There’s a huge disparity between the northern and southern hemispheres when it comes to the world of coasters. While we have countless creations to get excited about up top, that keep those like myself busy for years and years, down under there have so far only ever been a small handful of particularly significant attractions spread across the three continents.

2017 was a massive year for the Australian amusement scene. Warner Bros. Movie World had decided to construct their first custom coaster in 12 long years and not only was it going to be by far the biggest around, it would also include a very special feature and have all the potential to be a real world beater. Based on their previous lineup, Australia had always been a distant dream for me in this hobby, somewhere I’d like to go at some point, but no real hurry. As soon as this ride burst onto the scene we were pretty much on the first plane there.

DC Rivals is the second ever hyper coaster to be built by Mack Rides, the German company with a long and proud history who have only really been pushing intense thrill designs on us for the past 10 years or so. They had debuted this coaster type the previous year over in China with Flash, a 200 foot monster with both massive inversions and soaring airtime hills – two features that rarely go hand and hand in designs of this scale. While Warner Bros. chose to forego any conventional upside down moments, this one was also to be far from your traditional hyper coaster as it features two backwards facing seats located on the rear car of every train.

Before we study the effects of that insanity however, let’s take a look at the layout from a conventional, forwards facing perspective. It begins with a swift and relatively steep climb up to 202ft, greeting the unusual looking Joker faced lighting feature at the summit. The first drop goes pretty much vertical, very quickly, as well as twisting 90° to the right. It creates a violent combination of ejection from the seat and an unsettling lateral shift to immediately put you out of your comfort zone – no mean feat considering how comfy these Mack trains are.
The subsequent camel back is ridiculously huge and contains one of the longest and strongest sustains that I have encountered, the kind of which almost leaves you not knowing what to do with yourself – flail, scream, laugh, hold onto your head, slap your knees? Or all of the above, there’s time.

Following on from this is a slight turn to the left, following the outline of the car park and entrance road, into the striking non-inverting loop element. Instead of the traditional hang you’d anticipate from a standard loop of this silly scale, the 360° twist at the peak provides a very unusual mixture of whipping, falling and floating that’s rather difficult to describe. I’ve always found these a visually stunning moment on board any ride that features one as you catch a glimpse of the surroundings from so many angles and really appreciate the such great height.

After such a strong starting sequence, unfortunately the ride wavers a bit for me here in the following section. A high overbanked corner leads into several more twists and turns which, although covering quite a wide range of elevations, the changes are rather shallow and lacking in significant impact. Whilst I appreciate the sentiment of a hyper coaster trying to break the mould of your average out-and-back ‘hill, turn, hill’ design here, this portion of the ride just doesn’t contain any true standout moments and 3 years later I’m even struggling a little to remember what exactly goes on.

So after slightly too long for my own liking, the train enters another twisted moment back under the overbank and negotiates a lower and faster set of turns that intertwine with the non-inverting loop. This picks up the pace again and snakes out towards the station with a couple more sharp transitions before firing riders into what could well be the highlight of the attraction.

Two sequential mini airtime hills that aren’t quite dead straight, with the subtlest of gradual curves the the left throughout both, contain what I’m sure has been claimed at some point in time as the strongest negative Gs on record. While I can’t verify that information, I know that they’re definitely up there as some of the most powerful I’ve ever experienced, to the point of creating an entirely new to me sensation – feeling airtime through my teeth.

The track then dips directly underneath the first drop and hits a highly unusual off-axis hill to finish on before snapping into the brake run with a real vigour. Despite the seemingly slower middle section the ride is still carrying a surprising amount of energy into the final moments and that almost makes up for the imperfections from earlier on.
But almost is the key word and whilst I absolutely adore the ridiculousness of this attraction, the layout itself wasn’t quite the game changer I wanted it to be. It had the moments to make it there for sure, just not the complete package.

We’re not done yet though, as there’s a whole different experience to discuss. The backwards row requires an upcharge ticket of 10 Dollarydoos which may seem a little steep, but the timeslot system keeps the crowds at bay (it essentially doubles as a fastrack ticket) and makes it feel that little bit more special. We more than happily laid down the cash on multiple occasions because clearly it’s not every day that you travel to the literal other side of the world to specifically experience something like this. Besides, it’s nothing short of incredible.

To say we went in unprepared on the first lap is an understatement. A casual conversation was taking place on the lift hill which was then interrupted all too suddenly with sheer terror like little else I’ve felt before on a ride. The lack of visual anticipation plays all sorts of tricks on the body and mind and as you plummet vertically downwards, facing the sky, you may well find your heart in your mouth before being wrenched sideways and out into the rest of the layout at the mercy of some relentless machine.

The massive airtime hill is of course spectacular, in either direction really, though as with everything in this seating position, it feels just that but more intense for not really knowing what’s going on behind you.

The effect is even more prevalent in the twisted madness of the non-inverting loop and, perhaps most important of all, it carries well into the following section. Every moment that I felt lacked impact in the middle third of the ride had something more to offer when travelling backwards. It’s quite clear that they were aiming for an intense, out of control sequence here and though it may not have hit the mark in the traditional direction, each snappy transition and each burst of elevation change just has that all important extra kick to it, ragdolling riders around with far more than they may have bargained for.

Here comes airtime, you can’t stop the airtime. I’ve almost suppressed how stupidly good the final two (three) hills of the ride feel in reverse and this leads us nicely into the dilemma that this attraction now presents me.

Almost every ride has its good and bad days, conditions in which it could be running at its prime based on the weather or the crowds, there are countless external factors that can have an impact on how any individual experiences a coaster and this makes it all the more fun for us to review, rate and rank our personal favourites against all the single snapshots we take in on our travels. DC Rivals provides you with a conscious choice to forego most of these effects and guarantee a measurably altered ride experience, and I’d say it was the first elite level rollercoaster to do this.

Speaking from the present, in a forwards facing seat, I would personally put this ride on par with sibling Flash, around the back end of my top 30 in the world – high praise indeed. It’s far more intense and powerful than the original, fixing what is essentially the only flaw I found in that ride, but considering I’m somewhat of a layout and design fanatic, DC Rivals is nowhere near as wholly competent and that will forever irk me. If we ever get a third design that combines the strengths of the two one day, I’ll be in coaster heaven.

Backwards though, it really is something else. I’ve studied some of the effects on this site before and I’d love to see them feature quite a bit more throughout the industry in future, with this attraction being the primary reasoning behind that sentiment. At the time of visiting it was easily amongst my all time favourites that could be counted on one hand and today, with more than double the coasters to my name, it would likely still crack the top ten.

So how can I really rank it? (Oh no, he’s off on one of these again). As far as I can see, there’s two things you can do with it.

1. Treat each experience as two different entires on the list – although perhaps more meaningful from a purist point of view, this leads to a couple of complications such as:
At what point do you draw the line between separate experiences and start doing this for other rides? As I mentioned above there are always other factors that have an impact on how well a ride treats you on any given occasion.
I already take issue with things having the same name and having to specify which one in the world you mean, so by extension it just feels awkward to say something like ‘My top ten coasters are: Number 5 – DC Rivals Hypercoaster, but only in the backwards seats
2. Take an average of the two experiences and place it in the middle of the two positions you might have otherwise secured for the individual parts, even though it’s not objectively better than the ride that now happens to be below it, or objectively worse than the ride that happens to be above it – feels harsh, but the cleaner option.

I went for the second option, though the mere thought of this still keeps me up at night. Occupational hazard.


Score Card