Rollercoaster Ranking – Intamin Woodies

The world hasn’t seen Intamin build a new wooden rollercoaster for over 12 years now and it’s a real shame, as a certain few turned out to be particularly spectacular, still holding their own amongst the latest and greatest from the Gravity Groups and GCIs of today. Unlike these rivals, Intamin design and create many other ride types from their edgy and innovative steel coasters to a multitude of water and flat rides, so their portion of the wooden market has always been rather limited.

They began using the material in 1981, boldly putting out the world’s fastest wooden rollercoaster of the time at Six Flags Great America – American Eagle remains the largest set of racing woodies to this day. Over the next 20 years only a handful more were built, with most of the market interest coming from Japan.

Japan’s latest wooden installation in 2001 was also the last to be created in a traditional manner by Intamin. In the same year their now well renowned pre-fabricated design was also introduced over in Germany. This ‘pre-fab’ style involves a unique manufacturing process for the track which allowed woodies to go steeper, faster and smoother than ever before. Only 4 of these have been built so far and though they are still available as a product, all has gone quiet on that front, the most common assumption being that this is due to the comparative cost of purchasing one.

This was always a both desirable and achievable collection to me and I have managed to ride all of the pre-fabs now, along with a couple of the older style (still need that original). There really is no comparision in ride experience between the old and the new – the design is that revolutionary. I feel that I have to flesh out this list somehow though.


#6 Elf – Hirakata Park (Japan)

This little woodie is cute and fun, much like the park it lives in, but it really doesn’t do a whole lot. Some semblance of airtime and a lot of long corners. I hope this isn’t the reason Japan seem to have given up on wooden coasters.

#5 Regina – Tobu Zoo (Japan)

Sadly now defunct, Regina can only really be described as bigger Elf. It rode largely the same, albeit twice the size – some semblance of airtime and a lot of long corners. It’s hard to believe that these two were installed only 12 months before this game was changed forever. Definitely playing it safe here.

#4 Colossos – Heide Park (Germany)

Not playing it safe comes at a price though, and a particularly hefty one for Heide Park. By the time I reached Colossos in 2016 it appeared to be a shell of its former self. The airtime was strong, but it rode very poorly in the bottom of the dips and throughout the long corner (singular this time at least). The ride closed just 3 months later and after what appeared to be much deliberation by the finance department, underwent an extensive refurbishment. Reports would suggest that this didn’t really help much, which is a shame – this legendary coaster started something truly great.

#3 Balder – Liseberg (Sweden)

My favourite coaster is complimented by a cracking woodie and it would have to be, to make me even consider walking away from Helix for more than a few minutes. Balder is characterised by being both compact and weirdly smooth, squeezing in as much wild airtime as physically possible between the unwanted return of those long corners. The design is far from my favourite when it comes to wooden coasters as it becomes almost laughably predictable after a couple of goes, even though it’s still an amazing experience.

#2 T-Express – Everland (South Korea)

This remains the most recent installation and it’s hard to wonder how it could be topped. Allegedly the park asked Intamin to design a combination of the two most recently built pre-fab coasters, somehow on the side of a hill, and T-Express was born.
While I adored this ride the above story does bug me, as the second half is almost exactly Balder again, long corners and all. To its credit, the trains are longer and it seems to haul through this part a lot quicker with a slightly more out of control feeling. The first half is where it’s at though.
The steepness of the initial drop still defies belief and the shaping is simply awesome to behold on ride. You can’t even see all of it, it just disappears into nothing below you. The subsequent hill is one of the greatest moments of airtime in the world, ever, providing a sustained and surreal moment of not even knowing what to do with my arm, legs, anything. More of that please.

And here it is. More. El Toro was the last of the collection for me and the perfect way to finish it. Everything I loved most about the others rolled into one mind blowing package.
It has a slightly rougher edge to give it character and the whippiest corners in the business through the ‘bucking bronco.’ That first drop. That hill. That hill again. That other hill. If I hadn’t ridden Skyrush the previous day it would have been the most intense airtime ever.
Bow down to the bull.


Ride Review – Wildfire

Europe’s first RMC coaster was a particularly exciting addition that seemingly came out of nowhere. Who would have thought that a zoo in rural Sweden would be the first to fork out for one? We had already been hearing stories from over the Atlantic about how this manufacturer were changing the game in rollercoaster design and after some early teething problems I was finally able to check it out for myself.

While often specialising in hybrid creations, several of RMC’s ground up installations so far, including Wildfire, have been classified as wooden coasters by virtue of having their distinctive and highly manoeuvrable rails laid directly on top of layers of wood. Most of the support structure was also crafted out of timbers in this case with the exception of the striking lift hill section with it’s contrasting steel.

The ride begins with a relatively sharp ascent up this and with a little kick at the top, the train runs round a 270° flat turnaround. The landscape around Kolmården is breathtaking, particularly within the coaster scene and this well planned moment gives you a little extra time to appreciate that.

While distracted, the train has guests ducking directly under the top of the lift hill before being thrust into this wonderfully steep and sustained first drop that just falls out from under your feet. The sensation of being pinned out of your seat for several seconds is always a welcome one.

The pull out adjusts into a turn which then lifts you up and into one of the most magical elements in the coaster world. Wildfire’s stall creates a highly unnatural feeling of floating upside down, neither in or out of your seat for what seems like an age. Enough time for me to throw my hands out and exclaim ‘what is this?’ every time, at a minimum.

The next part puts the ‘wild’ into the name as you whip round into an outwardly banked sideways airtime hill, get dragged through a shed full smoke (I guess the ‘fire’ from the name) and hit a speed hump with some decent ferociousness.

As the train traverses around the back of some rockwork the second inversion flips you over it and down into the remainder of the layout which was sadly a little underwhelming. A sequence of attempted airtime hills and turns amongst the landscape that didn’t quite deliver, punctuated by a graceful zero-G roll which I simply adored. The speed gradually gets sapped away, with the pacing issue becoming really noticeable just before the brake run.

A very strong start that fizzles out to a weaker end, that was my overall impression of Wildfire and I didn’t really know where I stood on the RMC situation. Having heard a lot of superlatives (even from the park, claiming it to be the world’s greatest wooden rollercoaster before it had even opened) we immediately said of course well no, it’s not the best thing ever.
It was really, really good, a unique experience and at the time a contender for my personal top ten, but if this is meant to be one of the stronger examples from the manufacturer, perhaps they aren’t the world beaters they’re being made out to be.

Unorthodox elements like the sideways hill are very few and far between throughout most coaster designs but I had already experienced something similar on an S&S launch coaster earlier in the year so I wasn’t quite as taken with this as I might have otherwise been. As this was the most unusual feature of the ride other than the stall, I didn’t feel that I got a true sense of what separated RMCs from the crowd at this early stage.

The other thing that bugged me about the greatest wooden rollercoaster claim, particularly when the ride began topping wooden coaster polls is that to me Wildfire didn’t provide any physical indication that you were riding a wooden rollercoaster. It had none of the shake, rattle and roll, none of the character that the material usually provides and therefore making that statement, only for it to fall flat, gave the ride a bit of a cold and clinical vibe to me.

For some reason while evaluating the experience in my mind during the day I decided to declare that this ride had made me appreciate Kärnan a lot more (and that’s always a good thing). I have since coined this Wildfire syndrome – a character trait of a coaster that indirectly improves your feelings on another, especially one that’s entirely unrelated.

4 years later, knowing what I know now, I can pinpoint exactly why I didn’t fall head over heels for Wildfire (other than physically of course). I know they are capable of making wood feel like wood as the legendary Lightning Rod did specifically provide the sensations I would associate with the material and was even enhanced by that fact.

Most significantly though was the airtime during the layout, other than the first drop, this Swedish monster just doesn’t have anywhere near the same level of hard hitting impact as every other RMC I have tried since. The spark that the manufacturer brings to the game for me is the way they blend all the weird and wonderful elements and inversions with some of the most powerful and intense airtime in the business – creating the real and complete package that my dreams are often made of.
Wildfire just doesn’t behave in the same manner and is therefore the weakest example of its type for me, while still being amazing as a standalone coaster.

Score Card


Sweden 10/16 – Kolmården

As of writing this, I’ve only ever boarded a plane with the sole intention of riding 1 rollercoaster, singular, once before. It wasn’t entirely by choice, previous events rather forced the issue when Wildfire at Kolmården failed to open on schedule back in June 2016. We still had the tickets and the park had been sympathetic enough to offer us a free lunch, so maybe that was the real reason for this trip.

We arrived at Stockholm airport late on the Friday night and proceeded directly to an adjacent hotel. Beds inside a Boeing 747 had been an option for the evening, but the experience would likely have been wasted on us through tiredness. There was some form of party going on around a pool table below the lobby as we trudged to our room, sidestepping a lively bunch heavily engaged in drinking, noise making and music blasting from a small stereo.
Not what you want to see when hoping to scrape 4-5 hours sleep before a long and active day, but the world’s most effective soundproof door instantly saved us. What party?


Comedy followed the following morning as we hopped a fence to the adjacent car hire and were the first to arrive at the desk for the day. A desk which both physically rose and lit up dramatically to greet us as the lady rotated her chair towards us in a perfect synchronised fashion. It was such an unexpected and brilliant moment, though seemingly rather redundant.
For the second time I was given an Audi in Sweden and still not particularly impressed by it. There’s a distinct lack of functionality for the average music lover and it kept making a worrying and unjustified fuss about tyre pressures.

It was a scenic drive, taken in much better spirits than when we had last travelled through the area and we soon arrived at the gates, to actually go through them this time. We hadn’t even laid eyes on Wildfire previously and during the walk through the park the reasoning became apparent. It’s a long way off.

#1 Wildfire

That wasn’t going to stop us though. This was redemption. We were finally able to ride our first RMC creation and see what all the fuss was about.
Except for the most part it didn’t actually show us what all the fuss was about. Having since experienced double figure coasters from the manufacturer, Wildfire lacked the essence that makes them truly special for me.

Of course at the time, particularly with no point of reference, it was still an amazing ride, an instant addition to the top ten and I loved it to pieces. It brought up some questions though and I’ll likely do a full review of the coaster to accompany this report.

In the shadows of the magnificent stall element lies a Vekoma Junior named #2 Delfinexpressen. I was likely too enthralled by the visual majesty of Wildfire to take any pictures of it though. If you’ve done one, you’ve done them all. Except for the cred of course.

The same can be said for the other family coaster, #3 Godiståget which we ticked off at some point during the day, although a little harder to come by I had already done two of the model. It looked better, but alas, no pics today.

The other standout attraction in the park of course is the cablecar which takes guests on a safari tour of many large animal enclosures.

It begins with some great backstage views of the RMC (oh look, I hadn’t actually spotted the Vekoma there before).

But the actual animal exhibits are amazing too, particularly from such a rare vantage point.

And it gives you the best opportunity to appreciate how stunning the surrounding scenery is here, at a more leisurely pace than from Wildfire’s turnaround.

Feet back on the ground we claimed our complimentary lunch from a tasty noodle stall (have to inject a bit of Asia into every trip), before spending some time taking in the rest of the many vast zoo exhibits.

It’s definitely one of the better zoos out there for me, with or without coasters. The setting naturally lends itself to a much more relaxed atmosphere than any equivalents in a city and there’s a noticeably authentic feel to most of the habitats.

Closed out the visit by racking up double digits on the coaster, just to justify the trip that little bit more.
By mid afternoon it was time to head back to Stockholm airport and fly home the very same day. A real whirlwind tour if ever there was one.
And totally worth it.


Top 10 Countries for Coasters

After visiting Poland earlier this year I had the worrying realisation that I’d almost entirely run out of new countries with significant rides to visit in Europe, then began wondering whether I had already at least scratched the surface of all the most enticing countries in the world for this hobby.
Canada and Mexico are the only ones left for me that spring to mind, with a larger quantity of major parks or rides, the latter only really standing out to me for having an elusive RMC. But before I get depressed about these thoughts, let’s look back on some highlights of the countries I’ve visited so far, which ones have the best rollercoasters? Where should you go?
I feel like there hasn’t been enough number crunching on this site just yet. It’s always fun to dive into a data set from one of my spreadsheets about rollercoasters and pull a few graphs out, make a few lists. So to find the answer to that question, this is how the process went down.

First we need to define ‘best’ and no, that doesn’t just mean ‘it has Helix.’ I came up with three factors to help me determine this.
1) The total quantity of rollercoasters they have (that I’ve ridden).
2) The number of significant rollercoasters they have amongst this.
3) How good those significant rollercoasters are.

Of course this can only be based on what I’ve personally experienced so far and here’s a graph showing where I’ve been, how many I’ve done in each country and how many of those I deem to be significant. I’d like to consider that, other than perhaps the USA right now, each one has been well represented by that which I’ve already ridden.

We’ll have to define ‘significant’ as well and for that I can use my Top Trumps spreadsheet, which only contains rollercoasters that I consider worthy of having their own entry into the system – whether it’s a unique layout or above a certain size and level of thrill. I find this to be a good measure of something worth travelling for, other than just for the cred count of course.
Take the outlying Switzerland as the example here, I’ve only ridden one coaster there and it’s entirely unique – the only Pax shuttle loop in the world, over 100ft tall with a couple of inversions. That’s significant, that puts you on the map for me.

The Top Trumps come in handy again because in the process of making them I give all of those significant rides a rating out of 20 (it used to be 10, but there just wasn’t enough resolution as time went on). This graph shows how each country stacks up on that factor alone, so we can see on average how much I personally liked their significant rides.
Poor Australia, they’re definitely on the up, but I think we can blame Dreamworld for that one.

Of course none of these data sets on their own give us the best indication towards the original question. Just because I’ve ridden the most in China, just because Switzerland only has 1 significant coaster, just because Singapore, Ireland and Norway have a small handful of highlights doesn’t mean they’re the place to go.
I rammed these three factors together and came up with a list of the 10 best countries to visit for coasters, according to me. As an added bonus, you can now find another top ten list within the name of each country.


#10 Denmark

Coasters ridden: 30
Coaster significance: 43.33%
Average rating: 10.85
I believe I’ve seen the statistic somewhere that Denmark has the most rollercoasters per capita on earth, which is a great start. I’ve enjoyed all of my trips here immensely and each of the parks has, on the whole, had a fun and varied lineup, from the world’s oldest continually operating woodie to the very first Intamin Megalite.
Interestingly enough I haven’t visited Bon-Bon Land yet which, linking back to the introduction of this post, is perhaps the largest park in Europe I’m still missing out on.

#9 England

Coasters ridden: 153
Coaster significance: 22.88%
Average rating: 9.89
What? England? I’m always banging on about how bad we have it here. The numbers don’t lie though, we do have quite a lot, albeit not often good. This percentage has even been negatively skewed by the fact that I’ve had far more opportunity to tick off every little insigificant nook and cranny of the local coaster world, here rather than anywhere else.
There’s plenty of interest from an outsider perspective I guess, with lots of heritage and even the second longest coaster in the world, built by a railway company. I suppose we do have a fair few B&Ms for our size too.

#8 France

Coasters ridden: 49
Coaster significance: 30.61%
Average rating: 11.60
We may never live this one down against our neighbours, but I suppose for as long as I’ve walked the earth they’ve always had Disney over us. That wasn’t enough on it’s own though – France has had an amazing surge of great new builds in the last few years and the trend is continuing while the UK has seemingly come to a standstill again.
Gravity Group woodies and Intamin family launch coasters? I’d kill for one of these a little closer to home (particularly at the moment).

#7 Spain

Coasters ridden: 20
Coaster significance: 70.00%
Average rating: 11.00
Spain feels so basic to me, as every Brits’ go to holiday destination and more specfically Portaventura, every British enthusiasts’ go to holiday destination. There’s not a huge amount around for their size but several parks have quite a lot of good stuff packed into them (again, even if it’s not always good, Parque de Atracciones), just look at that significance percentage!
I think there’s a bit of cheating going on here – the B&M invert Batman clone here was my first one, therefore the only version that contributes to a rating and I also haven’t managed to ride either of the notorious RCCA woodies. To be fair to La Fuga it remains my favourite to this day both by intensity and aesthetic.

#6 Sweden

Coasters ridden: 20
Coaster significance: 55.00%
Average rating: 12.73
Now I’m getting excited. Favourite coaster in the world? Check. Favourite park in the world? Check. Least favourite RMC in the world? Also check, but it’s still an RMC.
Quality speaks volumes in this country and I just love visiting here. I specifically remember standing (perhaps twirling) in Gröna Lund and saying out loud ‘Sweden have it so much better than us.’ They really do.

#5 Japan

Coasters ridden: 100
Coaster significance: 32.00%
Average rating: 11.88
Favourite country in the world? Check. There’s something weird going on with the parks over here. All of the Disney attractions seem tamed down in intensity compared to their global counterparts and yet Japan is also home to several of the most extreme rollercoaster experiences ever. They can’t make their minds up and I can’t get enough of it.
Another thing I’ve noticed is that, perhaps due to hosting their own ride manufacturers, they have so many more quirky and interesting coasters to choose from on the small end of the spectrum. Japan doesn’t resort to 100 Wacky Worms to fill in the gaps, instead almost every little kiddie ride has a certain unique charm to it. I’ve often dreamed of spending a month out here going for full completion because the difference in intrigue is that noticeable.

#4 The Netherlands

Coasters ridden: 27
Coaster significance: 62.96%
Average rating: 11.88
This one surprised me. Firstly it feels like I’ve done a lot more in the Netherlands than that and then an equal average rating to Japan? Where’s their 4D coaster…
Despite doing several trips to the country it has probably only ever been a bit of a highlight reel. We’ve made plans several times to go and dust off a few of the less significant creds but something else always comes up. They’ve even drawn the short straw in that I rode both my first Vekoma Boomerang and SLC here, which should be dragging that average rating way down.
This isn’t to say that their major parks aren’t really strong. Walibi Holland has entered the European big leagues now with the back to back installations of Lost Gravity and Untamed. Efteling has plenty of quality (perhaps in other areas) and even Toverland is making waves now. Keep up the good work.

#3 Germany

Coasters ridden: 106
Coaster significance: 38.68%
Average rating: 11.71
World leaders in ride operations and exporter of many of the world’s top attractions, Germany strikes me as having the drive and the passion to generate a lot of amazing coasters for itself when it comes to fleshing out their theme parks.
They’ve got the full range of everything from corporate mega parks to charming little family affairs with places like Europa Park and to a lesser extent Hansa Park becoming showcases for the home grown manufacturers. There’s also the legendary Phantasialand saying forget all that, let’s see if we can be more immersive than Disney. In other words, something for everyone.
It’s also the easiest country to get around for creds thanks to the Autobahn, one of the main reasons I’ve been so often and then sadly almost visited everything too quickly. I love it here.

#2 China

Coasters ridden: 159
Coaster significance: 25.16%
Average rating: 14.80
But not as much as I love it here. China is my personal stomping ground for all things coaster related. With the biggest growth ever seen in the industry, new parks are being knocked out on a yearly basis and there’s an ever growing list of things to go and ride.
It’s not just the rate at which these coasters are being built though, so many of them turn out to be world class attractions that would put any park on the map in its own right, to the point at which it almost becomes overwhelming to the casual observer and is perhaps even overlooked by some.
The average rating says it all for me here, though admittedly I’ve actively avoided any real cred runs in China until my most recent visit. It’s just not the way to do it. Sure they have a million Jungle Mouses by now and I could have probably doubled my count with a few hundred extra Didi drivers, but you really need to take your time with the good stuff and there’s just so much of it.

#1 United States of America

Coasters ridden: 149
Coaster significance: 59.73%
Average rating: 12.02
Of course someone was always going to do things bigger and better and it was bound to be the USA. Even with the exponential growth, China hasn’t come close and with their current business models I don’t think they ever will. Parks just don’t keep on expanding like they do in America, or at least they haven’t yet.
For every park in the world with just one or two signature attractions, there’s one in America with at least ten of them and the significance percentage really highlights this. It’s a real mecca for enthusiasts with coasters as far as the eye can see and a trip planners nightmare when you just keep adding another 4 hour drive, and another, and another until you end up believing you can do all 50 states in 3 weeks.
There’s no time for the little ones, there’s not even enough time for all the big ones. It only took two trips for the country to steal at least half of the spots in my top 25 and I haven’t even done most of what they have yet. I can’t wait to return.

So there’s my recommendations on the best places to consider planning your coaster trip. Who has the heads up on any other contenders yet to come?


Ride Review – Taiga

This bird crept up on me real fast, seemingly out of nowhere. I don’t recall paying much attention to the fact that Finland were getting an Intamin multi-launch on the side of a hill, either through spoiler avoision or lack of interest. And then suddenly we were booked to go!

The more I learned, the more I discovered how excited I perhaps should have been. This ain’t no Taron layout, it has much more of an ‘Intamin trying to make Helix’ kinda vibe. For me, that’s huge. But did it work?

I admired the styling of the ride, from entrance to station. Very subtle theming, nothing outlandish, following the tracks of the big bird along the pathway. It stares at you intensely from several screens throughout the indoor switchbacks, judging you. As you approach the station there’s a very average ride theme playing and statements like ‘ride the wings of Taiga’ coming over the audio, teaching us that we’d been pronouncing it wrong (still do). A large mural decorates the far wall in an otherwise unassuming loading area.

Intamin’s best rolling stock greets the riders with a stern look. I just love the seriousness of this beast. Like it’s on a mission, got a point to prove.
Open seating, dangling feet, a cushy lap bar from above, this is how most coasters should be experienced. As we pulled forward onto the first launch track (not pictured), I had no idea what to expect.

A brief punchy launch carries the train into this first element, which provided a wonderful surprise in the form of many unusual forces. It twists seemingly in the wrong direction, hanging you out to the right side before tugging away and under to the left, like a zero-G that decides to turn a corner halfway through. Fantastic start, I’m a sucker for inventive inversions.

This moment leads you down into the lowest section of all, with a satisfyingly strong burst of positive force, before twisting and turning into the second launch. This leads to my biggest (slight) criticism of the ride. Very little has been traversed so far and so the pace is slightly off as we hit the next burst of LSM acceleration. Even the way it enters this launch felt slighly clunky somehow, it doesn’t dive into it with the grace of Taron, just awkwardly adjusts some banking and you’re off, rattling away with a slightly muted sense of power.

Into this huge, oddly-shaped top hat. And now things kick up a gear. When located in the back of the train, the drop out of this hill provides some excellent sideways ejection, reminiscent of distant cousins like the Intamin wing coasters and this makes me very happy.

Before there’s time to recover from that particularly special moment, my biggest surprise of the whole experience hits. It turns out Intamin are making stall inversions like RMC now. The execution of this floaty feeling, with the visuals of neighbouring ride Tulireki directly underneath and what we affectionately dubbed ‘Karnan’s tower’ just off to the left (right?) is simply glorious.

Before there’s time to recover from that second special moment, a violent speed hill is squeezed in before the next big inversion, the one that wraps itself around the starter element. This one provides yet another satisfying mix of forces and ensures all the upside-downy moments are wonderfully varied, just how I like it.

With that already world class sequence of elements behind us, the bulk of the twists and turns of the layout begin and importantly these are punctuated by several very strong bursts of airtime. This slither over the station has a particularly forceful exit, lurching down the side of a warehouse with a surprisingly out of control feeling.

This section alone puts Taiga in a league of it’s own when it comes to this ride type for me, with so much more contrast in the forces, even if there’s less theming to dodge. It goes on for an age and then ends with a final standout inversion, slowly rolling guests over one last time just to mess with their heads.

There’s some nice little extra touches on the way out of the ride like the ceiling height observation window in the exit shop from which I could just watch the train zipping about all day. The bird footprints follow you back out again here too. Straight back round for another lap.
Overall I absolutely adored Taiga, so much so that we came back for a second morning marathon. It was clearly a top ten ride for me, but where would it sit in the almighty list, amongst all that fierce competition?

The two important questions for a multi launch obsessive like myself, particularly out here in Europe where we seem to hold the monopoly right now: ‘is it better than Taron?’ Yes, by miles. It does so many more interesting things and there’s barely a comparison in it for me. I’m not in it for just the launches, I’m in it for everything else on offer, namely airtime and cool inversions.
‘Is it better than Helix?’ No, of course not. The pacing between the two launches alone stopped that from happening for me. It also doesn’t have the airtime moments and aside from that it’s just not as sprawling or ambitious as a true terrain layout. The location and interactions are great, but not in the same league.

What it did do is remind me how truly special these multi launch coasters can be. I still can’t get enough of that sensation of regaining momentum, with a ride having so much more to give halfway (or perhaps a little early) through the layout, rather than being all downhill (ha) from the first drop.
Keep at it Intamin, you’re definitely onto something here.

Score Card


OpenRCT2 – Phase 2

Name = ファンタスティックパレード (Fantastic Parade)
Location = Japan – after a Korean overdose fuelling the first major park, I had a bit of a J-Pop phase in 2017, centred around two groups in particular. The music videos aren’t anywhere near as thematically inspiring, so there was opportunity to go a bit more freestyle on decoration here. Features include the seafront/beach, a replica of Tokyo Tower as an observation deck and a shopping mall (complete with indoor and outdoor rollercoaster of course).

Check out the videos below to see some of the rides in action, or download the map to explore the park.


Coasters

OpenRCT2 – Butterfly Effect [Mack]

Mack Rides multi launch coaster from my park ‘ファンタスティックパレード (Fantastic Parade)’ More rollercoaster and theme park content (real and otherwise): https://www.heartlinecoaster.com Height: 175ft Length: 7,687ft Max. Speed: 65Mph Inversions: 7 Excitement: 5.03 Intensity: 11.52 Nausea: 7.69

An obviously very Helix inspired Mack multi launch coaster, this ride uses two angled launch sections to keep momentum as it negotiates the hillside through a combination of every element under the sun (just how I like it).
There’s a slightly jarring pause before each one as I opted to utilise active block sections and have multiple trains on circuit simultaneously.
(I could cheat and say that it’s intentional as the original (Manta @ Sea World San Diego) does this anyway).


OpenRCT2 – Idol Race (left) [Intamin]

Racing Intamin multi-launch coaster from my park ‘ファンタスティックパレード (Fantastic Parade)’ More rollercoaster and theme park content (real and otherwise): https://www.heartlinecoaster.com Height: 115ft Length: 6,250ft Max. Speed: 77Mph Excitement: 12.06 Intensity: 9.55 Nausea: 6.74

How do you make something like Taron more visually intense? Make a racing version through a bustling city. I also threw in a bucketload more airtime because that’s how I personally believe something like this should ride. These Intamin multi launches were built before the game had updated the booster sections to have a bit more acceleration power, hence the classic chain noise on each launch.


OpenRCT2 – Karate [B&M]

B&M inverted coaster from my park ‘ファンタスティックパレード (Fantastic Parade)’ More rollercoaster and theme park content (real and otherwise): https://www.heartlinecoaster.com Height: 125ft Length: 3,448ft Max. Speed: 57Mph Inversions: 6 Excitement: 7.87 Intensity: 9.77 Nausea: 7.79 Inspired by: https://www.youtube.com/watch?v=GvD3CHA48pA

I’ve always dreamed of having more full scale rollercoasters built indoors (the world can do better than a Vekoma looper surely). Something like a B&M invert with very high intensity and disorientating inversions, in the dark with visual effects seems like something that could take the ride type to the next level for me (further evidence to support this after riding Black Mamba at midnight).


OpenRCT2 – Leadership [RMC – new track]

RMC wooden coaster from my park ‘ファンタスティックパレード (Fantastic Parade)’ More rollercoaster and theme park content (real and otherwise): https://www.heartlinecoaster.com Height: 145ft Length: 3,963ft Max. Speed: 65Mph Inversions: 3 Excitement: 11.04 Intensity: 8.80 Nausea: 5.44 Inspired by: https://www.youtube.com/watch?v=ZhZ5BjwJ7cg

I was beyond excited the other week when a new track type was released for OpenRCT2 – the RMC hybrid. There’s still some limitations on the track pieces available, but this previous build was the first of mine that I was able to seemlessly convert. As useful as some of the other updates and features are, I feel that increasing players abilities to create more varied content in terms of ride hardware has been rather overlooked until this point, holding the game back for all but the most innovative, or perhaps the realism purists.
As the trains themselves have existed for years I’ve been fascinated with making this ride type for a good while now, opting for standard twister track with painted rails to provide the desired effect. It’s a great opportunity to make some weird shapes and this one even has a slanted lift hill as a nod to the music video it’s inspired by. Prepare to get cosy with your neighbouring rider.


OpenRCT2 – Overflow [GCI]

GCI wooden coaster from my park ‘ファンタスティックパレード (Fantastic Parade)’ More rollercoaster and theme park content (real and otherwise): https://www.heartlinecoaster.com Height: 175ft Length: 5,443ft Max. Speed: 58Mph Excitement: 8.98 Intensity: 9.98 Nausea: 6.11

I love building sprawling terrain GCIs in the game and for me it’s one of the most satisfying processes in coaster building. As this ride is mostly inspired by Python in Bamboo Forest, this hillside in the park is my idea of a coaster paradise, intertwining my two favourite rides in the world (oh, and an RMC next door).


OpenRCT2 – Predawn [Gerstlauer]

Gerstlauer infinity coaster from my park ‘ファンタスティックパレード (Fantastic Parade)’ More rollercoaster and theme park content (real and otherwise): https://www.heartlinecoaster.com Height: 200ft Length: 4,820ft Max. Speed: 70Mph Inversions: 4 Excitement: 8.69 Intensity: 9.69 Nausea: 6.69 Inspired by: https://www.youtube.com/watch?v=6WiLf1BmmGA

The Maurer Sky Loop style lift hill on this one is an usual choice for me as I usually despise this element in real life, but I like to imagine that it could be pulled off much more comfortably in a Gerstlauer Infinity train and/or with the distracting visuals from atop a building in Tokyo. With the world of city centre based thrill coasters currently leaving quite a lot to be desired on the design front, my own ideas on how to make the most of the man-made landscape led to this rooftop-bound first half of the layout, which then dives to ground level with a somewhat Kärnan-esque second section.


Rollercoaster Ranking – Blackpool Pleasure Beach

I first visited Blackpool in October 2014 and it has become an annual pilgrimage ever since. There’s something about the laid back atmosphere, the sheer quantity of attractions and the ridiculously cheap wristbands that sets the place apart from all the other UK parks for me. While I have little love for the high hassle, low reward experiences I get from the rest of the British theme park scene these days, with the Pleasure Beach there really is no excuse and nothing to lose.

I had very different tastes back on that first day, having not yet embarked on the wonderful world of what I do now. For some reason I remember declaring Infusion was my favourite (steel) in the park and was the only one of the group to really enjoy Grand National. Having suffered through at least another 15 Infusions across the world since then, there is nothing but regret tied to that memory. I regret Nash for a different reason that we’ll come on to shortly.

The only thing that hasn’t changed is Valhalla. It was then, and remains to this day (2020 overhaul permitting), one of my favourite dark rides for the sheer ferocity and insanity of what’s involved. The real reason for the pilgrimage always hinged on the chance to subject our bodies to copious amounts of abuse by repeatedly riding the wettest ride in the world, in a t-shirt, in November, on the North West coast of England. I still plan to visit before the end of this season (2020 permitting), but things won’t be the same without it.

Nothing else in the park could ever touch those experiences, particularly as the rollercoaster lineup ain’t great, to be honest. I change my mind on the middle grouping of these all the time, though I will attempt to read between the blurred lines and rank them today, again, as I need something to fill the gap in the park page for this fantastic place. Here we go.


#11 Grand National

I love a violent ride and I really liked this one the first time. Possibly the second time? I can’t remember which year it tried to kill me but I can vividly remember everything else about how horrible those moments were. Everyone experiences things differently and I’d just like to emphasise that none of the following is exaggerated in any way.
As soon as we took the first drop, the train began to negotiate the entire track with such terribly specific (possibly even resonant) jolts that I could literally feel my internal organs bouncing up and down out of sync with the rest of my body. It wasn’t just painful, it was deeply unpleasant. I have never felt anything quite like this before or since and it was so jarring that I truly believed it might have ended my hobby, right there.
I could only assume at the time that the ride had caused a serious medical issue and insisted that we sat in the nearby cafe for a long while, as I contemplated what had just happened and how terrible my insides felt. A terrible thought crossed my mind several times – if any ride does that to me again, I’m done with this whole game, there is no alternative. Thankfully, so far, I’m good.
For that reason I currently consider Grand National the worst rollercoaster in the world by a colossal margin. There’s tons of rubbish out there and I’ve done a lot of it since, but the worst they can ever do to you is something temporary and, if I was coerced, I would ride them all again, for a laugh.
Not Nash. Not ever. I just can’t take the risk.

#10 Infusion

There we go, a complete 180 from my first visit, the top two are now the bottom two. Infusion isn’t actually too bad for a Vekoma SLC and it’s the only one I’ve ever ridden more than once, but it is just that, an SLC. When having to do new ones for the +1 is a chore, why would I ever bother with the local one again?

#9 Blue Flyer

The smallest wooden coaster in the park. It’s cute with those miniature trains, but it doesn’t really do much.

#8 Steeplechase

Everything from here onwards has that distinctive Pleaure Beach charm, a combination of rarity and vintage…ness. Nothing else in the world like Steeplechase exists right now and for that reason alone I’ll never say no to a lap. It’s not a particularly comfortable experience, the seat backs can be rather unforgiving in the bumps, but I do love a good race and it’s always tremendous fun to get into the spirit of the ride, physically and verbally willing your horse forwards. Come on!

#7 Big Dipper

The oldest woodie in Blackpool is an inconsistent beast for me, currently tapering off as the years go by. It has provided me with some great airtime in the first section of hills and I always love the completely unbanked section of laterals, but the rest of it is very hit and miss. I want to go back to the days when everyone rode it standing up, waving canes and wearing top hats, like the video in the station.

#6 Big One

Sitting in the back seat of this old Arrow hyper still puts the fear in me, though like with Big Dipper it seems to become more unjustified as time goes on. Taking the first drop from this position is notorious for the almost dangerous sensation of being whipped round the twist and nearly hitting your head on the support structure, but that’s about the only thrill that it can offer me these days. The remainder of the layout is a hilarious example of how far modern ride design has come as the train negotiates straight lines, the most shallow camelbacks known to man and a few big corners. It used to be brutal, now I just laugh as the big softy trundles and bounces along.

#5 Revolution

There seems very little reason for this ride to do so well, it just feels special. The whole execution is very dated and clunky but also charming and quirky. Revolution makes the humans do all the hard work by climbing to the top of the stairs. This gravity isn’t enough though, we’ll have to launch you forward with a crude block on wheels.
Being launched into a drop has it’s perks in the airtime department, if only the train allowed you to experience it with a little more comfort. Of course it gets better backwards, the anticipation steps up a gear and I find myself enjoying it almost a bit too much.

#4 Avalanche

On paper this one ain’t good either, but Avalanche is actually a strong example of the ride type on a global scale. Having now ridden them all, the pacing on this one is top notch, it just keeps building and building, getting more intense as it goes. I’ve only more recently been riding it solo and with only one possible restraint position for the trains, Avalanche really tries to kick me out of the car with some surprisingly out of control moments towards the end.

#3 Nickelodeon Streak

My favourite woodie in the park these days is the orange eyesore. Streak has remained the most consistently thrilling for me over the years, sitting comfortably in the middle of good classic wooden airtime and not sucking all other sensations out of the ride by shaking itself to pieces. It also helps that the seats are like a sofa.

#2 Wild Mouse (defunct)

I’m not going to pretend like I was a huge fan of this before they removed it. The news was a shock, but it didn’t particularly bother me. I do now have the slightest sense that the Mouse would have appealed more to the tastes of current me, rather than the me that rode it in the past. The experience was vicious as anything and would leave seatbelt marks imprinted in places you wouldn’t think were possible. Wild Mouse was the best coaster in the park when it existed, but that wasn’t saying much. I respected it. I never truly loved it.

#1 Icon

And the trade off was oh, so sweet. We got a Mack launch coaster on our own shores. I still can’t quite believe it’s a thing.
By far my favourite coaster in the country, the only one I actively seek out annual rerides on (at a minimum) and still can’t get enough of it. Can’t wait to be reunited at the end of the month.
Will it be another 20 years ’til the next one?


Park Ranking – Six Flags

I’ve often sat and wondered to myself what my favourite Six Flags park is and the truth is that I don’t really have one yet – none of them made a good enough impression on me as an amusement park in it’s own right. They’ve all been just soulless vessels for large quantities of coasters for the count (and then some RMC marathons).
The phrase ‘have a Six Flags day’ also confuses me, because I haven’t worked out what it’s trying to imply. Give the guest a full day of whatever they feel Six Flags is synonymous with? For me that would be finding a way to dampen your spirits, as no day in their presence has ever gone entirely smoothly.

Thrilling day? Fair enough.
Even though 2020 marks my second calendar year of owning their amazingly priced gold season pass, obviously it hasn’t been used at all (extended through 2021 now, yay!) and I’m still well short of the collection.
Here’s two different lists and then some maths to try and work out which one I like the most so far. Hopefully with another 9 to go, the format can change and the bar can be set a little higher.


By ride lineup:

#6 Six Flags America

Umm… Wild One! I like Wild One. Great classic woodie. I was going to say the best Vekoma Flyer in the world (like that’s such a good claim) but even that might not be true any more.

#5 Six Flags Discovery Kingdom

The RMC, Joker, plus some other one and done stuff. Lots of clones and even Medusa failed to impress me. Best Premier Sky Rocket II in the world though, wahey!

#4 Six Flags New England

The RMC, Wicked Cyclone, plus some generic rerideable stuff like Superman. 2 Boomerangs? Who asked for 2 Boomerangs? (Well even if we did they were both closed).

#3 Six Flags Over Georgia

The RMC, Twisted Cyclone (seeing a pattern here?), plus some generic rerideable stuff like Goliath, plus it has a unique dark ride in Monster Mansion.

#2 Six Flags Great Adventure

My boy El Toro, plus some cool rerideable stuff like Nitro. I’d struggle to name another even amongst 14 coasters. Bring on the Jersey Devil.

#1 Six Flags Magic Mountain

My boy Twisted Colossus, plus some other cool rerideable stuff like Full Throttle and Tatsu.
It’s just so easy to fill a day here and I’ve spent 3 already, whereas I think I’d struggle on any of the others with a revisit as they are right now. A clear winner in the ride department.


By least troublesome days:

#6 Six Flags New England

Denied Wicked Cyclone to our face 5 hours before the park was originally due to close and 1 hour before the then amended closing time because they weren’t making money and ‘had to clear the area.’

#5 Six Flags Discovery Kingdom

Denied me an hour of walk-on Joker time at park opening because I owned the wrong type of season pass. The rest of the day saw the queue at 90 minutes a pop on 1 train op.

#4 Six Flags Magic Mountain

Constantly closing rides here and there, seemingly when they feel like it because supposedly they’ve got enough to keep you occupied. When I said above that I spent 3 days here, I physically had to to get more creds and even now I’m several short. It was a struggle at times, to say the least.

#3 Six Flags Great Adventure

Turned El Toro into a living nightmare by the end of the day through terrible operations. Many things went down many times, but it was just about manageable.

#2 Six Flags Over Georgia

The queues were too big, but we solved that with a flash pass. There were too many waspy things, particularly living in the station of the star attraction. We were spited a couple of B&Ms.

#1 Six Flags America

The woodie was closed for a while, but they fixed it. With hilarious consequences. The rest of the park was a breeze, even when every coaster was closing down for wind regularly. A clear winner in the hassle free department.


If we assign points in reverse order for first to last in each category, this leaves us with:

=3. Six Flags New England with 4 points
=3. Six Flags Discovery Kingdom with 4 points
2. Six Flags America with 7 points
=1. Six Flags Over Georgia with 9 points
=1. Six Flags Great Adventure with 9 points
=1. Six Flags Magic Mountain with 9 points

Nice and inconclusive, but at least it’s a good indication as to why I don’t have a favourite yet. Which one will it end up being?
My money’s on La Ronde.


Ride Review – Meeting in Ha Long Bay

There’s an attraction in all the old Oriental Heritage parks called Pear Garden Tour. It’s themed to Chinese Opera and after trying one at my very first Fantawild in Ningbo I have since avoided the building in any park like the plague. It just so happened to be full of the worst guests imaginable, the soundtrack isn’t particularly easy on the ears and it seemed to go on forever.
And it’s a shame. The dark ride aspect of it looks incredible, creating a really authentic and atmospheric feel with highly detailed sets full of bustling background imagery on screens, similar to what they pull off in other star attractions.

Enter Fantawild Asian Legend in Nanning. They finally put this ride system to good use with a fresh attempt at the attraction. Meeting in Ha Long Bay uses the same huge trackless vehicles to weave guests through a tale inspired by the Vietnam section of the park.

The whole thing looks fantastic both inside and out. I’ve mentioned before about the ‘waiting areas’ Fantawild has for certain high capacity rides that they choose not to run flat out on most of their empty days and this one was just downright amazing to be in.

My interpretation of the storyline (don’t hold me to this one) was that this guy on screen collects stamps. He was being interviewed about it as part of this preshow and the conversation moves to talking about this beautiful woman depicted on one of them.
After boarding the vehicles there’s an introductory room in which the girl from the stamp comes to life and wants to be shown around all the lovely places on these other stamps. The man, of course, enthusiastically obliges and they set off.

The bulk of the ride then consists of joining them on this first date through many wonderful scenes and so much of it looks outstanding. There’s a super immersive section that really stuck with me where the car passes through a food market, the whole vibe and everything down to the smells is just absolutely spot on. I’m getting goosebumps thinking about it right now. Quality of the highest order.

Overall it’s just a heart warming tale, a beautiful experience and a far cry from almost anything else in the theme park world. Sometimes we don’t even need thrills and this is the perfect example of why.
Here’s a handy guide on how to avoid some Chinese Opera.


Ride Review – Celestial Gauntlet

Celestial Gauntlet is a Vekoma looping coaster situated at Oriental Heritage Changsha. This new generation of rides from Vekoma has been exciting enthusiasts for a few years now, showing off a new age in their manufacturing skills after being stuck in the rut of their much lamented legacy of Suspended Looping Coasters and Boomerangs.
While obviously a massive improvement by comparison, I’m yet to be truly convinced by their journey into the big leagues.

This particular layout has been titled the Hyper Space Warp, named after the original inspiration of Formuła at Energylandia, with the key difference here being the use of a conventional lift hill rather than an LSM launch. Guess what? There’s already another one of these at another Fantawild park, I’ll add it to the to do list.

Having now ridden both this one and it’s Polish Uncle, they are more dissimilar than I originally anticipated. Being a sucker for a lack of spoilers I hadn’t really studied them past the first inversion. While they do follow an identical layout for the most part, where Formuła hits the brakes, Celestial Gauntlet keeps the momentum going for several more hills at the end. Good.

The other significant enhancement you may have already noticed is the theming. The entrance plaza for this ride was stunning and being beckoned by a staff member in a fur cape to slip between the cracks of some magical looking rocks was a great beginning to the experience.

As is often the case in China I was greeted with an entirely empty train once in the station, with more staff members eager to actually run the ride and keep themselves entertained. Vekoma’s latest sit-down trains follow the modern trends of comfy seating with a lap bar that comes over from behind the head.
There’s an unfortunate addition to this system in the form of vests however, something I was always sceptical about. Freedom of movement is very important to me on a ride and previous experiences with a similar setup on certain B&M creations had shown me that certain coasters can be inhibited by restraints of this nature.

I’m not sure what the theme to Celestial Gauntlet actually is, but as you crest the lift hill there’s an unusual sound bite that plays from some speakers that involves a lot of people screaming. Are we fighting with the Gods or is it just a cue for what to do on the ride? Who knows.
The first drop has a certain punch to it, trying to kick you out of your seat briefly and then being marred by the restraint somewhat.

The following inversion is particularly glorious, giving a satisfyingly sustained moment of hanging riders upside down. I’ve developed a real appreciation for elements like this that actually try to create interesting sensations as opposed to the traditional loops and corkscrews of old, which were just for show really, something to grin and bear with.

This opening sequence is actually the strongest part of the layout and to keep the contrast of forces going, there’s some good positives into a tight banked turn before the most signficant moment of airtime in the layout. Again this hill is good, but could have been better if the human body was able to respond more naturally to it.
From this point onwards the ride started to feel a little safe and clinical rather than the out of control nature I was hoping for.

The train bounces between both twisted and banked airtime hills, a couple more inversions and some sharp turns with an impressive flow and pace. It seems well designed and even while on ride, visually, it looks like everything should really deliver. The results were varied though. There seemed to be a bit more style than substance and I found many of the forces just weren’t quite hard hitting enough for my liking. This remains my general impression for all the new generation Vekomas I have experienced. Don’t go expecting game changers just yet.

The end result is a very fun and rerideable attraction, particularly with the interaction in the last part, diving in and out of caves with some very modern and unorthodox transitions. I’d struggle to take it anywhere beyond that word however, good clean fun.
It’s not amazing and I didn’t quite think it fits the bill as a star attraction for a park of this magnitude. It would make a lovely complimentary coaster to something bigger and badder. Hmm… what else do Fantawild do…

Score Card