It’s been a relatively long time since I’ve been to the Towers, over recent years I’ve become a little unenamoured with the place, in the cliched way in which we tend not to appreciate that which we have easy access to. I’d like to say it haruns deeper than that and that I’d find the place burdensome even on a foreign holiday, but this visit left me less sure about the whole thing.
Arriving in the car park at 9:30 is burdensome, particularly when the express parking is unavailable and the only options are a 20 minute walk to the entrance or an offensively long queue for a monorail. The walk hurts even more in that moment when you glimpse Nemesis through the trees and realise that it’s going to take you half an hour to get there on foot, although I did at least learn something new in that moment from a nearby guest – that was ‘The Air’ and Nemesis is actually black.
(old pic, apologies for my laziness)
Nevertheless we reached Forbidden Valley in relatively high spirits to find a lovely short queue for Nemesis. It broke down almost instantly, but was promptly fixed and we got two laps in back to back including a visually stunning front row experience and a violently stunning ride towards the rear. Either it’s been far too long since I’ve actually ridden something properly good or it was running really well. Probably both. I’ve sorely missed the sensation of a coaster attempting to rip my feet off and it’s one of the main reasons this remains a top tier invert. My feelings remain the same though, I love it, but I’ve never found myself desperate to marathon the thing, like I would for so many other rides given the opportunity. Is that because I subconsciously know I can always come back? Is it because Nemesis is not excessively standout in the Alton Towers lineup? Or because it’s just not that type of experience? Deep philosophical questions.
The Air (Galactica) was almost walk on, so it felt rude not to round off the incohesive Forbidden Valley experience (garish travelling flat ride aside). I love the soundtrack for this thing and spent the walk moaning like an audiophile about how their sound system wasn’t doing it any justice. The ride itself managed to be even more excessively meandering than I remember and it’s one of the main reasons this remains a bottom tier flyer. Fun though.
I’m attempting to be (relatively) positive today, so I won’t mention the jarringly tacky elements of the recent Duel overhaul. Instead here’s two points of interest before I move on. For the benefit of disabled friendly access, Duel’s queue no longer has the wonky floor. The staff were making a particularly big fuss over filming and photography on the ride via the PA, even bringing the system to a halt (bonus points for spamming the reaper’s eyes during this).
We then made the biggest mistake of the day and entered the Rita queueline for an advertised 45 minute wait (by this stage, one of the shortest in the park). Through some sluggish operations and a poorly timed breakdown as soon as we were tantalisingly close, it took 2 hours. 2. Hours. I don’t even like Rita. I did manage to find that elusive mild airtime in the back row though.
During that time the app was being useless and wouldn’t let us book any food, so we rocked up to the nearby woodcutters place and were seated almost immediately only to find out, via having to then order the food on the app anyway, it would take an hour for them to cook a bit of chicken and chips. So that was half of the operating day gone. Football based fortune began to favour us though. We had inadvertently ended up visiting on Euro cup final day, in which England happened to be participating. The crowds began to very noticeably disperse throughout the afternoon, in order to get home and watch it.
So it was over to Smiler, down to a humble half hour wait. It’s quite often running four trains these days and as such the two train duelling aspect of the coaster has become a rather consistent spectacle, one that I absolutely love to behold, ride interaction is just the best. I’m already a low key Smiler fan as it’s just so gloriously intense and silly, but this took it to another level – egging the trains on up each lift hill, hoping for that perfect timing, watching the rival train dance around you through the million inversions. I would have declared it the best ride of the day had it not attempted to detach my retina in those notorious final moments.
Don’t worry, there’s still time for a new worst ride of the day on the Wicker Man. I know the preshow is potentially boring on rerides (though who manages rerides at this place?), but I was sad to see it out of action. It used to be the best part for me. Hold up. When did this lad get a bit rough and ready? He’s developed a bit of character, he tried to shake me up a bit. There was movement, there was motion, there was feeling. I… kinda liked it. Watch out Wildcat, this thing might not be the worst GCI in the world any more.
We’d booked a slot to check out the Alton Towers Dungeon in the late afternoon and our time had now come. They currently allow for up to 4 groups per 15 minute interval, each designated their own spot on the floor of each room for spacing reasons. We were one of only 2 groups for the tour in the end and ended up being dubbed the Rotten Rascals, though I rather had my hopes set on being an Ugly Peasant.
I’ve previously done and enjoyed both the original London and Warwick Castle Dungeon, along with the new London one, which is meh. As such, basically everything that was on offer here is a rerun of scenes I’d seen before, usually with some local twist in the wording. Rooms like the courthouse, in which you get shouted at and humiliated, and the torture chamber, in which you get shouted at and humiliated, lost their impact somewhat with lack of a good crowd.
Two words come to mind for the ex-Charlie and the Chocolate Factory boat ride and they are ‘grim’ and ‘sparse’. It was weird to recognise parts of the layout and think that this used to be chocolate, now it’s a bloke hanging from his wrists and being sliced in half by a two-man cross-cut saw. The twist on the pub scene was that it’s Dick Turpin instead of Jack the Ripper. It also used some elements of Sweeney Todd for a bit of ASMR in the dark, air cannons to the neck and a collapsing seat. Probably the most interesting one for me. I thought the whole experience was paced quite well considering it’s part of a theme park and doesn’t want to eat up too much of your (overly short) day. It’s worth a shot if you’re into that kind of thing and haven’t done too many others in the brand before. It could probably do with an Extremis drop tower though, at the risk of rendering the dormant Nemesis Sub Terra more irrelevant.
The gameplan devised over lunch was working out nicely now, as the park was a ghost town. We walked straight into Hex, as should always be the case. The music was turned down a bit low and there’s more ambient light in the preshows these days, but it’s still the best madhouse in the business.
Jogged round to Thirteen to get a token lap in. It was so quiet they were having to wait for thirteen guests to despatch each train. There were two dummies in the back row of each train and if they’ve done that specifically to make it that requirement, then well done. Still a blast of a ride to me, if you can look past the comedically trimmed first drop.
Of course we hadn’t forgot about Gangsta Granny, the one and only real reason for the visit. With the worst queues all day and a capacity to match that of the former Wobble World bouncy castle, making it the last item on the agenda was a stroke of genius as we walked straight on to it, twice.
The queueline is are rather quaint, though clearly not designed to take the star attraction level crowds it currently receives. Once it settles in and stops being the ‘new thing’ (and when Covid goes away) I’m sure it’ll do just nicely. I liked some of the pictures on the wall, most notably the 15th Earl of Shrewsbury, though they haven’t quite captured his legendary scowl at the Ugly Peasant. There are a couple of repeats of these throughout the attraction, which is less than ideal.
Expectations were low for the ride and they were easily exceeded. It’s actually really well done, with a solid range of scene styles, a great use of the very limited space by means of various subtle sensations of movement to keep it dynamic and some amusing extra details to give it that rerideability factor. It has that charm that all dark rides deserve and I can see it becoming a staple for any future visit.
And so ends the day, it was time to go home, even though football wasn’t going to join us there. One more long trudge back to the car park – the monorail somehow had the worse queue we’ve ever seen, so I’m assuming most of those who left early, making it nice and quiet on park, missed the match anyway (and may still be queuing to this day). It was fun, one of the better days I’ve had at Alton in a good while, but I don’t see myself increasing the frequency of my visits any time soon. All the signs are still there for it to go wrong and really we just got lucky with certain things (football), unlucky with others (Rita) and familiarity (knowing your way around a gameplan and what constitutes a skip the monorail queue) is obviously still a requirement for the most rewarding day out.
Talking of gameplans, I think this long overdue USA trip is well and truly stuffed for yet another year. I feel anotherEurodemption coming…
There’s a bit of a mild mannered start to this year’s list as we continue to ride the downturn that seems to be following that millennium boom. The sheer numbers of new coasters opening across the world are back up again, but it generally looks like a quieter year for big spend on the big name manufacturers with Swiss stars Intamin only having two rides to their name (one of which is a stock model clone) compared to an impressive seven the previous year. Will they make it count?
#10 Oki Doki – Bobbejaanland (Belgium)
I remember, somewhat tongue in cheek, declaring this the best coaster in Belgium back in 2016, so it’s alarming to think that this custom Vekoma Junior had a potential twelve years at the top of the game. Of course they had some bigger and badder stuff around, just nothing that really jumped out as worthy of recognition for me. Luckily the country has had a massive coaster revolution that’s looking to take the world by storm and I now find myself constantly thinking ‘I’ve got to get to Belgium as soon as possible.’
#9 Train de Mine – Parc du Bocasse (France)
A consecutive annual appearance for French manufacturer Soquet, this fun little mine train gives a solid and characterful ride experience. Since my last visit the coaster has received an elaborate decorative overhaul and looks barely recognisable. New love for an old attraction is something that’s always great to see.
#8 Aqua Wind – Lagunasia (Japan)
It’s starting to look like white/cream was the ‘in’ colour in 2004. After five years slowly gathering momentum in Europe, this was the year that Gerstlauer went global, breaking into both America and Asia with several different types of family coaster model that showed off their already diverse offerings. Aqua Wind was the next of the Bobsled model and brought some welcome thrills to this recently established Japanese theme park/water park hybrid.
#7 Rocky Coaster – Suzuka Circuit (Japan)
This unsuspecting Senyo Kogyo coaster is cropping up everywhere on here, both from being one of my major milestones and a backwards blast. It ticks all the various boxes to stand out amongst a crowd of filler for me, with that custom layout, jet coaster aesthetic and circumstantial hilarity of an intense thunderstorm that all give it an edge over the competition.
#6 Falken – Fårup Sommerland (Denmark)
The saga of S&S wooden coasters concludes just one year after it started. Only one of these made it outside the US and it’s the only one I’ve tried so far. It’s surprisingly good for the size, with decent tracking and agood range of forces. Not a game changer by any means and perhaps a reason they failed to stand out in this market, but I admire the attempt.
#5 Thunderhead – Dollywood (USA)
GCI were continuing to build that momentum however, with what were becoming their signature fast paced, twisted layouts. If anything there was too much emphasis put on that with a ride like Thunderhead, which laid claim to some form of world record for number of crossing points and turns. The end result is the basic aggression of wooden tracking is the overbearing sensation, with little else in the way of notable forces. This was also their first model to make use of the station flythrough element though, a moment I’ve come to love over the years.
#4 Dragon’s Fury – Chessington World of Adventures (UK)
A recent visit reminded me that I had left it far too long before becoming reacquainted with my local Maurer spinner. As far as I’m concerned it’s the best of the bunch for having that unique sprawling layout that just whips up a storm in a very natural manner, with none of those wild mouse turns that try and sometimes fail to get a rotation going. It sets Dragon’s Fury apart from your standard off the shelf spinning coasters by a significant distance.
#3 Silver Bullet – Knott’s Berry Farm (USA)
It wouldn’t be a top 3 these days without at least one B&M. This glorious looking invert is on the lower end of the spectrum amongst its kind, perhaps one of the first to show a softer approach to the model with that gentle build of momentum in the first drop. With 6 inversions it’s obviously no slouch, but I’m not sure it’s as effective as it could have been. The interaction with the surroundings is top notch though.
#2 Dæmonen – Tivoli Gardens (Denmark)
Squeezing one of their Floorless models into central Copenhagen must have been an interesting challenge to say the least, but once again B&M pulled off an effective demonstration of just how good their rides are, as standard. I love the unnatural layout of Dæmonen and the front row experience is not something to be missed on this one, again, given the location and surroundings.
#1 Storm Runner – Hersheypark (USA)
Yes. Intamin did make it count. In a welcome deviation from raw speed and height on their hydraulic launch coaster, Storm Runner performs a number of fabulous manoeuvres that make it by far the most accomplished version of the model for me. It still has that breathtakingly short ride time, but every moment is packed with something fresh and fun, from powerful airtime to crushing positives, floaty inversions to snappy transitions. Love it.
What are we missing here? Obviously the other two S&S woodies intrigue me, though one of the 2004 builds, Avalanche, is no longer in action. Hell Cat has just recently been rescued from extinction and shot way up my priority list for the next planned US trip for this very reason. I keep managing to miss out on Heiße Fahrt whenever I’m in the area, no doubt a worthy rival to the other Gerstlauer that made this list. Both US editions of Revenge of the Mummy opened this year and though I’d love to see how they hold up against the Singapore version that’s so close to my heart, I’m also apprehensive and have so far actively avoided an encounter with one of them. I never knew Iran had their own coaster manufacturer, but that’s just the kind of reason I love to trawl through these lists. Obviously something else I need in my life. Morgan’s Mexican Superman swan song could be another good shout. Some form of conflict between Six Flags and the government dragged this one’s opening out far beyond the time that the company was bought out by the equally elusive (for me at least) Chance Rides. I already mentioned the sad demise of Twister in the Maurer Spinner rankings but again, just look at that setting. And in the absence of anything else major to mention (things are looking pretty good for Storm Runner right now), here’s something give you nightmares. It’s now on my list.
Legoland was my first true theme park experience as a child and it’s ridiculous to think I’ve been visiting on and off for over 20 years now. In some ways the place is almost unrecognisable, particularly in terms of layout, though there are still a couple of corners that remain just how I remember them in those opening years.
The focus has definitely shifted somewhat, away from ‘Miniland centrepiece featuring a few rides’, with the ‘big’ rides all tucked away at one end. While the charming lego models of various landmarks across the UK, Europe and now the world are still present, they’ve gone rather full blast on the attraction front to flesh the place out and keep things fresh. This is great news of course, as far as I was concerned, there were three new dark rides and a coaster to be had since I last visited.
An overbearing threat of rain appeared to be keeping (some of) the crowds at bay as we arrived just after opening for a pain free bag and temperature check. The Legoland App gave us a good indication of where all the early risers had headed first (the two newest attractions), so we attempted to circumvent the major queues and started off with Haunted House Monster Party.
This Vekoma madhouse had flown completely under my radar somehow. The last I remember hearing is that the park wanted to get their own version of Ghost, the haunted drop tower ride found at other Legoland properties but that planning permission had been denied and then I must have simply stopped paying attention. It’s great to see that this type of attraction is still being sold and that a fresh idea was born out of the situation.
The experience begins with a preshow in which Mr vampire lego figure invites us to a social gathering (of less than 30), some mad scientist fellow attempts to explain his latest party trick and guests are then encouraged to do quick dance under the disco balls before boarding the ride itself. It’s fairly standard haunted swing fare from there, the satisfying sensation of illusion that comes with the eyes not agreeing with what the body feels. It’s still a genius trick that I admire greatly, though it seems there are only so many ways the story can be told by now. I was reminded of how refreshing the version at Parc Astérix was and I’d love to see another park think outside the box a little more with how they use this hardware one day.
With actual queuetimes not reflecting what was advertised by this point, we opted to try (and fail) to beat the system with logic instead and head for the new for 2021 attraction, Flight of the Sky Lion, in the hopes that the initial rush had died down. The queue itself is rather less pleasant than the Haunted House with its outdoor soft floor, instead being endless switchbacks of tall plastic screening broken up by a single wall of empty trays and lego boards to serve as an unfortunate reminder of the ongoing situation.
At long last we were batched into the preshow area, to be greeted by an amusing door that allows guests to ‘skip the ride and exit’ after an hour and a half of torturous waiting, along with some screens that set the scene. This UK’s first Flying Theatre is part of a whole new land called Mythica, a place in which all Lego sets can come to life, with a particular focus on imaginative creature builds. Maximus the Sky Lion wants to take us on an adventure through this land and, of course, mild peril may ensue along the way.
It’s then time to board the suspended, single file, 10-seat-across pods that act as your flight vehicle for the ride. Though it’s a first for the UK I no longer have enough fingers to count how many flying theatres I’ve already encountered and I have grown a little tired of the concept. Luckily, with this being a fantasy based adventure, it was a completely refreshing experience and one that reminded me of other motion simulator attractions in the way that the vehicle movements juddered and responded to activity on screen, as opposed to gently tilting to the left and right whilst ‘soaring’ over some landmarks (every, single other one I’ve done so far). I rather liked this one and it just goes to show that there’s still hope for the ride type yet.
I’m guessing some recent rain had put most people off the idea of the rapids, so we took the opportunity of a 10 minute queue to get reacquainted with an old friend Viking River Splash. I’ve always enjoyed the excessive violence on this ride, it collides with the walls far too hard in certain places and generally gives an above average rapids experience. Sadly most of the other water effects are turned off these days for what I’m led to believe are safety reasons.
Suddenly we were on a roll, the new for 2020 cred #1 DUPLO Dino Coaster was basically a walk on after having been reported at some ridiculous queuetimes earlier in the day. The ride hardware is about as +1 as you can get, though the theming is of course higher than the usual standard for this scale of attraction. One thing I noted was that the audio doesnt follow the entire layout – if the dinosaur you’re riding is supposed to be the one making all the “wahey” noises, then it sounds a bit strange onboard because this only projects from the far end of the layout, even though there are speakers available throughout the lift hill (the ones used for other audio in the introductory lap). Basically it sounds better off-ride. Am I overthinking a children’s coaster? Yes.
Would have felt rude not to give the nearby Fairy Tale Brook a go for old times sake, particularly as didn’t seem to be garnering much attention from other guests amongst all the latest and greatest. Can’t go wrong with the simple elegance of a storybook boat ride (other than when the boats happen to be full of water).
The Atlantis submarine attraction has undergone a retheme into Deep Sea Adventure since I last visited. I didn’t really care for the ride before, it’s a cool concept that’s rather underwhelming as a visual spectacle, nothing more than a good sit down. I didn’t notice any real difference here other than the building exterior, though I’m guessing the narration had changed as well. It still has that same issue of announcing “wow, look now, we’re in Atlantis” when there’s really nothing wow about the moment, and then it ends.
Also Poseidon has lost his trident.
Ninjago The Ride has been kicking around here for a few years now, though I never found the need to come and try it after experiencing the Legoland Billund equivalent prior to this ones existence. I did always like these for the sights and sounds, it’s a solid enough dark ride attraction in its own right. The interactive part – shooting by flailing your arms like a ninja as opposed to with a gun is a fascinating concept but rather difficult to get the hang of (for some at least, myself included). I always try many techniques and inevitably end up shooting directly into the floor or straight up into the sky, never inbetween. Sometimes it’s better to just sit and watch.
Which is what I chose to do for Laser Raiders. This Windsor version is more advanced in the layout (not difficult) and theming department than many of it’s worldwide counterparts so I thought I’d take the opportunity to soak that up a bit. One thing I noted is the presence of some cartoon mice at the bottom of some walls, in the cracks, mice that don’t seem to fit the theme or even the concept of Lego one bit. Strange.
Of course we had to ride the other classics before the day was out. The Dragon holds fond memories for me as my first ever rollercoaster, even though the truth behind that sentiment was shattered by a Wacky Worm I don’t recall at all. The dark ride section at the start was in surprisingly good shape, with the Dragon himself being all in one piece and operating fully as far as I could tell – haven’t seen him that way for a long time. The outdoor section with its over abundance of lift hills is always a laugh and a welcome change from any of the other stock model equivalents used these days.
Spinning Spider can easily become the most intense ride in the park at the hands of the right individuals. I could potentially attribute my yearning for strong forces and violent attractions to taking multiple laps on this as a 6 year old whilst my Dad relentlessly cranked out a dangerously fast spin. We channeled that spirit again of course and by means of taking turns probably hit about 50% of his output back in the day – still felt like too much.
All that was left now before the park closure announcement was to spend some time in Miniland. Here’s a photo dump.
They’ve added a few new areas recently to cover some further reaches of the globe as well as some easter eggs based on the new Mythica stuff. It was an educational experience, as I now know to look out for that giant arch that I’d never heard of before, if I ever make it to St. Louis this century.
Overall it was a solid visit and probably my favourite UK park so far this year. I expected grim things based given the more recent reputation for excessive crowding and poor value days out, but they seem to have reached a crucial tipping point at which there’s more now than enough major attractions to disperse the numbers fairly effectively and it’s actually a far more decent lineup than I ever give it credit for these days. Your move Alton.
I would go straight to the honourable mentions again but… there don’t appear to be any. 2003 seems to be a down year for output after that Millennium boom and there’s simply nothing I can see that I have both ridden and isn’t in the list below that deserves any particular nod. Are we feeling the loss of the likes of Arrow, Togo and CCI already? Who will step into their shoes, or at least the shadow of the Swiss?
#10 Steampunk Coaster Iron Bull – Parque Espana (Japan)
Well Japan have still got Sansei Yusoki on their side, just a tiny bit. Not the most prolific of manufacturers, we last saw them feature 12 years ago and they’ve only built about 20 coasters in total over a span of 50 years! I’ve just noticed that 2003 isn’t even confirmed here as the official opening date, but we’ll roll with the entry for now as it would only otherwise end up being something the same as the one below. What makes this coaster entertaining, aside from the name, is the more modern steampunk rebrand with screens and effects in a show section which enhance a fairly unremarkable (yet unnecessarily shoulder restrainted) indoor ride. Not that that would have helped in ~2003, though I tend to give bonus points to any old ride in a building anyway.
#9 Drachenritt – Belantis (Germany)
Apparently this Gerstlauer Bobsled is custom, though it looks and feels awfully familiar. This was one of two of the model to open this year, with popularity seeming to start to pick up since the 1998 debut of the company and ride type. Although the counterpart has some impressive interaction with other coasters, Drachenritt is nicely decorated with this castle theme, watery setting and bonus helix inside a snake. Can’t go wrong with that.
#8 Azteka – Parc Le Pal (France)
Elsewhere in Europe, French manufacturer Soquet were fleshing out a couple of local establishments like this zoo park that received their next, biggest, though that’s not saying much, coaster in 2003. I like Azteka more than I perhaps should, there’s just something about it that amuses me, from the unusual (and slightly disturbing) train decoration to the way it rides, with an endearing clunkiness that only certain small companies can get right.
#7 Supersonic Odyssey – Berjaya Times Square (Malaysia)
A massive looping Intamin in a mall in Malaysia seems a bit out of place, particularly when you visit these days and find that over half of the floors and premises in said mall are completely deserted and unoccupied. Someone obviously had some cash to splash back in 2003 and this fascinating piece of hardware was the result. It doesn’t quite have the elegance of the multi inversion layouts that were being built over the last couple of years (an elegance those have also since lost), particularly with the older, extra clunky trains on this one, but I find myself endlessly admiring the way it integrates into the surroundings.
#6 Superman – Ultimate Flight – Six Flags Great Adventure (USA)
B&M followed up their first year of flying coasters with two more copies of their second design, identically named and themed, in true Six Flags fashion. This layout made a name for itself with the ridiculously intense pretzel loop element, a polarising inversion that has riders diving head first towards the ground before pulling out at high speeds onto their back and up into the air again. It remains one of the most hard hitting parts of any coaster, still to this day. The rest? Still needs work.
#5 Scream! – Six Flags Magic Mountain (USA)
Magic Mountain also received a mirrored clone of another ride in the chain, the first ever B&M floorless Medusa at Six Flags Great Adventure to be precise. As both Superman and Batman were already accounted for elsewhere in the park, Scream! got to start out with it’s own identity as an attraction, rather than being assigned a superhero name tag, although it’s probably more commonly known as ‘the car park coaster’ instead now.
#4 Thunder Dolphin – Tokyo Dome City (Japan)
This densely situated amusement park next to the Tokyo Dome has been thrilling riders with crazy coaster concepts since 1968 and Thunder Dolphin was the spiritual successor to a humble Togo jet coaster that used to run the park perimeter. Intamin kicked it up a gear of course, reaching 262ft into the sky, amongst the skyscrapers, and attempted to weave in some of that hyper coaster magic they’d been spreading over the last few years. The layout comes off a little strange with the obvious limitations and it doesn’t quite live up to that magic, but it’s a ton of fun and a spectacular visual experience nonetheless.
#3 Nemesis Inferno – Thorpe Park (UK)
The old faithful inverts are still generally outperforming the other B&M ride types (for now) and the UK’s second installation took a bold chance by opting to share the name of a British legend. In the eyes of most fans of the original, the association didn’t pay off. It has none of the storytelling grandeur or gamechanging aesthetic of OG Nemesis, but it’s a damn good rollercoaster regardless and one that seems to only ever get better with age.
#2 Atlantis Adventure – Lotte World (South Korea)
Intamin had the monopoly on Asian capital city projects this year it seems. We’ve seen Seoul’s Lotte World before in this series of course and once again it’s thanks to the Swiss manufacturer with that special ability to cram something spectacular into an impossible place. Situated in and around the rockwork beneath the park’s signature ‘inspired’ castle centrepiece, the world’s only Aquatrax (a fact that’s often lamented) features a powerful launch, an unusual mid course lift hill and a collection of fantastic moments in comfy, open seating. It’s supposed to also feature water jets that hit the track, hence the name, though unfortunately I’ve never seen them in action.
#1 Balder – Liseberg (Sweden)
Not the first time Liseberg have topped the list for a year and, spoilers, it certainly won’t be the last. Intamin’s second pre-fab woodie is much more compact than the original and yet, with brutal efficiency, it manages to pack in far more of that signature ejector airtime. It’s a very by the numbers design (other than that extremely wild first drop) of corner, hill, corner, hill that effectively showcases what the manufacturer was doing better than anyone else at this particular time in history and why they’re really starting to place so highly here.
As with the lack of honourable mentions I’m not finding a huge amount that’s potentially missing from this list either, so it’s a good thing we’ve had such solid examples already or I’d be starting to get worried for the future I already know the outcome to. The obvious headline for the year was Top Thrill Dragster at Cedar Point, the first ever 400ft monster, undoubtely an exhilarating experience, particularly with those lap bars, though it feels like I know exactly what to expect having done most of Intamin’s other accelerators of the same ilk. Perhaps seeing an opening in the market, S&S tried their hand at their first wooden coaster with Timberhawk: Ride of Prey. In other, slow, wooden news, Nicco Park in India decided that they wanted to replicate the Cyclone from England’s Southport Pleasureland by working with the original’s owners at the time, Blackpool Pleasure Beach, as consultants, and following in the footsteps of another Indian Park, Esselworld, who had pulled off this process 8 years prior. It’s distressing going through these lists and finding old Pax relics I probably can’t ride any more. The silly looking Looping is the only known powered coaster with an inversion and, as we’ve come to expect from the Russian manufacturer, comes across as entirely mad, in the best way. There is hope for me though, this one’s still on the travelling circuit somewhere, waiting for me.
We’ve recently covered the subject of their world renowned spinning coasters, but there’s one more significant type of coaster attraction from German manufacturer Maurer Rides that’s worth a spotlight (in some ways at least, bit of a mixed bag as you’ll soon see). Sadly they don’t seem to be pushing the X-Car as a product these days, though the builds of the past are still featured on the company website they aren’t marketing it alongside recent other, morequestionable ideas.
The Maurer X-Car can broadly be split into two categories:
1) The Sky Loop – a widely cloned thrill coaster with a purely two dimensional design and a tiny footprint.
10 Sky Loops were built in as many years, beginning back in 2004, with half of all these being sold to China. A certain Chinese manufacturer decided to take matters into their own hands towards the end of this run and have built another 9 of their own version since (it’s awful, in case you were wondering), just as orders coincidentally appear to have dried up for the Germans.
2) The rest – a handful of far more interesting designs that use the same rolling stock alongside other innovations, to a greater or lesser effect.
8 of ‘The rest’ hit the market across a similar time frame since 2005, although only 5 of these are truly their own unique design. As a sampling exercise I’m now short of just one of those five by being silly and never having visited ‘theme park capital of the world’ Florida. There hasn’t been an attempt by anyone else to replicate one of these more complicated efforts, that we know of, though the interest from the market seems to have faded all the same.
Which is a shame and, while it might take us some time to actually see it, let’s look at why.
#11 G Force – Drayton Manor (UK)
We begin with the first of ‘The rest’ and a design described as the Vertical. I’m not exactly sure why, the only vertical aspect being the beyond-vertical lift hill which is, in a word, unpleasant. The adverse effects of being slowly dragged upside down in excruciating anticipation of what’s to come never really get the chance to fade throughout the rest of the layout. There’s some clunky airtime and a couple of quick inversions in there, but you can quite easily miss all that whilst the blood is returning to the rest of your body. Sadly(?) G Force is no longer in operation, though fear not, there’s still one available to try in Iraq.
#10 Ukko – Linnanmäki (Finland)
Sky Loop time. I hope you like the unusual look of these things because there’s many more to come. I’ve decided to separate them all out in the interests of padding the list due to some circumstantial factors that do in fact distinguish the experiences for me somewhat beyond the general… unpleasantness. It’s that word again. This particular one had a bit of a nasty rattle by the time we got round to riding it and simply reminded me how much I’m over them.
#9 Clouds of Fairyland – Joyland (China)
This one comes with the story of the most ridiculous operational procedures I’ve ever witnessed while in this fine nation (and I’ve seen far too much of their nonsense by now). I spent way too long waiting for the unaptly named Clouds of Fairyland to open, then subsequently for it to actually operate, before being forced to uncomfortably ‘hold on to the hoops’ awkwardly installed (only on this version, to my knowledge) in the headrests behind the riders. Full disclosure here.
#8 Buzzsaw – Dreamworld (Australia)
I haven’t even said what these things do yet. Well the basic premise is a vertical lift hill (more vertical than the Vertical) that slowly leads into a beyond vertical section of track before mercifully twisting you back upright, for the briefest moments of relief, then rolling you over again and plummeting back down into the station at speed for a couple of shuttled back and forth swings in the U-shaped section of the layout.
#7 Terror Twister – Fantawild Dreamland Xiamen (China)
And in case I haven’t mentioned yet, it’s an unpleasant ordeal to sit through, mainly for the prolonged length of time in which you’re held either completely on your back, or worse yet, head over heels, while it feels like your very life force is being sucked out of you. With no redeeming follow up.
#6 Hidden Anaconda – Happy Valley Wuhan (China)
So it’s one of my least favourite sensations in the whole of this game, and yet we’re still going strong. This one gets bonus points for having an extremely friendly ride host (in stark contrast to the Joyland lot) who sang to me while rounding up enough nearby victims guests for me to actually be able to suffer this one for my art.
#5 Sky Wheel – Skyline Park (Germany)
Sky Wheel was the first one ever built and also the first version I happened to experience. I distinctly remember dreading it due to my general fear of prolonged upside-downness, and yet coming off this one I ended up remarking that it actually wasn’t so bad. The pace at which it moved through the sequence at the top of the lift was ‘just about bearable’ and, for good measure, this is the only version of the model I’ve ridden which takes you across the top for a second lap upon catching the car again, as opposed to just gently lowering you down backwards and putting you out of your misery.
#4 Abismo – Parque de Atracciones de Madrid (Spain)
You’d think we’d be free of these by the time we hit #4 in the list, but there’s just one more to get through and it’s a special type at last. The only extended Sky Loop in the world bottoms out into some semblance of an actual layout after the usual starting sequence and, though far from ideal, this makes it all rather more interesting. Something I haven’t touched upon yet, amongst all this intense praise, is the design of the large lap bars which fold across and in from the side and can often come down a little too high for comfort on some riders, meaning that the effects of the return of the clunky airtime to the list have the potential to be delivered directly to the lungs. Marvellous.
#3 Freischütz – Bayern Park (Germany)
Finally it gets exciting. There’s an actual, proper layout to be had here, following on from a punchy LSM launch out of the station (a welcome change for sure). Freischütz is an entirely different beast that’s packed full of tight inversions and intense turns that totally take your breath away for completely independent reasons to the above. It’s so efficiently spaced that the same LSM launch is also used as the brake run, allowing the train to roll gently back into the station in a far more dignified manner than anything we’ve seen so far today. After an onslaught of ‘one and dones’, I’d happily do this one all day long.
#2 Formule X – Drievliet (Netherlands)
This is a fabulous little design with a similar approach. Single solitary versions (first time we’ve come across those) of the same old X-Car car are propelled along a quick launch track into a fun filled mixture of decent (not clunky) airtime and interesting inversions – exactly what you should be doing with this style of attraction. Following directly on from the misfortune of the first entry in this list, Formule X was an early glimmer of hope for a new Maurer revolution, if only things had continued in this fashion.
#1 Shock – MagicLand (Italy)
Maurer appear to have reached the pinnacle of the design in 2011 with this amazing coaster that stands as the centrepiece of a seemingly undervisited Italian park. Perhaps that’s a factor in why these weren’t destined to live on, there’s just not enough rave reviews about Shock out there, but here’s mine. It’s an eclectic mixture of brutal airtime, crushing positive forces and floaty upside-downness that shows off these cars and lapbars at their absolute best and it always had me skipping back round for more. This attraction is definitive proof that the world needs more of the Launched X-Car – let the Chinese manufacturers have their silly Sky Loops and focus on what matters.
I’m currently contemplating foregoing the usual introductions from here on out in favour of a few honourable/dishonourable mentions that didn’t make the cut for me. This year, for example, finds a triple threat from Vekoma who were, in this era in particular, struggling to match the quality of certain other major manufacturers. After 8 years of terrorising guests with the standard suspended looping coaster, two brand new layouts were thrown into the mix. Odyssey at Fantasy Island became and still is the tallest in the world of this particular model and I can’t really say that this does it any favours. Snow Mountain Flying Dragon was just a little taller yet slightly shorter in length than the standard model and is surprisingly inoffensive in comparison, but inoffensive isn’t enough to make the list any more now that things have hotted up significantly. Disney’s own take on the launched indoor spaghetti bowl of a coaster first seen from Premier in 1996 had spawned the world famous Rock’n’Rollercoaster from Vekoma, in Florida, back in 1999. The Paris park got in on the (moteurs) action in 2002 and, some 13 years later when I finally found the courage to ride it, the on-board speakers were broken and it just hasn’t stood the test of time. Hopefully the revamp that’s currently taking place will breathe some new life into it.
#10 Colossus – Thorpe Park (UK)
Speaking of rides that haven’t stood the test of time, we begin with this old classic, my local ten-looping sensation that I can’t really find the motivation to ride any more. I used to have a real fondness for it, we have a lot of history together, it’s just slowly deteriorated both in presentation and ride quality, while at the same time I’ve become infinitely fussier.
#9 Xcelerator – Knott’s Berry Farm (USA)
Intamin were going all out this year alongside breaking that inversion record. This was the start of something big for them, the birth of the hydraulic launch coaster that would eventually see them take the reins on many more world records. The story goes that this propulsion method was born out of a local lack of juice to fuel those LSM launches that had been steadily taking over the industry (ridiculous S&S air launches aside) and the alternative engineering solution is quite something to behold in both speed and power.
#8 Air – Alton Towers (UK)
Move aside Vekoma, B&M want to have a crack at that flying coaster concept. For passenger loading alone, they had it sorted – none of that tilting back onto your head nonsense, well, until halfway through the layout at least. The layout was competent, swoopy and fun but as the years went by we started to see that this prototype played things a little safe. They’ve come a long way with this model (and subsequently Vekoma decided not to touch it again for a good 20 years).
#7 Batman – The Dark Knight – Six Flags New England (USA)
Both Swiss manufacturers were keeping themselves busy on both sides of the pond. This floorless B&M was the smallest of its type to date and goes through the standard formula of inversions for these, minus the cobra roll, giving it somewhat of a different pacing. Solid fun, if a little predictable, the world was now crying out for this concept to step things up a gear as well.
#6 Winja’s – Phantasialand (Germany)
The first time Maurer have cracked the list since their 1996 debut and they did it in style with this one. With tricks and insanity like the world have never seen before, these two indoor coasters (Fear and Force) took the spinner to another level and put the German manufacturer at the top of the game for this style of ride for a good many years to come.
#5 X2 – Six Flags Magic Mountain (USA)
Riding on the back of pure insanity, the legendary X (no ‘2’ at the time of opening of course) should have walked this year and probably would if anyone else was making this list. I came at it from the unusual angle of having ridden both of S&S’s follow up models of the ridiculous 4D coaster and this really highlighted how relatively pedestrian the Arrow prototype was. It’s a mindblowing experience by default, with that face first drop of doom and the bouncy rotations that will grind your calves down to the bone, but this one doesn’t even scare me any more. The other two do.
#4 Batman la Fuga – Parque Warner Madrid (Spain)
Big year for Batman, he’s landed himself multiple entries. We’ve been seeing this infamous cloned layout of the B&M invert for a few years already now, but this one happens to be my favourite of the bunch, it had that extra little spark that rode just that much better (to the point that it was almost too much). If anything it’s testament to how good this ride type is by default that it can just keep on delivering the goods.
#3 Superman / la Atracción de Acero – Parque Warner Madrid (Spain)
Just next door we’ve got his rival Superman. Parque Warner Madrid must have really splashed out for their park’s opening year with this double trouble of B&Ms. Unlike the earlier Batman, this one is far from little. It has all the classics, the 7 inversions that make the staple. It has a couple of other moments that help it stand out from the crowd though, namely an extra little punch in the first drop, an unexpected airtime hill and a trim brake with some genius comedic timing.
#2 Goliath – Walibi Holland
The ride that taught me what airtime was for the very first time has faded into obscurity over the years. It was a top ten for sure, when I could barely scrape ten together, but that formulaic sequence of hills has worn down over time both in delivery and by proxy. Considering how Expedition GeForce was ruling the world one year prior, I’d say Goliath was actually a step down for the design, even though it’s still an impressive ride and, like the B&M invert, is testament to how good any Intamin ‘airtime machine’ is by default.
#1 Silver Star – Europa Park
I really need to get back and ride this thing again. It keeps winning out in lists and I keep doubting myself on that because I already know it’s inherently flawed. Unless we were sat near or at the back, this just wasn’t that impressive a ride, though that can equally be said for the previous two entries. 2002 is an extremely solid year for sure, although there’s no real gamechanging outliers this time around and, just like within Europa Park, being above average is enough to scrape top spot. Something about that combination of the usual B&M hyper stuff that doesn’t really get me going, along with some actual surprise ejection sprinkled in for good measure just makes for a happy rider and Silver Star always get those bonus points for the theme song (a song which is no longer played, maybe I shouldn’t go back).
Elsewhere in the world, an almost-Colossus opened in Guatemala with 8 inversions instead of 10. The original trains look astonishingly hideous, but the rest of it seems rather nice. Along with the other Spanish entries we saw, Coaster Express opened up with the park, a woodie with a not so good reputation that we didn’t get the chance to try as it wasn’t up and running. It can’t be that bad, surely? Pax are back again with this striking looking creation, I just love their creativity and wish it was still with us. Of course the original Tilt Coaster has to make the cut, I really need to get around to doing Taiwan one day if only for this marvellous contraption, you’d think I would have by now. What were CCI up to this year? Sadly 2002 was when it all ended for them, and their Swan Song was the New Mexico Rattler, a ride I hadn’t actually even heard of until today. Hope they went out with a bang (and not a rattle). The Roller Soaker concept always fascinated me, even though it didn’t last very long and would never threaten anything else in the list. The modern equivalent was a blast at least. Sahara Twist looks suspiciously like our 1995 winner. The ride type is the same but it’s much shorter in track length. The fact that there’s a massive Comet strapped to the front of the train and it looks hilariously out of place in a field in Taiwan. I’d be fascinated to find out how much the setting impacts the performance of the model. Hmm… I don’t see many real threats there, looks like it’s all hinging on that Europa revisit.
Weston-super-Mare, the gift that keeps on giving. I’ve visited the Funland park threetimes already since they came on the radar back in 2018, picking up 4 creds along the way. They’ve got a very high rotation rate of new rides and sure enough for this year again, it was out with the old and in with the new – 2 coasters gone, 3 more in their place.
An unpleasantly early Sunday morning start got us to a nearby multi-storey car park just as the rides were due to open, where we spent far too long attempting to pay for parking via apps, websites, texts and phonecalls as, although this is the 21st century, card payments were not an option.
Funland Theme Park
A quick lap of the establishment told us how many tokens would be required, some quick maths told us the most cost effective way of purchasing as the pricing changes with scale and then it was time for the day to begin in style.
The confidence with which we approached and boarded #1 Runaway Train, along with our having some shameless Liseberg apparel on display, appeared to have caught the eye of a local enthusiast who was also here for cred hunting reasons and took the opportunity to piggyback on the reduction in potential embarassment that comes with safety in numbers when riding such undersized creations. I had done one of these models before, but didn’t quite remember how limited it was when it came to the legroom department and the extortionate number of laps we then received was quite the endurance test for the knees.
Now that our mutual goals had been established, we headed for #2 €uro Coaster. Not the famed travelling Inverted wild mouse that’s a regular at Hyde Park’s Winter Wonderland, but rather a Zyklon Galaxi that’s toured through Asia as a tantalising glimpse into what quality of rides Europe has to offer. The shoulder restraints felt highly unnecessary for one of these, but it rode smooth like butter.
Last up was #3 Crazy Coaster the SBF Visa spinner (two loop edition) that brought back bittersweet memories of the trip that contained 4 of these bad boys. Summer 2020 feels like a lifetime ago. It was upon his departure that it suddenly occured to me – that lone cred hunter from Bristol could have been the legendary Hixee of Coasterforce fame, and it turns out I was right. It’s a small world after all.
Pure cred hunting can lead to many oversights, one of which would be the Grand Pier just down the beach here that doesn’t have any rollercoasters. They’ve got a robot arm flat ride that they claim is the ‘smallest coaster in the UK’, but my imagination just can’t stretch that far. They do happen to have a dark ride though – another attraction I would never known about were it not for the DRdb.
The House of Horrors Ghost Train was due to open upon our arrival and has a big red ‘call attendant’ button on the entrance turnstyle. I expected it to be a setup to some form of jump scare but in actuality the staff member hadn’t actually arrived or even started the thing up yet.
The cars are unusual contraptions, sealing riders inside intimidating looking cages for that extra fear factor I guess, though I doubt this one could go too hard with the advertised ‘PG’ rating on the signage. This ghost train was far more detailed than the one from my previous excursion that I declared at the time to be the Wacky Worm of dark rides, though it was still pretty standard fare in the grand scheme of things.
Perhaps it’s the Vekoma Junior of the dark ride world.
As our itinerary for ride establishments was already halfway complete within the first hour and a half it seemed appropriate to do some general sightseeing of some things in the area I’d never before taken the time to visit. First up was Cheddar Gorge, just 30 minutes in from the coast, with some great natural scenery intersected by a winding road.
I do particularly enjoy tourist attractions that can be experienced entirely from within the comforts of one’s own car, and this was no exception.
Next was the Clifton Suspension Bridge.
Though you can drive across it, it seemed more fitting to actually use our feet for this one and soak up some views, despite the ever increasing unpleasantness of the heat.
I’m just not used to sunlight (or the outdoors) any more.
After a leisurely late lunch we headed over a much bigger, though far less historically significant, bridge (the Severn crossing) and into Wales. I wasn’t keen on returning to Barry Island so soon after the travesty of my last visit (it got the job done at least), but I was the only one of the party who already had the Zyklon cred and then, yet again, I noticed that they had a ghost train.
Barry Island Pleasure(?) Park
The same police riot van was in place exactly as before, though disappointingly no youths were being bundled into it and I was unable to park (for free) knee deep in fish and chips on this occasion, instead getting stuck up a dead end of a road with several other cars and having to perform amazing reverse manoeuvres while dodging the general unsightliness of the surroundings.
Yet again it was in and out as fast as humanly possible, not helped by, in the 21st century, a token machine that declared it could accept ‘all major credit cards’ refusing to accept any of our major credit cards. With coins sufficiently distributed I took to the second Ghost Train of the day which appeared to have rather similar cars to that one in Mablethorpe from a few weeks ago. The layout was at least different inside, it lasted a bit longer and had somewhat more going on, though it wasn’t the most impressive of the day.
The final stop of the tour was Porthcawl, another place I had no particular desire to return to (a general feeling shared amongst all South Wales amusements it seems). It had at least been a couple more years since the last visit however and there was a far worthier prize on the cards. A shiny new Wacky Worm AND yet another Ghost Train.
Coney Beach Pleasure(?) Park
It appeared that disaster had struck as we entered the car park for this one, with Walibi Holland levels of queues and depravity attempting to merge into a single line and leave the premises for the day. It was too late to react, we’d made our bed as soon as we turned in. Looks like we’ll be sleeping here overnight.
They’ve added a queueline and ticket booths to the entrance here in what I assume was an attempt to alleviate the crowds. The rule appears to be that you have to pay to get in and walk around, though unless you walk up to the desk and actively channel what a great man once declared on a bench outside El Toro (‘I don’t like riiides’), you can just buy whatever tokens you need there and get in with those hassle free.
I was concerned at the sight of the decoration for this #4 Family Roller Coaster, that crude painting of the Ladybird from A Bug’s Life looks far too familiar and, not for the first time, I began to question the validity of this whole travelling, counting nonsense (still fun though). Subtle differences on deeper analysis at least, the one I recall was actually at the first park of this report, Funland, back in 2018, and didn’t have an op box, whereas this one does. It appears Güven Lunapark are knocking out these facades on a mass production scale and I, for one, welcome our new worm overlords.
This Ghost Train has been kicking around for an impressive number of years. The very open 4 seater cars must have had a few overhauls in that time.
It was dark, there was luminous paint, there were obnoxiously loud noises. There’s no real narrative or anything in the way of sensations to these, so I’m struggling to say anything much about them. I’d rank it middle of the three today.
There we go then, another +4 (and +3 on the ghost trains). I suffered for it though – still sunburnt, achey and bruised, clearly I need to warm my body back into these types of excursions, particularly if it ever comes to multiple days of it. If that even happens this year…
There’s an interesting lull in the number of pages of entries on the Roller Coaster DataBase for 2001. The quantities had been building and building up to that big millennium spend we saw in the previous year, but it won’t hit that peak again for a good while yet, almost as if some parks just wanted to get it out of their system. Importantly though, the quality hasn’t dipped, consolidation and improvement could well be the focuses of the day, yet there’s still plenty of innovation going on too.
#10 Elf – Hirakata Park (Japan)
As things stand today, Japan’s most recent wooden coaster was built more than 20 years ago. Interestingly as a nation they only ever used manufacturer Intamin when it came to constructing coasters of this material and this became Intamin’s last traditional build before they transitioned to their critically acclaimed pre-fab style of woodie. The result here was a humble affair, a reasonably small family coaster with unremarkable forces and a reasonably generic layout but that’s not to say it doesn’t fit the park perfectly. In the context of this list, it’s an example of how fast times were changing.
#9 Quicksilver Express – Gilroy Gardens (USA)
I anticipated more out of the theming from this rare Morgan mine train and instead got much more out of the layout than expected. The tame first half lulls you into a false sense of security before hitting the second obscured lift hill that leads to another section of layout that runs with a surprisingly enjoyable vigour throughout the terrain. I also like the rustic look of this one, you wouldn’t necessarily think it was from 2001.
#8 Batwing – Six Flags America
Vekoma’s second attempt at their Flying Dutchman model appeared to have worked out most of the unfortunate kinks of the prototype and having suffered through the original on the very same trip, I was surprised by how much more enjoyable Batwing was. It allowed for an appreciation of the anticipation brought about by ascending the lift hill on your back, facing away from what’s to come. It allowed for appreciation of the swift changes in elevation and spectacular sensation of actual flight. It allowed for appreciation of the intense inversions without causing physical harm. In a way it’s sad that the design ended here, I’d like to have seen them battle it out with B&M on this concept over the next decade at least.
#7 Incredicoaster – Disney California Adventure Park (USA)
Previously known as California Screamin’ (loved that name), this is the signature coaster that opened with the second gate of the Disney California resort and has remained one of the focal points of the park ever since. I do admire the boardwalk aesthetic, the highly unusual layout and the sheer scale of the project – at over 6,000ft it’s still among the top ten longest operating coasters today. All that track makes the pacing of the ride a very mixed bag, but it’s a lot of fun regardless.
#6 Tornado – Särkänniemi (Finland)
On the subject of aesthetic, the station of Intamin’s next (and surprisingly most recent) full circuit suspended coaster, with it’s organic looking integration into the rockwork, is yet another one to be admired. The highlight of the attraction for me is the heartline roll through this very station, which looks spectacular from both an on- and off-ride perspective, but it also has some other good moments of interaction throughout the surroundings and delivered a significant step up in overall experience over the previous one of these.
#5 Do-Dodonpa – Fuji-Q Highland (Japan)
This coaster is famed for having the fastest acceleration of any on the planet and the record still stands to this day. Sadly I never experienced OG Dodonpa with it’s notorious airtime spike, in 2017 it was replaced with ‘one of the’ tallest loops in the world and, perhaps unbelievably, the launch system was juiced up even further. As I’d already been built up on S&S air launches (and record breaking loops) prior to riding this one I think I’d have preferred to have tried the hill as there’s really nothing else like it in the world any more. It’s an insane contraption that put some real fear into me before boarding, but now I just see it as a big softy.
#4 Colossos – Heide Park (Germany)
In the very same year that Elf ended an era, Colossos burst onto the scene showcasing what Intamin could really do with a wooden coaster. Taller, steeper and with more airtime than ever before, this was already something to rival the steel hypers (and giga) they had been putting out over the last couple of years. Lessons had to be learnt along the way though, I happened to ride this one in its final year before being closed for a highly extensive overhaul and though I could see the potential, it was drowned out by Colossos just not behaving as it should have in the comfort department. Parks need to take good care of these beasts.
#3 Thundercoaster – TusenFryd (Norway)
It looks like a strange year, knowing what we know now, when the Vekoma woodie beats out the Intamin. This may not have been true of the match up at the time as obviously I didn’t ride either of these last two close to how they initially started out. In the case of Thundercoaster, the trains were upgraded to Timberliners from the Gravity Group over the original rolling stock which, to be honest, were the main issue I had with the only othertwo wooden coasters ever made by this manufacturer – I didn’t get on with their lap bars. A good deal of credit goes to the layout design as well though as, comfort aside, it’s a far more ambitious, exciting and terrain based sequence that I ended up loving far more than I could ever have anticipated.
#2 Nitro – Six Flags Great Adventure (USA)
Nitro is one of those coasters you’d just grow up knowing if you played RCT2 at all (it had one of those little scenery signs from the Six Flags set that were always far too specific to use in almost any situation). I finally caught up with it many years later and it didn’t disappoint, for what it was. I’m yet to be fully sold on B&M hyper coasters as contenders for the best of the best in the world (he says, after one of them took the win in a previous year) but Nitro was certainly one of the more impressive versions I’ve come across so far, with some solid variety in the forces it delivers.
#1 Expedition GeForce – Holiday Park (Germany)
A gamechanger for sure, Intamin had been trying out these giant hyper coasters for a couple of years now and finally found the potential of this specific ride type to provide clinical airtime like the world had never seen before. The height was dialled back a little, but in order to compensate every single hill delivers in an overwhelming fashion. There’s a reason this ride was considered the best ever for so long and I have a massive amount of respect for it. It deserves all the marathons it can get.
Having less pages to sift through is great when it comes to writing this part, though it technically means there’s less for me to get excited about visiting one day. I’m sure we can come up with something. Cornball Express leads CCI into yet another charge, these things just keep on coming. News from Indiana Beach was a bit of a rollercoaster in itself last year, but I’m glad they’ve got back on track with some new ownership. Insane Speed is of course on the hit list. The words ‘custom’, ‘B&M’ and ‘Taiwan’ are more than enough for me. The excitement ends rather abruptly when defunct entries start to hit home however. HyperSonic XLC seemed like a project that was doomed from the start and it’s surprising how successfully it’s fellow entry in this list has stood the test of time. It also had the spike, so of course it would have been great to experience. We first met up with Russian manufacturer Pax in the list for last year and they had an insane looking indoor version of the model in Bahrain, the surroundings of which would no doubt have only enhanced the insanity. A terrible loss for the industry. Back to B&M again, there’s another Invert on the horizon, they’ve always done some damage to these lists so far and I hope Talon is no exception. Giovanola’s follow up to last year’s Goliath with Titan should be interesting as there’s just so few of this style of ride out there. Sadly there’s nothing out there at all any more when it comes to Premier’s water coaster model, though Vonkaptuous couldn’t have taken the fall for a better reason. And we’ll finish on one more positive outlook with Wildfire, the modern yet classic looking looper with the gorgeous looking setting. Soon.
The triple launch coaster has become a popular purchase over the last decade. The main advantage to these started out as the ability to hit high speeds over a shorter length of track, a feature which is great for both fitting thrill rides into small spaces and cost saving by increasing ride duration over the same amount of physical steel. The general design also comes with selling points such as eye-catching reverse spike elements and the marketability of multiple launches, or backwards movement, any of which can be turned into a ‘first in <any location>’ these days.
Intamin first entered this particular market in 2016 with the striking looking Soaring with Dragon at Hefei Wanda theme park. Unlike the other competition we had seen up until this point, this was not a compact ride at all. This was the headline attraction for a brand new park, with a sprawling layout that seems to have only ever intended to capitalise on the sheer spectacle of a massive triple launch, rather than any of the other more pedestrian benefits.
I managed to visit Hefei Wanda exactly one year after it first opened, a day on which they were celebrating this first anniversary with heavily discounted entrance tickets and the promise of a late night fireworks display. Coupled with being a Saturday, it was amongst the busiest I’ve seen from any Chinese park during my travels. It is perhaps thanks (or no thanks) to these crowd levels that I witnessed some highly unlikely two train operations on Soaring with Dragon, a spectacle which I have never seen at all in this country outside of Disney.
This kept people moving at a reasonable pace, with the wait times settling at around an hour for most of the day and it was during these slower periods that I got to fully appreciate the design of the queue. The path winds its way in and out of several buildings as it heads towards the station, steadily drawing nearer to the launch track as it goes.
If you’ve heard the sound of either of Intamin’s 2016 LSM builds then you’ll know that they have a rather distinct character to them, a real guttural and resounding vibration of a noise that’s very unlike the clattering of a hydraulic launch or the comparatively gentle whistle and hum of other magnetic propulsion. It is, in a word, intimidating, and as you approach it over time the sound gets louder until the point where guests can actually see it happening just through the fence and foliage, almost drowning out the screams in its wake.
The effects of this on the expectant riders that I witnessed were rather profound and again something I haven’t really experienced elsewhere in the country, either due to lack of crowding and atmosphere or an observed general lack of paying attention to surroundings – ‘we’re having a day out and doing a thing, but it doesn’t matter.’ Guests were vocally nervous, excited and buzzing about what they were seeing and hearing here and that’s always infectious and nice to see. Even I had a small case of the jitters, though that was likely because it was threatening to rain at any moment and ruin my day.
Entry into the station building gets you up close and personal with one of my favourite train designs. Sure it has the wonderfully raised open seating and lap bars popularised by the Mack megacoaster, but really it’s all about that cheerful looking dragon on the front. I love it.
Surprisingly soon (you know, because there’s actually a reason to despatch the train reasonably efficiently when there’s another waiting behind), the first corner is traversed, the switch track is crossed, and you’re ready to soar.
A short but surprising burst of acceleration kicks things off with a little tease halfway up into the massively imposing initial element. What really gets things going though is the backwards launch just as you ease back into your seat after that supposed failed attempt. It’s powerful, and it comes with a general lack of anticipation, making it all the more frightening. There’s now enough momentum to make it most of the way up that enormous reverse spike, which provides a great sense of weightlessness and visuals that would more usually be associated with a swing ride over a coaster.
As you hit the launch track running for the final time there’s one more wrench, though it’s not quite as powerful as a full on rolling launch you might find elsewhere, with a little hesitation as if to say ‘you’ve already got enough speed going here’ – that reverse one is too good for it’s own good. The train can of course now clear the non-inverting loop, an element that generates a fascinating set of sensations and one that’s quite hard to put into words. Something I do notice in these, while being slowly rotated from ‘not quite upside down’ through to ‘not quite upside down again’ is the overwhelming sense of scale and height at which you’re performing the manouevre.
In the coaster world this altitude is most commonly dedicated to the upright riding positions of a lift hill, top hat or camelback and I have ridden a few of the biggest monsters out there without really feeling that height. There’s something about throwing some lateral movements into the mix, or perhaps viewing the sky the wrong way up that just enhances it far more for me.
Straight after diving back towards the ground, you’re thrust up into an actual inversion and that happens all over again. It’s a graceful execution rather than an intense one, it’s good to have these moments of serenity to mix the ride up a bit.
The element turns you back towards the station and fires you out into a glorious speed hill over pathing and buildings, another fantastic visual moment but, more importantly, a real highlight of the ride experience.
For me sadly the spectacle ends here, as the remainder of the layout consists of two fast turnarounds separated by an unremarkable change of direction, and the brake run.
The second of these corners takes place around the ridiculously huge and attractive dragon centrepiece of the park but I have to say that this feature lends itself to being as good offride as it is onride, with nothing particular in the way of exciting forces to speak of during that segment of track.
I hugely admire the ambition and the presentation here, but the perfectionist in me wishes for a better execution and a ride that starts so overwhelmingly strong just seems to burn out before its time. With half the time spent in those glorious first elements, it never really ‘gets going’ with anything fast paced or out of control, the contrast to the serenity that can make coasters the best of the best.
Perhaps there is a little more of that underlying raison d’être present in this triple launch than I alluded to earlier but still, Soaring with Dragon is an amazing experience overall and Intamin’s first attempt at this particular concept did seem to spark a degree of interest for several more throughout the industry, as there were some veryexciting announcements not too long after the debut. From attractions like this one I just know that this Swiss manufacturer has all the potential to dominate the industry once more, so we’re just waiting for a park to go all out, throw everything on the table and really tip the multi-launch over the edge.
Along with all the fads that came with it, the year 2000 seemed like a great excuse for many parks to build massive coasters. A bit of a coaster race, or even war, had been looming on the horizon for a little while now and if it wasn’t just a coincidence, maybe it was marketing opportunities that pushed things over the edge. There’s scale on this list like we haven’t yet seen before, with nearly everything standing at well over 100ft the time for filler is finally drawing to a close.
#10 Regina – Tobu Zoo (Japan)
Intamin continued to be the sole caterer to Japan’s wooden coaster market and this year saw a small zoo on the outskirts of Tokyo go for their largest coaster to date. They aren’t the most thrilling of designs, but they do give a good general sensation of the shake, rattle and roll associated with big woodies and I’m sure the experience complemented the neighbouring jet coaster well at the time of opening.
#9 Wild Train – Parc Saint Paul (France)
The rarely seen Russian manufacturer Pax had been kicking around for the last decade or so, honing their skills well off the beaten track when it comes to the more established world of coasters, in countries such as Costa Rica, Saudi Arabia and of course back on their home turf. The skill they developed most is actually in making coasters far more wild and exciting than they appear on the surface, as is well evidenced by Wild Train here. Don’t let less than 50ft of family coaster and by far the smallest ride on this list fool you, the shaping of the track is ridiculous and can provide some unnervingly powerful forces.
#8 Medusa – Six Flags Discovery Kingdom (USA)
Might be time for B&M to take a back seat this year, their follow up Floorless coaster lacked a lot of character for me. Where the first few examples of each of their other ride types all stood out and tried a few different things, this one seemed destined to repeat the same patterns over and over, struggling to find that special spark of its own. It’s a great ride of course, though I think we’ll start to see the company slip into ‘dependable’ status for a while at least, following on from their gamechanging period.
#7 Spatiale Expérience – Nigloland (France)
The spiritual successor to Eurosat wasn’t quite as ambitious in size or scale, but it still manages to deliver a lot of entertainment with a good family frolick in the dark and the actual building that houses the attraction is a particularly striking design. I really liked it and think it’s a shame that Mack haven’t had a few more opportunities with these sorts of projects over the years.
#6 Superman – Ride of Steel – Six Flags America
One year after the original of these was installed at Darien Lake, a mirrored copy was built not too far away in Maryland. While the fundamental ideas for these steel monsters with airtime like the world had never seen before were beginning to manifest in some form or another, something about the delivery of the earlier layouts just isn’t all there when viewed from a modern persective, what with many speed sapping helices and several silly straights. All part of the learning experience I guess.
#5 Lightning Racer – Hersheypark (USA)
Having one GCI wooden coaster wasn’t enough for Hershey as only a few years later they decided to purchase another pair specifically to go with a racing concept. It’s an impressive mess of twisted track and I always love a bit of two train interaction, but I don’t think the company had found their killer streak just yet – at the very least it shows the makings of something that could be far Greater.
#4 Goliath – Six Flags Magic Mountain (USA)
Perhaps at the time, Superman may have seemed like the standout hyper for those moments of aforementioned airtime, but from riding these two giants in later years and with much more to compare to, I prefer the rare Giovanola attempt for bringing something slightly different to the table. Goliath just does its own thing and there’s something about that first drop that manages to deliver a lot more than rivals of a similar stature.
#3Superman The Ride – Six Flags New England (USA)
Except, confusingly, we’re not done with Superman just yet. Another slightly more refined layout of the Intamin design also went up this year. It has a bit less faffing about, a bit more airtime and some interesting interactions with the pathing around one end of the park as opposed to the uninspired wasteland that may have contributed to the comedy of the original. A step in the right direction but I personally don’t think it’s held up that well and we now know they can do much better.
#2 Katun – Mirabilandia (Italy)
One more bite at the apple for B&M this year with another massive inverted coaster over in Europe. Interestingly enough I found this one to have similar issues to Medusa earlier in the list in that it doesn’t really stand out in a sea of similar designs, so this positioning is mainly testament to how much I prefer the ride type in general.
#1 Steel Dragon 2000 – Nagashima Spa Land
Though it’s been a year dominated by giants, I can’t say I’m particularly enthralled with any of my top three or four picks. Their status in the industry is huge and, other than Katun, they were pushing boundaries like never before, so that makes them respectable at the very least. I like Steel Dragon, but I wanted to like it a lot more. You hear these tales of legendary beasts in Japanese parks and then when meeting your heroes, it turns out it’s a big softy really. Admittedly I’m broken, but the tallest drop of it’s day and one that has remained near the very top ever since, just doesn’t feel that much more significant. The actual fun part of the ride is in the second half when you’re flying through many consecutive hills much closer to the ground and perhaps thats a lesson at least some of the industry has learned over time, looking back at this age of giants. Size isn’t everything.
If you haven’t spotted yet, the obvious coaster missing here is the other Y2K giga from Intamin, Millenium Force. it’s been on the actual trip horizon for me for at least the past 18 months and I’m determined to actually catch up with it to see what it’s really all about. Other big things were going on too, CCI delivered another massive design to Six Flags St Loius with Boss, a coaster with an equally interesting reputation. Perhaps their most highly regarded design of all time however came with Boulder Dash this year and the terrain goodness up for grabs there really does seem like it would suit my tastes extremely well. It was yet another busy year for them with Legend at Holiday World, along with the eventually upgradedMedusa at Six Flags Mexico and the now defunct Hurricane, Mega Zeph and Villain. Huge roster, it’s a shame that so few remain. The Dania Beach Hurricane seems like yet another sad loss to the woodie world. Coaster Works Inc. had a very limited portfolio and one that I’ll now never be able to experience. I’m hoping that Kraken and Superman Krypton Coaster were the ones that managed to do the B&M Floorless justice this year, they certainly have the visual aesthetic to back it up. Fabbri entered the compact invert scene with this interesting looking design, I’d love to find out what that turned out like. Doing this ending list is confusing me now as it’s the first year so far in which I’m having to differentiate between significant rides I already have and have not yet ridden, reminding myself that this is a list of what could potentially make the cut it in future for me, not a list of interesting attractions that I personally know haven’t already made it. So on that note, done.