I have a confession to make: I went to Phantasialand. For no reason at all. And it was alright.
The original plan for the day (well, the original original plan was Efteling) was to grab an unremarkable +1, then do 2 German fairs back to back on the way home. One of those fairs went AWOL at the last minute so we were left with a tough morning decision. a) Stick to the plan, albeit less of it, have a somewhat slow day and risk it being a bit of a downer, dragging our heels until the late night chunnel. b) Or, Phanny’s (this is what fans call it, right?) only 20 minutes away. There’s nothing new, that thing with the walls isn’t open yet, we haven’t really enjoyed the place but umm… there’s plenty to keep us occupied and we can finish the trip on Taron instead of a bench. Maybe you need a global pandemic to have a good time there? Ah… go on then.
Day 12 – Phantasialand
Started better than last time. Into the good car park with no one shouting at us, into the good entrance – might have been greeted with a smile for the first time but, you know, masks.
Straight to Taron. Not 90 minutes and no one smoking! We did need a global pandemic after all. Crossing the bridge to the sound of the trim kicking in directly above your head was new to me, also hilarious. They’ve done some work to the cattlepen area since I last remember. It looks a little less multi-storey car park now, plus some extra rooves, lamps and gremlins in jars. Fair play. It broke down. Again. That’s 3 for 3.
Finally got more than 2 rides per day on it and I think I’ve actually managed to suss out the layout. I’m not sure if doing this has helped the ride though. At least I found that one airtime moment everyone’s always on about.
That one, yeah? It’s alright. The rest of the layout felt as inconsequential as ever, if not more so. Where does all the energy from that amazing second launch go? I have to really flop forward in the seat, loosen my limbs and sign a permission slip if I want the ride to throw me around a little. This should be a guarantee, not a choice. I still love it, but it’s in danger of slipping.
We rode River Quest from page 3 of the Hafema catalogue. It kicked ass. Damnit Legendia!
Here’s a shot of Chiapas I bet you’ve never seen before. It was nice to walk straight onto this for a change. The lap bars are still annoying, forcing your shoes into trenches of water, but the steepness of that drop cannot be denied.
I now have to publicly apologise. I’m sorry Colorado Adventure. I misjudged you. I sat in your front row 4 years ago and you punched me in the head with your silly train car. We didn’t get along.
I sat in the back row this time and I have been enlightened. What a ridiculous ride. I was standing up for 90% of it, being thrown all over the place and laughing through sheer glee. Look at this lot. They know where it’s at.
Couldn’t really top the midnight fireworks rides on Black Mamba but it’s still one of my fave inverts. I always forget the layout and it has more foot tingling helices than any other I can think of.
As you’re not allowed to shop in the evening at this park, made sure we got in early and finally became proud owners of a Maus au Chocolat after doing the ride. Still one of my fave shooting dark rides.
You can’t choose your Winjas, cos covid, so of course we got the worse one twice, but it’s still one of my fave spinners. Quick, think of something negative to say.
They’ve put VR on a coaster – the bastards! Oh, the headsets are gone, cos covid. I can’t bring myself to mock Crazy Bats when it’s just vanilla Temple of the Nighthawk. It’s cool.
Hollywood Tour was closed – the bastards!
We had some Asian late lunch next, with nowhere to sit and dancing away from wasps every 30 seconds, but it was decent.
Taron was broke, again, so we waited for that to come back to life and rode it once more. It wasn’t closing time yet, we could have stayed on it to the end, but “let’s go get a +2 instead.” That’s right, you heard me.
Öcher Bend Funfair
It didn’t quite have the lively spirit one would hope to get out of a German fair, not being dark yet and, you know, restrictions. We completed our final track and trace paper and then went to find an operator.
#1 Alpen Coaster
For this thing that rides like a bigger Zyklon Galaxi.
#2 Crazy Jungle
And then finishing the trip in style of course – a wacky worm that’s a lion.
Turned out there were three countries to cross on the way home without stopping this time. We succeeded without incident and then came face to face with the UK border people. Our forms had been filled out online the night before and they didn’t seem to need to acknowledge this, instead just asking where we had been. We gave them a quick education on the Polish coaster scene, what they’re missing and why the back is better than the front – this was sufficient information to get us home.
Summary
Mingled countries – 4 Total countries – 7 New creds – 56 Total coasters – 71 New parks – 19 Total parks –23 New wacky worms – 6 Total wacky worms – 7 Best coaster – Zadra Best park – I can’t really say no to Energylandia Distance travelled ~ 3800 Miles-ish (new record) Spites – 1/57 (1.75%), good old Europe.
I definitely clicked on every single blob in Germany on coast2coaster at least once while putting this trip together (the desperation is beginning to show) and in doing so made a very exciting discovery. The legendary Höllenblitz had set up shop in a safari park for the summer season. It was due to depart for Oktoberfest around August time but since that got cancelled, we contacted the park and they confirmed that it would be sticking around until the end of the year.
Day 11 – Serengeti Park
To get to the rides area of course I had to participate in my first safari. Not gonna lie, I wasn’t enthralled with the experience.
Essentially a 2 hour traffic jam with a couple of animals in the road, the negatives far outweigh the positives. They claim they’re carbon neutral here but it seems a little hard to believe with the sheer number of cars just sitting around, engines chugging for hours on end.
There were explicit instructions not to touch the animals because they simply don’t know whether covid can be transmitted. Everyone, literally everyone had their arms out the window poking things.
Dead lion and a couple of cow heads.
And the obvious highlight – this guy strutting through. Now, where are the rides?
#1 Safari-Blitz-Kids
This SBF visa only had ‘2 loops’ unlike the rest on this trip. What a disappointment.
#2 Safari Blitz
But here it is at last. No more waiting for it to never come to Winter Wonderland. We’ve come to you.
I love the theming effort – geysers going off, mine trains crashing through the wall, the obligatory German man on a toilet. Inside there’s animatronics drinking beer before you get tyre launched round a corner in the dark to initiate a full spin – yes, omg…
Into the main drop which, if you’re in the back row, is absolutely terrifying. You come hurtling down it at full speed, rotating wildly and limbs flailing in one of the most out of control moments in recent memory. The remainder of the indoor section involves disco lights and even flamethrowers on the second lift. What’s not to love?
I tried to get excited about construction but the fact that it was this close to being finished just means all I could think of was spite.
After an extended period of getting lost in their confusing one way systems around the park, we eventually made it out of the place and hit the road to our next stop. Things had taken rather longer than we anticipated and once again time was going to be tight. Maybe. The next park loosely described their opening hours as always open until at least 17:00. Being a hot summer’s day on the last weekend of August we were hoping this meant they would be a little busy and they’d last a little longer. We were wrong.
Fort Fun Abenteuerland
On arrival we headed straight for the Devil’s Mine. The queue goes on forever through a combination of theming, total darkness, a million stairs, narrow passages and scary bouncing bridges (within a spinning tunnel that was thankfully broken – I think a death would have occurred). It’s quite the marathon.
#3 Devil’s Mine
All that for a Vekoma Junior? Yes, well, it’s a decent one. Custom layout and plenty of character. Weirdly rough too.
It has this unprecedented airtime hill in it, along with a dark ride section in which a man sprays you with water from his internal organs. At least I hope it was water.
This park is on a huge hill and (un)luckily everything we needed to rush to was now down that hill, rather than up it.
#4 SpeedSnake FREE
This was next. A Vekoma Whirlwind with the same retrofitted trains as the Boomerang at Wiener Prater.
They required a little more defensive riding than I remembered, perhaps because more laterals are involved in this layout, as it’s essentially just a block of metal digging into your stomach. I shall call this one Loopen with a corkscrew instead of a loopen. Genius.
Then things went wrong. The park was really quiet and everything had been walk on so far. As we reached the Zierer Tivoli at the bottom of the hill it was performing its last lap of the day in front of us. Not because we were late, but because it had an unfortunate rule about needing a minimum of 12 riders. Fair play to the operator, he attempted to rally the troops in order to open it back up for us again – both from the handful of guests still lurking around and even a couple of staff members at retail stalls. It just wasn’t to be though, we couldn’t hit that golden number at this dead end of the park, right at the bottom of this stupid hill.
Which we now had to walk back up to find the last cred of the day. It was a struggle, but it was overcome with a grim determination to not be defeated again.
#5 Trapper Slider
Their alpine coaster was a surprise hit. You can’t see anything at all from the park but the lift went on for an eternity. The subsequent ride felt as long as Hasenhorn and twice as wild because the surroundings were completely overgrown and there was moss on the track. It felt downright dangerous actually, but that’s a good thing. It’s all coming full circle.
The ferris wheel was still open once we arrived back at the top of the park and from here you can see why we had been spited, why it was so quiet here.
It’s in the middle of nowhere, well over an hour from the nearest autobahn, two from a major city, through country roads, up and down mountains. Not what I had expected of the place for some reason.
But we enjoyed our visit anyway. What’s a Tivoli in the grand scheme of things? *cries*
The plan for today was to visit 5 different parks for various +1s, which I’m fairly certain would have been a personal best. The inspiration came about when researching a certain food based chain and discovering they had several properties in the vicinity, each with their own cred. Wouldn’t it be cool to hit them all in a day? Well, I think so.
Day 10 – Karls Erlebnis-Dorf Elstal
Not the smoothest of starts for time management as what we had billed as an 8am ride opening was actually 10am, but here we are. The Karls crawl begins.
The first thing that should hit you when entering any of these places is the insanely sweet and addictive smell of strawberries that permeates absolutely everything in the building. I think it was worth coming for this alone.
#1 K2
But equally importantly the outdoor area is home to the legendary Potato Coaster. After a potent smell of potato (not quite as nice I have to say), the indoor queue area is intensely themed. They’ve really gone at this attraction with a loving detail. Once on board/inside the tub trains, there’s a dark ride section full of further impressive effects. The ride system itself is rather violent in the way it engages with anything – chain lifts, block brakes, it’s all quite amusing.
It’s surprisingly big and forceful for such a simple design and the rather exposed seating position and I thoroughly enjoyed it. Sacks of character.
Spurred on by our enjoyment of the first place, it was time to hit the road for the longest journey of the day. On a good run it should have been about 3 hours but it ended up well over 4 due to several car accidents and heavy congestion in this rather remote corner of Germany. Time was just being sucked out of the day and we’d barely begun our mission. It’s like they wanted us to fail.
Karls Erlebnis-Dorf Koserow
Through the adversity we arrived at park number 2. There’s nothing quite as exciting as the potato from here on in, but everyone loves a good Wacky Worm.
And these are potentially the most impressive worms in the world. They have huge animatronics, grand entrances, themed queuelines, exit shops and merchandise to commemorate the fact that you rode the most common ride on the planet, in what may well be its best form.
#2 Erdbeer Raupenbahn
Most importantly they have strawberries instead of apples.
It felt weird to have another 3 parks to go with late afternoon fast approaching. A bit of quick maths meant we had to make a slight change to the order of events, driving slightly further still to allow for a difference in opening hours.
Rügen Park?
Even deeper into the middle of nowhere was the only park that isn’t a part of the official Karls crawl. Nor do they deserve to be. Rügen Park sucks. We arrived on their doorstep with just over an hour left of their operating day to find the entrance gate padlocked shut. Guests were inside going about their business, but no staff members in sight. Assuming some form of unannounced last entry policy we attempted to call them up and explain that time wouldn’t be an issue, we’re literally outside and all we wanted was to pay and pop in for the cred. Sadly the staff on the other end of the phone rudely laughed at the request and hung up. Giving them the benefit of the doubt for this, we called back once more and in response they decided to stop answering the phone altogether, allowing it to ring indefinitely. Poxy place anyway. No one wants your Zamperla 80STD.
Karls Erlebnis-Dorf Zirkow
No time to stew on that, it was straight back on the road to a proper park.
#3 Erdbeer Raupenbahn
Home to strawberry worm number 2. Just 1 more to go.
The struggle at Rügen may have been a blessing in disguise as things were really down to the wire now. If there was any further faff involved it would have been game over.
Karls Erlebnis-Dorf Rövershagen
We arrived at the final destination I’d say 18 minutes shy of closing time.
#4 Kaffeekannen-Express
While running around like nutters and getting lost looking for the TWO creds here (oh yes, it’s a big’un), they decided to start handing out Covid forms on approach to the entrance of the indoor coaster to impede our efforts further. Damn this track and trace business.
This coaster is rare for an SBF build. Only two in the world apparently, the other in Mexico. I was far too distracted by the clock to take it in but it’s indoor, up high, looks cool, there’s a million coffee cups on the wall and it performed one lap too many.
#5 Erdbeer Raupenbahn
We arrived at the final worm shop just as the till lady was packing everything away. As soon as money had been exchanged, we had entered the queue and the doors were shut behind us. This was the last train of the day. We’d made it. Visited 4 Karls parks in a day and rode every coaster they currently own. I see this as an absolute win.
In celebration of this momentous achievement we bought an armful of strawberry related goods from the shop on the way out and I’m now the proud owner of a soft toy mascot, for a Wacky Worm.
As if the day wasn’t satisfying enough we managed to redeem Mack’s restaurant concept with a late night visit to the Hamburg branch. Several years ago we went to the one at Europa – it was stupidly cramped, had a dumb payment system, the food selection was abysmal and it was by far the worst thing about the whole visit.
This particular location fixed everything. Eating Käsespätzle from a pot on wheels and playing a game of name that coaster up on the wall is my idea of a quality dining experience. The staff were super friendly too and asked us to write and send a free Rollercoaster Restaurant postcard (or two).
To my future self, Wish you were here look up GASM @ SFGAdv to see if you were right about the wall and don’t forget to slag off Rügen Park.
Deep in the heart of China, amongst a forest of bamboo, lives the best wooden rollercoaster I have ever ridden. I knew nothing about the ride before I arrived other than it has a cool looking train, courtesy of this amazing picture:
Subsequently it blew my mind.
Python in Bamboo Forest is the longest ride GCI have ever made. No one seems to know for definite, but to achieve this you’d have to assume it’s the tallest as well. It depends how you measure height though, the lift hill doesn’t go up 160ft and then drop to the floor on a flat piece of land, all you’ve got to go on is the difference between the highest and lowest piece of track, but none of that is relative to the floor. This is a terrain coaster. And as we learnt from Helix, I love terrain coasters.
I’m going to struggle with pictures today because you just can’t see any of the ride from the park. The hill that it lives on slopes away from the entrance area, out towards the park boundary and one of China’s massive, empty roads. I’d love to go back one day and do a photoshoot from outside the park somehow.
The hill is what breathes life into the ride, defying the inherent physics of a rollercoaster that in theory should always start off fastest and then gradually run out of momentum, getting weaker and weaker until it ends. Python never runs out of momentum. It delivers with an equal experience from start to finish and I find that to be nothing short of masterful.
The ‘first drop’ is completely untraditional. A teasing, twisted triple down that builds like nothing else. The snake heads out to the far end of the layout in a seemingly unremarkable fashion.
A major advantage of making rollercoasters out of wood is the sensation with which they ride. This varies hugely from those which are glass smooth, indiscernable from steel and often criticised by enthusiasts for that fact (me included), to coasters so violently jarring and rough that they causes serious internal injury, making you question whether you can ever ride another coaster again – a story for another time. I do like violence in a ride, ideally ones that push you just to the edge of what’s physically tolerable, but it’s important that this line, which is different for everyone, can’t be crossed. This coaster sits perfectly in that sweet spot for me, in a zone that seems to be dominated by a handful of GCIs and most of the biggest offerings from the Gravity Group – all sharing a characteristic I can best describe as aggressive.
Any part of a wooden coaster that looks unremarkable can still be fun because the ride is doing something to your body at all times, just from the way it negotiates the track. Just physically existing on a ride like Python while it moves brings me joy. An equivalent steel with an unremarkable section of track should be completely forceless and would therefore have a dead spot, most likely taking me out of the moment.
At the end of this section is a magical turnaround that somehow looks higher than the rest of the ride, like you’re not going to make it. This provides the only real opportunity to catch your breath between the lift hill and the brakes – a brief moment of contemplation looking back at the rest of the ridiculous layout below you. And then you plunge into it.
The layout weaves back and forth across the side of the hill, gradually heading downwards and every time you think it might begin to ease off, it drops further and further, maintaining that blissful sensation of a ride that doesn’t want to end. It just keeps on giving, eventually diving into dips and trenches below the height of the station to make sure that not a single second is wasted.
While all this is going on, it’s just a top notch ride experience. GCI at their absolute best. The signature thing they do with corners where you enter or exit on a weird kink pops up in all kinds of places. Every spare moment is punctuated by little airtime moments that have you out of your seat more than you’re on it. It’s not the strongest ejector around, you can’t compete with the likes of El Toro and T Express for that, but those rides can only ever have 2 or 3 really significant moments and I personally find that the rest of their experience pales in comparison. Because I’m always overthinking, I would spend the remainder of those rides in distracted anticipation of a few specific hills and once they’re done, I’m done.
I’d much rather have 50 little moments and not count them, each one indistinguishable from the last to keep me guessing, keep me laughing with joy from start to finish. In some twisted way it all becomes just one single extended moment of abuse.
I was fortunate enough to have this elite rollercoaster completely to myself for an extended period of time. It was a freezing, murky day and I could count on one hand the number of other guests that appeared on park. The ride was running both cold and empty, a combination that generally means ‘slow’ and ‘not at it’s best’. But it was still the best woodie ever. It still tried to rip the shirt from my back every lap. It was still THAT good. How could it possibly get better?
Happy Valley, under the OCT group, were the original major theme park chain in China. They led the way in introducing imposing and impressive thrill rides from Western manufacturers (sadly beginning with the Vekoma SLC) to the local population and were at least partly responsible for kickstarting the current boom in theme parks being thrown up throughout the country, at a rate which the world has never seen before.
The company currently has 7 amusement parks under this name up and running across many major cities, along with some other resorts such as the Window of the Worlds, OCT East outside Shenzhen (home to Knight Valley and the wonderful Wood Coaster) and have recently started developing a second brand of properties titled Visionland, with a heavier focus on emulating a ‘movie park’ with more dark rides, less coasters.
Today I’ll be sticking to just the Happy Valley parks as they’re more directly comparable and I have managed to visit all of them so far, though there’s another already on the way – I’ll try my best to keep up. I do find parks a little harder to rank as there’s just so many factors involved in how a visit goes and impressions are made, so I’ve split things into a few significant categories: the ride lineup, the overall look and feel of the place and any particularly positive or negative personal experiences.
#7 Happy Valley Chengdu
This will be a common theme throughout the list, but the place looked good only in parts. Mainly the new area was nicely decorated and integrated with some existing rides that received an image overhaul. Other places were particularly grim and falling apart. The SLC queue consisted of nothing but metal cages and the state of the nearby dark ride was a complete embarrassment.
Rides: The park had a significant expansion just before I arrived, adding a GCI and B&M dive to the roster. Before this I can only imagine how comparatively dire the lineup would have been, relying solely on the cloned Intamin Megalite to do all the heavy lifting. I do appreciate the fact that both of the new rides were custom designed and even had a little interaction between them, but they were both a little underwhelming for their ride type.
My experience? Not good. Not good at all. I arrived on my first day to be told that all three of the major coasters were down for ‘annual maintenance’ at the same time and had to re-arrange our trip around returning another day to counteract this. The staff were also the worst I have encountered anywhere in the country. The usually light-hearted process of that infamous OCT invention, making guests exercise in the station before riding the biggest thrill rides, was treated with almost military diligence – anyone who did not fully conform got angrily shouted at by ride hosts.
#6 Happy Valley Shenzhen
The place has been an absolute wreck on both occasions I’ve visited. A long term development plan left half of it to look like a construction site (and now that it’s done it doesn’t even seem worth it). The Shangri-La theme around the star attraction does have a lovely vibe but that’s as far as it goes.
Rides: All about that Bullet Coaster. The standard lineup of SLC and mine train, even the fact that they have since added a Mack Powersplash does nothing to compliment the amazing S&S air launch coaster.
I ruined the place for myself on a second visit. Nothing had improved, everything had got worse and even Bullet was running far more poorly than I remembered previously. As amazing as the initial development of these parks in China are, it’s all too often followed by complete neglect. Why look after something when you can just build another one?
#5 Happy Valley Shanghai
The main things that spring to mind on the feel of this place are ‘big’ and ‘hot’. There’s huge open areas of unshaded pathway (I remember none of these trees) between some of the attractions that take forever to navigate. Like with Shenzhen, the Shangri-La area is the standout on looks, but there’s absolutely no attempt on most of the other coasters and the poorly maintained front end of the park with its crude circus theming is quite the eyesore.
Rides: To the more casual observer it looks like Shanghai has the most impressive lineup in the chain, perhaps even in all of China. A Gravity woodie, B&M dive and Megalite along with a couple of above average family coasters. Sadly all I see is Sheikra, two Danish Intamins & Kvasten. None of these are unique creations and so are unable to truly excite me. Everything rests on Wooden Coaster – Fireball and fortunately this is one of my absolute favourite rides.
As the busiest of their parks I’ve ever experienced, the impact of painfully slow Chinese operations has never been more apparent than in Shanghai. By far the longest queue I’ve ever suffered in China was in this park, with the station exercise audio track being broadcast for miles around, robbing me of the will to live as I stare at a neglected second train on a transfer track. Aside from this they seem to be rather complacent with the amount of attractions built so far and will take any opportunity to not open the full lineup at any one time. It took me three separate visits at different times of year to actually complete the park and I never particularly enjoyed it.
#4 Happy Valley Tianjin
Half indoor and half outdoor, there’s a certain charm to this park that I enjoyed. There’s less of the big tacky water rides and crude funfair areas found at most of the other parks and a more coherent theme of Vikings, magic castles and Christmas going on outside that I have an unexplainable soft spot for. It’s the first park on the list that I would describe as pleasant to just exist in.
Rides: My favourite coaster from any Happy Valley park lives here – Fjord Flying Dragon is an absolute monster. There isn’t a great deal else to compliment this at the moment sadly, with the next most significant coaster being an S&S El Loco which, though the restraints have been infinitely improved over the original models, isn’t much to write home about in the context of this list.
I enjoyed my time here, nothing really went wrong aside from the bus to the park breaking down by the side of the road, on the hottest day I’ve ever experienced in China. There were a few closed attractions – the mine train coaster and a dark ride, but that was all par for the course in this part of the world.
#3 Happy Valley Beijing
A quick look at Crystal Wings alone will show you how Happy Valley really surpassed themselves with theming here. Beijing has by far the most consistent atmosphere, attention to detail and general good looks of all the parks in this list.
Rides: The B&M flyer might be attractive but it’s a weak layout, cloned from the USA so to me there was only one real standout attraction here and that’s the S&S air launch coaster Extreme Rusher, which is simply world class. Since my last visit the park have added a B&M hyper, so I reckon there’s a good chance that this lineup could climb higher in the future.
I liked this park enough, once I got over the initial concern of the S&S being broken first thing in the morning, but it never truly grabbed me. The place was really lacking in things to do for a seemingly more major park than Tianjin above, in China’s capital city no less, we struggled to spend any more than half a day here.
#2 Happy Valley Chongqing
The newest of their completed parks definitely had the most polished feeling, time will tell whether that’s just because it hasn’t had long enough to degenerate yet. The main thing that thrilled me on arriving at this park is that it actually has terrain! The entrance lies at the top of a large hill and there’s just a greater sense of adventure in working your way up and down the landscape when exploring the park – everywhere else in this list is completely flat and lifeless in comparison.
Rides: And finally we reach a properly strong coaster pairing. Jungle Dragon is a fast paced GCI with a thrilling use of terrain and Flying Wing Coaster (shame about the name) is the most intense B&M wing I’ve ever experienced. I could bounce between the two all day, but it’s such a huge walk. I haven’t really spoken about any yet because pretty much all of these at Happy Valley parks are unremarkable, but they really upped their game on the shooting dark ride here and it’s one of the best in the business.
It may have been helped by visiting straight off the back of Chengdu, but this park was a breath of fresh air for China and, not really knowing anything about it beforehand, I liked it far more than I had expected to. Everything was running as well as could be expected and I don’t even have anything negative to say for once!
#1 Happy Valley Wuhan
You know what? This is probably the ugliest park of the bunch. It’s not being helped by the dreary weather in the pictures of course and after going through this list it just looked like yet another rehash of brown water and undecorated amusements (plus obligatory tower blocks of course). I don’t even think there’s one particularly nice looking area. But I don’t care, I loved it.
Rides: Two of the parks above had one of the best launch coasters in the world and two of them had one of the best wooden coasters in the world. This park has both of those things, and one of them duels. I couldn’t really ask for more. There’s also a Maurer X Car, sadly a clone, which would be a worthy headliner for many smaller establishments. It was closed. And a Maurer Skyloop, which I hate. But I don’t care, I loved it.
I don’t exactly know why I loved this park. It came off the back of what I’d say was the three most intense days of theme parking in my life and I was absolutely buzzing. Three tasty new Gravity woodies back to back, establishing themselves as pretty much my favourite ride type. Duelling Dragon was even the weakest of those three and one of the sides wasn’t running so I got spited 1 cred AND didn’t get to experience the interaction. OCT Thrust SSC1000 (now that’s a cool name) showed me who’s boss – the most dominant of its type, ever. The staff were amazing here, super friendly, they just seemed so at ease compared to anywhere else in the country and that made me happy, particularly when the park itself was empty. The host of the skyloop was singing Jay Chou songs to me while simultaneously trying to round up enough guests to be able to run the ride so I could get the damn cred. Moments like that stick with me so strong, when most of the world just couldn’t care less. I would have stayed all day, running frantically between the two and bouncing off the walls with joy but it rained in the afternoon. Usually that’s instant lockdown for China, but Wuhan bucks the trend again – I managed to get one more lap on each, in the pouring rain, before they eventually gave up. It hurt, and then we had to leave early. But I don’t care, I loved it.
The only other coaster of significance in Poland right now is at a new branch of the Plopsa (Studio 100) franchise and was conveniently located along our escape route out of the country and back into Germany, so it felt like a good opportunity to have a look.
Day 9 – Majaland Kownaty
Half the park is located inside this giant building, sharing that common indoor feeling found at several of their other properties.
#1 Rollercoaster Wikingów
In here is the first of two creds – a family Zierer. The narrow tunnels lead to a larger enclosed space within which most of the ride (a couple of Vikings and a bear) happens. The rest of the building contains a large number of family flat rides and the like. It all looks rather new, shiny and impressive, but that’s not why we’re here.
#2 Wilkołak
We’re here for Poland’s only actual wooden coaster. Sadly a (mirrored) clone of Heidi at the big boy Plopsa park, although today I was slightly less bothered by that fact. Due to various misfortunes we only got a single lap in at de Panne so it was nice to get a clearer impression of the ride, in another form.
I was impressed with the aesthetic of the station and ride entrance area. A bit of a mild spooky theme going on – Wilkołak means Werewolf as you can probably already see.
Inside the station looks good too and, though it looks like I didn’t get a shot of it, the same goes for the train which had a few more slash marks on it. I assume we’re the hunters in this narrative.
The same can’t be said for the rest of the ride as it unglamorously spends the whole layout outside the park perimeter in a wasteland with skips, a service road and an old caravan.
Maybe the werewolf lives there. It looks better without the scream shields at least.
I’m neglecting the actual ride review here but – it’s decent. Exactly how I remembered Heidi, a bit un-GCI, though that could be considered a good thing at least half the time these days. I consider it a watered down version of the baby Gravitys and I could happily ride it all day. Lots of fun little bouncy hills of all shapes, sizes and angles, with double ups and double downs in a simple out and back layout. Not much in the way of the signature twists and turns as it doesn’t ever carry the speed to pull this off, but the airtime delivers enough.
Construction – get excited.
Ended up on a socially distanced Disk’O just for something else to do, and they suck. Fun fact: even if you don’t acknowledge them as creds on coaster count, you still get the rare points for ticking it off, so obviously that was the real reasoning behind it.
The park had very little else to offer us and even with many rerides we didn’t last long, though it was a perfectly pleasant place to be.
You many have noticed the score cards I like to put at the bottom of a coaster review post and have perhaps wondered what the significance of this is, so here’s a little bit of back story. I’ve always been a fan of collecting things, not just rollercoasters, and currently own a reasonably significant quantity of Top Trumps decks. The game has always appealed to the part of me that loves statistics and data and, sad though it may seem, I even preferred playing with the cards alone as a child, rather than with other people.
Instead of traditional play I’d set up tournaments within a deck, with cards going head to head with each other across all categories at once, racking up wins and losses. There would be heats, quarter finals, semi finals and eventually a winner would be crowned. Through this process it was generally a guarantee that I would discover what the best card was, which individuals dominated in each statistic (giving me the advantage if I ever did take on other people) and, though this is another subject for another time, there’s some surprisingly similar maths going on between this bit of harmless fun and the method for the most accurate polling systems currently used to rank rollercoasters online. The more comparisons the better.
It will probably won’t come as a shock that I’ve been creating a massive deck of my own cards based on all the coasters I’ve ridden in my time. I believe I can trace the inspiration of this back to a pack that a certain UK theme park chain put out a number of years ago:
Initially I’d be thrilled at the idea that they had put something like this together, but the deeper I studied them the more the cards began to bother me and I would of course start thinking about how I could do it better myself. There’s two main problems I’ve encountered with the world saturating the market with this game for every single topic imaginable. 1) A distinct lack of care or effort seems to go into the details. Have a look at the top speed of these two rather similar log flumes and tell me those numbers are accurate. Even the fact that the units aren’t specified here bothers me.
The other issue can still be seen here in my most recent acquisition from Poland. 2) It’s a bit of a stretch to come up with even 30 valid entries (though sometimes highly amusing). In this particular example you’re having to compare vastly different entities, from Darth Maul to a rollercoaster, and often the categories become arbritrary or even incompatible.
The worst deck I’ve ever encountered is titled Space Phenomena. Aside from the blatant inaccuracies like Venus apparently not being discovered until 1990, you can see even more clearly here what I mean about the creators stretching to fill a deck. When you have to resort to using a card that doesn’t have data for two thirds of your subject matter (the dreaded N/A and its ambiguous rules), you need to go back to the drawing board.
My favourite deck from childhood was the one about dinosaurs, how cliché. There were a couple of minor flaws but I found it to have to the most efficient and effective set of categories for actual gameplay. Four facts – measureable, physical attributes and two opinions – ratings out of 10, it’s important to have this variety in order to avoid any cards dominating too strongly. Every card needs weakness and you won’t always get that from factual information alone.
And here’s what I came up with. Height, length speed are obvious (with units!) Elements is an ever growing list of special features that I’ve been keeping track of, starting out as just inversions but to keep things more interesting it now includes anything from launches to drop tracks. The opening year gives a chance for the oldies to shine as we tend to build bigger these days – earliest wins. Theming is where my opinions come in and is a score out of 10 based on an overall assessment of the rides aesthetic including physical set pieces, landscaping, styling and soundtracks. And perhaps most importantly, excitement is my rating out of 20 for, you guessed it, how much the ride EXCITES us. I have to put a caveat in and say that this will never fully tie up with my actual coaster rankings. Results can vary on how objectively good a ride may be and I’m sometimes more generous about a highly significant ride that I didn’t happen to like, and more critical over something good that lacks originality. Mega-Lite likes to throw a few spanners in here as well.
Naturally all of the data for these cards lives in yet another spreadsheet and with this tool I managed to suck all the fun out of the tournaments I spent my youth orchestrating. It automatically works out how many other rides in the list would be beaten by each and every figure, then calculates an overall score to determine which cards are the most (and least – used for keeping the duds out) powerful in the deck. Of course now there’s 379 of them this is the only sane way to run it, I don’t think I’d have the floor space to do it by hand any more. The current leader surprises me – Alpengeist. It’s a jack of all trades, master of none and not a ride I would say I’m massively fond of. Being big, old and full of inversions is the path to winning at Top Trumps, but not to being the best rollercoaster.
The entrance to Legendia is a rather understated affair. A crude car park and a stroll past some abandoned buildings.
Day 8 – Legendia
I knew this was a city park but for some reason I expected more trees. I haven’t exactly looked at photos in detail in before (apart from the 1 we’ll talk about below) so I didn’t know that if you look behind yourself at any point – big ugly tower blocks. Early indications were also that the place was going to be a ghost town today. It’s like being back in China.
In the same manner, the tantalising view of a gorgeous looking cred across the lake does make up for this though. We opted for a leisurely stroll in the counter-clockwise direction, taking us past the slightly more themed but closed Zyklon Galaxi. I know there’s 2 of them here but that’s still a spite.
#1 Diabelska Pętla
So the first cred of the day became this Soquet looper. I’ve since learnt that this ride is an old relic from the UK and was at one point tied to the TV show Gladiators, so I’ll be a little more lenient, but… why? The restraints are shared across two people. This bugs me because shoulder restraints are there for ‘security, comfort, peace of mind’ the usual rubbish, but if the 2 guests are disproportionate in size then that all goes out the window, like with a common lapbar, only that’s a benefit (unless you’re Thorpe Park), this isn’t. Meandering drop, two loops and we’re turning and we’re… turning some more.
#2 Lech Coaster
Thankfully rides have come a long way since then, though perhaps not in the restraint department for some manufacturers. I’m finally here to judge this thing for myself, to ride without prejudice.
The preshow is a nice touch that I didn’t expect. A man rides a big bird while a woman looks on, just like we’re about to do. The station was always empty and only ever one train so didn’t get to experience it inverting over our heads, a feature I have often admired from afar.
Something else I’ve admired from afar is that first drop. Construction pics don’t usually get to me but I saw one of that vicious-looking beyond vertical twist when it was first craned into place and it stirred a reaction in me like few other rides had. This was the early days of the buzzing excitement around Vekoma’s new era – they’re changing the game (technically this started back in 2010, though it went rather awry and then most likely ended up better for it), but I remain a doubter.
Having now experienced every model they’ve opened since then? (checks) Yes! I get the sense that they’ve developed a knack for making rides that look amazing, but the actual experience just doesn’t match up. There’s a certain something missing, whether finesse or character, I haven’t managed to put my finger on it yet, but I’ll keep on trying them anyway – hopefully that Firestorm one next.
I’ve diverged a bit there with some spoilers for my review but the first drop was surprisingly unremarkable. The way the track folds under and away from itself actually detracts from what should have been pure violence. I wanted Expedition GeForce, Kärnan & DC Rivals to be quivering at the thought of this element but it felt like they used the auto-heartline feature in No Limits – it’s perfectly engineered for comfort, not thrill.
From there I will admit it’s a masterful layout. Bouncing between inversions, tight turns and airtime, most of which deliver. The water, the castle and the big nest are all great moments of interaction.
It was notably intense, to the point at which I’d have to think about pacing myself after several consecutive laps as I was beginning to see stars out of the first inversion. Generally I admire this trait in a ride – right now I can only name on one hand the other coasters that have done this to me (and it’s a motley crew), but to justify this the experience has to offer other things on top that make it worthwhile. I’m not sure Lech did.
So here we go – the restraints. They don’t directly detract from the airtime moments – I still had full leg contact stopping me from flying out of my seat on that big hill towards the station and it was great. But. They encourage you to ride in a very specific position, there’s no real freedom of movement in the upper half of your body (something I value hugely on all of my favourite rides) and I find that to have a detrimental impact on what the coaster is capable of doing to the rider. Strong positives, a couple of negatives, very little in between.
I like it, I don’t love it, and my excitement for their upcoming projects has been massively reduced by this revelation, so hopefully they’ll now be a pleasant surprise. Don’t judge a book by its cover.
Continuing on the loop we started to notice how the park is turning into a barren wasteland. Closed flat rides, the shells of former flat rides, fire damaged flat rides. Things don’t look encouraging.
#3 Dream Hunters Society
The last cred was the other Zyklon Galaxi and I was wondering why they were being so keen in beckoning guests up the (7 person) queue to fill every car. The answer came hilariously in that our car, with only 3 people, didn’t have enough momentum to engage with the chain lift and we were treated to a little rollback and valley. The ops came striding over the grass and supports towards us with a look of ‘not this again’ and manually gave us a good running shove up onto the chain a second time. Crrrrr…BANG. “Eyyyyyy!” +1.
Struggling for things to fill the time, we hopped on the ferris wheel for some views. I spent a while imposing my own ideas on what rides should fill the vast empty spaces littered around the lake to help this place compete with Energylandia. Gravity woodie there, Mack launch there, custom raptor there – you know how it goes.
Behind that was the new-ish shooting ride Bazyliszek. Not the giant snake, the dumb looking chicken headed monster. I was hoping this was good, we needed to seriously up our dark ride game on this trip. The trackless aspect is entirely pointless other than to look cool in the station. Aside from that it’s a bit cardboard cutout, a bit screeny and sadly a bit below par for this sort of thing (though the queue is a decent effort). The dragon shooting one at Lotte World kept springing to our minds – it shares that same cheaper feeling, but it’s a lot better than this.
Almost forgot they had a rapids to do. But how could I?! It’s a Hafema. I loooooove them. Sadly the park has managed to suck the fun out of one of these too. ‘I think this one just goes round, bro.’ I can picture the scenario now – the Hafema salesperson arrives in the meeting room with a book as thick as the pages are wide and SLAMS it on the table. As they flick through the pages with excitement – “here’s all the weird and wonderful things we can do with water rides. You can have elevator lifts, you can have vertical drops, you can have people fearing for their very lives. Which of these take your fancy? How about all of them?” “No, we just want rapids.” “But this stuff is our speciality, we’re world leaders in innovation, it’s where we excel. This is why you chose us, right? This attraction can put you on the map again, it’ll make a statement to those louts at Energylandia, show them who’s boss, with their two rapids… the Italians? How poxy. And don’t get me started on Intamin, they don’t even know what size to make their boats.” “No, we just want rapids. We can say…” hands breaking from thoughtful pyramid to gesture a small rainbow, “new for 2020. People will come.” And Yaga Valley was born.
As there was still a HUGE amount of the day left and, though slightly discouraged, we had had our heart set on a few pseudo-night rides on Lech Coaster, we went to see what the hand stamp situation was, planning to kill some time elsewhere and come back for that. Sadly their policy is to give you a piece of paper that says you have to come back within 30 minutes and they were even reluctant to let all of us go out to the car at the same time.
With that bright idea shot down we went back to Lech to give it another few goes before leaving for good. I started off wanting to keep riding it, wanting to love it, wanting it to push my body to some sort of limit but we reached a certain point where I just had to say we’re not going to get anything more out of this and a tl;dr statement if there was any – ‘Let’s go get a +1 instead.’
Park Kolejowy
And what a +1 it was. We drove past mountains and castles to arrive in front of what looked like a hospital. On closer inspection it was more like a retirement home and there was an actual dead body being wheeled out into a van to greet us as I cautiously trundled into what I assumed was the car park. There was one car.
But also this banner. It is the right place!
We headed round to the back of the building to find overgrown grass and an assortment of outdoor miniature railway tracks. The only person in sight was happily mowing away, he stopped upon seeing us and gave a friendly greeting, arms wide – “no speak English”. “Ah, hi, umm… Rollercoaster?” I happened to be wearing my Kärnan shirt on this occasion – it has a bit of coaster track on it and is great for situations like this. Instead of people thinking you’re just strange and lost, they know why you’re here, though they still think you’re strange. He threw a polite gesture towards the far end of a field, where some yellow track was winking at us. We’re in. It hadn’t yet clicked that this man WAS Park Kolejowy and as we headed off towards the ride, he went in the opposite direction. While we got stuck at a dead end behind some abandoned dodgems, he had actually been to get the key to run the coaster, soon catching up to us and escorting us to what could loosely be described as the platform.
We had expected some form of transaction to take place before this, but clearly enthusiasts don’t have a reputation for being petty thieves (just child abusers) and we were invited to sit straight on the ride and enjoy a few too many laps on this wonderful creation.
Staggering back out of the train from the adrenaline rush, Mr. Kolejowy declared “1 person, 9 zloty.” “Ah, umm… can we pay by card?” For what I’ll claim to be covid reasons rather than incompetence we didn’t actually have the cash. Had he required it I would have been happy to drive an hour to the nearest town to find a cashpoint because the man was a legend. Instead however, he gestured back towards the entrance and escorted us to a little wooden hut. Inside was a small shop and, of course, a card reader.
That’s right Plohn. A Polish man in a field has a card machine and you don’t. I thought I was over this.
Making a conscious decision about which rollercoaster you make into a milestone can add a little extra fun into the world of cred counting and spreadsheets. Whilst I’ve never gone as far as specifically planning a trip or visit around any of these milestones, ever since coaster #100 I’ve at least arrived at a park with an idea in my head about which attraction I would prefer it to be and then planned the necessary order of events around it.
I have a confession to make however. Due to a recent enlightenment about my childhood as well as having a slightly fluid methodology for counting in the earlier years, none of the below rides, with the exception of my most recent #1000 are actually chronologically genuine.
#1 Big Apple – Peter Pan’s Playground
While putting together this site, doing some general discussion and digging my Dad revealed, to my horror, that I had ridden a Wacky Worm in Brighton well before we ever went to Legoland and rode the Dragon which, for 20 years, I had always believed to be my first rollercoaster. Granted, this information earned me an unexpected bonus cred, but it offset everything I had ever done by at least 1 position and for someone with such pride in their detailed spreadsheet that just doesn’t bear thinking about.
In the spirit of what these coasters meant to me at the time though, I have decided to gloss over the technicalities and stick with what I personally acknowledged to be each milestone at the time of riding. I’ll try harder to do it properly across the next thousand, honest.
#100 Battlestar Galactica: Human – Universal Studios Singapore
Due to a technically troubled past this pair of duelling coasters teased me by remaining closed for two years before I was actually able to ride them. When the opportunity finally arose I opted for the sit-down Human track for this milestone, wrongly assuming that it would contain moments of good airtime and be more suited to my personal tastes than the suspended Cylon track. It turns out that Cylon is the far superior ride of the two but having the tallest duelling coaster in the world as my 100th coaster, in the very park that reignited my passion for this hobby, is a pretty satisfying achievement to me.
#200 Troy – Toverland
In the earlier days of exploring various opinions online we had read and subsequently often joked about the fact that one particular person with a ridiculously high count considered this woodie to be the best in the world. The phrase ‘it never got better than Troy’ was soon coined and it almost seemed a little disheartening that I might well end up saying this myself after every subsequent experience until the end of time, after trying just 200 rollercoasters. In reality, though a highly enjoyable ride, I found this GCI to be largely underwhelming and one of the weaker examples in Europe. It’s a legend though.
#300 Ultra Twister Megaton – Greenland
Oh yes, this is my ride. Despite staking it out as my online branding for enthusiast forums a few months prior, I hadn’t actually ridden a Togo Ultra Twister yet. When we discovered that I was due to ride my 300th coaster at this park in Japan, it seemed only fitting that the honour go to my namesake and it didn’t disappoint. I love how ridiculous these contraptions are, from their terrifying vertical lifts and drops to their car crash brake transfers and backwards inversions. A perfect example of the weird and wonderful side of riding rollercoasters.
#400 Gold Rush– Attractiepark Slagharen
Back in the Netherlands with double the count, the choice was simple – this brand new, attractive looking, triple launched Gerstlauer Infinity coaster or a boring old Vekoma Junior. As it was the very attraction that put this park on the map for us in the first place, and it ended up being a really good ride too, Gold Rush was only ever going to be the right pick.
#500 Shambhala – Portaventura
Back before ever leaving the UK for rides, Portaventura was a park we always thought would be one of the first to tick off as an easy weekend in Europe and we had come very close to booking it a good 5 years prior. With the way things turned out I was destined for a much more unorthodox sequence of trips with which to conquer the coaster world and it took me half my current count to get to somewhere this comparatively basic. Throughout that time Shambhala had remained a huge name in Europe and a significant bucket list attraction for me – I had even had dreams of riding this coaster well before we got there, so it was the perfect setup for a big milestone. Sadly when the time came it was a major disappointment. The sensations for which most people seem to praise B&M hypers just don’t really do anything for me. The ride failed to deliver on any level, but I’m still happy to have landed 500 on such an iconic coaster.
#600 Rocky Coaster – Suzuka Circuit
Double the creds and back in Japan, this is progressing in a rather orderly fashion isn’t it. How nice. While perhaps the least significant ride in the list in terms of hardware, this particular Japanese Jet Coaster was hugely memorable for two reasons. 1) Half the train contained backwards facing seats, turning what would usually be a mild thrill ride into a disorientating romp. 2) Our lap took place in the middle of a spectacular thunderstorm, turning what would usually be a disorientating romp into an extremely intense experience.
#700 HangTime – Knott’s Berry Farm
The unorthodox sequence of trips clearly continued as it took me nearly 700 creds to even touch the shores of the USA, undoubtedly the greatest nation for rollercoasters on the planet. After a day in San Diego I had a little night-time preview of the legendary Knott’s Berry Farm thanks to my newly acquired Cedar Fair Platinum Pass. I used this opportunity to sneak a quick lap on almost all of the major attractions, making the following full day visit a much more relaxing experience. Of the attractions on offer, HangTime intrigued me the most and thus became my second Gerstlauer Infinity to be honoured in this list and my first and only milestone to start out as a night ride. It’s a particularly spectacular coaster under cover of darkness, utilising a complex lighting package installed inside the track itself to display various mesmerising sequences and this only enhanced the occasion for me.
#800 Twisted Cyclone – Six Flags Over Georgia
Now that I had a taste for the American coaster scene, it ended up gifting me two milestones back to back. Though actually the weakest RMC on a trip that contained an overwhelming amount of spectacular coasters, this little masterpiece is still one of the best rides in the world and by far the most exciting of any on this list so far. A security guard that became suspicious of us taking photos of the ride from a service road outside the park didn’t really believe us when we told him we’d come all the way to Atlanta from England to ride Twisted Cyclone – I guess he needed to try it for himself to see what the fuss is about, as does anyone who hasn’t ridden a rollercoaster built by RMC yet.
#900 Raptor – Gardaland
With a list getting steadily more intense I was a little unenthused by the options for my 900th at Italy’s Gardaland. Still, any B&M (unless it’s a stand-up) is nothing to shy away from and I opted for their world’s first wing rider. While the visual aesthetic of the ride is highly commendable, it became the second B&M on the list to disappoint as a ride experience, even with my expectations set rather low. The use of terrain in the layout leads to very sluggish pacing with no real moments of any intensity or significance. I’ll put it down as part of a learning curve for greater designs in the future.
#1000 Hyperion – Energylandia
With the unpredictable nature of travel in 2020, the task of reaching the big 1000 has been a bit of a rollercoaster in itself. If things had gone according to plan, I would have been stateside again, but after my longest hiatus since riding the first coaster in this list, the only alternative was a characteristically ambitious roadtrip through Europe. Poland contained by far the most significant rides on the continent that I had not yet experienced and as we had also had our flights here cancelled a few months prior, it seemed only right that we should make it happen any other way we could. I’ve already summarised the reasoning for my decision on Hyperion over Zadra in my trip report for this massive park with an amazing co-headline act. Although this coaster came a close second in Energylandia’s lineup for me, after two days of thorough riding, I stand by my decision because look at it – it’s an absolute beast. Europe’s tallest lift hill and first inverting hyper coaster – it was an utterly amazing experience and, I’m happy to announce, the strongest ride on this list so far. Most importantly it was just the best reminder as to why I do all of this in the first place.
The coaster lineup here at Energylandia currently sits at 15 and they were all running perfectly, so the park managed to top my previous record for most creds in a day (13) without even breaking a sweat (something even Magic Mountain couldn’t handle). It felt unsettlingly easy though. I’m already thinking I want to break that again with something rather more challenging (but where?)
Day 6 – Energylandia
With 996 creds to my name and plan of action in my head we headed straight to the far end of the park to find the newest and nicest looking area.
#1 Draken
Started strong on this little thing. The views were a little distracting and I forgot what happened.
#2 Frida
Vekoma Junior #1 for me was Frida. I like the colour and the owl logo, but the fact that this has its own exit shop and line of merchandise is pushing things a little bit.
#3 Zadra
Zadra became #999 and is, of course, an amazing ride.
Because they’re just so damn good I’m getting extra picky with these now and for me personally it needed a few more significant airtime moments spread throughout the layout to truly compete with the best of the best.
The larger inversions and other elements, though visually impressive, lacked a little substance, but it builds to an epic climax that’s almost too much to handle.
This ending reminding me of both Untamed and Lightning Rod and it was this sequence of 3 vicious twisty hills, a quick upwards inversion and a ridiculously fast slam into the brakes that I loved most about Zadra. Goes out with a bang.
I wonder how many people spot this little shrine to the construction (or collapse) of the ride, just inside the queue entrance. It’s easy to miss if you’re rushing past out of excitement.
#4 Hyperion (#1000)
Now it was time for a good 10 minute walk to the opposite end of the park to Hyperion in order to make it my one thousandth coaster. I had made the conscious decision to make it this over Zadra because I was already a massive fan of both the actualwinged Intamin hypers (not that I’m not a huge fan of the other boys too, this just sits in a little more of an exclusive club right now, plus I already had an RMC at #800).
The humongous first drop, first hill and dive loop sequence alone made me prefer this to any other more traditional hyper that I can think of, Intamin or otherwise.
This hill contains both so much ejection and so much sustain that actually I felt my brain caressing my skull, and I think I liked it.
But my favourite part was the dive loop – back right seat. This was the only true moment of the ride trying to kick me out sideways. I wanted more of that.
With the outside seats not quite delivering the same effect as Skyrush and Flying Aces it never quite lived up to the true insanity of what makes those rides so special but it gave it a damn good go.
The return leg is noticably weaker, though once the train gets low and stays low at such high speeds it really is a lot of fun and the final hill provides a very strong finish. I’ll weigh in on the rough train discussion I’ve seen around – I definitely noticed it on one of them but to be honest I enjoyed it more when it did happen. It was a similar sort of bouncing/shaking to what you get on B&M wings when they’re doing the more forceful turns, only much quicker and this just served to make me laugh and give Hyperion an even greater intensity.
#5 Frutti Loop Coaster
As a stark reminder of what my life will start (continue) to look like if I ever hope to reach the next thousand, #1001 was the park’s Wacky Worm.
#6 Energuś Roller Coaster
From there it was a simple tick box exercise through the Vekoma catalogue with Junior #2. This one had lockers. Again, excessive?
#7 Boomerang
Junior #3 (but a boomerang). They’re building another don’t you know.
#8 Roller Coaster Mayan
And an SLC. Yawn.
#9 Formuła
My excitement for the third best ride in the park Formuła had been mostly diminished by riding Celestial Gauntlet in Changsha at the beginning of this year. They share mostly the same layout, differing only in a launch vs a lift hill and the latter has an extended hill sequence at the end, looks 100x nicer and is simply better.
You know I don’t say this nearly enough, but from a purely selfish perspective I wish that we never had clones and copies of major rollercoasters as it diminishes their impact to anyone who rides multiple versions (me) and this was a clear example of that effect.
It’s solid fun, but I’m starting to think that these ‘new gen’ Vekomas look deceptively better than they actually ride. A certain spark is missing and though the vests aren’t uncomfortable they definitely have both a physical and psychological impact on freedom of upper body movement, which matters in the end game. As much as the upcoming multi-launcher Abyssus excites me, I feel that if it rides like these ones it may end up being a disappointment.
#10 Dragon Rollercoaster
There’s a similar situation with the neighbouring Vekoma SFC that started out as a humble layout in Denmark and is starting to appear everywhere I go. While a decent ride for the size, there will always be something better to do here, particularly when it isn’t unique to the park.
#11 Mars
The SBF crawl of shame followed – through the densely themed family coaster
#12 Circus Coaster
The questionable life choices of this contraption. I hit my head on the tail of this on the first lap so had to lean forward for the remainder. Operator was amazing here, using the restraint un-locker to blow air in people’s faces.
#13 Happy Loops
And the 3rd ‘MX609 3 Loops’ spinner of the trip so far.
#14 Viking Roller Coaster
To end up at their larger spinner model that for some hellish reason has over the shoulder restraints. I tried to brace but the ear knobbling was seemingly unavoidable. Likely gave me a concussion as I forgot to collect my belongings at the end. No, I’ll blame the poor station layout for that – it has separate offload and you have to slither past the op box back into onload to reach the cubby holes.
#15 Speed
Tactics had left this until last – my 3rd Intamin water coaster with wacky elevator lift, set complete? (checks) no… damnit Turkey! It was time to don a disposable mask to avoid ruining the one I was wearing regularly, get a good soaking and then spend the evening drying off with many laps on the star attractions.
Generally the operations at the park were very efficient, but they seem to have developed an unnecessary over-keenness to remove trains from the big rides the moment the queues dip down to 10- 15 minutes. An announcement will be played, 10 minutes will be lost in the process and all the while the queue builds back up again. In one case they literally removed and added one in the same sequence upon realising the immediate impact on the wait time. This got a little frustrating as we were trying to specifically time our evening marathons with the sun setting about half an hour before close for a pseudo-night ride or two.
I was surprised at how nice a lot of the park looks, previously imagining a lot of it to have been thrown together with the rate the park has been growing. There’s plenty of decent scenery around and some greenery is starting to develop nicely in a few areas. Although the unorthodox US city grid-like path layout is a little haphazard it makes the park surprisingly easy to navigate around (Tripsdrill) with no real dead ends to speak of.
It also means all roads lead to Hyperion, which is where the first night ended with a glorious ride just after sunset.
A second day of riding nothing but the two big boys all day and an evening of Zadra trying to murder me it became clear to me that I preferred the RMC in the end (no regrets), but they’re both spectacular coasters well amongst some of the best in Europe and so far the best one-two punch I’ve encountered of any park in the world, finally taking the title from Wanda Nanchang. Day 7 – Zatorland
We did this the following morning before our second day at Energylandia, because of course. I haven’t done a park beginning with Z before so that was an added bonus for the list.