2016 – Summary

While tinkering with the format for my end of year summary I figured I’d do a bit of a catchup session on the previous 5 years, a fun look back on all the experiences that came before the inception of this site.
After 2015 lay the groundwork for going at this hobby a bit harder, 2016 was the explosive result of making that a reality with a total of 7 international trips (thanks Wildfire) evenly spread throughout the year

As well as bookending the year with 2 revisits to Universal Studios, I finally began to take advantage of the geographical positioning of visiting Singapore every winter by branching out to both Malaysia and Hong Kong, also dipping my toe into China for the first time. The original ‘pure’ rollercoaster roadtrip with Mega-Lite took us to Germany and, addicted to the fast paced nature of bombing down the Autobahn for theme parks, I would end up back there thrice more before the year was out. The other addiction manifested in the fact that I couldn’t resist taking Mega-Lite on extended versions of 2015’s Scandinavia and Netherlands trips, any excuse to return to Helix, Liseberg, Tivoli Gardens, Efteling… basically everything I loved about last year. How did this affect the numbers?

Massively. There were 157 new rollercoasters for me, over three times the amount from the previous year and more than I had ever ridden in total beforehand. This was thanks to 39 new park visits in total and let’s not forget that doesn’t even include the revisits. Something else I started keeping track of this year was the amount of days I spent inside theme parks, a sanity check in a way for how much personal time was being invested in this passion project. This year it hit 46 days – a highly satisfying month and a half of hobbying.

Now that quantifying everything has made me infinitely happier, let’s talk about some highlights.

Favourite Coaster in 2016

Honourable mentionsBullet Coaster (Happy Valley Shenzhen), Schwur des Kärnan (Hansa Park), Piraten (Djurs Sommerland) & Wildfire (Kolmården)

The reign of multi-launch coasters continues with Taron at Phantasialand taking top spot for the season. 2016 was a big year for Europe, seeing the unveiling of several attractions that changed the scene over here and this unprecedented mess of tangled track was no exception. As part of the extended Netherlands trip of late summer, we couldn’t help but pop over the border for a day in anticipation of how good the attractions of Klugheim looked and the ride itself did not disappoint.

Favourite Dark Ride in 2016

Honourable mentionsPirates in Batavia (Europa Park), KnightsRide Tower (Fantasiana), Maus au Chocolat (Phantasialand), & Challenge of Tutankhamon (Walibi Belgium)

On the dark ride end of the scale, the Disney streak continues this time with Mystic Manor at Hong Kong Disneyland. It’s no exaggeration to declare this is one of the finest attractions ever created. It oozes atmosphere even from the outside and the original, tailored narrative is a refreshing twist on the usual haunted house type affair. Trackless technology brings an extra sense of wonderment to the whole experience and I now miss this ride terribly. We’ve been apart for far too long.

Favourite Park in 2016

Honourable mentionsHong Kong Disneyland, Hansa Park, Djurs Sommerland & Fantasiana

What? Better than Disney? It might be down to the weather but I feel like I got a lot more out of our visit to Europa Park. There’s so much going on here, with endless lands of interesting attractions. It felt like a really big moment in our blossoming enthusiasm to conquer the capital of European theme parks, on that inaugural coaster laden trip abroad and to have the sheer quantity of high end coasters like Silver Star, Wodan, Blue Fire and Eurosat all blow our inexperienced minds of the time, in a single day, was particularly special.

Favourite Cred Hunting in 2016

Honourable mentionsHeide Park: The Revenge & Mopping up many Munich parks

This feels like cheating a bit but to be honest in my rookie days of the slightly more obsessive cred hunting, things went wrong. So although it’s amusing to look back on and write about those moments now, the fun wasn’t always there at the time – an outlook I’m striving to improve on as the years go by.
This particular day showed new levels of dedication to the cause by us making phone calls, cutting short another visit (to the best park of the year no less) and spontaneously jumping in the car to go and desperately reclaim a sorely missed opportunity from earlier in the trip. Expedition GeForce is a legend of the coaster world and we simply couldn’t let it slip through our fingers.


2015 – Summary

While tinkering with the format for my end of year summary I figured I’d do a bit of a catchup session on the previous 5 years, a fun look back on all the experiences that came before the inception of this site.
I first started going out of my way for theme parks on international trips back in 2015, it was the year that made it clear to me how much more I needed to see and do and I’m fairly certain by the end of it I had cooked up my first spreadsheet and begun the devilish task of counting coasters.

It began lightly with a couple of parks in the Netherlands, in the dying embers of my travelling abroad for the sake of some nonsense sightseeing. A revengeful return trip to my first Disney resort followed, to make up for that misspent visit in my youth. We started to dust off a few more domestic parks because they were there and the year was capped with a game changing shuffle around Scandinavia.
How about some stats?

The leap is evident. There were 44 new rollercoasters for me, four times the amount in the previous year and nearly double for the overall count. It may not seem like much to me these days, but there were also 9 new park visits in total and prior to this moment I had never been more adventurous than two in a year (clearly a wasted childhood), so that’s huge.

Now that quantifying everything has made me infinitely happier, let’s talk about some highlights.

Favourite Coaster in 2015

Honourable mentionsGoliath (Walibi Holland), Joris en der Draak (Efteling), Big Thunder Mountain (Disneyland Paris) & Balder (Liseberg)

It’s amazing to think that Helix at Liseberg, my favourite ride of 2015, has stuck with me all the way to the present day. I suppose it shows how monumental a shift it created in my experience of what rollercoasters could do to me. I can’t guarantee the specifics, but it’s likely the most significant contributing factor to why I started counting, documenting and then desperately searching for more and more rollercoasters, wishing for another to be this good again. And honestly there hasn’t been one. It’s been a phenomenal journey, but I’m still holding out for that Helix beater.

Favourite Dark Ride in 2015

Honourable mentionsFata Morgana & Droomvlucht (Efteling), Phantom Manor & Pirates of the Caribbean (Disneyland Paris)

Beautiful scenery, tranquil settings and gorgeous music are all well and good for a dark ride, but The Twilight Zone Tower of Terror at Disneyland Paris Studios showed me how combining an intensely themed experience with the thrill of drop tower hardware could be simply out of this world. I’ll never forget both the personal joy I had and the shared joy of every other rider surrounding me on this attraction once it got going. The ridiculous sensations those drops create are absolutely infectious.

Favourite Park in 2015

Honourable mentionsWalibi Holland, Efteling, Disneyland Paris & Tivoli Gardens

Liseberg strikes again. As with Helix, I’m still more in love with this place right now than I am with anywhere else I’ve been since. No other park has quite captured the magical combination of the attractions spread across this hillside and the profound effect it has on me from simply being there. Watching this park continually improve and flourish year on year since my first visit makes me feel like a proud supporter. They just know how to delight me.

Favourite Cred Hunting in 2015

A visit to Pleasurewood Hills and Great Yarmouth Pleasure Beach appears to be the first time we ever did two parks in a day but it’s not particularly applicable to the award. I even took a lap or two on a Wacky Worm here that I didn’t need for the count. The true danger of the concept of creds had not yet manifested itself in my brain, so that’s something to look forward to in future parts.


Rollercoaster Ranking – Nagashima Spa Land

Home to the most rollercoasters in any one park across Asia, Nagashima is Japan’s answer to the classic American mega park setup, often affectionately dubbed by us as ‘concrete and rides.’ This place has caused me considerable pain over the past few years with dodgy operations, staff issues and even some unsavoury guest experiences. Overall this gives it very un-Japanese feel for me and I think it’s a shame that this one usually ends up as the poster boy while Fuji-Q gets all the stick. Team Fuji all the way (no doubt I’ll regret saying that one day).

The other issue here is that there aren’t many coasters at this park that are unique to the world, a factor I usually like to celebrate further in these lists. But creds are creds, and they have a lot more of them, so let’s see the list that makes all the suffering worthwhile.
I know how to sell this hobby.


#12 Peter Rabbit Coaster

I think this one bothers me mostly because it was ridden on our fateful first visit. It’s surprisingly dull, even for a powered coaster, and never has slapping a child friendly brand on a ride been more lazy in execution.

#11 Children Coaster

And in that regard, at least this one isn’t trying to be something it’s not. A Tivoli medium is what a Tivoli medium does. Zierer has successfully churned out 86 of these (across a few differently sized layouts) following the original model installed at the park from which it takes the name. Ah, to be at Tivoli Gardens instead…

Why have one wild mouse when you can have two? So that you can always have one closed, that’s why. It’s the Mack version, which is usually slightly better, but still an unremarkable fairground attraction on a global stage.

#9 Jet Coaster

Similar to Peter Rabbit, I wasn’t left with the best of impressions with this ride due to the circumstances under which it was ridden. This has also led to never actually taking a proper picture of it even after several visits. Luckily you can spot some brown track in the trees from this vantage point on the ferris wheel. I like Jet Coasters, probably more than most, just not this one.

#8 Corkscrew

Amusement can come in strange forms. This classic Arrow corkscrew coaster was unintentionally hilarious when we rode it, wet and miserable. Other than the fact that while queueing I had just discovered my raincoat no longer functioned as a raincoat, I couldn’t tell you why.

#7 Shuttle Loop

Another classic steel coaster, though we’re still struggling to get to the actual good stuff here. Schwarzkopf rides always have a certain charm to them, except I find that a little more lacking when there’s no corners in the layout. Lap bar for an inversion though, leading the charge on that front.

#6 Looping Star

Corners yes, that’s the way. This particular Schwarzkopf model seems to be actively avoiding me. Their numbers are dwindling and it feels like I’ve been to almost every park that used to have one and only ever successfully added this one to the count (and even that wasn’t on the first try). Good solid ride, ahead of it’s time, again with the lap bars and mixture of strong forces to go with them. Now we’re cooking.

#5 Ultra Twister

It’s not just personal bias, my ride type is just infinitely more interesting and special than anything that came before it on this list. Having not grown up in America during the 20th Century, Togo have yet to let me down and now likely never will.

#4 Steel Dragon 2000

Finally we enter the realm of legends and begin with some mild disappointment. Even with some lovely B&M rolling stock, there’s not much joy to be found in the first half of this Morgan, which has a weird way of making 300ft seem uneventful (to be fair, it’s not the only giga coaster guilty of this). The ridiculous run of consecutive airtime moments in the second half make it a breath of fresh air amongst this smog of clones though. I do secretly like a bit of Steel Dragon.

#3 Acrobat

Like quickly turns to love if we’re talking about B&M flyers though. The ridiculous forces know how to get me excited in ways that few other ride types can achieve and this one has a particularly strong layout to complement that vicious pretzel loop. Shame it’s a clone.

#2 Arashi

And so is number two on our list. This example of the increasingly common S&S Freespin (good old Six Flags) has the advantage of, according to research, being the best of its kind. For reasons I am unable to confirm or deny, Arashi is far more intense than others, to the point of stupidity, and is one of the few coasters on the planet that still genuinely scares me, even after attempting to get acquainted with it multiple times.

#1 Hakugei

Finally, leaving no suspense at all, the RMC tops the list. Had the park been operating competently on our first visit I would have managed to experience this both before and after conversion. Instead I only achieved the latter through some rather extreme dedication on my third impromptu visit. And that says enough about this rollercoaster really. It’s worth flying across the world for, even with nothing else on your agenda. I adore Hakugei and it’s a real gamechanger for the park (and the continent). Weather permitting.


Ride Review – Wood Coaster

As the most difficult to obtain rollercoaster under my belt so far (potentially ever), the pay off for finally riding this monster from GCI was huge. Something to consider about most Chinese parks is that they’ll seemingly find any excuse not to open and run certain major attractions. The reasoning for this remains a mystery, it could be anything from financial pressure to overbearing regulations but it can be very frustrating to experience first hand, particularly when you’ve also seen elsewhere in the world how it simply doesn’t have to be this way.

I had visited the city of Shenzhen twice before with the intention of riding Wood Coaster and on both occasions it just wasn’t meant to be. On the very first, which also happened to be my inaugural visit to China, we made it all the way to the park to be told by the ticket office that their one and only rollercoaster was ‘closed for maintenance’. It was a painful experience.
A couple of years later, the second time around, I had learnt a lot more about when not to waste time by happening on such disappointments in person and we phoned ahead to be told yet again their one and only rollercoaster was ‘closed for maintenance’.

A further 18 months later I was out in Asia again and increasingly desperate to finally ride this thing. Research had finally become easier and the park actually had a relatively informative website by this point. On it they actually listed these ‘maintenance’ schedules (I keep putting that word in quotation marks because it is usually just a word they use to cover any other reason for closure) and I now knew to avoid Mondays, every third Thursday of the month and April (plus unofficially January, the month of my previous two spites). None of that mattered of course if there was going to be any rain and as the trip approached the weather forecast looked bad, very bad.

Thankfully the stars aligned and it was third time lucky. After the most stressful build up to a ride ever, I was finally able to experience it for myself. So beyond all that exclusivity, what makes this coaster so special?

Location, location, location. Just look at that ridiculousness. But it comes at a price. The lift hill terrified me, as the train slowly drags you up, just above the tree line of the forest. With the subtropical climate, this particular area is home to a variety of giant, flapping creepy crawlies and they were swarming this section of the ride, landing on the cars and guests in front of me. I’m so far out of my comfort zone now and this really isn’t selling it, is it?

Mercifully as we reached the summit, the threat seemed to die down, we’re clearly too far up now. At the crest of the lift hill, the train takes a flat 270° turn, a manoeuvre that allows riders to fully appreciate the jaw-droppingly stunning and incomprehensible views this coaster has to offer. This feature endears the ride to me for a secondary reason, in some sort of hipster fashion that I simply cannot avoid. Wood Coaster did this trick before it was cool, before rides like Wildfire made it popular. I like that.

After that moment of serenity, things take a sudden turn. The momentum starts to build throughout something GCI pull off very well on their terrain coasters – a surging, multi-stage drop that just keeps on giving, more than a single straight top to bottom first drop ever could. Desperately trying to keep my mouth shut in case of stray bugs, while simultaneously squealing with excitement as the ride attempts to throw me out of my seat multiple times, we hit the unprecedented large airtime hill over the lift. Something GCI never do. I have no idea why that is, but it’s amazing.

Full momentum still hasn’t been reached by this point and we now dive into an area completely hidden from regular view, a valley with a great headchopper moment from some future track crossing over. This part of the ride is where I noticed that this thing is rough. Not a bad rough though. Highly aggressive, very impactful and all the better for it as far as my own personal tastes go. Right on the limit of making a wooden coaster that extra bit special without detracting from the experience.

That sensation is important for another reason, because it stops what could otherwise be seen as uneventful elements, such as the following extended banked curve from being uninteresting. If I’m getting my ass kicked by the ride then I’m not going to pause and have time to complain about that. Just how it works for me.

Not that I would dream of doing that anyway, because even these corners are packed with GCI’s signature weird transitions, lumps and bumps that give surprise airtime in all the wrong places. Other rides they’ve made don’t have these at all. Why? With some further diving, turning and a wicked little twisted moment, the train heads back towards the station, with far too much momentum to stop of course.

Another GCI signature in the form of a station flythrough. Sadly due to questionable Chinese operations, this one never gets appreciated by guests waiting to board, as unlike the rest of the world (and contradicting the very reason they created this element in the first place) they choose keep the station area entirely vacant while the ride is in motion. It’s fantastic on-ride though, with a wonderfully unnatural lurch upon entry and exit to this flat piece of sheltered track.

The twists and turns just keep on coming and this ride doesn’t know how to slow down at all. After another banked curve that points us back towards the station we enter my favourite part of the entire layout. There’s another legendary element out there that was popularised by RMC on Lightning Rod – the quad down. Well once again, Wood Coaster did it first. I hadn’t dreamed that it was going to be this wild and I just can’t describe how much joy I take from both innovative and out of control moments like this. The train hurtles down airtime moment after airtime moment, both straight and banked, and passes directly through the station yet again, right in between the platform and the brake run in one of the most triumphant pieces of layout design I can think of.

This weird forest tunnel is next as we finally turn towards that piece of track that created our headchopper so long ago – I was wondering when that was coming back. There’s still room for an airtime hill perpendicular to the station this time before a final dive and turn into the brakes. Wow. Head in hands, what just happened, top ten ride? Yes. Twister layouts simply don’t get better than this. I still can’t believe how much this ride throws at you, or how they managed to make it all work in such a seemingly unforgiving landscape.

And that’s the core of what makes this attraction so spectacular to me. Putting a huge wooden rollercoaster on the side of a mountain is the stuff of enthusiast dreams and just not something we would expect to actually exist in real life. The fact that GCI pulled this one off and also held absolutely nothing back in terms of layout and sheer thrill is nothing short of masterful. When it comes to pushing the limits of coaster engineering, there’s almost always something that has to work against the riders’ experience and yet the only thing holding this ride back is the way the park choose to run it, i.e. not well.

Everything about Wood Coaster exhausts me, from the journey to get to it, through being thrown around like a rag doll while on it and then even to sitting down and writing about it, and yet after all my misgivings in the introduction, I wouldn’t have it any other way. It’s a fairytale experience for a fairytale attraction.

Score Card


Ride Review – KnightsRide Tower

Fantasiana? Never heard of it. Well I hadn’t until I was doing some research for a trip to Munich back in 2016. What caught my eye about this tiny Austrian park, other than their Pax rollercoaster was the bold claim on their website about having some of Europe’s best dark rides. Being a huge fan of such things, and skeptical at the same time, obviously I needed to see this for myself. And then it came true.

KnightsRide is an ABC rides drop tower that uses dark ride scenes to greatly enhance it’s experience and this is a highly sought after combination that I am particularly fond of. In terms of flat ride hardware, I find drop towers pack the most punch and are usually the non-coaster attraction you’ll most likely find me heading toward. Give one a theme, a story, an enclosure and something to look at and you’re already on another level.

The experience begins with a very short queueline around an impressive beast of an animatronic dragon, which leaves would-be riders gazing in awe, listening to the occasional narration and anxiously waiting in front of a locked door in the corner. Due to their inherently stomach churning nature I always find that drop rides are great attractions at building a bit of nervous anticipation of the unknown, no matter the size – you don’t know how good it’s going to get you.

If you’re not a fan of spiders, then looking up at the ceiling definitely won’t help matters. Without warning, the cycle ahead of us is complete, the door opens and guests are greeted with a single row of seats to clamber into.
The ride slowly and suspensefully rises through several scenes, pausing within each one as it heads up towards the maximum height.
Unlike other, more well known examples of this technology, each of these viewing points is perpetually opened out in front of riders’ feet and are made up of primarily physical sets, complimented by projections across the far wall. The dragon makes a welcome return, but the final greeting is from the knight himself, accompanied by a vicious bird. The evil invention of this final moment delivers on many levels – confusion, an unauthorised poke in the back from the seat itself and the surprisingly potent drop all come together to create a satisfying payoff.

Overall I was greatly impressed by how much atmosphere Fantasiana were able to create out of such a tiny attraction footprint. Amongst the narrowest walkways that make up the park layout, the tower itself manages to have great presence and as soon as you enter the queueline cave the mood shifts – I have a lot of respect for any attraction able to create that type of effect, particularly on a lower budget. They also have a great ear for ride soundtracks and this one is no exception.
This dark ride may be off the beaten path for your average theme park trip in the region, which in itself is off the beaten path for your average theme park trip full stop, but it’s a real highlight that also happens to be in some very good company.



Top 10% – Dark Rides

I may well be in the minority when I say that the experience of a dark ride can easily rival that of a good rollercoaster. Travelling the world to ride all the latter will inevitably lead you to finding a lot of the former, so I’m surprised that no one (to my knowledge) has yet attempted to collect, count and categorise these other types of attractions in the same way that has taken off so strongly for the coaster counters out there.
Update – turns out the DRdb beat me to it and I’ve since joined forces with their team, combining our efforts in an attempt to keep track of the wonderful world of dark rides. Make sure to check it out for detailed listings, the latest news, in-depth articles or even to use as a handy trip-planning tool.

I undertook the challenge of creating a dark ride count for myself in the past and as a category without all the tools that we take for granted these days like RCDB and coast2coaster, it’s rather difficult to remain assured that you’ve remembered them all. I visited every website of every park I had ever been to in order to trawl through their attraction listings and jog the memories beyond what was already in my head, but what about those that had since closed? Those that didn’t have websites? Those that weren’t part of a park with a rollercoaster? That’s where the minefield begins.

The other expected difficulty, as with coasters, is what do we classify as a dark ride? There’s a huge amount of variety out there and some obviously fit the criteria a lot more than others. With water rides, thrill rides and coasters themselves utilising what we’d call dark ride features there’s a lot of overlap into what could technically count. I eventually settled on:

– It is a piece of ride hardware (other than a coaster).
– It has at least 1 roof (dark or enclosed portion).
– It has a significant enough quantity of ‘things to look at’ that enhanced my enjoyment of the ride.

This isn’t perfect of course and open to interpretation, but neither is coaster counting. It also slightly differs from the rather more detailed workings of the DRdb. According to my own current listing, I’ve ridden 368 dark rides across the world in 154 different locations.

Of course maintaining this exercise led me to want to rank and rate these attractions for fun, just as I would with coasters. It’s difficult. Very difficult. There’s variety in rollercoasters for sure, but the hardware is always at least comparable in the loosest sense. I can sit back in my chair for a couple of hours, play the Hymn of Reflection and come out with a numbered list that I feel is reasonably solid. I’ve tried this with dark rides on a number of occasions and it just doesn’t fall into place in the same way.

So what have we got here today? Well I think I’ve scraped a top 10 together and, as with the coaster rankings, I don’t think this is enough to represent the wide range of amazing attractions out there. I then pushed on for 27 more to make it into a rough Top 10%, but I can’t yet claim that these are in any particular order.
As the site develops I aim to elaborate on the reasoning behind as many as possible, so stay tuned.

#1 Magic Gallery
Oriental Heritage Changsha

#2 Star Wars: Rise of the Resistance
Disney’s Hollywood Studios

#5 Pirates of the Caribbean Battle for the Sunken Treasure
Shanghai Disneyland

#6 Mystic Manor
Hong Kong Disneyland

#7 The Twilight Zone Tower of Terror
Disney Resorts

#8 Indiana Jones Adventure: Temple of the Crystal Skull
Tokyo DisneySea

#9 Radiator Springs Racers
Disney California Adventure

#10 Hero of Malacca
Fantawild Asian Legend

Valhalla
Blackpool Pleasure Beach

Wallace and Gromit’s Thrill-O-Matic
Blackpool Pleasure Beach

Transformers The Ride
Universal Resorts

Hex
Alton Towers

Fata Morgana
Efteling

KnightsRide Tower
Fantasiana

Qin Dynasty Adventure
Fantawild Resorts

Mickey and Minnie’s Runaway Railway
Disney’s Hollywood Studios

Mission: SPACE
Epcot

Maus au Chocolat
Phantasialand

Symbolica
Efteling

Harry Potter and the Forbidden Journey
Universal’s Islands of Adventure

Men in Black: Alien Attack
Universal Studios Florida

Avatar Flight of Passage
Disney’s Animal Kingdom

Meeting in Ha Long Bay
Fantawild Asian Legend

Legend of Nuwa
Fantawild Resorts

Challenge of Tutankhamon
Walibi Belgium

Shrek’s Merry Fairy Tale Journey
Motiongate

Journey to the Centre of the Earth
Tokyo DisneySea

Pirates of the Caribbean
Disney Resorts

Calico Mine Ride
Knott’s Berry Farm

Revenge of the Mummy
Universal Studios Singapore

Myth
Visionland

Game Ride
Happy Valley Chongqing

Hotel Transylvania
Motiongate


Rollercoaster Ranking – Stand Up Coasters

Time for a bit of cross-manufacturer comparison in the rankings. This dying breed of coaster has been far from a success story in the industry, the general consensus being that they aren’t very good. This makes me sad however, as some are actually very good, plus it’s a rare and unusual experience and we know how much I care about those. If conservation status ever makes the leap over to ’80s steel coasters, I’d be happy to become an ambassador (for a select few).

The type was first introduced to Japan in 1982 by local manufacturer Togo. Two of their existing coasters at the time were given modified Stand Up trains. One of these still stands today, offering both a seated and standing experience alternately on its daily cycle, but the other has sadly been lost along with the park it called home.

Arrow Dynamics had a go at a similar concept in the following couple of years over in the USA, taking a couple of existing coasters and attempting to retrofit them with new vehicles. Neither appeared to have much success, each operating for a single season before the ideas were abandoned. It took Togo themselves to bring the first purpose built layout over to the States in the form of King Cobra at King’s Island – a layout that was to be replicated several times both in the same region and back home.

Intamin joined the fray in 1986 at Six Flags Magic Mountain with their own version that spawned a couple of sequels, all with the same name for some reason and only one of which remains. Once the ’90s hit, it was B&Ms turn to take what they had learnt from previously helping Intamin and they went on to create the largest ever Stand Up coaster in the very same park. 1999 saw the final build of this type and there has seemingly been no desire or interest in reintroducing the concept this side of the Millennium.

Where once the pioneers were attempting to enhance the traditional sit down coasters by introducing a new riding position, these days B&M have flipped that idea on its head and have been gradually converting their originals back into sit down coasters with underwhelming results. As of writing, only 10 Stand Ups remain in operation across the world and I’m 70% of the way towards completion (sadly only one original layout left to go). Here’s the lowdown on who does it best and which ones you should catch while you still can.


#7 Green Lantern – Six Flags Great Adventure (USA)

There are many problems with the B&M models as far as I’ve experienced. Firstly, they’ve aged pretty poorly, particularly given the usual smooth and sophisticated nature of their creations. Combined with this, the restraint system is pretty diabolical, with a rock hard shoulder harness rising up on either side of your head, ready to give the ears a right good bashing on the now bumpy track. Green Lantern served this up a treat, even when I knew what to expect and thought I could handle it. For me it remains the worst ride to ever come from the manufacturer. Not a good start.

#6 Vortex – Carowinds (USA)

Aside from general discomfort, the main issue I take with the B&Ms is that they don’t do the sensation of standing any real justice. While clambering into the contraption you’re obliged to park your rear end on something similar to a bike saddle, taking some of the weight off of your legs and essentially putting you in an uncomfortable sitting position rather than actually doing what it was supposed to do in the first place. This was their first attempt and, as above, it was grim.

#5 Shockwave – Drayton Manor (UK)

The only remaining Intamin edition has similar seating issues to the B&Ms but thankfully less of the tracking issues mainly, I assume, due to the fact that it does very little with its layout – a grand total of 4 consecutive inversions and 2 corners. It has been a very long time since I rode this one and I distinctly remember being unnerved by the sensation, while not necessarily enjoying it. So it has that going for it.

#4 Riddler’s Revenge – Six Flags Magic Mountain (USA)

I persisted with B&M’s largest in the world layout and it rewarded me with semi-decent returns. Being newer it hadn’t quite been reduced to the same level of quality as the earlier models in this list and in the right seats (middle), in the right row (front), with the correct stance (brace), it turns into a long, fast paced and rather relentless multi looper with some interesting forces. I think there’s some praise in there somewhere.

#3 Momonga Standing and Loop Coaster – Yomiuriland (Japan)

It turns out Togo are the only manufacturer that did the concept justice in my eyes and they began it all with this one. You truly are just standing on a metal plate, surrounded by complicated, but not invasive, restraints and it’s an extremely surreal experience. Though the layout of this one makes Shockwave look like a masterpiece, the full force and feeling of flex through the legs in that loop is a sensation like little else in this game and I have a massive amount of respect for the madness.

#2 Milky Way – Greenland (Japan)

Kick things up a gear and you get a racing coaster that, rather than inverting, contains airtime. I’ll emphasise again that riders are literally stood on a flat surface while being subjected to said forces and as such, standing airtime is a terrifying thing, way out of the common comfort zone of a happy floaty feeling.

#1 Freestyle – Cavallino Matto (Italy)

Combine the two and you get a masterpiece. After 20 seasons of service, Canada’s Wonderland decided they no longer had a place in their hearts for this model, but thankfully it was saved from near extinction by this small Italian park. And what a gem they’ve salvaged.
Though I’d had unnerving airtime on a Stand Up before, my feet had never even left the floor. On this ride, the large hill after the loop throws riders clear off of their metal plate, into the confusing but not consoling restraints, with both arms and legs flailing in a moment of pure insanity. I’ve never before had to think about how I land myself on a coaster in anticipation of the next corner and for that alone, this attraction is something truly special to the hobby.
Personally I’m hoping that modern technology can revitalise this feeling some day, it certainly has potential. If not, I’d better get started on that conservation fund.


Ride Review – Eejanaika

4th Dimension coasters. Ridiculous contraptions – huge, complicated and expensive, there’s a reason why only 3 have been built across the world. The prototype, X at Six Flags Magic Mountain may well have contributed to the demise of Arrow Dynamics, the company responsible for creating the concept as in the same year of its opening they were bought out by S&S, who manufactured the remaining two over in Japan and China.

Eejanaika was the first time S&S put the design back into action and in doing so they decided to go even taller and faster, while simultaneously setting a world record for the most ‘inversions’ on a rollercoaster. I use quotation marks here because these are not counted in the traditional sense, although they added an extra physical inversion to the layout in the form of a Zero-G Roll (bringing it up to 3), the remaining number of times riders are inverted is due to the rotation of the vehicles rather than the track design.

Having since tried both designs myself, this makes a massive difference to the experience, though I didn’t know it at the time of riding Eejanaika. In fact it wasn’t just this coaster that was an overwhelming typhoon of sensations, the entire day at the park did that to us. Before we talk any more about the ride, it’s probably best to mention our day at Fuji-Q as whole – we are in top ten territory here and it’s often the little extraneous details that tip these coasters over the edge for me.

Fuji-Q Highland is an absolute legend of a park to the industry, perhaps for all the wrong reasons. Over the space of 15 years they built 4 consecutive monster coasters, all big named, record breaking, headline attractions that permeated the minds of every enthusiast, something I’d argue no other park in the world has achieved with such focus.

The challenge comes however in managing to ride them all in a single visit. Countless reports come in over the years about how terrible the place is, the pain of missing out on at least one of these coasters clouding judgment on the experience as a whole, I know the feeling. The fact the big 4 are all so intriguing makes the loss even harder to bear, particularly if it comes through experiencing the way the Japanese parks handle rainy days, of which they have a huge amount. We actually won out though, I still can’t believe it to this day, but the success story is here.

Even if everything is open, the queues are monumental, though they may not look it. Capacity is not on your side. That focus on high intensity thrill rides and little else comes at a price in that there’s very few other attractions to keep guests occupied and spread the load. It’s a popular park obviously, a massive name in Japan, so when they all come for the same thing, you can expect to wait in excess of 2 hours for each and every headline coaster. If one closes? That’s another 40 minutes of people to add to the other 3. If 2 close? You get the picture.

We experienced all of this, and more. Standing in the longest queue of my career (Fujiyama), the only 1 of 4 open at that precise moment, looking out at Eejanaika which hadn’t yet moved for the day. I can’t think of a single other park that does this, and it perfectly summarises all that I’ve said above about Fuji-Q, they play parkwide announcements to say “attention guests, Eejanaika is now open.” People know what they want, they know what they came for, they want to spread the queues around and actually get on something today!

Have you ever run for a rollercoaster? I have, many times, but never in this way. Usually it’s only that initial surge at the start of the day, if you’re present when they open the gates, otherwise there’s no point right? Yet here we are, several hours in to our visit, having not ridden a single thing, sprinting like madmen towards the biggest and scariest of the lot.
It didn’t work, they had already opened the queue well before the ride itself and we were faced with exactly what we had just abandoned – a multiple hour line of people in front of us. Desperation kicked in and there was a fastrack machine directly outside the entrance. We’ve come this far, we’ll have to pay our way through the day.

Why am I recounting this magnificent tale again? The fastrack ticket took us straight into the station without pause for breath and when I say these rides are legends, that’s not a guarantee that they’re good. They get mixed reviews – lots of love, just as much hate. They push engineering limits to the extreme, they could easily murder you (not literally) and for those reasons they’re downright terrifying. There was no time to mentally prepare for what was about to unfold, being batched directly into one of the holding pens to remove our shoes (also not reassuring) and then climbing into a contraption straight out of a nightmare.

The trains for this ride do nothing to instil you with any confidence. The restraints are completely unintuitive, requiring a staff member to come and strap you down in some complicated manner, fold in what can only be described as a waistcoat around your arms, across your chest and that’s it. Legs wildly dangling out the front, total freedom of movement in the lower half of your body, lap included. This does not feel right. Can you recheck this for me please? Oh, the’re playing the dispatch music and the staff are shouting “Eejanaika!” Too late, I’m going to die.

As soon as the train leaves the station it teases riders by tilting them right up onto their backs as it traverses the turn before the lift hill. Immediately I’m out of my comfort zone and that’s saying something because I’m not exactly new to this game, I’d ridden one before and had somehow suppressed almost every memory of the experience. The lift hill itself is, of course, backwards, with 240ft of steady ascent, desperately trying to work out what part of this restraint to hold onto (almost impossible), looking out at the mountains, trying and failing to calm down, not knowing when the ride will actually begin.

It begins by tilting you on your back again, as you feel the train behind you begin to accelerate and drag you toward your doom. This acceleration is paused briefly, as the seats now rotate you in the opposite direction, in perhaps the most calculated stroke of evil genius about the whole ride, you turn to face the floor just as it plummets towards the ground. This seat rotation is not refined or smooth, it bumps and jerks around with the most unusual and unnerving sensation. I’d like to say there was time to think ‘should it be doing that?’, but there’s no time to process thought at all throughout this ride and that’s what makes it so special to me.

I can’t really describe any of the rest of the layout with any form of conviction, because it’s all a wonderful blur of disorientation and pure, instinctive survival. I found myself holding on to whatever I could, as tight as I could as the train mercilessly threw me around like a rag doll. Not only are you travelling at ridiculous speeds and soaring through the air, like on any other major coaster, you’re also rotating this way and that with the accompanying bounce and wobble that comes as part of the package. True to the product name, there are 4 dimensions of sensation going on at the same time and that’s very hard for the mind to quantify.

Though you may think I’m mad for saying it, all of that which I just described is one of the best things ever. I love it. The more rollercoasters I experience over time, the more I get the feel for what each of them are going to do to me. In the most basic cases, having that visual cue in front of you of ‘oh, there’s an airtime hill coming next’ diminishes that very moment because your body expects it before it happens. I like to not see what’s coming, I like an unpredictable experience and I like a ride that feels out of control.

Eejanaika does ALL of that and then leaves me questioning what sensations I even like about it. It’s not an airtime machine – you can’t say I love those thigh bruising hills. It’s not intense in the traditional sense – you can’t say I love that head crushing helix. It’s not a visual masterpiece or heavily themed – you can’t say I love looking at the surroundings (once it begins). It has no moments. It is a moment. From start to finish.
There are very few other rides in the world that are in any way like that (2 to be precise, maybe the Freespins to a much lesser extent) and I can personally confirm that this version takes it to the greatest intensity of any of them. That killer combination of unique and extreme is why this coaster holds a top ten spot in my heart. It’s almost impossible to compare to everything else around it, but I just know that it has to be there, somewhere.

And then we rode it at night.

Score Card


Park Ranking – Merlin Entertainments

Merlin Entertainments, the infamous chain that most enthusiasts in the UK love to hate for the current sorry state of our local theme park situation. The company acquired all of the existing Legoland parks in 2005, a major Italian park in 2006 and then the Tussauds group in 2007, which contained the other three key British players and a bonus German park. Their main efforts since those acquisitions have gone towards spreading the Legoland brand further across the globe and attempting to saturate the market with ‘Midway Attractions’ such as the almost inescapable Sea Life and Dungeons properties.

Aside from that there has been a varying degree of investment into the more thrill oriented parks since that time, with a particularly strong focus on B&Ms, doom and gloom themed attractions, becoming almost synonymous with the colour grey, the use of shipping containers and more recently wood on fire. Their time at the helm of the UK parks has coincided with my general decline in interest in visiting them, but to declare that this is entirely their fault would only be confirmation bias on my part – I’ve changed an awful lot myself since owning my first Merlin Annual Pass and we simply don’t know if things would have been done better by anyone else, though obviously they could have.

I’ve actually made the conscious decision to pass on a couple of Legoland parks (the horror) during my more recent travels simply due to a cost/time/benefit analysis. The brand of course comes at a high price with so much to offer to a local family and comparatively so little to offer me – 2 or 3 small creds. It just hasn’t been worth the detour. Those parks aside it took until the latter half of 2019 for me to finally visit all of the major European parks under the Merlin name, so now the list can begin.


#7 The other Legolands

As I alluded to in the introduction, I haven’t been visiting these parks as of late and it’s a shame. By nature, Legoland lends itself to being the quintessential theme park experience with imagination, theming and storytelling being inherent properties of their attractions. It’s not Legoland without looking like Lego or having Lego characters in it – the hand is forced.
But you can tell these parks are a business model and not a passion project simply by the fact that every single one has the Dragon coaster in a castle land, the Xtreme Racers coaster in a lazily decorated land, and all with the same appearance. It would have been nice for someone to have been tasked with imagining and creating a unique signature attraction for each and every park that was built but sadly that’s not the world we live in.
Where this creativity does come to life a bit more however is in the Miniland areas of each park. As evidenced by a recent documentary on British television about the Windsor property, each park has a team of dedicated model builders and creators that seemingly get to project their own imagination into at least a proportion of the designs that guests see. They usually contain a more regional showcase of landmarks and attractions so you can at least tell which part of the world you might be in by walking around one of these showcases of Lego wonder.

One other positive I have come across so far is in the water ride selection of the parks I have visited. Viking’s River Splash (Windsor), Jungle X-Pedition (Deutschland) and Dino Island (Malaysia) each happened to have a different piece of hardware with an alternative theme and they are above average for attractions of their nature, and that’s great. I just wish, as ever, it had translated to some of the coasters and dark rides.

#6 Legoland Billund

And it did just that for the exception to the rule. The original Legoland park built on the home of Lego itself contains a rollercoaster gem in the form of Polar X-plorer, a quality Zierer family coaster with a drop track section, showing that it is indeed possible to throw a little spice into the mix every now and then. This attraction combined with a strong showing of the now common other dark rides made this particular park feel a little more fleshed out and special amongst the brand for me.
I’m looking forward to visiting the Florida property one day to try their inherited little wooden coaster, hopefully that one can fall under this category too.

#5 Chessington World of Adventures Resort

I have such history with some of these parks now and it’s rather difficult to put things in perspective. Rather than the usual spiel about how I haven’t properly visited for 10 years nor have they invested in anything that interests me across that time period, I shall focus on the positives.
Dragon’s Fury is one of my favourite UK coasters and I actually miss it rather terribly. It’s one of the best examples of Maurer spinners in the world and Mega-Lite even worked on it for a year so I feel like I know it better than almost any other ride in the world.
Oh, and the animals are nice. That is all.

#4 Gardaland

This Italian property appears perfectly competent as a theme park, but it lacked a certain spark. There’s no denying that the two B&Ms contributed by Merlin have made the place vastly more attractive to coaster enthusiasts, though the following Fabbri spinning mouse was certainly more questionable.
The main issue we found with the place was that it just didn’t hold our interest. There’s a wide range of attractions and none of them a were standout, even the dark rides. Little niggles here and there like operational issues and queue jumpers wore us down before the day was out and though I appreciate Gardaland for what it is, there’s currently no desire to return.

#3 Thorpe Park

I do genuinely like a lot of the rides here and I’d still want to visit regularly just because it’s nearby and fun, but I haven’t had the motivation any more with latest changes in pricing, passes, operations (and investments).
It’s coming close to 10 years now since we’ve had a new rollercoaster, which you’d think would be somewhat of a focus for the ‘thrill capital of the UK’. Sadly Thorpe Park have been having a bit of an identity crisis as of late, one year focusing on becoming more family friendly, pushing them away again the very next and then overly relying on intellectual properties to attract guests as opposed to good, solid, tried and tested attractions.

#2 Alton Towers

On paper this should be the best by now, but Wicker Man was a personal blow to me and I’ve just grown so tired of the place. I’ve already praised the lineup on here for being so nice and varied and they have 2 of Merlin’s best (Nemesis, Hex), though I never really found anything joyously rerideable here even in its heyday. On quiet days now I get bored and leave early. On busy days I get annoyed and leave early. There’s a lot more of the latter now and very little balance.
Sure, this may well apply to all of these parks if you went enough times, but I don’t feel like I’ve overdone Alton to be honest. It just never feels worth the effort once I’m in it. First timers? Go nuts, but watch out for the hideously short operating hours. It has the potential to be a world class park, but it’ll try its hardest not to give you that experience.

#1 Heide Park

I think more so than any of the other parks in this list I found this one just a nice place to be. Being German it can’t help also being well operated and there’s a good selection of rides, many of which are stand outs for what they are.
The B&M combo here is by far the best investment from Merlin in my eyes – the presentation, the soundtracks and the hardware all surpass anything else they’ve done in the chain for me. In the same corner we have Scream, one of my favourite drop towers out there. I’d get excited just standing in the presence of one of these monsters and that’s a highly sought after trait in a park for me.
It’s a shame they’ve ruined Colossos, which is now by far the worst of it’s type, it has/had the potential to be the best single attraction across the entire company, but I suppose it’s still worth a few goes to flesh out the day. I hope that now the mess of cleaning it up is out of the way, the focus can shift to investing in something truly great again, but it’s anyone’s game at this point – one truly exceptional attraction at any of the top 4 parks in this list could potentially tip the scales for me. The question is, who and what will it be?


Rollercoaster Ranking – Mack Launch Coasters

If you know what my favourite ride is then there will be no suspense as to how this list turns out. Using what I consider to the best trains in the business, these LSM launch coasters began life as a prototype at Mack’s own testing ground and world renowned theme park – Europa Park. That particular example has spawned at least 7 other clones throughout Russia, Asia and soon to be Australia (with a twist), but with the subsequent addition of multi launch and passing launch features there’s some other massively varied layouts out there already for this model, and what a model it is.

I have successfully ridden all of the unique layouts across the world so far, if we don’t count Slinky (RCDB hasn’t and I’m not going to argue it just yet). It felt like a bit of a personal mission to make this happen as I have been so enamoured with the ride type over the past few years. In the earlier stages I may well have declared it my overall favourite kind of coaster but I think as none of them ever come close to touching the #1, a couple of other manufacturers have slipped into the foreground since. Not to say these aren’t amazing of course, nearly all of them can be found in my top 10% in one form or another – let’s take a look.


#10 Manta – Sea World San Diego (USA)

Ahh, the sight of those trains has me excited already. This one was, temporarily, the last in the set for me and the first ever multi launch version of these creations. And therein lies the problem, for whatever reason the train has a little pause to itself as it hits the second rolling launch, slowing down before speeding up again and this threw me quite a lot. It doesn’t just upset the pacing, it stunts what should be one of the highlights of the whole experience – that sudden surge of extra momentum to let you know the ride is far from over.
I still liked Manta a lot though, it’s a highly attractive package with some decent twists and turns. Fun for everyone. Of course something had to come last, even if it was really good.

#9 Star Trek: Operation Enterprise – Movie Park Germany

It feels rather harsh putting this one down here too because I massively enjoyed it. The queueline theming almost outdoes the ride experience if you’re a fan of Star Trek: The Next Generation like myself, but that’s not to say the triple launch features, reverse spike, top hat, inversions, weird speed bumps and Borg cube don’t all add to it as well. It literally has a little bit of everything and that really is the core selling point of the rides in this list.

#8 Capitol Bullet Train – Motiongate (UAE)

A similar vibe to the above but it felt like the layout flowed a lot better. Each element really hits the spot from both the dead straight reverse spike to the loop and the twisty airtime hill to the Zero-G roll. Mack always seem to nail these inversions for me, they may well be the manufacturer that actually introduced me to enjoying them and that’s yet another reason there’s such a strong showing here.


To plump the list out a bit and because the accompanying theming packages are really rather variable I’m going to list out all the Blue Fire clones I’ve tried individually. I’m not cheating and posting the same ride many times!


#7 Battle of Blue Fire – Quancheng Euro Park (China)

Not China’s best effort, this one had generic dance music blaring in the indoor pre-launch section and then other than a few big crystals around the entrance, some barren land and a metal roof. I wouldn’t normally complain about things like that but we’re literally comparing the same piece of hardware four times in a row here.
It’s nice that they kept a nod to the original’s name in at least. I think. I returned the favour by wearing a Europa Park shirt while riding. Not sure if anyone got the reference.

#6 Velociraptor – IMG Worlds of Adventure (UAE)

You call that barren land? This is barren land. Scorching hot desert in fact, the kind that you don’t notice while the ride is in motion but as soon as you hit that brake run, every speck of exposed skin screams at the ride to hurry up and get back inside. The pre-launch on this version had some dinosaurs on screens, hence the name, but the effect was ruined somewhat by poor timing and the door opening too early, whitewashing the projections.

#5 Launch CoasterColourful Yunnan Paradise (China)

Gorgeous, absolutely gorgeous. That’s more like it China. The indoor section (and name) again left a little to be desired, with some rather uninspired decoration of ancient(?) artifacts on a plain background, but those elephants… They’re even tied into the lore of the evening show in this park. And I absolutely love stuff like that.

#4 Blue Fire – Europa Park (Germany)

Sorry, I haven’t actually spoken about the ride yet. Well here’s the original and still the best. The launch and starting overbank are far from the strongest sensations, but they look pretty. From there it’s the classic blend of variety that make these some of my favourite rides, with graceful inversions, some surprise airtime moments then one final in-line twist that’s everything but graceful. It whips your head around with some serious intensity, waking you right up if you dare to think the rest of the ride is forceless. In my earlier, weaker days that element was almost too much for me but now I just love it even more.
Why does Europa’s remain the strongest? The most elaborately themed pre-launch section, that lovely Icelandic decoration, German operational efficiency (4 trains at once? easy (the others all use 1)) but more important than any of that, for the one time out of many that it actually worked – on board music! I love the soundtrack to Blue Fire and that it’s specifically tailored to the coaster experience, synchronised with the elements and the duration of the ride. It creates an absolutely masterful moment.

#3 Icon – Blackpool Pleasure Beach (England)

Now we get serious, entering the true realm of the multi launch masterpieces and first up is my home favourite. I’ve laid out the reasons before on why this is the only coaster in the country that I actively seek out regular rerides on any more and that’s a true testament to the exciting and varied sensations it provides each and every time. Also another cracking soundtrack.

#2 Copperhead Strike – Carowinds (USA)

Just inching the lead on the above, the size, speed and footprint of these two multi launchers may lend themselves to some similarity but they’re also vastly different packages. Copperhead’s strengths lie in it’s own little pre-launch show like forebearer Blue Fire, the wackiness of the inversions – inventing brand new sensations with an insane roll out of the station and floptime in the vertical loop. On top of that we have the super weird rolling launch over a hill and seemingly random bursts of airtime anywhere in between.
I don’t believe this one is paced quite as well and I almost wish they went a little harder to really show the US market what these rides can really do, but I had an absolute blast on it anyway, it recompleted the set for me (tick!) and it suits the park remarkably well.

#1 Helix – Liseberg (Sweden)

I’m guessing you saw this one coming. As the best rollercoaster on the planet for me, Helix redefined my hobby, almost 1000 different coasters ago now, and it hasn’t been touched since. Location, layout, pacing, power. This is THE Mack launch coaster. Please, let’s have another one this good some day.