Korea + Japan 08/18 – Lagunasia + Hamanako Pal Pal

With the toll bill racking up nicely, we managed to beat the system on this particular day.
The sat nav always lets you opt for the ‘free’ option, but it’s usually a couple of hours of extra journey time.
Most of the routes on this particular leg were only 20-30 minutes longer to save £20-£30, the time was usually an overestimate and easy to make up and we were on a (relatively) relaxed schedule for the day anyway.

Day 7 – Lagunasia

First port of call was here. Japan’s sexy waterpark featuring rides.

It was another blisteringly hot day and it appeared rather busy at opening time, but absolutely everyone was there to cool down, leaving the amusements to the fools.

While they all staked out a shady spot to dump their towels and bags for the day, for us it was straight to the first cred of the day.

#1 Aqua Wind

Aqua Wind is an ever so slightly custom Gerstlauer Bobsled. These are always a decent family ride – smooth and with some good forces chucked in, the laterals of a wild mouse and at least one classic air time hill.

This one had a nice aesthetic as well with its half indoor, half outdoor layout, complete with scenery.

Legend of Labyrinth is a mostly indoor log flume with some fantastically impressive theming and a few surprises on the way out to an anticlimactic final drop, which I suppose is more for the benefit of offride viewing.

#2 Pirate’s Blast

Pirates’ Blast is next door. Opted for the non-Virtual Reality version, no justification required.
Again there’s some great theming inside here, mostly skeletons and pirates shooting at you, which you could skip for the pleasure of strapping screens to your eyeballs.

There’s a whole indoor section of the layout first followed by a pause in front of this window to the outside world (which looks great from the outside). The big drop throws you into the darkness before taking the outdoor portion of the coaster which rides rather poorly and again is a bit of an anticlimax.

#4 Stellar Coaster

Final cred of the park in the form of Stellar Coaster. She hasn’t yet had her revenge in this part of the world.

Had to camp out a while and take it easy due to staggered openings, but it was worth the wait.

The wait being for Magical Powder, which is a very ‘out there’ dark ride.

The factory makes different colour powders that have varying effects on objects and some stuff goes down. Can’t quite remember what.

Well worth a read.

The ride system was rather interesting, a much larger omnimover style rotating car but with the ability to put a curtain up to obscure the views and sets where necessary as it travels around.

Bit disappointed that the 4D cinema was all upcharge. It had some J-Pop show that would have been great to stumble into.

They’ve got a refreshingly different shooting dark ride to all the others here, Fire Fire Next. Scissor lift style elevation is involved and it was pretty decent, though shooting generic monsters was getting old fast.

Seemed like a good time for the Ferris Wheel in the mall opposite the park. It was completely empty and there were warning signs everywhere about the temperature, but it had a fan inside. I’ve done worse.

Had more ice cream to balance things out, then moved on.

Hamanako Pal Pal

Similar to Parque Espana, the approach to this park had us spotting creds on the far side of a lake/the sea long before actually reaching it. Anxiety was also somewhat present again, as it looked like storm clouds were rolling in.

Straight in to grapple with another token machine then. Star attraction first.

#4 Mega Coaster

I thought this ride looked rather good with it’s funky dive loop and heartline inversion knock off.

I’m a defender of Togo but eh, it didn’t ride particularly well. Interesting but not great, sadly.

#5 Mini Coaster

Passed through some tasty mist to find Mini Coaster. At least the +1s all have a bit of variety around here as opposed to being 100 powered dragons.

Over to the other nicer looking side of the park.

The storm clouds seemed to pass by so now that we were safe from spite, went for yet another of the same shooting dark rides – Dragon Fighter. Something about dragons.

#6 Jungle Mouse

Which left us with the Jungle Mouse to finish. Not nearly sketchy enough for my liking, and the 2 across seating is far too impersonal. China have made these their own.

So that all went well. Off to another mall where we managed to catch a perfectly timed showing of Ant Man & The Wasp, something we had been searching for all week. International cinema cred +1.

Day 8


Korea + Japan 08/18 – Nagoya

Challenge time. There’s a lot of smaller parks around Nagoya with not a huge amount going for them, but it’s always fun to see what you can mop up. So starting furthest out…

Day 6 – Enakyo Wonderland

A completely empty car park greeted us. This doesn’t seem to be the most popular of places but we may also have got the opening times slightly wrong and nothing is running yet.

We were allowed to enter the park first and have a wander, so took the opportunity to scout the number of pay per ride tickets required for each of the creds and spent some time faffing about with the machine trying to get the best deal.

Still don’t actually know when things were meant to open, but the staff were ridiculously friendly and went out of their way to find the right people and get the rides we wanted fired up for us anyway.

#1 Cycle Coaster

First up was the Cycle Coaster. Thought this one would be a bit of a stretch to add to the count as it runs like a cycle railway, but 2 chain lifts and a couple of ups and downs with the cycling itself not affecting the outcome makes it good enough for me.

#2 Jungle Coaster

Jungle Coaster had a bit of weird outwards tipping towards the edge of a cliff to give it a bit of a thrill. Otherwise your average, but sketchy, family coaster.

#3 Camel Coaster

The camel is their signature jet coaster. Not much more to say on these medium sized ones, fun little sit downs at best.

On to the next destination.

Japan Monkey Park

The weather was ridiculously hot on this day and that alone was slowing us down quite a bit.

Particularly as the only available parking spaces for this place were up on a hill, near the monkey sanctuary and not particularly near the amusement park (spot the ferris wheel), it was rather difficult to be overly into the cred ‘running.’

Arrived at the ticket windows, where the staff were nice enough to check whether we did want the rides and not the monkeys. “Yup.”

Our first attraction here was Shooting Ride “Duel”, yet another of the same style of ride, done mainly to escape the sun for a bit. Back to generic looking weird creatures in this one, but at least they were all turning out to be unique in theming.

#4 Highway Coaster

Highway Coaster was next. A fairly substantial looking jet coaster with a layout that follows the terrain rather nicely.

It wasn’t quite as spectacular as I had imagined sadly, the highlight being the moment it shoots under a bridge that had some cooling mist coming out of it (between these two pictures).

#5 Monkey Coaster

The monkey was a dull powered coaster, on which I spent the time looking at another cycle railway ride and questioning the consistency of this coaster counting malarkey.

We got lost finding the last cred and ended up back at the entrance to the park, which didn’t help with the heat situation.
Over a bridge and round the corner somewhere they were even hosing the ground to cool things down.

#6 Go! Go! Banana Coaster

Here it is. The enthusiastic operator got us involved in shouting “go go” before it went went. If only all parks in the world were this open to strange adults barely fitting into kids rides.

On to the next destination.

Higashiyama Zoo & Botanical Gardens

This park supposedly had another massive walk to the amusement area, which we were dreading.

But we somehow ended up at a car park on the nearer side to what we were there for.

Still far too much hill though.

#7 Jet Coaster

The jet coaster has had a ‘retheme’ to Jaguars with a new paint job on the cars and a sign with facts about big cats at the entrance. Cool.

#8 Bear Coaster

Another dull powered coaster in the form of a bear. How many animal named rides have we had today?

Time for the legendary Slope Shooter. It was great fun with more enthusiastic staff, but nah, this ain’t no cred. Other than a lift hill, it runs on tarmac like a soap box race and I think we have to draw the line somewhere before those who count their rollercoasters start jumping in shopping trolleys and rolling down hills.
I do like the fear this ride generates that you might lose your arms on a wall if you naturally stick them up on the side bars.

On to the next destination.

Kariya-shi Kotsu Jido Yuen?


With the ‘bigger’ stuff out of the way, there were a few +1s to try and hit up. This was the first, but on arrival it seemed they had given up for the day, with a few locals hanging around just for somewhere to be, and no staff in sight.

Figured this may be a similar case for the other places and called it a day for creds, opting to go to album shopping in a mall instead. No regrets.

Day 7


Korea + Japan 08/18 – Nagashima Spa Land

Previously on my trip reports:
Today there was a slight drizzle in the air and umbrella signs on the roads as we trundled towards the park, not too concerned. Japan had been amazing to us, thus far.
Straight round to Steel Dragon with its permanent physical sign saying 90 minute wait in front of it. Joined the queue and killed time watching some painful operations up at the station. Moved a few feet in half an hour…
That sounds like a ride closure announcement.
Everything else was closed and remained that way.
Had some pizza for lunch and by the time that was done (around 2pm), it had stopped drizzling, but all the school trips had left the park, leaving us to wander around aimlessly in despair.
Staff were busying themselves around Steel Dragon, both in the queue and in the control box. We got as far as walking up the exit and standing on the platform looking at the train (could have sat in the seats if we wanted) but they all completely blanked us for the duration.
Lost for words, left the park and went to get ice cream. Japan immediately redeems itself as the staff ask: “Can I sing to you while I make it?”
“Yes. Yes you can.”
With big smiles back on our faces, we leave it all behind.

And now…

Day 5 – Nagashima Spa Land

Rocked up at opening to find a reasonably substantial queue for tickets. They seem to have improved on the old system of ‘nobody knows what’s going on’ and have a screen up showing queue times and what rides open. Everything but a couple of flats today, apparently. Sounds good.

Straight to Steel Dragon then, for a 45 minute lesson on how to redefine 2 train op.

#1 Steel Dragon 2000

Actually got on it though.

I like how long the lift goes on for, as well as the exposed feeling on the left side. The ride itself felt a bit underwhelming to be honest. First drop isn’t particularly special and makes 300ft seem like no big deal, the following hill didn’t do much, nor do the massive corners after that.
It does get a bit more interesting and weird as it transitions into the mid course block section and then the second half is decent fun with its many, many little airtime hills.

#2 Acrobat

Moved onto the other busy ride, a B&M flying coaster. Sadly it’s a clone and it has a bit of an identity crisis with the name and showing videos of people doing acrobatics in the station, but then keeping the manta on the front of the train from the original iteration in Florida and copying the fancy splash effect. Quirky or lazy?

It’s a solid entry. I love a good pretzel loop, and it stays interesting and varied throughout the rest of the layout unlike a certain superhero. Lacks the over the top crazy elements of its Asian cousins though.

#3 Ultra Twister

Hey, it’s my ride.

Love it.

Did the one side of the Bobkart that was open and it sucked. The track has somehow managed to develop potholes so there was some unpleasant jarring involved. Didn’t think it was possible to not enjoy one of these.

Did the old school Intamin drop tower. The unnerving part of the ride when it shunts forward over nothing but open air hasn’t got old yet, then I still have no idea what it’s trying to doing to you at the end. Mad things.

#4 Looping Star

Though there are several still around, this was my first Schwarzkopf Looping Star. Have to admire them. Lap bars and loops and ahead of their time.

#5 Shuttle Loop

As was this. Same Schwarzkopf trains twice in a row is very homely. Better than the obnoxious Walibi one.

#6 Children Coaster

Did the Tivoli medium. Well this is going surprisingly well.

Had some lunch and hopped on the Ferris Wheel to mix things up a bit.

Bit of future RMC porn for you. Bit of a downer for me. I’ll never get to ride stupid Spite Cyclone now.

I’ll start the rumour now – a guest was wearing a shirt that said ‘Thrift Whale’ that day. Will that be the name of the new ride?

#7 Wild Mouse (Right)

Only one side of the mouse was open, but I’ll take that as Nagashima Spa Land complete. Wow.

Arashi

I remember liking Arashi a lot before. It was the highlight of the day when nothing was open. It was also intense and messed up, but in a smooth, good way, right?

Not many rides get me nervous now, but giving this another go was up there with one of my most fearful moments. I don’t remember the restraint biting into my collar bone quite this much and… oh now it’s not even sitting upright on the lift and… oh <insert shouting here>.
It was 10x more intense than I even remember. As soon as it goes over the top the flips come out of nowhere, pounding you back and forth in your seat until you can’t stands no more. The ride is a ridiculous, stupid thing, but it’s still endearing and I somehow ended up on it more than once even after declaring it a ‘once a day’ job.

Discount Monsoon was fun.

Oops. They broke it. Evacuated the queue and gave us free fastrack this time though, so fair play to them.

Cheers for ruining the shot lads.

Had a couple of re-rides on the star attractions and managed to bring the day to a close with a smile on our faces. You’re alright Nagashima, you’re alright.

You’re better than alright. That’s made my day.

For the sake of loyalty, we went back over to have ice cream at the shop that cheered us up last year. It was even better than before, with many songs being sung and even an improvised light show from the staff. Too good.

Day 6


Korea + Japan 08/18 – Suzuka Circuit + Parque Espana

Flew from Busan to Nagoya the next morning and picked up a car from the airport.

Good advice.
After the hilarity of the expensive tolls on our last trip to Japan, we had pre-booked an auto toll card to come with the car which gives you a discount and lets you pay it all off at the end with a credit card, rather than eating into your fast dwindling cash funds.
Lets see how much we can rack up this time.

Bah.

Day 4 – Suzuka Circuit

Was immediately reminded why I love this country as we pulled into the car park here to be greeted by the friendliest person in the world brandishing signs and maps about who wants the amusement park and who wants the race track? First one please.

It had just started to rain as we reached the ticket windows, where more sign brandishing occurred, in particular the one that said no refunds if things close for weather. Don’t get me started.

#1 Rocky Coaster (#600)

Headed straight for Rocky Coaster, which I didn’t know had 2 backwards facing cars out of 5. Bonus.
This also turned out to be my 600th coaster. I beleive I was originally planning for it to be something more significant at Gyeongju World but the many spites in Korea hadn’t allowed that to happen. It was nice to end up with something more quirky instead.
The rain got rather heavy but they continued sending a couple of trains in front of us before it died down for our lap.

Backwards! Jet coaster was rather fun, not knowing what was going on both from the direction of travel and the intensity of the weather blinding us. There’s a classic ‘stick a straight line in’ section towards the end which was particularly amusing.

The other cred was in sight – Adventure Drive. Supposedly launched by people’s screams. It sure is a weird looking thing.

The rain got rather nasty again but we were welcomed into the queue. Again, they persisted for a while, but then it got too much and they ceased operation.
It might be that they have the power of some super accurate weather prediction technology in these parks that rules all the ‘cop out for the day’ decisions we encounter, but here we were simply told to wait 30 minutes and they’d give it another go. Yes, that’s more like it.

Sure enough, around 30 minutes later, while watching the water park evacuate themselves cos it was too wet, the rain died down once more and they sent a couple of cars before starting to load again.

#2 Adventure Drive

It rides as weird as it looks. Punchy little launches in between momentum killing moments. An unusually steep lift and drop combo is chucked into the middle of the layout. Screams don’t seem to do much. Bit of a laugh.

On to the first of a million shooting dark rides for this trip. There’s a particular Japanese style of these rides, I believe made by Senyo, with continuously moving, sideways facing, 4 seater cars and fixed position swivelling guns that shoot at red LED circles and the occasional screen. Some of them have quite impressive animatronics inside, but it’s all a bit lost on you when you’re concentrating on shooting. Hirakata Park had my first of these and it was quite novel. It now turns out they’re absolutely everywhere.

Netto’s Power Crystal Hunt was about drilling for crystals I believe (don’t know where I got that from). The details might have faded on me.

Remaining thing of interest was the new Duel GP.
Nobody knows whether it’s a cred yet, but it’s great fun either way.

There’s 10 cars you can end up sitting in, with amusing names and colours.

You pseudo-steer the car with the wheel if you sit in the front of the 2-seater vehicle. If you take any of the corners badly then you get a controlled 360° spin while continuing forward until it points you in the right direction again. The more spins you rack up, the slower you are by the end of the race, so losing can have the advantage of being more fun. This is all enhanced by on board audio of revving and screeching and statements such as ‘YOU WIN!’
Each person in the winning car gets a little prize card at the end along with an excitable thumbs up from the staff.

The straight section over the bridge and down the steepest slope cannot be influenced by riders and is completely controlled by the ride system, with no steering required (not that it’s ever really required). The slope itself has trims brakes, implying a little fall under gravity and the track itself is what one would call coaster track. I’d be half tempted to count it, but it’s lumped in with the wrong crowd on Coaster Count for now. I would have done both sides ‘just in case’, but it was fun enough to warrant another lap anyway.

Suzuka Circuit (as an amusement park) is an enjoyable little place with a particularly extensive lineup of family rides, well worth the stop off, but nothing spectacular for us to stick around for.

Due to the weather concerns at this point, we decided to phone ahead to the next park to avoid potential disappointment (and costly tolls) but, as lovely as they were, continuously trying to put someone on the line with a bit more English, they didn’t understand our questions.

So we risked it.

Parque Espana

The final portion of the drive is a rather fun mountain climb before descending back down towards a lake, of which the park is on the far side. A massive B&M invert came into view, and it was rather distracting to me as the driver, glancing over at it repeatedly to look for any signs of life.

Signs of life were confirmed upon arrival in the car park, as a train was despatched. We’ve done well.

Picked up a nice cheap evening ticket from the entrance and headed in. Straight to Pyrenees.

#3 Pyrenees

Two of these in as many days now. How does it fare?

Even better for me. The ride starts off stupidly intense like a Batman clone but twice the size, the brutally fun snap is back in the cobra, then the unconventional second half gives it a bit of extra charm, with some weird meandering and a sort of air time hill to finish. Great stuff, potentially my favourite Invert.

#2 Kiddy Montserrat

Our second ride was just over the way.

An inoffensive family coaster with salamander trains.

#3 Gran Montserrat

Followed by Gran Montserrat, the rare species that is the Mack mine train. The sight of the double lift makes me shudder having done a stupid amount of Vekoma and Golden Horse equivalents.

This was really good though, it picks up a ton of relentless speed out of almost nowhere on both the drops and gets rather intense in the low to the ground, tightly banked curves, which are only enhanced by some good rockwork. It’s a shame it was only running 1 train, I believe they can duel it on the two lifts and it would have been even better with some interaction.
Potentially my favourite mine train outside of Disney.

A dark ride called Illumination Ride “The Nutcracker” was nearby and a decent experience. I forget the story, but the music was all familiar and legit.

There was one more cred to find, but we got lost along the way. It’s a pretty substantial park filled with a lot of other types of things to do with the Spanish side of the whole resort theme.

There’s lots of buildings you can pop into and read about stuff, as well as a full blown castle. They do 2 day packages here and there’s a on-site hotel, so it’s obviously enough to keep some people entertained.

Some nice views too.

There is another section of the park down at the bottom of some escalators.

Including Don Quixote’s Magical Flight, a Peter Pan style dark ride, though the station reminded me more of the Liseberg one.

Quite impressive, but also forgettable, inside. Something about a quest with this crew and riding seahorses.

#4 Steampunk Coaster Iron Bull

Found the cred eventually. It turns out we had walked straight past it on the way in to the park, a huge building on the side of the entrance square. Great name.

The coaster section of the ride doesn’t do much, but it’s all indoors, which makes it kinda cool. There’s a big dramatic scene in the middle of the layout where the train stops, there’s steam effects going off and a screen counting up to something happening. Then nothing happens.
The train crests another lift hill which leads to a second half that’s as laughably pointless as Novgorod. Then it ends.

Found the second shooter of the day in Batalla del Alcazaar “Adelante”. Same style but with scary demons instead.

That was pretty much everything on the to do list. Enjoyed the rest of the time with rerides in the dark of the two major coasters, which only enhanced the experience of both.

They had a parade going on at the end of the day, followed by fireworks as it was a late closing event. I was impressed with the park overall. It’s got a bit of an aesthetic which sets it apart from a lot of parks in Japan as well as a couple of particularly standout rides, it’s just a shame none of these places are ever expanding their lineup.

A very successful day. Can the streak continue?

Day 5


China + Japan 06/19 – Misaki Park

Swung by the car place again in the morning to sort things out. They were cool with it, no additional cost.
Last time we were in Osaka we flat ran out of cash taking a train out to Hirakata park on the last day (creds at all costs) and then struggled to get anywhere from there as they don’t tend to accept card payments at train stations. To add to that excitement we started heading towards the wrong airport which is at the complete opposite end of the city, realised halfway, then strolled into the correct one about half hour before the flight and still got on.
This time we felt like experts, but it still seemed to take forever to get around and cash was again running surprisingly low. Japan’s a harsh mistress.

There was one more park on the cards for this trip and I had pre-planned it up to the point of getting to a station that would serve as the ‘crossroads’ between going there or going straight to the airport.
We arrived at this station with an hour to spare. Asked the station guy how far it was to the stop we needed. 20 minutes each way. That leaves us 20 minutes to do the park. Eh, gotta try haven’t you. (Future note: This park closed forever less than 12 months after our visit – very glad we went for it)
Chucked the luggage in a locker and jumped on another train.

Day 6 – Misaki Park

Think I confused the poor girl at the ticket desk in my rush to get inside this place and get it done. She kept asking about passports, which is also what the Japanese like to call park tickets that let you on the rides – ride passports. I kept responding with no, intending to pay per ride.
On reflection, I believe she was trying to give us a foreigner discount and use our actual passports as proof for this. I think we got the discount anyway, but the numbers didn’t tie up with what I had researched previously and I was counting on that to not run out of cash again.

Yet another story of a completely deserted park with not enough staff to fill the gaps. All the ticket windows were closed and the ride ops had to be called over to run specific rides in the usual friendly manner. They also took cash in hand on the ride platform (with each transaction potentially being our last) instead of using their ticket system.

#1 New Wild Mouse Coaster

This beast was first. Doesn’t look very New any more.
A sketchy jungle mouse style ride. Bit of a laugh.

#2 Jet Coaster

The most interesting one was this old 1950s Jet Coaster which was on top of what felt like a small mountain.

It had a lot of foliage to dive through and some decent speed and drops to it, even though it looks completely flat from the bits you can see offride.

Impressive stuff for what it was.

#3 Child Coaster

Last up was Child Coaster, scraping the coins together at this stage – I’m not leaving here without completion.
Might be one of the rides I’ve come closest to not fitting in, it took sitting with my knees at about 45 degrees to successfully settle down. Vicious but fun little thing, as these things often are when they’re not designed for you.

Park complete in under 20 minutes and back on the train. The ticket machine was doing a Plohn and not taking coins of a certain denomination, but luckily the man in the office was willing to receive.
Made it to the airport on schedule with the equivalent of £0.07 in cash left in the wallet.

Quite the cheeky +3 to close the trip. Needed that to make up for Washuzan Spiteland.

Summary

New creds – 16
Total parks – 9
Best coaster – Wood Coaster
Best park – Honestly? New Reoma World
Spites – 4/20 (20.0%)
Might have been low on numbers, but:
New ‘top 10’ rides – 2
Happy with that.


China + Japan 06/19 – Okayama

Day 5 – Miroku no Sato

The adventure continues in yet another seemingly abandoned park. We were the second car into the car park and that was it for the foreseeable future.
They didn’t have enough staff to simultaneously run both the ticket window and the turnstiles to get in, so you could have potentially just walked in without much resistance. This is Japan though, so that wouldn’t happen.

Paid our dues and headed to the back of the park for the big cred, where the quietness turned into a right pain. There were no staff at this end of the park at all, the ride had a sign about maintenance as well as there being tins of grease on the platform and dust covers on parts of the train. That… doesn’t look good.

Also to my surprise, the engineers that we saw on our way up had turned on the Ferris Wheel for the morning and then left it running totally unsupervised. I could have let myself on or gone into the control box and had a play, had I fancied.

Back to the other end of the park then, which was quite the ordeal due to the weather suddenly being a lot hotter. A small school group had just entered the park and the little cred was up and running.

#1 Imomushi-Kun

Grab that then, with it’s cute caterpillar face. And what a layout – a slow drop into a vicious unbanked corner, end.

The same maintenance sign from the other ride was also present here, just tucked to the side. So by Sherlock Holmes powers of deduction, it seemed like it was a sign generally used to shut something rather than having such a specific purpose. There’s still hope.

With that in mind, went to the little service centre to try get some information on the status of the other cred. Was greeted by an old man who, though friendly, was utterly useless. It was quite clear I don’t speak the language and my questioning was all done through what I at least believed to be universally understandable gesturing and pointing with maps, clocks, etc. His solution to responding was to speak very slowly in Japanese with zero expression on his face and absolutely no attempt to gesture or mime in return.

Though we had other places to be today, I wasn’t giving up yet. Walked once again to the other end of the park as I’d noticed other guests slowly heading that way. Maybe that will spark some life into the staff.

Breaking news in the industry – this ride is white on RCDB. It is now pink.

There was a little go karts attraction at the top and that was being alternately operated by a single guy who was also now looking after the ferris wheel. The engineers also arrived back up the hill and began to carry out what I assumed to be a ground level track walk on the cred. A good sign.

Camped it out for a good hour in the shade, watching various other activities take place like turning the chain on and watching all the links. Gut instinct said this was all ‘morning’ checks rather than full blown maintenance, though the morning was fading fast. Rather than bother the engineers, decided to have an attempt at asking the lone operator what time it would open. Luckily he knew a smidge of English and managed to say “thirteen”. 1pm then, good man.

Considering the park opened at 9 and that was another good hour of waiting, got fed up of sitting around there and went back to the car for a while, assessing the various travel options – there’s still a long, long way to go today.

But I hadn’t come here for nothing. Headed back in just before 1 to see it testing. Good.

More breaking news – it used to be called Himalaya Coaster, but is now known as Music Go- star. Isn’t that something.

The Music part is reference to these speakers in the magnificent 900° helix and it also has a shiny new fountain plaza to go with it.
And wait, what’s this? 2 of the cars are now backwards! This is too much excitement to handle.

#2 Music Go-Star

So I got on it, backwards of course. It ain’t very good.

Going backwards made it a bit more interesting, but it’s a tad on the rough side and too jolty to provide legit airtime in the single drop and air time hill before it corners forever and ends.

The corner wasn’t smooth then it does that dumb early Arrow style ‘let’s keep the banking of this transition continuing through this extended straight line’, which is also the brake run, which is made from reverse kicker wheel tyres. That’s just bad planning.

Tick.

Off we go.

Brazilian Park Washuzan Highland

Was quite excited for this place. Another nice location. They’ve got one of my rides, a Togo Standup and a jet coaster with good views.

Got to the ticket window to be greeted with “English?” “Yes mate.”
A map was pulled out and the phrase “rollercoaster closed” was used, followed by marking an X in pencil against the 3 creds I just mentioned.
So, all of them then?
Arigatō and sayonara.

The view of walking away disappointed.

Time for an esoteric reference to my Oakwood trip report.

Who needs coasters when you can have castles?

This is Okayama Castle.

Pretty isn’t it.

The day didn’t end there as we had to be in Osaka that night to drop off the car. It was gonna be intense, following the delays in the morning.
The sat nav in the car was nice enough to not be up to date and we ended up losing another half hour (and probably £20 in tolls) getting lost on a brand new highway that it didn’t even know existed. “Keep right” my arse.

That was enough to tip the timing over the edge and unfortunately the people at the car hire place had gone home for the day. Managed to park it in their actual multi-storey overnight at least, planning to chuck the key their way in the morning.

Up next – more intense timing. It’s the Osaka way.

Day 6


China + Japan 06/19 – Shikoku

With the important rides out of the way it was time for some general credding. The outbound flight was from Osaka, which we had been to before, so it had to be an area to the west of Japan that I hadn’t yet hit. Ended up skirting round the city and onto the island of Shikoku. Only 5 hours driving, child’s play these days.

Tokushima Family Land

Follow that ferris wheel.

The first little place was another one of those Asian ghost town parks. Part of a bigger zoo resort, but we were literally the only car in the car park on arrival.

With staff outnumbering us at least 4 to 1, bought some ride tickets and headed to the first cred. The person standing nearest to it sprang into life and started the ride up for us in a friendly fashion.

#1 Mad Mouse

More quality engineering. The manufacturer of these is unknown but it seems to be a suspiciously similar to that awful one at Fuji Q.

It rode a lot better though. Rough and ready, but no headache inducing vibration. A good laugh.

#2 Junior Roller Coaster

The other cred was boring Mr. Vekoma Junior. +1.

And that was that. On to the next one.

The road to the only other park on the island took us over some lovely mountains, at which point it decided to rain on us. On arrival, the weather had technically cleared up again, but dark clouds loomed ominously close making for a rather tense visit. This could very easily go wrong and everything will shut.

For a bigger park/resort it was equally ghost town-ish. No more than 5 cars in the car park on arrival.

New Reoma World

Took the plunge and bought the entry ticket, then bravely bought ride tickets on route, with the ever present fear of approaching rain.

#3 Vivace

First priority was the big boy. A jet coaster called Vivace. The couple of older staff members in the station were happy to see some customers.

In classic fashion for this ride type the first drop is angled at about 20 degrees, but the low turn over the water was unexpectedly forceful for one of these. Overall good fun, something a bit different.

#4 Lady Bird Coaster

This one was next.

A weird little wild mouse style ride with an interesting layout. It started to rain on us on the lift hill. Oh no.

#5 Kids Coaster

RAN round to this one as it was the last remaining outdoor cred. Worryingly the operator had just walked away from the ride but we were told to wait a couple of minutes while sheltering in the station.

It was a wet experience, but they did run it. Literally couldn’t have timed it better as the weather just got worse and worse and they closed the whole area around us immediately after. Good stuff.

#6 Spaceship 2056

Which only left this beast. The indoor coaster.
Now featuring Virtual Reality obviously, but at an additional cost. Politely declined the VR option, garnering a little confusion from the staff, but the only other guests in the park had appeared out of nowhere next to us and did exactly the same.

Waited around a while in the first part of the indoor queue where more guests magically materialised. They did want the VR and were batched into a second queue where they got an extensive set of instructions about putting them on, while one of the staff members was visibly falling asleep on his feet. Interesting to see the Japanese approach to hygiene for these is to supply a thin clinical looking mask with eye holes cut out, to go underneath the actual headset. I like that.

From there we were all led down some spacey themed corridors into a room with some screens. Had a bit of a pre-show talk, then got taken into a spacey themed lift with more pre-show talk. It was all rather cool in a low budget sort of way. Reminded me of a less physical Clone Zone.
The lift takes you to the station, where we were separated from the guests wielding their VR. Ha, they had to wait for the next train.

The ride was small but quite fun. It starts at the top and works its way downwards to the bottom lightly jolting around in the dark, like a discount Eurosat/Spatiale Experience. It ends at a separate offload station meaning riders skip the lift hill.

Fortunately there’s a sheltered seating area at the exit of the ride as it was proper chucking it down when we emerged. Sat and watched it for a good half an hour wondering how any of these places survive in this manner, while the staff walked back and forth with umbrellas smiling, waving and closing things down.

Once it got light enough to handle, we made our escape.

It’s a nice looking place with a great setting, just in the middle of nowhere with very little to do.
Needs investment, but it ain’t gonna happen.

Up next – more of the same.

Day 5


China + Japan 06/19 – Nagashima Spa Land

Day 3 – Nagashima Spa Land

Oh no, back here again. It almost feels like home.

Rocked up before opening time to find an unnervingly large queue forming outside the entrance plaza. It looked worse than it was however, as there were gates shut before the actual ticketing area.
Soon enough those gates opened and all concept of a queue quickly dissolved as people from everywhere homed in from all angles, cutting past those who had been politely waiting at least half an hour before opening. Typical Nagashima Spa Land, nothing like the rest of Japan.
Followed the hustle and bustle into the ticket booths, got a wristband fairly promptly and headed in.

#1 Hakugei

Straight to the whale.

Ah man. The early stages of this day were doing absolutely nothing to change my mind about liking this park. The operations were as dire as to be expected. A single train dispatching every 6 minutes. An average of 4 empty seats per train due to their dumb row assignment methodology. I was there in the first 200 people and it took me an hour to get on it.

Logistics – there’s a member of staff in the cattlepen area who hands out blue and red wristbands and rattles off a speech in rapid Japanese to every person. The purpose of this wristband is to get you into the locker area which is situated under the station, which you pass through both before and after the ride. Upon reaching the station you give up the wristband, basically to stop people getting off the ride and cutting through the lockers again for another go. It’s an improvement on their other rides in that it saves having locker faff within the actual station, while loading the train, but it still seems to take just as long with all the various batching procedures and airport scanners for tissues in your pockets that lead up to it.

So thankfully the ride was amazing. Enough for me to put up with all that many, many times, coupled with the fact it was the sole reason I was there in the first place. Lets see how many RMC name drops I can squeeze into a review.

It’s got one of the stronger pre-lift funky sections which are always a laugh, closest to Twisted Colossus. A big lift hill looking out at the rest of the park or over the water. A zippy little corner at the top before an up and over drop, like a third of a Wildfire. And then it begins.

It’s got length. It just goes and goes with equally good elements from start to finish, unlike Lightning Rod.
There’s some really strong airtime in there, never quite as intense as Twisted Timbers, but it’s beautiful blend of sensations between each element, more like a giant Wicked Cyclone.
The stall only felt particularly significant towards the middle of the train similar to Joker’s little one, it just hits it too fast at the ends of the train to give that really magical upside down moment.
That’s not necessarily a bad thing though as the speed is quite surreal at times, watching it offride brought back memories of Railblazer. It just doesn’t look like the train should be travelling that fast through those elements, it’s unnatural.
It’s a gorgeous ride to look at as well – that blue and white, like a giant Twisted Cyclone with much prettier trains.

There, think that’s all of mine. Let’s take a moment to behold this creation.

In all seriousness though, I loved it. It’s a hard layout to learn even over a few laps – the scream inducing airtime on some of the hills that you forget are even there. The out of control feeling I’ve been missing on some of these things is present in the exit of the first outwards banked turn thing as it twists and throws you down a double down. This bit gave me ‘poorly prepared on Skyrush’ levels of uneven pain into alternate single legs when sitting towards the back. I’ve missed that too.
There’s some pretty vicious laterals out in the overbank near the end that makes it better than your average filler corner and the hills either side of this really kick ass. Possibly the best hill of the whole thing is chucked in right at the end of the ride as well, a wonky little hump hidden in the structure that was also scream inducing. Every time.
Fantastic stuff, well worth the trip.

They decided to add the second train during my second queueing, bumping the wait time up to about 90 minutes. Dispatches did drop to 3 minutes so it was an improvement later in the day, but the queue just grew and grew throughout the morning. Well that’s 2 rides in 3 hours, what else has this place got again?

Took some courtesy laps on the decent stuff around, starting with Steel Dragon 2000. This was operating surprisingly well with its 2 trains. It seems to have lost its limelight within the park for now against the new boy, I wonder if that is just newness or genuine appreciation for a much better ride. Time will tell.

Pretty much how I remember it. The lift is good for the openness on the left side and the way it goes on forever. The drop doesn’t feel like 300ft and isn’t very good. It bounces through the first 2 valleys quite ferociously and there’s absolutely no sensation in either of the big hills. The corners are huge and rather pointless, bit of wind in your face – ‘yeah man, can’t beat that sensation of speeeeeeeed,’ it’s like Fury 325 all over again.
Then it gets fun, awkwardly adjusting itself into the midcourse. Even though it brakes quite hard at this point, the following hills are all decent and seem to go on forever. I imagine it has to have the most consecutive straight airtime hills on any ride in the world and it is pretty joyous for that.
A slight shudder, a ghost from my past, hit me as I stepped onto the exit platform. Getting onto this ride was all too easy this time.

Token lap on my ride. Ultra Twister makes me happy. It’s such a weird and complicated looking death machine but also so simple. How many rides come off of one of their rails every lap just to get through the station? And the fact they had terrifying vertical lifts (and drops) 100 years before anything else claimed fame about it.

Acrobat next. Still as good looking as ever. They were operating the other station today, so that was a novelty. Never together though.
I forgot how intense this thing was. Pretzels are amazing of course, but the turn immediately after was so forceful that, to be graphic, my salivary glands failed me. I spent the rest of the ride dealing with that while it meandered around, never living up to the start again.

Time for the rest of my body to fail me, Arashi is one of the few rides in the world that still scares me. I regret it every time, sitting down in the seat with the rigid restraint uncomfortably biting into my collar bones. Feet dangling as it drags you vertically up. Why did I do this again? Oh no. OH NO. OH… *words gone*. It’s too intense to shout.
The initial moments of it flipping after the lift are like no other ride. It’s so far out of my body’s control that I don’t know what to do with myself. I go into survival mode – all I can do is sit there, hold on and exist through it, hoping to be alive by the end of it. But it’s nothing like SLC survival, it doesn’t hurt, it’s just pure intensity.
I love it anyway. Whether I enjoy it is a different matter.

They’ve got this new shooting dark ride that appeared opposite the whale which I thought was cool, diversifying their lineup a bit. Then I found it was upcharge. ‘Wanna do something other than queue 90 minutes for rollercoasters today? Well you’ve gotta pay for that.’ I still don’t like this park.

Time to calm down on the wheel. The views just got even better.

Would have been riding Hakugei ’til I bleed, but the operations just wouldn’t allow for it. The pain was stronger from the queueing than from the ride, though the waiting did die down a little as the afternoon went on. At least it was amazing enough to keep me there ’til the end of the day. I’d had strong ideas of leaving the park early if things had stayed how they started.
As we learnt from Hershey, always persist.

Day 4


China + Japan 06/19 – Nagoya

Previously on my trip reports:
Challenge time. There’s a lot of smaller parks around Nagoya with not a huge amount going for them, but it’s always fun to see what you can mop up.
With the ‘bigger’ stuff out of the way, there was a few +1s to try and hit up. This was the first, but on arrival it seemed they had given up for the day, with a few locals hanging around just for somewhere to be, but no staff in sight.
Figured this may be a similar case for the other places and called it a day for creds, opting to go to a mall instead. No regrets.’


So after landing in Nagoya again, we picked up where we left off on that day to clean up the rest of the area.

Day 2 – Akashi Park

Oh look, a Ferris Wheel. Hello Japan.

This place was cute, it took a few minutes to work out where the tickets were sold as it didn’t really have an entrance, just a bridge over a road.

#1 Kid’s Coaster Kujira Ku-Chan

You knew that the real whale I wanted to ride on this trip was to this, right? That’s why you’re here, not Hakugei.

A quality piece of engineering.

Kariya-shi Kotsu Jido Yuen

This was the place that was closed by the time we got to it before. It seems to have undergone some expansion since, including some new fairground rides and a new toilet block. Watch out, Six Flags America.

#2 Kids Coaster

Another quality piece of engineering.

And potentially Japan’s cheapest cred at ~£0.36

Sea Train Land

This place was a little more significant than I expected. It had another of those Senyo shooting dark rides as well as a few other attractions, but I’m all burnt out on them.

#3 Family Coaster

Shame the cred is only a Zamperla 80STD. My 7th in as many months.

The park is a bit closer to the city and the day was now over, so felt like jumping on the ferris wheel for a look.

Couldn’t quite see Steel Dragon from here. It’s somewhere after that second bridge on the right but there’s a lot of other weirdly tall stuff in the area.

That was fun.
It really was actually, something so chill about just driving around these little parks with no real cred anxiety.

Day 3