Germany 06/17 – Hansa Park

Kleine Zar looks like a mighty +1 / I need more Kärnan in my life.
I’ll leave it to the imagination as to what was the real motivation here.

This spare day we now had seemed to be the perfect opportunity to head back over to Germany and tear up some Autobahn.

Day 3 – Hansa Park


I am yet to experience Hansa Park without it being a ghost town, so there’s always a quaint atmosphere to walking around the place, with gardeners outnumbering the guests while they eternally tend to their impressive foliage displays. The quietness also enhances the incredible theming experiences they have on offer here.

A typical morning here starts with a token lap on Nessie Superrollercoaster and Rasender Roland as they always open first. I do love how often the effort is made on despatch time to create the interaction between the two rides, with Roland passing directly through Nessie’s vertical loop.

Fluch von Novgorod

I wasn’t a fan of this Gerstlauer Eurofighter previously, but was willing to give it a second chance today. If anything, it had only gotten worse.

Both the queue and dark ride sections of the experience are really good and I do enjoy singing along to “Novgoroooooooooooooooooooood”, but it’s just such a poor piece of hardware that doesn’t do itself justice. These trains don’t ride very well at the best of times and the layout is so uninspired after the initial launch and hill, and then again after the vertical lift, it simply judders around doing nothing.
I suppose I like to at least think it was a learning experience and necessary precursor to the ridiculous monster that came after it.

2016

2017
I didn’t particularly have an issue with the old look of the tower because it’s just so overwhelming and I can’t believe it exists. It now looks both ridiculous and amazing.

Schwur des Kärnan blew me away on my first visit. On my very first ride I had the queue, fancy loading sequence and train all to myself and I was shaking so badly from fear and anticipation throughout the entire indoor tower section. I’ve never had that sort of reaction from a ride before.
What have they done to this gamechanging Gerstlauer Infinity since? Made it even more intense of course.

The outdoor queue area has been beefed up with some intense castle theming, full of intricate details and it’s own custom series of documentaries.
There’s a whole new indoor preshow section to the queue with the King of Denmark shouting about many things while effects are going off before you get to the brilliant bag room.

The backwards drop on the lift hill feels much more legitimate after they did some tweaking. It was a very controlled feeling previously that, while insane and unprecedented as a feature on a coaster, didn’t provide much in the way of pure thrill.
It’s just plain scary now, with the power to back it up. This ride toys with you so much in that tower that it almost becomes unbearable, in the best way.

From the first traditional drop onwards, it’s a fantastically violent machine with some very intense moments and all kinds of forces going on.
It’s a tad rough, particularly in the outside seats and the lap bars unavoidably clamp your legs so hard from the moment you leave the tower, but that’s all forgiven for what you get in return.
They’ve also added a little bit of ‘you’ve made your peace with the ride’ music (like the final note on Hex) with some fancy lighting as you walk up the exit path into the ride shop. The full soundtrack is now available in the main shop. So happy.

#1 Kleine Zar is a cute little kids coaster. If you’re gonna get a cheap ride, you might as well put a little effort in around it, and they have.
It also has most ridiculous enforcement of a no glasses rule I’ve ever encountered. If I could tell tales of the things mine have ridden…

Time passed quickly through many encounters with Kärnan and a sit down with a cheap, tasty pizza (I don’t often do food shoutouts, but – Italian place in the middle of the park, highly recommended).
Soon it was time to blast back up to Billund for the flight home.

What a bonus. I loved being able to spontaneously enhance the trip with an extra park visit like that. Seems more often than not that I’m rearranging plans for rides that spite.


Denmark 06/17 – Fårup Sommerland + Djurs Sommerland

We arrived bright and early the next morning at what the park claims is ‘Denmark’s best Sommerland’. Seems like we had the perfect way to put that to the test. Entrance tickets are bought from the window of your car at a hut on the way in which was quite a novel experience. It was a massive turnout again, but they’re all here for a picnic or something.

Day 2 – Fårup Sommerland

Walked straight onto #1 Falken, intrigued by what S&S could bring to the woodie table.
They did alright for themselves, I found it to be a fun little ride with some good hills and a decent overall feel to it.
Highlight: Interesting start to the layout with the curvy double down.
Lowlight: Uninteresting end to the layout with the helix of doom.

#2 Orkanen looks and rides great. It’s nice to have a bit more of a layout to a Vekoma Suspended Family Coaster to make go faster, try some more interesting elements and last longer.
Highlight: Nothing under your feet on the lift is a rare sensation.
Lowlight: This is as big as they make them for now.

#3 Pindsnivet – a particularly small family coaster
Highlight: +1
Lowlight: Take your pick

#4 Lynet

This Gerstlauer launch coaster was both fun and punchy, with a well balanced mix of airtime and inversions. I don’t like these trains at all from previous experience, so didn’t really expect to like the ride as much as I did.
Highlight: Gerstlauer’s smoothest thrill creation yet.
Lowlight: Could have been fantastic without OTSRs.

#5 Flagermusen – spinning wild mouse that spun.
Highlight: Reverchon > Zamperla.
Lowlight: These things are starting to plague me now.

#6 Mine Expressen – a common Vekoma junior
Highlight: No view of Harry Potter.
Lowlight: No view of Wildfire.

We had allowed a whole day to experience this park but, as nice as it was, it was just do quiet and we were done with everything including several rerides in just a couple of hours.

Decided on a whim to jump back in the car and risk visiting Denmark’s best Sommerland a day earlier than scheduled.


Djurs Sommerland

Unlike Legoland, I was more than happy to return to this park (new cred aside). I loved it before and will love it again, I’m sure.
There were cars as far as the eye could see in all directions as we entered the car park, so foolishly started to think we had made a mistake…

Headed into the park.
Walked straight onto Piraten.
It’s all about those picnics.

The Intamin megalite is such a finely tuned layout, with none of that dead spot nonsense I often complain about on larger coasters that try to provide a similar singular experience – buckets of airtime.
Piraten kicks your ass from beginning to end, leaving you no time to prepare in between any of the craziness and making marathons a real physical challenge. Love it.

#7 Drage Kongen

Time for the new boy. (Or an annual pass).

Intamin’s latest offering to the park looks great but isn’t unfortunately. Though very new, the train had a significant and distracting rattle throughout the layout and the ride has no more force to it than Orkanen down the road, making it a bit of an odd investment.

The ‘unique feature’ – a tyre driven surge of speed at the beginning into a tunnel before the lift hil feels very pointless and overall it just about passes for a decent family coaster. With the lineup they were building before this, I’m sure this park could have done a lot better with the money. I hope it works out for them.

Just like this. Juvelen is fantastic. Beings with a good indoor launch anticipation sequence with the temple statues shaking their sticks at you, followed by a fun warm-up lap. I’m a sucker for a rolling second launch and this one provides a great burst of speed for such open trains, leading to snappy turns and unnerving scenery interaction.

I was very pleased to have been able to nab Ørnen the Topple Tower this time around. They seem to be very temperamental rides and I’ve never managed to find one working before.

Did the rest of the creds for completion – all good solid family rides that compliment the lineup here, then had a couple more laps on Juvelen and Konge to further prove some points,

We finished the day nearly killing ourselves with double figure rides on Piraten. There was plenty of joy to be found, with the pirate staff spraying guests in the baking heat and playing some games of musical chairs throughout the train each time it was in the station. You know the park are onto a real winner when the general public re-ride something as much as we do.

Having knocked out both Sommerlands so smoothly in one sitting, we were left with a day spare now. What to do..?

Day 3


Denmark 06/17 – Legoland Billund + Tivoli Friheden

Due to the very limited operating season of the region, I failed to hit all the parks in mainland Denmark on my previous visit. Still needed Fårup, Friheden and Drage Kongen had just opened… so lets check things out.

Might find a couple of recycled pictures of some rides from previous visits thrown in here because I was particularly lazy this time. You can probably spot the difference in the weather.

Day 1 – Legoland Billund

We landed in Billund with the sight of Polar X-plorer greeting us from the plane window. Unfortunately I had to endure a revisit in the morning so that Mega-Lite could get the creds.
We ended up in an overflow car park at the back of the park which meant a good 15 minute walk around the perimeter to the entrance. It cost a stupid amount for the parking privilege as well, it’s Alton all over again.

The park itself was so packed full of people that it was a struggle to get around and I wasn’t looking forward to dealing with that, but as we would discover everywhere on this trip, Denmark seems unable to get big queues.

Polar X-plorer

Started with a couple of laps on the best coaster in any Legoland – the Zierer with the drop track. It had only a 10 minute queue and was then walk on after a short and well handled breakdown.
Still found it to be a great family ride that gives you a little something to think about.
Stop building wild mice, start building things like this.

15 minutes for the wild mouse, X-Treme Racers which had also had a well handled breakdown. It was trim braking itself to death after the big drop for some reason, not that it really mattered.

I didn’t realise the powered coaster Dragen could run 2 trains, must be some sorcery going on there. The dark ride section remains well kept and the outside section remains pointless.

Reminded myself how short and pathetic The Temple is, no wonder they decided to buy a second shooting ride for this park. Took a few confused seconds to pinpoint that it was playing the Tomb Blaster theme from Chessington.

Still don’t like Ghost. The hardware is a glorified frog hopper in a park with 3 perfectly suitable frog hoppers. The walkthrough is more of a chore now and the theming isn’t particularly enthralling.

Still like Ninjago, even though it seems impossible to get a hang of the actual shooting, waving arms frantically over sensors with no feedback. It’s a fun little sit down and a definite change of pace.
In true Merlin style, the effects seem to have already been toned down from last year.
Job done.


Tivoli Friheden

I was expecting a crappy Bakken atmosphere from this park for some reason, but this was a really relaxed place to visit. Just not so good on the coaster front.
Didn’t end up taking many (any) photos here because after the nice looking entrance area it quickly begins to look like you’re in the Battlebots arena, with all the exteriors of the rides being covered by soundproofing plexiglass.

Had a moment of realisation that I’ve ridden too many uneventful coasters, as our conversation continued unhindered throughout the Pinfari looper that is #1 Orkanens Øje. Completely zoned it out. +1.

Was quite intrigued by the uniqueness of #2 Cobra, the world’s only Sartori Rides inverted coaster, but didn’t expect much from it. It rode about as well as a middle of the road Vekoma SLC and the layout was mildly interesting, most notably impressive for its use of space rather than the experience.

#3 Bisværmen, the bee themed SBF spinner was a thing.

2nd #4 Dragen of the day, the not quite a wacky worm was a thing.

The Zamperla spinner, #5 Tyfonen didn’t spin at all, by design. And here I was thinking it was just Japan that had weird ideas like that.

Haunted House was the only other attraction that caught my eye. It was a ghost train which stopped dead at screens several times to shoot zombies in a completely non-immersive fashion. Enjoyed the standard themed sections in between those moments a lot more.

I just had to try the SCAD tower, without really thinking too much about the implications. The staff were extremely nice and fantastic at leading people through the experience. While dangling over nothingness I was asked if I was “much of a screamer?” I replied that I wasn’t.
The guy said: “I’ll scream for you then. AHHHHHHHHHHHHHHHH!”

Splat.
I’m glad I gave it a go, though I wouldn’t say it was an enjoyable experience for me.
In my head there was very little fear going on, but the instinctive physical lurching reaction in my gut to freefalling backwards, when my body decided “I’m about to die”, wasn’t particularly pleasant.

Sat down on a bench and looked at some pictures to calm down, it did leave me buzzing a bit in it’s own way, then had a round of crazy crazy golf before calling it a day.

Day 2


Germany 08/16 – Freizeitpark Plohn + Belantis

Broke the land speed record on the early morning weekend autobahn to get to the first park for opening as it was going to be a slightly more packed scehdule than the previous days, later wishing I hadn’t bothered.

Day 6 – Freizeitpark Plohn

Incoming rant:
This place was a joke and far below the standards I had come to expect from the rest of Germany. The queue for entrance tickets upon our arrival was already about 45 minutes with just 2 windows open. This seems to be the ‘new entrance’ as there are another set of fancy gates not in use. It was not possible to purchase anything online, so everyone was buying tickets in person. It was also the final planned cash dealing of the trip for me, cos they’re a backwards bunch of spiters and I had specifically taken the time to verify that I had enough the night before to decide whether I needed to find a cashpoint. I did have enough. Just.
Once we were one group of guests away from paying, I started to dig my money out and accidentally dropped a 2 euro coin which rolled to the family in front. A child picked it up and pocketed it in plain sight of the parents, who then just stared at/through me before entering the park as though nothing had happened. I still just had enough for tickets, but it would now involve some smaller change. The dire old woman at the admissions desk refused to accept a couple of 5 cent coins to make up the final total and I was flatly denied entry to the park with no negotiation or opportunity to speak to anyone else.
I hadn’t driven all this way for nothing, so had to physically force my way back through the massive crowd of people waiting for tickets, no one was willing to give an inch of room – the queue was looking to be at least an hour long by now. Kicking up some serious gravel on the way out, I raced off to the nearest town to find a cashpoint.
With some fresh crisp notes to slap in their face, we finally made it into the park about 2 hours after opening and now had little to no time to enjoy the visit, not that I think I would have.

#1 El Toro

Powered straight to the GCI woodie to try and remind myself why I had put up with all that nonsense. Mercifully the ride was suffering from Freischütz syndrome and was almost a walk on. One train operations and some questionable staff methods again turned that into a painful experience. A lone bloke in an umbro hoody and tracksuit was running everything by himself as follows:
Check the seatbelts.
Check his phone.
Check the bars.
Check his phone.
Brandish a tatty A4 piece of paper with some rules printed on it and start lecturing everyone in the station for a couple of minutes, also pointing at a pub chalkboard which had the height restrictions written on it, in chalk of course.
Bit late for height restrictions now we’re strapped in, I thought to myself.
Checked his phone.
Dispatch.
What sort of hell have I entered?

The ride itself was good, as I would have expected, but not nearly good enough to justify the current situation. The sad thing is, it was probably the best coaster of the trip as well, packed with a multitude of airtime hills that never came close to matching the height differential of the first drop.

Seems I didn’t even get a good picture of it. Have another goat instead:

#2 Silver Mine

On to the next cred. Eh.

#3 Raupe

The park ungracefully turned from themed Wild West area to a field with a carnival wacky worm on it at this point.

The powered coaster #4 Miniwah was pretty damn sweet and a welcome change for being completely indoors and very well themed. The speed of the ride and level of lighting changes between laps, adding a bit more excitement to proceedings. Don’t see many of these getting built any more, but this was a worthy one to try and a very pleasant surprise.

#5 Plohseidon

Zierer family coaster with too big a queue. Eh.

Having blitzed all of the creds, decided there was time for a couple more laps on El Toro before hopefully turning my back on this place forever (until Mack spited me by threatening to build something good here).

With more gravel displaced, it was off to the next park.


Belantis

No issues getting past the friendly staff here. Cards were accepted and there was a cashpoint right next to the counters just for good measure. Shouldn’t have to take any notice of this trivial stuff.

#6 Huracan

Got the biggest coaster out of the way first. Not a fan of Eurofighters generally and this one is particularly unpleasant in the way that it rides through too many inversions, but not enough to stop me taking a second go just to make sure.

Skipped the kiddy racer cred, too intense (big for it). It pains me to see that these exist, knowing I can never again ride one. Almost as if Gerstlauer designed them with spite in mind.

#7 Cobra des Amun Ra

I’ll forgive them for making another satisfying family ride though. The station here was billowing a lot of nice smelling smoke effect.

#8 Drachenritt

Caught this one on a good day it seems. I’ve ridden some of these bobsleds when they’re being a bit underwhelming, but this one was picking up some decent speed before the couple of good hills.

There are far more mad houses in the world than I ever would have expected. Verlies des Grauens was themed to castles and wizards, like most of them. I found it to be one of the better ones for putting up with lack of understanding what’s happening – the preshows didn’t go on too long and the hardware interaction was satisfying.

Fluch des Pharao looked mental to begin with, but still managed to exceed my expectations on intensity. Getting into the boat is struggle as it’s just like a big inflatable dinghy. The floor is so thin you unnervingly feel everything going on beneath your feet – the conveyor, rollers and sloshing of the water, elevator lifts(!), then you start to feel rather vulnerable.

As the boat hits the water after the main drop, there’s a brutal natural braking effect that you have to really brace for in order to not chip a tooth, then it just starts crashing into concrete walls around this whirlpool monstrosity. Fantastic ride.

Love that pun too.

That was about it for the park, it has quite a lot of space and some good old-fashioned themed areas which would imply it has good potential to expand, if the world was like RCT, but it isn’t. I hope they give me a reason to return as I did like the place. It was refreshing in two ways – 1) having lots of misters out along the pathways to help with the heat 2) not being Plohn.

Upon leaving, I found out the parking barrier was supposed to issue me a token when we came in, but it hadn’t. The member of staff I went to for assistance was very understanding and helpful and gave me a free token to get out, saving us the parking cost for the day.
An odd day overall. I had expected Belantis to be a bit crap and Plohn to be nice. Ended up with the complete opposite.

Day 7 was a painful 5 hour crawl back to airport through several hundred miles of constant traffic, along with far too many petrol stops in the still overly thirsty car.
Overall it was successful trip with no particularly standout creds, which I knew would probably be the case, but some very nice places along the way. It’s a shame I’m running out of German parks way too fast.


Germany 08/16 – Zugspitze

Day 5

It would be good to say the entire day was dedicated to the below park of such fine calibre, but it was mostly filled with mountains. Decided to go for Zugspitze: Germany’s highest mountain experience.

Parked up at the station below and jumped on the biggest cablecar I’ve ever seen, both in length and car size. It felt unnaturally huge with only 4 people in it, but still had that characteristic and unnerving bounce when it cleared certain sections.

What made this experience a little more interesting for me was the observation platforms they have near the summit, sticking out over the edge of the abyss.

The metal grilled floor and relatively low glass edges provided an almost paralysing sense of fear in heights in me that I hadn’t really experienced to such a degree before.

I can replicate the sensation best when holding a phone over the edge of an observation deck to take pictures, rather than with my own head, so it’s good to know my internal priorities are straight.

We signed a book at the top of the mountain and then walked down this winding pathway towards another of the cable cars that could take us back down, for a slight change of scenery.

Fear not, there was still time for a cred by the time we reached the car.

Märchenwald im Isartal

Hidden in this forest next to a bottle bank (not quite as glamorous as the previous) is another Gerstlauer family coaster.

Had several fun laps of the nutty squirrel, narrowly avoiding the low clearance trees.

Followed by a wander around many more fairytale forest exhibits.
That’s enough of that.

Day 6


Germany 08/16 – Bayern Park + Rodel- und Freizeitparadies St. Englmar

The lack of crowds for the time of year surprised me on this trip. I had expected to struggle a little on the more medium sized family parks, but it was never really an issue at all.

Day 4 – Bayern Park

Terrifying.

#1 Freischütz

This was particularly apparent here, with their Maurer X-Car being a walk on all morning. Perhaps everyone got lost in the queue, as it is an actual maze at some points. Or perhaps it is true that this ride doesn’t meet the target audience of the rest of the park. Gave it several goes throughout the visit and was left mostly confused.

The inverted top hat was a nice element, but the rest of the layout seemed a bit shakey at times and trivial rather than fun, there were no other stand out moments other than a crushing intensity throughout the loop and following corner.

I find X-cars can be quite hit or miss. At the time, I believed this one to be a miss, but looking back it’s probably more my type of thing than I realised – forceful and a bit of a mould breaker. I just didn’t know it yet.

#2 Achterbahn

Ticked off the Tivoli large.

#3 Froschbahn

And the Tivoli small. I believe their next investment will be a Tivoli medium.

Had a nice walk through the woods and found a quaint little boat ride with a mouthful of a name – Rundbootfahrt durch Schloss und Grotte (and a dark ride section!)

The questionable rapids ride had a good out of control, tubey drop section where it came close to clearing the side and exploding in a fireball.

Was a little disappointed to find the hardware inside Thaolon, what I had written down as another ‘dark ride drop tower’ was a tad on the small side, with elves and sparkly lights. Could have been worse.

There wasn’t much left to do at this park except get my fill on Freischütz, so headed out earlier than planned to fulfil a few other backup plans.


Voglsam

Which began with a local farm for some Bobkart action. Great fun as always. Why can’t the farms near me have one of these?

Grass is always greener.

Please, let me have a ride.

No.


Rodel- und Freizeitparadies St. Englmar

Final stop of the day was a bit of a mouthful to say.

I admire this neat little place, making sure all the gravity on this big hill doesn’t go to waste.

#4 Voglwuide Sepp

The new Zierer coaster with its unusual consecutive lifts hills was up first. The use of the terrain resulted in some solid family fun with an interesting layout.

#5 Bayerwald Coaster

Alpine coasters have their good and bad points. With the brake lever in your hands, you can go full speed with a lot more conviction, but there’s a little something lacking when you’re tied to the rails and aren’t thinking ‘I’m gonna crash this’ in the back of your mind.

The non-alpine coaster alongside it brought that feeling straight back. I particularly like these ones with the big upright backrests for maximum comfort, the backless seats are crippling on a long lift hill.

Day 5


Austria + Germany 08/16 – Fantasiana + Freizeitpark Ruhpolding

The park website for Fantasiana having bold claims of being home to the best dark rides in Europe caught my attention during the planning of this trip, although it was a little out of the way.

The journey down into Austria was somewhat stressful due to the fact I forgot to research any implications of the country border crossing here and many signs along the autobahn were giving indication of a permit or sticker being required for driving on their neighbour’s roads. I became sure that at some point I was just going to race up to a toll booth type situation and have to have an awkward conversation complete with language barrier about how much I had messed up.
Luckily after much German sign scrutinising there was a break off point in the centre of the road, before we reached the border, that sold the stickers on the spot for no more than a few Euros.

Day 3 – Fantasiana

The entrance to the park takes you past an indoor walkthrough section with fairy tales in display cabinets. A very common theme in this part of the world.

Sindbad’s Abenteuerreise was somewhat more scare orientated compared to the adventures that I had imagined and the result was a rather loveable and quirky ghost train type experience.

The queue had this bloke waffling on about something while water gushed from his mouth and that was only the first of many delights.

#1 Wild Train

My first experience with a Pax coaster and visually there’s something off about it. The hideous shaping makes for a great ride though, supplying vicious airtime way beyond what anyone would expect for something this size.

He’s definitely not ducking there is he? The clearance in parts seems way off for standard regulations and that’s part of the charm – I like a bit of real peril with my rides.

Knightsride Tower was running on a time slot basis. This was a really good attraction as well.

The queue had smoky animatronic dragon and spiders.
The ride that followed was a very interesting drop tower sequence compared to other rides of this ilk, utilising various positions to present you with actual dark ride scenes, along with good music and bonus effects.
Although the drop itself was short, it was well timed and packed a punch.

Mami Wata was yet another hit, squeezing a good amount of fun into a tiny space with the use of turntables and elevators with the signature craziness of a Hafema build. The ride also comes with its own ImaScore CD, which was instantly purchased and remains one of my favourite theme park tracks.

They had a train with some dinosaurs, all the rage these days.

They even booked a band for the day.

Killed some time with re-rides until after lunch, when Castle Dracula opened. This was a scare attraction that started out with a solo trip through a mirror maze and then became many animatronic and effect based scenes. It acted as though it was quite an intense experience for a very family orientated park, with a couple of groups leaving the queue prematurely during the warning announcements. This seemed a little unnecessary from my assessment of the inside, but I thoroughly enjoyed it.

While the bold claims on the website may not be fully true, Fantasiana is definitely a little gem of a park with some very good attractions as well as probably having the nicest atmosphere of the whole trip.

Satisfied with the success of that find, we raced back over the border for this jolly fellow.


Freizeitpark Ruhpolding

This park is hidden away deep in the woods somewhere, filled with lots of play equipment, plus more dinosaurs and fairy tales of course.

#2 Gipfelstürmer

It is also home to a small Gerstlauer shuttle coaster, which is somewhat of a rare breed.
Gipfelstürmer is very good fun for its size, the flat section of track at the top of the reverse spike lift hill means that the back seat gets whipped forwards into the first drop with quite a jolt.
Another snappy twisted hill moment also means there’s a few more forces going on compared to the Vekoma equivalents.
It has a great name to say as well.

No, that’s a crane in the background, not another cred unfortunately. The park were building a water slide or something.

Day 4


Germany 08/16 – Skyline Park

Arrived bright and early the next morning for the park with the lowest capacity rides ever. Nothing here seats a decent amount of people in one go, so what appears on the surface to be a quiet park can easily get some significant queues.

Day 2 – Skyline Park

This park has become somewhat of a testing ground for Maurer Rides, being home to more than one first-of-their-kind installations. They also have a bit of a repetetive naming system for their attractions.

Nothing opened for the first half hour or so, but a queue began to form outside #1 Sky Rider and we joined in. This unique Caripro Gryoflyer seemed like a fun idea, but wasn’t particularly interesting. The cars have four seats facing in towards a thick metal pole that suspends you from the track. You can spin the car by this pole yourselves, but it looked like too much effort and never really got going in the hands of anyone else, particularly with the limitations of the layout.

#2 Sky Wheel

I was dreading my first (and the world’s first) Sky Loop as the lift hill inverts before the ride even begins and I particularly hate long periods of being held upside-down (which might seem strange for this hobby, but it’s not actually that common to be held like it). Grabbing the first train of the day meant it was over with quickly.
I was quite surprised by how much this ride didn’t offend me, it was actually reasonably fun once the start was over, which happened to be just on the limit of how much I could bear.

#3 Sky Spin

Quite surprised by how much this did offend me. Stock model Maurer spinners seem to lack a certain spark that their custom models often have.

#4 Achterbahn

Usually Schwarzkopf have something rather special to offer, seemingly ahead of their time as a manufacturer in the previous century. Sadly this Wildcat model is a rather uninspired layout that rides like a more structurally sound Zyklon Galaxi at best.

Having planned the entire trip around the most offensive ride construction project of all time, I was suitably disappointed to see it wasn’t finished.

Probably should have queued for the Bobkart earlier. It took about an hour for every child in Europe to board. I do love them though, the self controlled burst of acceleration is always surprisingly powerful in what feels like a very exposed environment and this one didn’t disappoint.

Did my first and last Butterfly and Bayern curve in this park too. They don’t count.

Although the rides at Skyline Park were interesting, none of them were particularly good and certainly nothing was worth queuing for again, so we headed out for something that wasn’t a theme park.

The village below Neuschwanstein Castle seems to be about 50% car park, but finding a space was still a painful experience with many signs out front saying full and attendants that were difficult to negotiate with.
From the village, a bus takes you up to the top if you’re on a tight schedule/not an avid mountaineer.

Although not usually my thing, I have to admit it does look great when you get there.

Day 3


Germany 08/16 – Legoland Deutschland

I got addicted to Germany at some point in 2016. There’s something very satisfying about doing road trips over there (autobahn efficiency?)
For this particular jaunt we hired a car in Frankfurt and had 1 night near there, 1 night near Leipzig and did everything else out of Munich, totalling about 2500 miles. For a lengthy hire in which I had gone out of my way to ensure an unlimited mileage option, they decided to provide me with a very thirsty ‘hot hatch’. This left me torn, as it was fun while on the road, but I spent as much time in petrol stations as I did making progress. Bastards.

Day 0 – Holiday Park

Decided to hit the ground running by taking advantage of a late opening day and trying some night rides on the multi award winning Intamin hyper. I imagine most parks would think there was something wrong with you for showing up and paying full price at 9pm, but from previous experience this place seems to have somewhat of a cult following even with the locals, so no eyelids were batted.

Expedition GeForce

I still found it to be a great ride when measured in moments – some of the airtime is rather ridiculous, but I find it a little too much of a one trick pony these days compared to the more recent world beaters. The trims, uneventful corners and everything in between the signature hills just take me out of it a bit.


Day 1 – Legoland Deutschland

54 Legolands in and I’ve almost decided they’re not worthwhile parks to me now. It’s a shame the creative and unique side of their respective Minilands can’t be reflected in the ride line-ups.

#1 Drachenjagd

Started off with the smallest coaster. Gerstlauer are really good at this size of ride and luckily for me there’s plenty more of that around this region.

#2 Feuerdrache

Their Dragon coaster was unusually rough compared to clones 10 years its junior, which isn’t a good sign. At least it was running thirty trains at once in true German style.

Unforunately I can’t make the same excuse for #3 Project X – Test Strecke, which behaved considerably worse than other Mack wild mouse models of the exact same age.
You don’t need to know what they look like. My camera didn’t.

Also spent too long in the sun waiting for a 4D cinema show. Can’t remember which film I saw at which Legoland anymore, which shows how much of an impact they make.

Surprise hit of the park was Jungle X-pedition. It featured a dark ride section and a backwards drop. The signs of a quality attraction.

Having the same boats as Valhalla only added to it.

The train around the park offered some rare shade and little else.

The highlight of Miniland.

One of those spiteful fairs with the face of a wacky worm cred on the poster, but nothing when you get there.

They’ve outdone Space World by freezing people in a pool.

Juvelen.

Foreshadowing.

A little disappointed with this Legoland, but I don’t expect much from these parks any more due to having already done most of what they have to offer in other places. Minilands are always fun for about half an hour and the boat ride was nice to see but without any other standout innovations, I can’t see any of the Legolands suprassing Billund’s lineup. Maybe they want to keep it that way, as it is the original.

Day 2


Belgium 07/17 – Bellewaerde + Plopsaland de Panne


We didn’t get on very well with our trail of hurray through Belgian parks last year, but remained optimistic that this was the ‘better half’ of what they had to offer that we were tackling today.

Day 2 – Bellewaerde

Arrived for opening and immediately had to change tactics after being sent round to a different car park entrance than expected. Stood half-sheltered by the gates amongst 500 smokers while it lashed with rain and the lion mascot teased us all. Headed straight for Huracan as it was closest and had a billed opening time of 10:00.

#1 Huracan

Queue opened at 10:15 and we ended up on the second train of the day. This Zierer family coaster was surprisingly good with its impressive and foreboding dark ride section and immediately brought about joking statements such as ‘better than Parc Astérix.’ The coaster section was more substantial than expected. I do appreciate an indoor layout that gives you a little something to think about.

Checked out the Boomerang and found that didn’t open til 10:30. The other cred?
Checked out the other cred and found that there was a huge queue and they were only filling 4 out of the 500 rows on the train.
#2 Boomerang it is.
The queue opened on time and we ended up on the first train of the day. Endured that successfully and went back over to the other cred to see they were now using 5 rows instead of 4. Skip.

Headed over to the new alpine coasters instead, now rather worried that the queue would be heaving. The blue side seemed to be broken as we started the substantial climb to the station but by the time we reached the top it was running. Throughput was expectedly poor, but it hadn’t drawn the crowds yet so queued about 20 minutes a side.

#3 & #4 Dawson Duel (Green & Blue)

Didn’t find it particularly well executed. Though the name may imply, there is no real duelling as 1) they weren’t attempting to dispatch both sides at the same time and 2) you have no control over how fast you go. As an alpine coaster it was a weak layout, being short and just corners. Oh well. +2.

#5 Keverbaan the Zierer Tivoli was at last having all of the train filled, but the queue was still massive and being hindered by constant groups of unknown origin getting batched up the exit and taking any part of the train they felt like. Sucked up the 40 minute wait for completion, grabbed some lunch for the car and hit the road.


Plopsaland De Pain

It seemed we were doing well on time, but it didn’t take long for the combination of Belgium and Plopsa to strike us hard and evidently leaving us with no time for any pictures.

Took the long way round to Anubis first to find an empty train stuck on the block outside the station. “Well that’s broken.”

Began the ticking off task instead and rode the Zierer Tivoli, #6 Viktor’s Race. 2 of these back to back, such joy.

Then #7 Rollerskater the Vekoma junior. More joy.

#8 Anubis: The Ride was fixed by now, so entered the nice looking building. Didn’t like the fact they ran out of pictures to put on the wall halfway through the queue and started recycling the same ones. Better themed than the Anubis drop tower queue at least.
The ride wasn’t bad. Better than a Eurofighter any day, but a shame it wasn’t as smooth as its brother Lynet. A bit rough going into the top hat element after the launch, but otherwise fine for a Gerstlauer that can never truly perform with shoulder restraints.

#9 Supersplash seemed to draw a weird crowd and operations were painful to watch as the wrong number of people were constantly piling into each row and the staff were at a loss as to what to do. Apart from the novelty elevator lift, this water coaster was terrible. No payoff, then drifting around in hideous looking water for far too long and sitting outside the station for 5 minutes while people continued to mess things up.

Time to improve the day with some GCI goodness…

Speiti the Ride was down, a small crowd gathered outside the entrance. Within a few minutes a security man appeared to give the all clear to the staff member at the entrance and led us through as far as the stairs. Upon reaching the stairs, something changed their minds and we were asked to all leave again.
We camped out the ride entrance for the next 2 hours in the hope we could get some good laps in once it reopened and it was quite amusing and confusing to watch. The security presence followed by staff with a first aid kit implied something had happened to a guest and the ride itself was fine. However these particular staff walked off into the sunset shortly afterwards and the ride remained closed.
Some time later an engineer turned up, went into the ride area below the lift, went in the shed, came out shortly after and walked off into the sunset. The ride was slowly bleeding staff with no-one coming to replace them and eventually an over-confident management type came to the entrance and started telling people “technical problems” and gesturing at his watch as if to imply “look at the time, it ain’t worth reopening now.”

Well that’s unfortunate, let’s ride the powered coaster #10 Draak then. They’ve somehow managed to break one of the cars on this to the extent that the occupants have to get out of the vehicle and mess about with the restraints themselves under the instructions of the staff before it can run properly. Of course with the way the current clientele were behaving and mostly useless staff, this is a complete nightmare to behold. Got there in the end.

That was pretty much day over now, with a bit of safety net and a chunnel train to head back to. Depressingly wandered over to the exit to buy a parking ticket. One machine was broken, the other had just eaten someone’s credit card while they stood there thinking ‘Plopsa, man…’ Followed them into guest services where they were told to wait by the machine thinking ‘Plopsa, man…’
The remainder of the parking ticket queue was then left to stand at the desk waiting while the single member of staff decided creating and printing annual passes was a priority. 10 minutes of leaning further and further over the desk occurred, money in hand, before the staff member starts chatting on the phone…

Walked into the car park and saw that Speiti was bloody running…
“Should we?”
“RUN!”
Blagged our way back into the park with a combination of brandishing the parking ticket like madmen and making gestures about ‘the wooden one.’
Narrowly avoided a Samba (told you it would come back) in the form of a parade that decided to get in our way.
Did a literal Indiana Jones through a restaurant that was closing its shutters.
Got a stitch. Got into the queue.
20 minutes of chunnel anxiety queue passed relatively quickly and we got our single lap on #11 Heidi The Ride.

It’s a decent little woodie filled with plenty of moments of moderate airtime, with a fairly straightforward out and back layout, so not too many surprise corners. About on par with my expectations, which for GCI are quite high. Best coaster in Belgium (that wasn’t hard was it?)

Should have stayed for more. We got to the channel tunnel check in two minutes late and were therefore reassigned to another train three hours later. Ended the trip with a glamorous Burger King surrounded by ‘those English-French holiday makers.’
Nice.