Welcome to my favourite rollercoasters in the whole wide world. Whilst we will start with this list with a more traditional ‘top 10’, I’m in the big leagues now and it seems to do a disservice to an awful lot of rides to stop at just that number. I currently feel like 10% is a good amount to represent the wider variety of amazing rides I’ve encountered so far and anything that makes it onto this page really is a cut above the rest. As the site develops I aim to elaborate on the reasoning behind as many as possible, so stay tuned.
Djurs was billed to be the final park of the trip, with the last day being a casual trundle back down to Hamburg to drop off the car and head to the airport. I couldn’t stop thinking about the previous mishap with Heide Park though, it was eating away at me – the fact that I had missed out on 3 of their creds and hadn’t really had enough time as I would have liked with the major coasters. They’ve given us those rainy day tickets to return, I don’t really want to have to come back another time for those more minor details just mentioned. How early would we have to get up to do it now… 4am? Easy.
The trundle became a hurtle and we were soon back for revenge.
The Mack bobsled is the best of the three, featuring an unusual layout and quite a hefty pace for the hardware at certain moments. More than one lift hill takes the bobsleigh train, which runs within an open tube of track as opposed to on rails, to where it needs to be. Only it doesn’t seem to know where it wants to be, opting for meandering upwards slopes and scary trips underground in the process.
This Vekoma looper has a certain endearing quality, but it’s not very good. Two loops, two corkscrews and a corner don’t provide much in the way of entertainment, particularly under the duress of uncomfortable trains and shoulder restraints. Nice to see it interacting with the pathways though.
With the mission complete I could spend more time getting acquainted with the good(ish) stuff. Had a slightly better time with the woodie knowing where to sit now. Still doesn’t help that helix of doom though.
I have to praise Heide Park for the efficient German operations. They don’t seem to be bound by any oppressive rules of the wider chain (scrimp and save, operate everything at a minimum) and though I was worried about coming back for less rides with more waits, this sunny Saturday found every major attraction running at full capacity, with no queues being more than 15 minutes.
Fair play to the customer service team too. This email was found upon my return home and I even received a pair of tickets in the post for the following season. Frame it on the wall.
Here ends a quality trip with a quality park lineup. I’d recommend them all to a greater (Hansa) or lesser (Legoland) extent.
The operating season of parks on this side of Denmark are surprisingly short. Even by the end of April, only one other had opened its gates for the year and fortunately for me it was the place that I was most interested in.
It seems I neglected to get a park entrance shot, but you see this beast on the way in anyway and that can only encourage me to head straight to the main event.
The Intamin megalite is often heralded as the best clone on earth. If a park is going to be lazy and not get a custom ride, ‘please let it be a megalite’ will be the first words on many enthusiasts lips. Piraten exists as the only version in Europe and stands as the perfect demonstration as to why this is.
From the intense first drop (taken at unusually swift speeds thanks to the cable lift hill) to the brake run, the layout has no deadspots at all. Every single element is designed to hit you with airtime, hard, no matter where you are seated in the baby Intamin mega trains.
Aside from sheer efficiency, it offers moments that are almost difficult to deal with. The two twisted hills throw you from side to side in a brutal manner, I often found myself shifting positions in the seat and getting put out of my comfort zone. Before you have time to readjust, the final straight of consecutive hills comes so fast that there’s no time to process any of them in turn, sometimes resulting in minor neck injuries (in a good way of course) from the rapid shift in negative to positive to negative force.
Piraten is a physically challenging coaster to ride repeatedly, but the amazing experience it provides will always demand that I do just that anyway, no matter the cost. And that’s the perfect combination.
Djurs’ other Intamin coaster is also a winner. The train design mimics that of a quadbike, with each rider getting their own seat and handlebars. This is a vastly superior seating position to any of those motorbike ones. Upon leaving the station, the train remains indoors for a slight dark ride section in which the I assume the temple guardians are shaking their sticks at you for trying to steal the jewel. The door opens, light floods in and the launch fires up. Away we go.
The first portion of the ride is good fun, with some light twists and turns, but where Juvelen really shines is through the second, rolling launch. For a more family orientated coaster this element really wrenches you through it at a wild pace, feeling particularly out of control if you are seated toward the back as it snaps into significantly heavier cornering with sharper transitions and some good near misses with the surrounding rockwork and water features.
The pace dies out a little towards the end as the train traverses a couple of drawn out hills that don’t deliver particularly well, but overall it’s a fantastic attraction.
The ride is decent enough for the size, but the main highlight is the front of the train decorated with a fox chasing a chicken. Will he ever catch it?
As the largest of the standard Gerstlauer Bobsled models, this ride delivers a reasonable amount of force with a particularly stand-out bunny hill through a shed. The cars have me seated in a very relaxed position, almost lying down in some instances with the how low to the floor it is and this enhances it slightly for making me feel less in control of my movements.
The final cred in the park is a Mack water coaster. The weather hadn’t improved at all today so it wasn’t receiving much love. The themed portion before the lift hill is rather attractive and beyond that it’s a simple experience, with the final moments taking you through some tight rockwork, an airtime hump and signature splashdown .
That concludes the coaster package here at Djurs Sommerland and it’s a strong lineup. There isn’t a huge amount in the way of other rides to compliment it though, I believe the highlight on nicer days is to sit in the ample green space, cook some bread on an open fire and relax. Instead we tried another water ride which was fairly forgettable other than containing a large King Kong statue towards the end.
Piraten kept me going until closing time with some especially violent laps in the rain and I left the park very happy. It’s a fantastic place.
In terms of an attraction lineup it has received a bit more love than most of the other parks across the globe, the most interesting being their Zierer family coaster, which we headed to first.
This is no ordinary Zierer, it has the nicest trains they have to offer with elevated open seating and comfy lap restraints. The first half of the layout isn’t exactly thrilling, but it contains a couple of good moments.
There’s also a surprise feature in the form of a drop track section. The train enters a cave and stops in front of a screen. Two mountaineering lego figures are hacking away at some ice and suddenly the track drops from beneath you, taking you down with it with a fantastic lurch. There aren’t many of these elements in the world and they’ve never failed to delight me.
With the distance dropped, there’s almost no height left to continue the momentum of the ride, so it crawls out of the cave past a few figures and into the other more unusual theming – a cave containing real live penguins that also houses the brake run. Polar X-plorer is a good all round attraction with a bit of something for everyone and very refreshing to see in a park like this.
The Temple is a shooting dark ride featuring a jarringly simplistic layout that consists of a single circle around various lego set pieces – you can almost see the whole ride from one position. When shot, the targets on the ride often trigger some animatronic effects to keep things a bit more entertaining and scoring often becomes secondary to me as I try to see what everything does.
A common theme for any Legoland is the castle decoration and Dragon rollercoaster. They mostly begin through a dark ride section with a few impressive scenes, smells and usually one big lego namesake as the star of the show. This version was no exception and looked noticeably more well maintained than what I was used to back in Windsor.
The ride itself is a Mack powered coaster that traverses a mostly uninteresting layout once outside in the trees. It is a crowd pleaser of course, but all about the decoration to me really.
I was a little disappointed by the rapids. They might have had it on safe mode for the wintry weather, but special features such as the elevator lift didn’t manage to make it crazy enough for my liking. I’ve had a lot more peril on the one back home.
Ghost excited me. Drop towers and dark rides have the ability to go extremely well together but this one didn’t really deliver sadly. The walkthrough section and batching area was novel, just when it came to the hardware there was very little force to be found and I didn’t really catch the plot – just some Lego bloke spinning around and shouting in front of us for the entire duration.
The latest dark ride is Ninjago the Ride and almost as if to counter The Temple, it’s another shooter, though this time with some newer technology. Instead of guns, the shooting is completely hands free, requiring riders to wave their arms about frantically over sensors in the front of the car, with the hope of channeling a ninja enough to taking down the bad guys. The scenery between screens was impressive and overall it was a lot of fun, if a little frustrating to get the hang of.
I thought that the park had the Atlantis submarine simulator found at others, as there was a Lego statue of one outside the entrance to the aquarium and even a seated preshow, but it turned out it was just that – an aquarium.
The following morning found us at Germany’s only theme park by the sea. Coming from a nation with a ton of coastline, much of it not very good, I hadn’t really considered how much this country was short of beaches per capita. I’d trade it all for what they have instead though:
The pair make for a pleasant start to the day. The Schwarzkopf looper is reasonably forceful and fun, enhanced by old school lap bars in an inversion – the two seldom met in the past. To add to the charm, there’s a speedometer in the station to tell you how fast the last lap was – can you beat it?
The highlight of the two attractions is the interaction though. If you’re lucky enough to get both trains passing through the loop at the same time (and they do actually try and make this happen), complete with excitable riders, you’re in for a real treat. I love moments like this. How to make a Vekoma junior special.
Schwur des Kärnan
So I already liked the place and I hadn’t even begin to consider the absurdity that was waiting for me around the corner. How is this a thing again?
Kärnan is a very special rollercoaster and I had a very special experience on my first ever lap – an empty train to myself. You can get a full taste of what I went through in a review here, but to summarise – I love this ride. It’s completely one of a kind in both theme and ride experience, it’s ridiculously intense and it hurts my legs.
The staff member at the entrance was impressed with my stamina as I limped round for countless laps during the day, except they weren’t countless – he was adding up for me each time with a cheery grin on his face. Proud of what he was representing, as he damn well should be.
Oh how I wish I could say any of the above for Kärnan’s predecessor. I really wanted to like this attraction but the hardware is just so shoddy. It does have another banging soundtrack – the highlight being 30 seconds of a Russian man singing the word Novgorod repeatedly, which is actually built into the awesome first dark ride section of the layout.
The Gerstlauer Eurofighter car, with it’s horrible restraints and clunky movements, drops awkwardly into the dark, pitching you forward in your seat before even more awkwardly snapping your head back again as you hit a rolling launch. It’s really powerful, but it’s just executed all wrong and ends up as something to endure, even more so when it ends with a sharp right hand snap of a corner.
A single moment of strong airtime follows over an impressive hill but, of course, the restraints just dig into your shoulders at this point and say “down boy, no fun for you.” The remainder of the layout is, to be frank, embarassing.
The car rattles around this extended corner sequence with absolutely no purpose before taking a slow inversion that drops your body onto each individual shoulder and leg, in turn, further increasing the discomfort and putting you out of kilter for what remains. What remains is a now uncomfortable indoor vertical lift hill with somewhat cool projections and effects, though I’ve usually lost the plot by this stage. How is the potential energy of this lift hill expended? By a single drop and corner into the final brakes. They ran out of things to do. It bothers me so much that it would have turned out better to just not try as hard – do the final dark ride sequence on a piece of flat track at the end.
That’s enough negativity for this park, there’s a laser show around the corner that played intense rave music in true German style and put me right back in good spirits. There was also a 4D theater with a POV film of an animated cat in a haunted house – it was decent and the seats dropped, better than Novgorod.
Two more creds to get. The standard wild mouse almost lets the side down a bit by being so generic, but there’s a band of animatronic hillbillies playing music to keep it entertaining.
And the other is the second Hansa & Gerstlauer masterpiece. Two laps of a cracking little family coaster with a lift hill intensely decorated by projections, smoke and plot and some great outdoor theming to dodge.
In case you couldn’t tell, I really liked this park. The visit presented me with a perfect blend of relaxed atmosphere and a strong lineup of attractions – a combination that is usually hard to come by due to inherent popularity. I get the impression that Hansa Park really care about what they’re doing and I can’t state enough how important I think that is for this industry.
Ever since I had been an owner of the Merlin Annual Pass, a certain park in Germany had been on my radar. Merlin acquired Heide Park in 2007 at the same time as the UK parks and often told passholders that if you ever managed to make it out there, you could get in for half price!
Of course several years after I stopped owning one, I went to check it out, amongst other things.
Day 1
We landed in Hamburg and spent the first day in the city. Not straight to a park? Not quite yet, decided to visit Miniatur Wunderland first.
Very glad we did too, it was great. Not sure if the pictures will do it justice but this first area was a proper wow moment to me upon entering. The sheer scale of the spectacle and then the intricate detail beneath. I thought model villages would be a bit dull and I was dead wrong.
It has something for everyone, this fully operational airport with live arrival and departures board was mind blowing. The model planes just take off and land through a hole in the wall, all on schedule – pure magic.
Make that two. Las Vegas’ famous Togo coaster is hiding back there as well. The other cool feature about the place was the rolling day and night modes, with each scene lighting up in wondrous fashion a few times each hour.
Not often I suggest visiting something that doesn’t contain rides, but here you have it – highly recommended.
Day 2 – Heide Park
Our car was collected the following morning and we hit a relatively brief stint of autobahn before arriving in a nice empty car park.
One of the reasons it was so empty was that it was a little on the chilly side – no more than 2°C. After a slight interlude and welcoming announcement from the park, the flood gates were opened for not many people to head on in.
The Intamin launch coaster and clone of Rita at Alton Towers was the first open ride we encountered. Due to the poor weather they were starting things up in a very gradual and nervous fashion.
Desert Race rode a lot smoother and more comfortably than the original but that only really served to highlight the fact that it just isn’t a very interesting layout. There was the slightest sensation of airtime in the humps that change your direction between endless banked corners, but the most interesting part for me was the very ending, after the first set of brakes, where the track deviates slightly with a nifty little manouevre to avoid a taller building than Rita has to.
My most anticipated ride in the park was the Intamin pre-fab woodie. Only 4 of these exist in the world and they are often heralded for having the best wooden airtime money can buy. I had ridden the other one in Europe (Balder) and came off very impressed. How would the first installation fare?
Not well. It’s an intimidating structure with the massive lift hill and turnaround, but the first drop doesn’t quite disappear from under itself in the severe fashion that I had expected. Cresting the first two big hills provided decent ejector, but in between these the ride was marred by a terrible crunching roughness in the dips. The turnaround didn’t help this, the speed hill did almost nothing and then the train hits a mid course brake run. The worst part of the ride follows – a meandering helix that offers no thrill and only wastes energy. If the track was well looked after it would have been just boring, but at this moment it was quite jarringly uncomfortable the way it shuffled around all over the place, eventually becoming quite amusing as I observed everyone in the train rocking rythmically back and forth either looking fed up or saying ow, ow, ow, ow, ow! The final hills were good, but not in the same league as the equivalent steel versions on Intamin and I hit the brakes a little disappointed, having been let down by a legend of the industry. They haven’t treated it kindly.
Desperately wanting to like the ride, I learnt over the course of a few laps that the two seats in the middle of each 6-seater car provided a better experience for not being positioned directly over the wheels. Unfortunately German guests are too efficient at batching themselves and getting everyone to fill empty spaces on trains, so even though I would aim specifically for these seats, more often than not I would get enthusiasically waved through the lines into the wrong row, then regret it as soon I sat down.
The weather was quite grim again so we nabbed the slightly indoors Mack powered coaster Grottenblitz for a brief respite, followed by the smallest in the park – Indy-Blitz for less sensible reasons.
The 2 B&Ms were next priority but they were struggling to open Krake in such poor conditions. As we passed it, a test train was sent and probably came the closest I’ve ever seen a ride to stalling, hitting the splashdown and barely making it through the next element without rolling back. Running it on the edge.
They had managed to open up the wing coaster though. Flug is an impressive looking specimen, very nicely integrated into its area. The entrance pathways are up high and look down over the pit of the station with the track swooping around itself. A sinister theme plays throughout the vicinity, one I had already become accustomed to before my visit. I find it’s very gratifying to hear good ride music in person when you already know it.
The ride shares the same wing-over drop that I was used to from the Swarm, but amps things up immediately after with a blur of a speed hill under a near-miss bridge into another floaty inversion. The ride gets intense again from this moment onwards and remains so for the rest of the ride, alternating between tightly banked corners that cause the other seats to bounce with force and three more disorientating inversions. A very solid package.
Continuing up the hill it was time for a ride on Scream. This Intamin gyro drop tower provides amazing views of the park and surroundings with its rotation at the top, before packing one of the strongest punches I’ve ever encounted in a drop tower. Just look how horizontal those legs are. The other feature I have to praise Scream for is the way the queue winds around the ride in true spectator fashion. Around the outer perimeter of the structure there are barriers that quake with a thunderous boom every time the ride drops and forces large volumes of air into them. It makes for a fantastic scare to anyone nervous about riding, enhancing the whole atmosphere of the attraction.
After a spot of lunch, the weather warmed up a little and the B&M dive coaster was finally open for business. Like it’s neighbour, Krake has a strong and sinister soundtrack that I was famliar with and it had me buzzing with excitement as I stumbled through the queue. As with Colossos, the station immediately greets with many Germans waving frantically at me – fill those empty seats! Straight in the back row before I’m ready.
From this position, you get less of an opportunity to appreciate the beast beneath the drop but the force with which you are lifted out of your seat is enhanced and more sustained. The splashdown is an unusual feature for a ride of this scale, common instinct for every rider is to raise their legs as if they are going to get wet at this point. The scoops on the side of the train kick up two big plumes of water that make for a great off-ride visual and occasionally soak the outer most seats if you catch a bit of bad luck. A swift immelman follows (unless it’s too cold) before a satisfying surge of airtime over the next hill. Sadly it all ends too quickly, but at least there’s something to appreciate other than just a drop and the train moves with a lot more purpose than I had come to expect from the ride type. Krake immediately became my favourite of its kind.
Oh wait, no. We were about to board this little boat ride when the skies suddenly opened and pelted the park with a torrential hailstorm. With only ourselves and the lone operator in the station, we had a bit of a laugh together and watched it all unfold. All the rides had shut down very quickly and almost immediately after, the top of Krake was legitimately struck by lightning in front of my eyes. I had never seen anything like this before.
It all disappeared as quickly as it had arrived, leaving a trail of destruction behind. Announcements were now playing throughout the park – they had taken the decision to close everything down and asked everyone to go home several hours earlier than planned. This was bad news for me – I hadn’t got all the creds! I had been taking it easy all day, not expecting to encounter any issues and suddenly the opportunity had been snatched away from me.
They were handing out rainy day guarantee passes at the entrance, but I wasn’t certain that I could return within the designated time frame. I explained this through a quick chat with guest services – they were interested to know where I had travelled from and they took my details and said they would be in touch.
It’s a long drive from Gothenburg to Kolmården and it felt all the longer when what we called ‘the main road to Stockholm’ became single track lanes through dense forests. With no confirmation either way from the park about whether they had fixed the issues with thier new ride yet, we were continuing the trend of the trip and taking it easy, 50:50 on whether we might just be wasting our time at this point.
As we approached the particularly beautiful and scenic part of the country that houses a hidden zoo and RMC, we saw several signs which seemed to indicate there had been either low level protests or strong showings of support to the construction of the ride. Hay bales and paint on trees spelled out the name. This amused us.
What didn’t amuse us, after finally reaching the car park, paying for parking and walking to the entrance was hearing the staff break the bad news – Wildfire was not open yet and wouldn’t be for another week. As we now knew we would HAVE to come back another time, the obvious choice was to walk away, not use the pre-paid tickets already ordered online, get back in the car and drive to Stockholm to buy some cheese.
I’m certainly no stranger to spite in this hobby, but this was by far the biggest blow I had ever experienced. Don’t get me wrong, I was having a great time on this fantastic trip, but my primary goal of the whole week was to ride this thing and it didn’t happen. What hurt a little more was the conviction with which the park had advertised the opening of the ride and unusually for me (I rarely care about anything before it’s built) I had been hanging on their every word. During construction, Wildfire had a massively detailed documentary series put out by Kolmården every few days showing every step of the build. They released cinematic trailers of grizzly men battling hard against all odds to piece the wood together, covered in sweat, mud and rain. Fires raging through forests – Wildfire… is… free… One particular video that stood out was the park manager himself declaring ‘I’ve just walked the track of the completed ride and it WILL open on the 18th June. Steal a car, buy a boat, hire a plane – do what you MUST to come and ride the greatest wooden rollercoaster in the world.’ This quickly became a great source of parody for us as we had done exactly that, and it was closed.
Day 5 – Gröna Lund
We dropped the car off in the centre of Stockholm the following morning, at the smallest hire premises imaginable. They had a single space outside in which to park and no one was making it easy for me – road works on all sides, two men carrying a pane of glass like a comedy sketch and cyclists getting angry at me merely for existing. From there it was a short tram ride to the final park of the trip.
I started off the day really happy. All these coasters crammed together into such a tight space – it’s ride interaction heaven here, right up my street. Sweden have it so good. Or do they?
I loved the look of this ride, a classic Schwarzkopf diving in and out of the tracks of 3 other creds. Riding its big brother Lisebergbanan on the same trip made it seem rather underwhelming on the whole though. Moments that look strong from offride only do so from certain angles – you get up close and it all feels a bit tamed down. It was fun, but nothing special.
As was my first Gravity woodie. The restraints were slightly off on this, coming in almost over the chest meaning what airtime it had was mostly eliminated by having to brace my rib cage. Whether it’s the wheels or the steel supports, having to queue inside such a tight structure is loud to the point of obnoxiousness and it also gave me a headache both on and offride.
The positives – I really do admire how long this ride feels to go on for, given the size. With less than 50ft of drop to begin with it just keeps on finding things to do. It also has an exhibition of other wooden coasters from around the world throughout the queueline. If you could shut the noise out, recognising and reading about these was great fun.
The Gerstlauer bobsled is another of the intertwiners here, though my time on it never seemed to capitalise on any exciting interaction. As a model they have their odd moment of success, but most of the way it’s a glorified wild mouse.
No more than a few weeks prior, I had ridden the brand new installation of this same Vekoma SFC layout at Paultons Park. Being older and seemingly not that well looked after, this version paled in comparison.
Even if Twister hadn’t given me a headache, this abomination would have. The Intamin zacspin is an evil invention, the seats can flip freely as the cars negotiate the horribly lurchy layout. Pitching head over heels and being dropped onto your brain in sudden bursts of random force is unpleasant at best, damaging at worst. I dread the fact that more of these exist and that I need the creds.
Talking of creds, there were two more baby ones to tick off. Nyckelpigan – a small Zierer Tivoli with a fun name to say and Tuff-Tuff Tåget – a Zamperla that barely qualifies as a coaster. If you’re at all worried about the embarassment of riding children’s rides as an adult, it’s tough tough to get. Yeah, that one’s fun to say too.
BlåTåget is a traditional ghost train with some bonus modern features in the refurbished cars. I can appreciate that it was a good example of the genre, but the ride hasn’t left a lasting impression on me.
Gröna Lund has almost as many towers as it does coasters. We did both of these. Fritt Fall on the left is a huge Intamin drop tower that packed a massive punch over a long period of time – one of the best of its kind. Eclipse on the right is an even huger Wave Swinger, once the tallest in the world. If chairoplanes don’t scare you any more, getting on a 400ft version just might. I wasn’t nervous until I looked up and considered how thin the chains look. It sure is windy up there, buffeting all over the place.
I was a little disappointed with the park on the whole. That initial buzz of excitement I had was soon washed away in a sea of middling rides and noisy guests. It didn’t have the charm of the rest of the country – something just didn’t click with me and there’s nothing outstanding enough to make me want to return for another attempt. As it was only ever getting busier and louder as the day wore on, with a concert being set up for the evening, we didn’t feel like queueing longer for anything again so headed out a little earlier than anticipated for some food and a relaxed train to the airport.
This trip followed much of the same route I had taken 1 year prior, with the added extension of a one way car hire and driving over to Stockholm. The main draw for me (aside from revisiting Liseberg and Helix) was the planned opening of Wildfire at Kolmården – Europe’s first RMC.
Day 1
In what was to be a very long first day, we arrived in Copenhagen and headed straight to Tivoli Gardens. After finding somewhere to store luggage we took a quick lap of the park ticking off all the major attractions, to be safe, before jumping on another train to Bakken.
Bakken was much as I remembered it from before, with slightly less rain. The atmosphere isn’t great, always having lots of old people in restaurants staring at you, seemingly judging you for being young and having a good time. The rides aren’t very good either, though Tornado is a unique Intamin spinner, the standout is an unassuming mine train.
Tivoli couldn’t be more different – a gorgeous park with a lovely atmosphere and two worthy coasters that I could just bounce off all day (Daemonen and the correct Rutschebanan). We returned for a wonderful evening of rides and some extra magic happens at night when the place lights up. You just can’t go wrong here.
As midnight approached, we still needed to lug our luggage back out of the park and board a train bound for Malmö, over the border in Sweden. The process had changed slightly since my last visit and there were extra checks for border control, so we were barely managing to stay upright by the time we reached the hotel.
Day 2
Scandinavia knows how to look after us though. Late park closures also mean late park openings so we still had more than enough sleep. We had heard that Kolmården were having some troubles with their new ride and that it hadn’t actually opened yet. This was concerning, and we spent the rest of the morning doing some digging. The website wasn’t much help – stay tuned for more details, or words to that effect. Never mind, Liseberg.
Took the satisfyingly casual drive up to Gothenburg, parked at the perfect hotel and jumped on a tram to my favourite park in the world. Helix reaffirmed that to me that it was still the best and Mega-Lite got a new favourite, that’s all that matters. The best nights in the industry are found at Liseberg.
Day 3 – Skara Sommarland
As Liseberg is so easy and demands 2 evenings of your life, minimum, for any visit, there was an abundance of time to check out another few creds a couple of hours to the north east. So as we begin to question whether this report is actually going somewhere, here’s a new park for you.
Just when I think things can’t get more relaxed, this place is more summer camp than theme park, with friendly staff just cycling around without a care in the world.
#1 Tranan
The main draw here is a unique S&S Free Fly. It has a winged train with cars on each side that can pivot and swing horizontally as it traverses a somewhat uneventful layout. Don’t be fooled though, even a normal looking piece of track can cause this ride to provide some surprising sensations. If they ever try to step one of these up a notch, I’ll be all over it. For now, as it stands – a bit of fun, nothing more.
Something less fun is the park’s stock model Maurer spinner, #2 Spinner. The standard wild mouse layout just doesn’t seem to suit these usually superior spinning cars very well, resulting in a rough and awkward ride.
#3 Gruvbanan
Last up is a Mack powered coaster. From a spectators perspective, you would think the layout consisted of straight flat lines, but there’s a big helix through a weird and wonderful warehouse with a completely random assortment of objects (theming?), providing plenty of charm.
With that mission declared a success, it was back to Gothenburg for life changing experiences.
Walibi Holland are slightly off the rails, in a good way. Let’s just say the park themselves know how to have a good time. I can’t think of a better investment to represent that than this. Hard Gaan.
Lost Gravity was the first ever installation of a Mack big dipper. I’m a massive fan of Mack rides, not least because they made my favourite coaster on the planet. Their restraint and seating system revolutionised the modern inverting coaster giving an unparalleled sense of freedom and comfort even against the most extreme of forces, teaching the world once again that you don’t need these poxy shoulder restraints everywhere.
These same seats made it onto this new model of ride, on which the easiest comparison to draw for the cars would be to a Gerstlauer Eurofighter. In a head to head, they fix absolutely everything about them, from the awkward restraints to the clunkiness with which they rattle around. On top of this, the outside 4 positions can be described as wing seats, as they stick out over both the edge of the car floor and the actual track, letting your feet dangle. Wing seats like this can be a powerful ally to a ride, effectively doubling any lateral forces in a snappy transition as physics has to move you, the rider, further to keep up. The advantage of single 8-seater cars on a coaster such as this, as opposed to full trains is that tighter (and snappier) manouevres can be attempted without (less) serious engineering issues.
The theme for the ride is in the name. Gravity has been lost and the scenery throughout the queue and the ride area is a random assortment of objects, vehicles and containers that are upside down and strewn all over the place. The entertainment highlight as you move through the queue is an escalator that no longer moves. Instead, if you happen to be standing on it while waiting, the floor intermittently vibrates underneath you, in a hilarious fashion. There’s always some intense dance music playing throughout the area, fitting perfectly with the vibe of the park and I believe there was a dedicated DJ situated near the ride entrance at some point.
The ride does have a song written for it and it’s one that I have a great attachment to, though sadly I’ve never heard this played in situ. The other highlights in theming are a couple of flamethrowers that go off viciously every so often, enough to give people in the queue a good fright. You can’t beat a bit of fire.
On to the actual ride then, it begins with a wickedly steep and twisted first drop that just disappears from underneath you, throwing you particularly hard if you’re in the correct wing seat. Before you’ve had time to recover from that there’s a silly little hill, no more than the size of a speed bump, which produces a very amusing and odd sensation of airtime.
Nobody should know what this element is supposed to be. Some semblance of a top hat, but the shape is just so warped and again produces some rather unique forces, although slower this time, before you hit another big violent hill of pure ejector.
The train then enters a flat turnaround up high, ending in a mid course brake run which tugs at the pace a little into the dive drop that marks the second half of the ride.
The ride gets more twisty now, navigating a series of tight corners, another well placed inversion and a final punch of airtime before the end.
I was very happy with the final product. I like a mixed bag of forces on a ride and I always implore designers to try new things, be different and unique. It did everything I could have asked for really and instantly became my favourite attraction in the park. Although Goliath was an old friend of mine it just can’t compete with the simplicity of what it delivers in comparison to a ride like Lost Gravity.
What holds it back from the elite though? Because it isn’t up there with the best of the best for me. That’s a question I find hard to answer. I believe it comes back to the Eurofighter comparison from earlier. Though Mack fixed everything I thought they could about it, there’s something more inherent about these rides with single cars instead of trains. What you gain in manoeuvrability you lose in grace, they just don’t… flow as nicely. The momentum and rhythm is different, much more stop-start and, for want of a better word, it feels gimmicky.
Still loved it anyway, bought the T-shirt to prove it. Not the one that says ‘Ask me about Lost Gravity’, but please do.
On my first trip to Efteling, this ride was nearing the final stages of being built. They certainly weren’t afraid to show it off to everyone and get them excited for what was coming to the park – not a construction fence in sight.
It excited me too, though I wasn’t a local. This was a time in my life when B&M were the most consistent manufacturer I had come across and from what I had already experienced that day, I was sure Efteling could produce something really special.
A couple of years later I was back in the Netherlands and of course took the opportunity to see how things had turned out, soon finding myself standing in the queue that was once mud.
The area that the ride lives in is wonderfully presented and fits right in with the overwhelming aesthetic and charm of the park. Drawing strongly on their experience with Vliegande Hollander, theming becomes the most dominating part of the attraction and Baron takes it a step further by even having it’s own preshow – something very few coasters do. This is also a good time to mention that there was an extensive soundtrack composed for the ride, which I always admire, but in this particular instance none of the melodies have ever really stuck with me, unlike certain attractions.
In Efteling style, the preshow tells a tale of the Baron himself, the opening of his gold mine and the Witte Wieven that haunts it. Now the scene has been set, guests move into the station to board the Dive Coaster trains which are to be your mine cars. You’re now a part of the story.
The train pulls out of the station into another room, where impressive projections and physical effects continue the story. Trouble is afoot, the ride can begin. It’s hard for me to feel intimidated now in these comfy B&M seats as they ascend the lift hill. At the summit, the signature holding brake of the ride type dangles you over a misty pit.
The train releases and you plummet down the near vertical drop into the ground below. Baron is comparatively tiny for a dive coaster, not quite reaching 100ft off the floor and it shows here in that the defining moment of the ride is not as effective at launching you out of your seat or providing the sustained sense of freefall that I would have expected. The pull out of the drop is almost instantaneous.
With your face full of sweet mist, the ride navigates two consecutive inversions that are pulled off rather nicely, before entering a helix that seemingly serves no real purpose other than to burn a bit of speed. Moments like this in a layout do bother me as, with my mindset, it just feels like wasted potential.
The final element is a slight airtime hill that is somewhat satisfying and you hit the brakes far sooner than expected.
While solid fun as a coaster, there was nothing truly spectacular about it. The theming remains the most prevalent feature of the experience, which I’m fine with, but it could have been something really special if the hardware had lived up to it. I can only assume they were erring on the side of family thrill to suit the park as a whole, which makes the choice of ride type seem a little unusual – other than for the look and to fit the narrative. Dive coasters by original design were to be dominating, powerful and scary, the prototype literally being themed to fear. It’s refreshing to see one used in a different way, but it didn’t quite meet my expectations on all fronts.