I wasn’t overly thrilled at the prospect of returning to this place, but the attractive looking Vekoma STC had definitely caught my attention, as much for the ride interaction as well as the relative uniqueness of the ride type so far. We had struggled to make even a morning out of Tripsdrill 5 years ago with mediocre rides and poor weather, so hopefully another couple of attractions and some sunshine could tip the scales in their favour.
Day 3 – Tripsdrill
They weren’t staggering openings as much as previously so the morning began straight away on the newness. It looks like they’ve got great plans for the station next year but at the moment it’s quite amusing to see no roof, bare concrete and a temporary shed for ops as though they literally got to 5pm on the 25th June, told contractors to down tools and leave on the spot. That’ll do lads.
It has a cool name and a cool ride. The trains with their backpack theming are great to both look at and sit in. It rides super smooth and can be forceful in some of the turns.
It didn’t quite deliver what I was expecting though. Foolishly I think I was after something a little more than the ‘family thrill’ that seems to do so well for the park. The ride lacked a certain spark that I can’t quite put my finger on and nothing more seemed to be brought to the table over the bigger SFC layout other than some inversions which are fine at best, if a little repetitive. I appreciate the fact that they chucked in some attempts at airtime hills to break the flow, even if they weren’t particularly prominent.
I’d probably just put it as the best coaster in the park, but that’s faint praise.
The other Vekoma is pretty much finished, other than the end spike which will eventually burst through the other station nicely.
Again I like the train & station details and overall look of this one. The Junior Boomerang layout being much more linear and packed with hills is a welcome change to the usual compact turns and I’d say that makes it a little stronger than others of its type.
Once we had soaked up enough of the new area, it was time to revisit the rest of the park.
The Gerstlauer Bobsled seemed to ride a little better than previous experiences, making the airtime hill section a bit more potent. Love how overgrown this has gotten now and that you can’t even see the track from most angles, it’s becoming a part of nature.
I think I like this woodie a little more than most. Sure it’s underwhelming, but not to the point of being uninteresting. It bounces around with a certain charm and has some decent twisty moments.
Their Gerstlauer Infinity was exactly the same as I remembered it, 900 creds ago – not very good.
It doesn’t ride with the relative grace of newer infinities and the whole layout seems a bit haphazard – a block section killing the speed directly before the only real airtime moment wasn’t the best of ideas.
All the water rides were closed last time so it was nice to try Waschzuber Rafting. The queue is massive and contains a museum about the history of washing clothes, so that’s something. As a ride it was on the timid end of the spectrum.
Also new to me was Badewannen-Fahrt, the infamous log flume themed to baths. This was great fun.
Dark ride sections, a surprise backwards drop and novelty boats – it had it all.
We went back for a couple more laps on the new boy, where I ran into my familiar old bugbear of inconsistent staff rules about glasses. Suddenly someone had decided that it was strictly not allowed and though I politely mentioned that I had been riding fine with them all morning, they got unnecessarily aggressive about it. For someone with a cred tattooed on their arm you’d think they’d be a little more forgiving.
To lighten the mood we tried to recreate our favourite memory from the previous visit – sitting in a quaint little café having a nice toasted sandwich. Unfortunately it was swarming with wasps, there was nowhere to sit, further staff continued to be unfriendly and the takeaway equivalent of the food was terrible.
Well, that’s enough of that then. What else have we got around here?
Another revisit with another 2 new creds. With all the other land clearing and construction we had seen a lifetime ago at the far end of the park I didn’t expect both of them to have been stuck out in front of the car park with Force One. It’s eye-catching, I’ll give it that.
Tried the obscure RES Roller Ball first. Although no flipping is involved, watching it from off-ride it looked rather vicious in the way that it was rocking back and forth, throwing people around so I was actually quite nervous going up the lift hill, getting flashbacks to rides like Arashi and Insane which have both tried to kill me in a good and bad way respectively. This was deceptive and unjustified as the ride just doesn’t really do anything. Trims heavily control each stage of the descent, meaning nothing more than a slight jolt downwards every few seconds and it’s all rather awkward as an experience. I left the ride wondering to myself ‘what was the point?’
The chicken song is the most entertaining part – I think it might make the trip playlist.
Another obscure contraption had barely opened before the visit and didn’t even have speakers up yet for the amusing bee soundtrack. They did have time to put some free lockers up front though, to help with the seating and station situation. There doesn’t seem to be enough of them yet, as people were queueing to wait for one to become available, though there was no queue for the actual ride. Spotted a Wiegand guy still on site overseeing the operation and soon we were boarding.
With controls like a bobkart it was arm pedal to the metal, but all this led to was a slight breeze in the hair and some corners. There isn’t much going on here and I think even the marketing speaks for itself – there’s a promo picture up everywhere of two kids riding it and they look thoroughly bored.
I left the ride wondering to myself ‘what was the point?’
Oh well, at least I like their old coaster.
This hasn’t aged well. It was vibrating rather unceremoniously throughout the layout and subsequently all the life seems to have been sucked out of it.
Maybe not then.
A surprise find saved the park. I had spotted what looked like an indoor boat/dark ride on the map and we went to check it out. In this unassuming building lives Azura. The queue was nothing but darkness and a strong smell of gas. Upon boarding, the ride logo is projected onto a waterfall in front of the station. What is this?
It’s essentially a warehouse that you slowly drift around in an oval shape. Sounds fun right? Well in the centre of the oval are fountains, lasers and fire effects and they create some pretty mesmerising sequences. A fireball sitting directly on top of a 10ft water jet is not something I expected to see and they have those bouncing water cannons like you put around pathways on Rollercoaster Tycoon, only the jets are lit up, in a curve, from the inside. Sorcery.
See I do like some simple things, I guess they just have to be shiny.
Never noticed that cat on the far left of the picture in person, so that’s just spooked me out a little. I think we’ll end it there.