Day 4 – Geiselwind
I remember intentionally skipping this park a few years ago, describing it to myself as ‘£30 for a Boomerang’, and who wants that? Thankfully in a short space of time they’ve doubled their count and introduced a ride type that I’ve been saying I want to try for a good while now, so the time had come to check the place out.
For some reason I had imagined it to be a bit ‘concrete and riiides’ or a glorified funfair, so I was surprised to see how nice the surroundings of each area were.
The rate of expansion seems to be continuing with about 30 shiny new kiddie flat rides multiplying across the left end of the park. With another prompt arrival we had been left to wait for things to open and as the time approached, opted to start strong.
On a Wacky Worm of course. That dog façade doesn’t fool me.
Deep in the forest was the ride I was most eager to experience, if only for sadistic reasons. It’s one of those coasters you hear about being so bad that you simply have to form your own opinion. A ride that was ‘too forceful’ to ever actually open in the US, although they were likely mistaking poor build quality for intensity.
As if to match the reputation, a good number of these installations are located in countries that aren’t the most inviting, so the fact that this travelling one has settled in Germany is a bonus. Aside from that, as ride types go, I really am starting to run out of new things and the legendary Interpark Wild Wind was surprisingly firm in the foreground of significance.
All that went out the window as soon as we boarded though. What fresh hell is this? The awkward seating position that almost isn’t fit for adults, the over the shoulder restraints that are equal parts tough and flimsy and now we’re climbing the lift. Assume the brace position.
I’ve had worse, but it did give my ears a bashing just from how poorly it negotiated the track. This was mostly in the pointless double helix rather than the inversion, which provided a wild wrenching action that wasn’t actually as bad as it looks. As the train powered back into the station I was glad it was over and done with but wait, no, 2 laps? I know it’s short but that’s really not necessary.
This time I opted to lean forward so my skull could take over from the ears and now we can relax. As if that wasn’t headache inducing enough we’ve got a Boomerang to go yet…
For a brief respite, the bog standard layout of the powered mine train was next. We are looking a bit funfair now.
I suppose one advantage of not being able to go anywhere this year is that it’s been 8 months since I’ve ridden one of these.
You know what? Whether it was the Wild Wind talking or the way they’ve looked after their ‘star attraction’ here, it wasn’t actually that offensive. It’s old, so none of that gross instant backwards braking.
Moving onto better things, a second new ride type for me. The world’s one and only Zierer spinner.
It has an identity crisis at the moment, with new signage trying to blend it in with nearby attractions, calling it Piraten Spinner. All the old signs are still up inside the footprint as well though and I think Drehgondelbahn sounds better anyway. More German at least.
I did like this one. The perpetual spinning throughout the whole layout is amusing and as it dives into the indoor tunnel there’s one particularly violent piece of tracking that delivered comedy at different angles for every single one of the 10+ laps.
The final cred is yet another world exclusive Zierer as far as I can tell. Drachen Höhle is one of those coasters in the (half) dark that is more fun than it should be. A few lights and a bit of smoke can go a long way when all you’re doing is corners. The face on the car design helps too of course.
And with that we were 6 for 6. It may not be the strongest of line-ups but at least there’s a good dose of obscurity in there. Great place to spend a morning of credding.
A couple of years ago I remember seeing something about this alpine coaster with massive airtime hills but to be honest I had completely forgotten its existence immediately afterwards.
During my heavy trawling through Germany on coast2coaster, trying to pad the trip out again after losing several countries, I rediscovered this gem in the middle of nowhere.
Turns out the place was super popular and we struggled to park, ending up improvising with a couple of other cars in an overflow field that may or may not have been trespassing. There was a huge, mostly unfathomable queue of guests adjacent to the road for both the rides and ticket window simultaneously and in a very un-German fashion it was poorly organised and signposted, with queue-jumping actually becoming a necessity for people to make it work.
I didn’t actually realise that, though it makes sense, you don’t get to control this bad boy. Just flip the lid, get comfy and let it do its thing to you.
It’s obvious looking at it now that giving someone the power to slow down would lead to disaster.
I loved this thing. All these new experiences in one day – it’s getting a bit overwhelming.
The starting double down wasn’t quite all there but the power of the 3 hills combined with a very vulnerable, almost lying down position and nothing but a car seatbelt made for a cracking ride.
As you come screaming over the final crest you find yourself instinctively scrambling for a brake lever regardless. It hits the fins hard enough to make Stealth blush.
There’s also a traditional Alpine here. It began to rain heavily as we ascended the lift so I don’t remember much beyond hurrying to the bottom to get it over with and then sprinting back to the car before we got bogged down in someone else’s field.
There was just enough time for one more park, though we were beginning to get a little worried about last entry rules. Luckily this place was as busy as the one before, the sun was back in the sky and they were even holding people outside of the entrance to keep the numbers down. With the money they’ll be raking in right now, looks like the hours are going to be extended.
Situated atop the hill this time, there’s another Wiegand monopoly going on.
Straight onto another alpine coaster, this one brought the fear back. When I say hill, it’s more of a cliff down there and there’s these unnervingly large drops directly into corners that, once again, surely you can’t go full speed or you’ll just fly off and become a fireball. Do they rely on Darwinism?
The other ride was an older lift hill version of the Hummel Brummel hardware the previous day. I found ‘the witches’ broom’ to be far superior, not least for the fact that you get to push the green dispatch button yourself. That’s a childhood dream come true right there.
As soon as the lift is cleared it started swinging much more than I had come to expect and as the seats enthusiastically wind their way down the hill there’s a trim brake every 5 seconds to stop it getting out of control. I imagine this is what you’d get if you tried to build Ninja at Magic Mountain, in your garden. And I see a point to that.