Currently home to more rollercoasters than anywhere else on the planet, Magic Mountain has long been an absolute must visit for any coaster enthusiast. It happened to be my first real US mega park visit, throwing me in at the deep end on an overwhelming number of attractions to tick off in a day – and it failed me. It was busy, most of the operations were slow and some rides were out of action.
I anticipated such an outcome however and allowed a full second day to really get a measure of the place. Even if you did manage completion in a single visit there’s no way you’d get very well acquainted with any of the highlights. It was on this day that I found myself bouncing around the many standout attractions and appreciating the quantity of both significant and interesting coasters that they have.
You know I like to acknowledge that sort of thing in these park lists and particularly after visiting a few other Six Flags since, this fact stands out far more than any other park in the chain which tend to stick to a formula of 1-3 ‘headline attractions’ and then a lot of cloned filler. So here we go – let’s tackle the biggest of them all.
Just before we begin, note that Apocalypse will not be included as it was closed for the construction of West Coast Racers during my visit. Two for the price of one when I get back at least. Green Lantern was broken and about to be relocated (couldn’t care less). Oh, and some kids’ coaster is missing, not through lack of trying.
#15 Speedy GonzalesHot Rod Racers
The Zamperla 80STD model has become one of the foremost family coaster clones over the last 20 years, with roughly 45 of the things existing in many places throughout the world. They’ve become a bit of an ordeal for me, the more I travel and the more I find, and the layout is a bit poxy. I don’t even recall seeing Speedy himself anywhere on this thing, he’s probably a little insulted by this being his namesake. Give me a Wacky Worm any day.
#14 Road Runner Express
The Vekoma junior model has become one of the foremost family coaster clones over the last 30 years, with roughly 113 of the things existing in many places throughout the world. There’s a handful of different layouts and a few custom ones thrown in there so it’s not so bad, though I’ve likely done this particular version a dozen or so times as it has even been favoured by certain Disneyparks. I don’t even recall seeing Road Runner himself anywhere on this thing, he’s probably a little insulted by this being his namesake. At least old Wile E. is there.
#13 Superman: Escape from Krypton
On to the bigger stuff and perhaps starting with something a little controversial now, I just don’t really get excited by speed or height on coasters in their rawest form. The backwards launch of this one bumbles along at what feels like a hugely underwhelming pace, probably not helped by lack of wind in the face and then you end up vertical for a while, looking down and in my case, feeling nothing. Reverse the process, this time with lots of braking and it’s done. Classic example of breaking records for the sake of it.
#12 Gold Rusher
And for all of those reasons and more, I’d much rather ride a classic mine train. It has corners for a start, many lifts, some good terrain, a bit of interaction and comedy tracking. Things are getting solid now.
#11 Viper
Characterised by it’s unusual looking very high up loops, Viper is the first of many rides here that feels like a bit of a legend. I didn’t expect to get on with it at all, most Arrow loopers I’ve experienced are more trouble than they’re worth, but this one was surprisingly… rerideable. The entry to that first loop sure is weird and it gets a little crazy in the ducking and diving towards the station at the end. Nothing on the coasters of today but nothing really wrong with it either.
#10 Riddler’s Revenge
I said interesting in the introduction but I didn’t necessarily say good. This one did have things wrong with it, but I learnt to adapt and appreciate it for what it is. As my first experience with the now rather rare B&M stand-up coaster, a ride type I had sought after for a good while beforehand, I went in unprepared for how terrible the seating position and restraint combo is – not at all what I expect at all from the most rider friendly manufacturer out there. While not really doing any justice to the ‘standing‘ aspect of such hardware, it’s a huge multi-looper with a solid layout that feels like it goes on forever. In the right part of the train and using some tactical bracing techniques, I found it was possible to at least enjoy it.
#9 Ninja
Another Arrow I didn’t think I’d be too fussed about, as my only real experience with yet another dying ride type had been the already converted Vampire in the UK with floorless trains. It’s a classic, but it doesn’t do much. The use of terrain for this particular installation combined with the size and, I assume, target audience, puts it in a totally different league. The low down turns taken at high speed produce a substantial amount of force as the original floorfull trains swing outwards to compensate and I like the way the layout doesn’t hold back, runining itself out of steam and resorting to a second lift hill to return to the top of the mountain.
#8 New Revolution
I believe I named this one discount Lisebergbanan at the time and I stand by that statement even now. It has the Schwarzkopf vibe, sailing through the terrain and trees with a massive headline attraction interacting overhead. I’m beyond glad the trains were recently upgraded for this one (and that I missed the brief virutal reality overlay it had) as I imagine any form of shoulder restraint (or screen on my face) would have put me off it. As it stands, the world’s first modern vertical loop now has everything it needs to be appreciated fully.
#7 Batman: The Ride
I’ve already covered this famous clone a few times on here and the Magic Mountain edition was a decent example, though not the best. As a highly solid B&M Invert layout that’s always enjoyable it’s not worth writing home about, particularly across the Six Flags repertoire.
#6 X2
Let’s throw some more controversy into the mix. I think most people that don’t rate this ride extremely highly find it too intense or even rough. I’m the opposite – I was utterly underwhelmed. How? There’s so much to unpack about X2 that I’ll probably save for another time, but know that I came into this legendary attraction from a very unusual position. I had already ridden both of the S&S4D coasters out there and this is the original Arrow prototype. Tons of expection both on ride experience and the overall presentation package (station music, soundtrack, atmosphere) led to tons of disappointment. None of this delivered on any level for me (mostly because it wasn’t even there) and the ride itself has got nothing on it’s two children. Don’t get me wrong though, if you’re anyone else in the world, I’m sure you’ll love this insane creation.
#5 Goliath
‘Better than it ought to be’ trumps ‘not as good as it should have been’ on this list. As another legend of the industry, something about this one drew me in. On paper it’s not even very good – the layout seems a poor use of 255ft by modern standards with many, many corners and only really one airtime moment to speak of. I found the golden spot was in the back row though and there’s something about that drop profiling that makes this massive plummet to earth feel a lot more significant than others of this size, and bigger, that I’ve often lamented about. The speed hill was also decent fun from this position, but the second half is trimmed heavily by a mid course brake run and is rather uneventful. I believe it used to pull some serious Gs and I’d like to have given that a spin.
#4 Scream!
I’ve become very unenamored with this ride type since riding Scream! as they’re all starting to blend into one, much like a few other B&M creations. You know it’s going to be good, great even, but there’s little to get excited about when you keep coming across the same elements in the same style presented in a slightly different way. Having said that, when this car park coaster was running (they seemingly can’t be bothered to even open it half the time) I had great fun on my laps with it, particularly at night. There’s a nice flow to the whole experience and it has some above average B&M inversion moments.
#3 Tatsu
B&M feel completely different when it comes to their flying coasters however. Much more boundary pushing and just about as intense it gets, this type is where they truly excel for me. My expectations for Tatsu were high and I did love it, though mostly for the unorthodox late game pretzel loop off the side of the mountain. The location is amazing and the views are fantastic, but the first half feels a little too repetetive and I feel like it could have used the terrain better in order to be a real standout both in this park and on a global scale.
#2 Full Throttle
To have some questionable picks down the bottom you’re inevitably going to balance with a couple more at the top. I feel like Full Throttle hasn’t been that well received amongst enthusiasts due to early onset hype/potential, maybe even the obnoxious marketing? I never paid attention, turned up 5 years too late and absolutely fell for the thing. Sure it’s short, but it has a clever trick up its sleeve to compensate, one that’s definitely right up my street. The trains are great, the launch is punchy, the stupid size of the loop and sensation of running through it is mindblowing and then coming back over the same piece of track from above gives some ridiculous airtime before being comically and forcefully trimmed. I just think it’s really cool and can’t bring myself to find much fault with this one.
#1 Twisted Colossus
The inevitable winner, I’ve recently raved about this one on here at great length. One of my most favouritest coasters in the whole wide world. RMC at their best, Six Flags at their best, I could spend all day on this one and quite easily forget the remainder of the park, which is quite a statement in itself.
I first visited Blackpool in October 2014 and it has become an annual pilgrimage ever since. There’s something about the laid back atmosphere, the sheer quantity of attractions and the ridiculously cheap wristbands that sets the place apart from all the other UK parks for me. While I have little love for the high hassle, low reward experiences I get from the rest of the British theme park scene these days, with the Pleasure Beach there really is no excuse and nothing to lose.
I had very different tastes back on that first day, having not yet embarked on the wonderful world of what I do now. For some reason I remember declaring Infusion was my favourite (steel) in the park and was the only one of the group to really enjoy Grand National. Having suffered through at least another 15 Infusions across the world since then, there is nothing but regret tied to that memory. I regret Nash for a different reason that we’ll come on to shortly.
The only thing that hasn’t changed is Valhalla. It was then, and remains to this day (2020 overhaul permitting), one of my favourite dark rides for the sheer ferocity and insanity of what’s involved. The real reason for the pilgrimage always hinged on the chance to subject our bodies to copious amounts of abuse by repeatedly riding the wettest ride in the world, in a t-shirt, in November, on the North West coast of England. I still plan to visit before the end of this season (2020 permitting), but things won’t be the same without it.
Nothing else in the park could ever touch those experiences, particularly as the rollercoaster lineup ain’t great, to be honest. I change my mind on the middle grouping of these all the time, though I will attempt to read between the blurred lines and rank them today, again, as I need something to fill the gap in the park page for this fantastic place. Here we go.
#11 Grand National
I love a violent ride and I really liked this one the first time. Possibly the second time? I can’t remember which year it tried to kill me but I can vividly remember everything else about how horrible those moments were. Everyone experiences things differently and I’d just like to emphasise that none of the following is exaggerated in any way. As soon as we took the first drop, the train began to negotiate the entire track with such terribly specific (possibly even resonant) jolts that I could literally feel my internal organs bouncing up and down out of sync with the rest of my body. It wasn’t just painful, it was deeply unpleasant. I have never felt anything quite like this before or since and it was so jarring that I truly believed it might have ended my hobby, right there. I could only assume at the time that the ride had caused a serious medical issue and insisted that we sat in the nearby cafe for a long while, as I contemplated what had just happened and how terrible my insides felt. A terrible thought crossed my mind several times – if any ride does that to me again, I’m done with this whole game, there is no alternative. Thankfully, so far, I’m good. For that reason I currently consider Grand National the worst rollercoaster in the world by a colossal margin. There’s tons of rubbish out there and I’ve done a lot of it since, but the worst they can ever do to you is something temporary and, if I was coerced, I would ride them all again, for a laugh. Not Nash. Not ever. I just can’t take the risk.
#10 Infusion
There we go, a complete 180 from my first visit, the top two are now the bottom two. Infusion isn’t actually too bad for a Vekoma SLC and it’s the only one I’ve ever ridden more than once, but it is just that, an SLC. When having to do new ones for the +1 is a chore, why would I ever bother with the local one again?
#9 Blue Flyer
The smallest wooden coaster in the park. It’s cute with those miniature trains, but it doesn’t really do much.
#8 Steeplechase
Everything from here onwards has that distinctive Pleaure Beach charm, a combination of rarity and vintage…ness. Nothing else in the world like Steeplechase exists right now and for that reason alone I’ll never say no to a lap. It’s not a particularly comfortable experience, the seat backs can be rather unforgiving in the bumps, but I do love a good race and it’s always tremendous fun to get into the spirit of the ride, physically and verbally willing your horse forwards. Come on!
#7 Big Dipper
The oldest woodie in Blackpool is an inconsistent beast for me, currently tapering off as the years go by. It has provided me with some great airtime in the first section of hills and I always love the completely unbanked section of laterals, but the rest of it is very hit and miss. I want to go back to the days when everyone rode it standing up, waving canes and wearing top hats, like the video in the station.
#6 Big One
Sitting in the back seat of this old Arrow hyper still puts the fear in me, though like with Big Dipper it seems to become more unjustified as time goes on. Taking the first drop from this position is notorious for the almost dangerous sensation of being whipped round the twist and nearly hitting your head on the support structure, but that’s about the only thrill that it can offer me these days. The remainder of the layout is a hilarious example of how far modern ride design has come as the train negotiates straight lines, the most shallow camelbacks known to man and a few big corners. It used to be brutal, now I just laugh as the big softy trundles and bounces along.
#5 Revolution
There seems very little reason for this ride to do so well, it just feels special. The whole execution is very dated and clunky but also charming and quirky. Revolution makes the humans do all the hard work by climbing to the top of the stairs. This gravity isn’t enough though, we’ll have to launch you forward with a crude block on wheels. Being launched into a drop has it’s perks in the airtime department, if only the train allowed you to experience it with a little more comfort. Of course it gets better backwards, the anticipation steps up a gear and I find myself enjoying it almost a bit too much.
#4 Avalanche
On paper this one ain’t good either, but Avalanche is actually a strong example of the ride type on a global scale. Having now ridden them all, the pacing on this one is top notch, it just keeps building and building, getting more intense as it goes. I’ve only more recently been riding it solo and with only one possible restraint position for the trains, Avalanche really tries to kick me out of the car with some surprisingly out of control moments towards the end.
#3 Nickelodeon Streak
My favourite woodie in the park these days is the orange eyesore. Streak has remained the most consistently thrilling for me over the years, sitting comfortably in the middle of good classic wooden airtime and not sucking all other sensations out of the ride by shaking itself to pieces. It also helps that the seats are like a sofa.
#2 Wild Mouse (defunct)
I’m not going to pretend like I was a huge fan of this before they removed it. The news was a shock, but it didn’t particularly bother me. I do now have the slightest sense that the Mouse would have appealed more to the tastes of current me, rather than the me that rode it in the past. The experience was vicious as anything and would leave seatbelt marks imprinted in places you wouldn’t think were possible. Wild Mouse was the best coaster in the park when it existed, but that wasn’t saying much. I respected it. I never truly loved it.
#1 Icon
And the trade off was oh, so sweet. We got a Mack launch coaster on our own shores. I still can’t quite believe it’s a thing. By far my favourite coaster in the country, the only one I actively seek out annual rerides on (at a minimum) and still can’t get enough of it. Can’t wait to be reunited at the end of the month. Will it be another 20 years ’til the next one?
I’ve often sat and wondered to myself what my favourite Six Flags park is and the truth is that I don’t really have one yet – none of them made a good enough impression on me as an amusement park in it’s own right. They’ve all been just soulless vessels for large quantities of coasters for the count (and then some RMC marathons). The phrase ‘have a Six Flags day’ also confuses me, because I haven’t worked out what it’s trying to imply. Give the guest a full day of whatever they feel Six Flags is synonymous with? For me that would be finding a way to dampen your spirits, as no day in their presence has ever gone entirely smoothly.
Thrilling day? Fair enough. Even though 2020 marks my second calendar year of owning their amazingly priced gold season pass, obviously it hasn’t been used at all (extended through 2021 now, yay!) and I’m still well short of the collection. Here’s two different lists and then some maths to try and work out which one I like the most so far. Hopefully with another 9 to go, the format can change and the bar can be set a little higher.
By ride lineup:
#6 Six Flags America
Umm… Wild One! I like Wild One. Great classic woodie. I was going to say the best Vekoma Flyer in the world (like that’s such a good claim) but even that might not be true any more.
#5 Six Flags Discovery Kingdom
The RMC, Joker, plus some other one and done stuff. Lots of clones and even Medusa failed to impress me. Best Premier Sky Rocket II in the world though, wahey!
#4 Six Flags New England
The RMC, Wicked Cyclone, plus some generic rerideable stuff like Superman. 2 Boomerangs? Who asked for 2 Boomerangs? (Well even if we did they were both closed).
#3 Six Flags Over Georgia
The RMC, Twisted Cyclone (seeing a pattern here?), plus some generic rerideable stuff like Goliath, plus it has a unique dark ride in Monster Mansion.
#2 Six Flags Great Adventure
My boy El Toro, plus some cool rerideable stuff like Nitro. I’d struggle to name another even amongst 14 coasters. Bring on the Jersey Devil.
#1 Six Flags Magic Mountain
My boy Twisted Colossus, plus some other cool rerideable stuff like Full Throttle and Tatsu. It’s just so easy to fill a day here and I’ve spent 3 already, whereas I think I’d struggle on any of the others with a revisit as they are right now. A clear winner in the ride department.
By least troublesome days:
#6 Six Flags New England
Denied Wicked Cyclone to our face 5 hours before the park was originally due to close and 1 hour before the then amended closing time because they weren’t making money and ‘had to clear the area.’
#5 Six Flags Discovery Kingdom
Denied me an hour of walk-on Joker time at park opening because I owned the wrong type of season pass. The rest of the day saw the queue at 90 minutes a pop on 1 train op.
#4 Six Flags Magic Mountain
Constantly closing rides here and there, seemingly when they feel like it because supposedly they’ve got enough to keep you occupied. When I said above that I spent 3 days here, I physically had to to get more creds and even now I’m several short. It was a struggle at times, to say the least.
#3 Six Flags Great Adventure
Turned El Toro into a living nightmare by the end of the day through terrible operations. Many things went down many times, but it was just about manageable.
#2 Six Flags Over Georgia
The queues were too big, but we solved that with a flash pass. There were too many waspy things, particularly living in the station of the star attraction. We were spited a couple of B&Ms.
#1 Six Flags America
The woodie was closed for a while, but they fixed it. With hilarious consequences. The rest of the park was a breeze, even when every coaster was closing down for wind regularly. A clear winner in the hassle free department.
If we assign points in reverse order for first to last in each category, this leaves us with:
=3. Six Flags New England with 4 points =3. Six Flags Discovery Kingdom with 4 points 2. Six Flags America with 7 points =1. Six Flags Over Georgia with 9 points =1. Six Flags Great Adventure with 9 points =1. Six Flags Magic Mountain with 9 points
Nice and inconclusive, but at least it’s a good indication as to why I don’t have a favourite yet. Which one will it end up being? My money’s on La Ronde.
Fantawild are my favourite theme park chain in China right now. It’s been a bumpy ride over the last 5 or 6 trips out there but my most recent visits really highlighted how much I do actually love what they do.
The definitive niche they have over all other parks in the region is that they design and build their own dark rides – even the ride systems are done in house. The end result of some of these is nothing short of incredible and when you pair a couple of attractions of this nature with a top tier coaster, a few of which they also have, I get very excitable.
Currently owning 27 properties throughout the country (with another 8 on the way), many of the locations are resorts in their own right with multiple gates and extensive hotel complexes. There have been a few generations of development so far, each one being bigger, better and more ambitious. They’re a bit harder to come by on a quick jaunt in the region, usually sitting a fair distance outside major cities with limited transport access, but a good number of them are well worth the endeavour.
With so many locations already existing, the prospect of visiting all of them is likely largely offputting to most people and because of the repetition seen throughout these parks (there’s only so many times you can listen to Chinese Opera), working out which one to visit can seem a bit overwhelming. However, if you do go to China for theme parks and don’t experience Fantawild I will consider it a crime of the highest order.
I’m missing a couple (tons) of early Adventure parks (no big loss) but by the end of my last trip (more opened since…) I had visited every Dreamland and Oriental Heritage in the country so I thought it might help to create a little overview guide as to what attractions can be found where, what those attractions are and which parks I think personally give the best of everything.
I’ve been meaning to get onto dark ride reviews on the site at some point so I’ll have to branch off with more detail on some of these incredible examples. For now we’ll have settle with this list, which will end up as a ranking (of course) of the overall contents and feel of each set of parks in a resort. I shall aim to name 5 signature attractions in each gate and give them a Tier rating from A+ (world class) to E (trash).
Space Warrior – dark ride (C) Dino Rampage – dark ride (D) Sky Sailor – flying theatre (D) Mount Tanggula/Vesuvio Volcano – mine train coaster (D) Flare Meteor – suspended looping coaster (E)
We’ll start with an example of why the first generation Adventure parks aren’t much cop on their own and not particularly worth seeking out. It feels a little unfair to have Shenyang at the bottom because I didn’t mind the place once I had my expectations set super low, but it’s the only standalone version I’ve bothered with (by accident too). It’s a competent enough theme park in the grand scheme of things, although once you’ve done literally any other Fantawild at all, it just becomes a cred run.
Location notes – The city is half a day away from Beijing in the opposite direction of the rest of the country, so not ideal. The main draw for visiting Shenyang would be the Hotgo resort, although half of it remains unopened. Allowing some breathing room for spite on a trip could result in a visit here, but I wouldn’t go out of the way for it. I didn’t.
Personal bias here because I had a really rough day at the Ningbo park. It was my first ever Fantawild experience and it couldn’t have started any worse. Terrible, nonsense weather policies meant that absolutely all of the outdoor attractions were closed for the whole day, so I haven’t actually ridden this Jungle Trailblazer. Fortunately (can’t believe I’m saying this) it has been cloned at another park in this list so my assessment is based on that one. Even the second worst woodie in this post is still an A, so you know these lineups aren’t messing around. They’re getting a second gate and a big shiny Vekoma so I’m hoping things turn out better when I come back here for that. For now, any Oriental Heritage by it’s own right is a fantastic park and well worth a visit, but I can’t bring myself to recommend this one.
Location notes –Although named after Ningbo, this one is almost equidistant between the outskirts of Shanghai and it’s namesake, albeit over a massive stretch of water/Hangzhou Bay Bridge. The cityitselfis under 2 hours away from Shanghai with the right train and also contains Romon U-Park, so it’s a decent enough shout from the most commonly visited regionfor coasters.
And the aforementioned clone lives here. It has taken me actually doing this exercise to notice how identical the Jinan and Ningbo parks are and it really pains me that this one only ends up 7th because I absolutely loved the place. If I was doing this park by park and not on resorts then it would place a lot higher. It marked my second visit to a Fantawild establishment and was the perfect showcase as to how Ningbo should have been, sparking the honeymoon phase of my relationship with the chain. As an added bonus (since I’ve been), there’s been a mini expansion (a small family coaster) and it is now home to the most creds in any of these parks. From the gorgeous aesthetics of the place to the cracking ride lineup, you can’t really go wrong in Jinan.
Location notes –Jinan can be as quick as 90 minutes away from Beijing by train, so a day trip from the capital would be possible. As a better alternative it’s a decent stop off point within the golden triangle, particularly if you’re doing both Beijing and Shanghai in a single trip. Quancheng Euro Park is just up the road but if you’re new to the chain then please don’t try and do them in the same day. Soak this one up first.
Things are getting tougher now because every resort I’ve done from here on in contains at least one of the A+ attractions – Jinshan Temple Showdown in some form or another, which justifies a visit all by itself. Xiamen is the first 2 gate establishment in the list and mainly suffers from having the weakest Jungle Trailblazer in the country. Aside from that, all I can really say is the location doesn’t lend itself well to any theme park based route through China. A solid pick, but only if it works for you.
Location notes –4 hours in the wrong direction from any other major parks, you’d have to be as desperate as me to want to add this to any itinerary.In a moment of particular insanity I even considered going by boat from Taiwan. Don’t.
The weather spited my first attempt at this one and I tried to use that opportunity to experience more indoor attractions and do some shows, of which this resort has many. Bad weather means absolutely no one turns up and the day is a complete write off so the park don’t bother to run anything anyway. That plan failed. On a redemption visit I only allowed a single day, starting with the good and then rushing the bad, missing the signature shows yet again. I believe they’d elevate the experience, but can’t guarantee. If this is your first Fantawild resort then allow 2 days or you’ll likely miss too much with the time slot based attractions. If things go well there’s even some bonus creds and you can complete the hat trick in a third Adventure park in Wuhu, at the complete opposite end of the city.
Location notes –3 hours from Shanghai, but an easy day trip from many other significant cities in the region. Under an hour from either Nanjing (a good base with nothing in it yet) or Hefei (for the Sunac park). Other than Ningbo, it’s probably the most conveniently located Fantawild resort for theme parking in and around Shanghai, but that part of China is becoming so basic – buck the trend.
It physically hurts me to put this park in in 4th. I had tears in my eyes on the way out of the place – it was that good. It’s the newest build I’ve done to date and absolutely sealed the deal on my rejuvenated passion for Fantawild parks. They’re stepping the theming up even now and they still have the capactity to invent new mind blowing dark rides. I didn’t think they had it in them to exceed themselves any more and then Magic Gallery happened. Things aren’t stagnating forever, there’s already infrastructure for a second gate here and I’m so excited for their future. But, and it’s a big but, it doesn’t have a woodie and the Vekoma just can’t compete.
Location notes – If it wasn’t what felt like 500 miles from the next resort in the list, even though you can daytrip both from Changsha equally comfortably, we’d have a winner. There’s always the option of ignoring my criteria and doing that anyway.The city is a pretty big hub in itself these days, with a good little triangle between Nanchang (for the Sunac Park) and Wuhan (Happy Valley) all within a couple of hours of each other. If you’re on a particularly long trip, Changsha is very central and a good stop off for almost any cross country direction.
Adventure Space Warrior – dark ride (C) Dino Rampage – dark ride (D) Sky Sailor – flying theatre (D) Mount Tanggula/Vesuvio Volcano – mine train coaster (D) Flare Meteor – suspended looping coaster (E)
It’s not worth calling these next two a resort because the way they’re split you simply don’t need the 2nd park for anything but creds. With no Oriental Heritage to steal the spotlight, the Dreamlands end up getting it all. The Jungle Trailblazer here is a clone of Fjord Flying Dragon at rival chain Happy Valley’s Tianjin park and that also took the edge off for me slightly even if it is one of my all time favourite rides. Weaknesses over the below? A Boomerang instead of A Vekoma SFC and the 2nd best woodie instead of the 1st best. For a one day visit, you can’t get a much better representation of 2nd Gen Fantawild.
Location notes – Forget it’s called Zhuzhou, do it from Changsha. Other than that, see above.
Adventure Space Warrior – dark ride (C) Dino Rampage – dark ride (D) Sky Sailor – flying theatre (D) Mount Tanggula/Vesuvio Volcano – mine train coaster (D) Terror Twister – Maurer Sky Loop (E)
Except for this one of course. The same, but better. We’ve already had some world class woodies in the list and words cannot describe how this one takes the cake (well, they will when I get round to writing them down). I had issues with the logistics of this resort. Thanks to the official transport we got stranded on the wrong of a massive road, their customer service was abysmal and the place angered me. My first Adventure park angered me even more. The Dreamland park was the perfect remedy for my foul mood and in a matter of moments I fell in love again (this keeps happening). It’s only a snapshot and likely to change at any time but they’re the only example of the 2nd Gen parks that I saw actively running preshows for their dark rides. Given how intensely themed the queue areas for these attractions are, having the excuse to stop and appreciate that with some back story only elevated things further. Bottom line – save all the hassle, get your Didi driver to take you to the door and don’t even bother with the second gate. Trust me, you don’t need that Skyloop. I didn’t, and no doubt you’ve seen what I’m like on here.
Location notes – They call Zhengzhou the crossroads of the Chinese high speed rail system, but it’s quite far from anything else to consider doing as an in and out and much better to do it in passing. The golden triangle was bound to come up again – Beijing, Shanghai and Xi’an, but I’ll add Changsha into the mix and make it a diamond. If you’re doing any 2 of those in one trip then you can easily knock off this city en route.
We’ve made it to the top at last. If you want the most concentrated injection of what Fantawild really has to offer you then look no further than this one park. No second gate, no distractions. It’s a visual feast. The park is a compilation, but it’s also all new stories and it shows off Fantawild at their most creative. Everything’s fresh, clean, wonderful and from what I saw they intend to keep it that way, unlike certain other places. After doing 5 things the same at all the others this park finally got me excited again and I haven’t stopped being since. They have the best woodie, again (I hate them for cloning my fav… *bites fist* not now) and they have an awe-inspiring alternative version of their signature dark ride. In going through ths list with all the pairings of JTs and JTSs, everything above us was lacking the complementary pinnacle of their home grown pure dark rides – they never had a Nüwa in the same gate. Nor does this park, but it has a Sita (same tech, new story). The boring and stupid Chinese Opera ride is no more and they’ve replaced it with a heart warming tale filled with mesmerising scenes (and smells). I didn’t even get to try everything due to a couple of closures, but on top of all that there’s many, many more quality dark rides and shows (and a Wacky Worm) to give you one of the fullest days an empty Chinese park has to offer.
The only problem with this park being different to all the rest is that it’ll make you want to try another one. Wait… That’s a good thing.
Location notes – Definitely not the default go-to area for a Chinese theme park trip yet, but the region has improved significantly with just the opening of this one. Under 3 hours from Guangzhou on certain trains, it can be reasonably be incorporated into a southern trip if you stay over. There’s also a rubbish Wanda park just over a bridge.
Happy Valley, under the OCT group, were the original major theme park chain in China. They led the way in introducing imposing and impressive thrill rides from Western manufacturers (sadly beginning with the Vekoma SLC) to the local population and were at least partly responsible for kickstarting the current boom in theme parks being thrown up throughout the country, at a rate which the world has never seen before.
The company currently has 7 amusement parks under this name up and running across many major cities, along with some other resorts such as the Window of the Worlds, OCT East outside Shenzhen (home to Knight Valley and the wonderful Wood Coaster) and have recently started developing a second brand of properties titled Visionland, with a heavier focus on emulating a ‘movie park’ with more dark rides, less coasters.
Today I’ll be sticking to just the Happy Valley parks as they’re more directly comparable and I have managed to visit all of them so far, though there’s another already on the way – I’ll try my best to keep up. I do find parks a little harder to rank as there’s just so many factors involved in how a visit goes and impressions are made, so I’ve split things into a few significant categories: the ride lineup, the overall look and feel of the place and any particularly positive or negative personal experiences.
#7 Happy Valley Chengdu
This will be a common theme throughout the list, but the place looked good only in parts. Mainly the new area was nicely decorated and integrated with some existing rides that received an image overhaul. Other places were particularly grim and falling apart. The SLC queue consisted of nothing but metal cages and the state of the nearby dark ride was a complete embarrassment.
Rides: The park had a significant expansion just before I arrived, adding a GCI and B&M dive to the roster. Before this I can only imagine how comparatively dire the lineup would have been, relying solely on the cloned Intamin Megalite to do all the heavy lifting. I do appreciate the fact that both of the new rides were custom designed and even had a little interaction between them, but they were both a little underwhelming for their ride type.
My experience? Not good. Not good at all. I arrived on my first day to be told that all three of the major coasters were down for ‘annual maintenance’ at the same time and had to re-arrange our trip around returning another day to counteract this. The staff were also the worst I have encountered anywhere in the country. The usually light-hearted process of that infamous OCT invention, making guests exercise in the station before riding the biggest thrill rides, was treated with almost military diligence – anyone who did not fully conform got angrily shouted at by ride hosts.
#6 Happy Valley Shenzhen
The place has been an absolute wreck on both occasions I’ve visited. A long term development plan left half of it to look like a construction site (and now that it’s done it doesn’t even seem worth it). The Shangri-La theme around the star attraction does have a lovely vibe but that’s as far as it goes.
Rides: All about that Bullet Coaster. The standard lineup of SLC and mine train, even the fact that they have since added a Mack Powersplash does nothing to compliment the amazing S&S air launch coaster.
I ruined the place for myself on a second visit. Nothing had improved, everything had got worse and even Bullet was running far more poorly than I remembered previously. As amazing as the initial development of these parks in China are, it’s all too often followed by complete neglect. Why look after something when you can just build another one?
#5 Happy Valley Shanghai
The main things that spring to mind on the feel of this place are ‘big’ and ‘hot’. There’s huge open areas of unshaded pathway (I remember none of these trees) between some of the attractions that take forever to navigate. Like with Shenzhen, the Shangri-La area is the standout on looks, but there’s absolutely no attempt on most of the other coasters and the poorly maintained front end of the park with its crude circus theming is quite the eyesore.
Rides: To the more casual observer it looks like Shanghai has the most impressive lineup in the chain, perhaps even in all of China. A Gravity woodie, B&M dive and Megalite along with a couple of above average family coasters. Sadly all I see is Sheikra, two Danish Intamins & Kvasten. None of these are unique creations and so are unable to truly excite me. Everything rests on Wooden Coaster – Fireball and fortunately this is one of my absolute favourite rides.
As the busiest of their parks I’ve ever experienced, the impact of painfully slow Chinese operations has never been more apparent than in Shanghai. By far the longest queue I’ve ever suffered in China was in this park, with the station exercise audio track being broadcast for miles around, robbing me of the will to live as I stare at a neglected second train on a transfer track. Aside from this they seem to be rather complacent with the amount of attractions built so far and will take any opportunity to not open the full lineup at any one time. It took me three separate visits at different times of year to actually complete the park and I never particularly enjoyed it.
#4 Happy Valley Tianjin
Half indoor and half outdoor, there’s a certain charm to this park that I enjoyed. There’s less of the big tacky water rides and crude funfair areas found at most of the other parks and a more coherent theme of Vikings, magic castles and Christmas going on outside that I have an unexplainable soft spot for. It’s the first park on the list that I would describe as pleasant to just exist in.
Rides: My favourite coaster from any Happy Valley park lives here – Fjord Flying Dragon is an absolute monster. There isn’t a great deal else to compliment this at the moment sadly, with the next most significant coaster being an S&S El Loco which, though the restraints have been infinitely improved over the original models, isn’t much to write home about in the context of this list.
I enjoyed my time here, nothing really went wrong aside from the bus to the park breaking down by the side of the road, on the hottest day I’ve ever experienced in China. There were a few closed attractions – the mine train coaster and a dark ride, but that was all par for the course in this part of the world.
#3 Happy Valley Beijing
A quick look at Crystal Wings alone will show you how Happy Valley really surpassed themselves with theming here. Beijing has by far the most consistent atmosphere, attention to detail and general good looks of all the parks in this list.
Rides: The B&M flyer might be attractive but it’s a weak layout, cloned from the USA so to me there was only one real standout attraction here and that’s the S&S air launch coaster Extreme Rusher, which is simply world class. Since my last visit the park have added a B&M hyper, so I reckon there’s a good chance that this lineup could climb higher in the future.
I liked this park enough, once I got over the initial concern of the S&S being broken first thing in the morning, but it never truly grabbed me. The place was really lacking in things to do for a seemingly more major park than Tianjin above, in China’s capital city no less, we struggled to spend any more than half a day here.
#2 Happy Valley Chongqing
The newest of their completed parks definitely had the most polished feeling, time will tell whether that’s just because it hasn’t had long enough to degenerate yet. The main thing that thrilled me on arriving at this park is that it actually has terrain! The entrance lies at the top of a large hill and there’s just a greater sense of adventure in working your way up and down the landscape when exploring the park – everywhere else in this list is completely flat and lifeless in comparison.
Rides: And finally we reach a properly strong coaster pairing. Jungle Dragon is a fast paced GCI with a thrilling use of terrain and Flying Wing Coaster (shame about the name) is the most intense B&M wing I’ve ever experienced. I could bounce between the two all day, but it’s such a huge walk. I haven’t really spoken about any yet because pretty much all of these at Happy Valley parks are unremarkable, but they really upped their game on the shooting dark ride here and it’s one of the best in the business.
It may have been helped by visiting straight off the back of Chengdu, but this park was a breath of fresh air for China and, not really knowing anything about it beforehand, I liked it far more than I had expected to. Everything was running as well as could be expected and I don’t even have anything negative to say for once!
#1 Happy Valley Wuhan
You know what? This is probably the ugliest park of the bunch. It’s not being helped by the dreary weather in the pictures of course and after going through this list it just looked like yet another rehash of brown water and undecorated amusements (plus obligatory tower blocks of course). I don’t even think there’s one particularly nice looking area. But I don’t care, I loved it.
Rides: Two of the parks above had one of the best launch coasters in the world and two of them had one of the best wooden coasters in the world. This park has both of those things, and one of them duels. I couldn’t really ask for more. There’s also a Maurer X Car, sadly a clone, which would be a worthy headliner for many smaller establishments. It was closed. And a Maurer Skyloop, which I hate. But I don’t care, I loved it.
I don’t exactly know why I loved this park. It came off the back of what I’d say was the three most intense days of theme parking in my life and I was absolutely buzzing. Three tasty new Gravity woodies back to back, establishing themselves as pretty much my favourite ride type. Duelling Dragon was even the weakest of those three and one of the sides wasn’t running so I got spited 1 cred AND didn’t get to experience the interaction. OCT Thrust SSC1000 (now that’s a cool name) showed me who’s boss – the most dominant of its type, ever. The staff were amazing here, super friendly, they just seemed so at ease compared to anywhere else in the country and that made me happy, particularly when the park itself was empty. The host of the skyloop was singing Jay Chou songs to me while simultaneously trying to round up enough guests to be able to run the ride so I could get the damn cred. Moments like that stick with me so strong, when most of the world just couldn’t care less. I would have stayed all day, running frantically between the two and bouncing off the walls with joy but it rained in the afternoon. Usually that’s instant lockdown for China, but Wuhan bucks the trend again – I managed to get one more lap on each, in the pouring rain, before they eventually gave up. It hurt, and then we had to leave early. But I don’t care, I loved it.
As the largest theme park in the UK, Alton Towers is home to a wide variety of interesting rollercoasters. Often attempting to be leaders in ride innovation or, more recently, seekers of ‘world’s first’ claims, the ‘secret weapon’ series of installations at the park has seen both prototypes and record breakers come to life within its vast grounds. Although I seem to have grown out of visiting this park any more than necessary, I do appreciate the relative level of consistency and uniqueness across a coaster lineup of this scale.
#11 Octonauts An inoffensive +1 with notable theming.
#10 Beastie A surprisingly vicious +1 that can no longer be found at the park. Fear not, this ride now lives in deepest, darkest Wales.
#9 Runaway Mine Train Although it is probably one of the stronger Mack Powered Coasters out there and a solid family favourite with ride operator interaction and multiple laps on offer, it’s a very long time since I’ve gone out of my way to ride this one and I generally skip past the whole area of the park that contains it now. I do love it when multiple rides within a park are intertwined and their atmosphere can feed off of each other so the fast section of the layout that runs past the rapids ride in the tunnel was always my favourite moment.
#8 Spinball Whizzer/Sonic Spinball I have had good rides on this at certain times as you can get a bit of a violent spin. There’s even an on-ride photo of me for this somewhere, of which I’d say there are less than 10 in the world from any ride so it must have meant something important at the time. The ride is rarely worth the queue for me these days though, particularly with its poor capacity, just a bit too much of a fairground attraction for Alton Towers really.
#7 Rita – Queen of Speed/Rita If you’re into launches, it lacks the punch of a Stealth. If you’re into coaster layouts you can really sink your teeth into (like me), Rita lacks anything else interesting as well, consisting of corners in alternate directions with uneventful hills between. It was built in the era when launching into a corner mostly led to an awkward transition, bordering on the uncomfortable if you’re not prepared for it. It used to be an ordeal to ride when I was more susceptible to this type of thing, now it’s just there. What I do like about this ride is the launch announcement. The half hearted ‘go, go… go’ is very representative of the ride and always brings a smile to my face.
#6 Wicker Man The simple process of riding other wooden rollercoasters makes this ride seem weak. Couple that with the disproportionate popularity/queue times and I am often left with this question to myself: ‘why bother?’ It took us 22 years to get a new woodie in the UK and with all the technologies and manufacturers now on offer they still failed to surpass the very low bar set by the others we already have in the country. The preshow is better than the ride experience and builds towards something that wants to lean on its theme more than its thrill, which I would be perfectly fine with if it actually made any further attempt to do that. It doesn’t. The hardware is an underwhelming experience and the ending shed is completely squandered. Wicker Man is the worst GCI in the world, but it’s otherwise fine to ride.
#5 Air/Galactica I know Merlin have developed a reputation for dark and dingy theming these days, but at least that’s a theme. Air had none of that, no presence, no energy. Just a prototype in a car park, by a car park. For a park that definitely errs strongly on the side of theme, I see this as significant step down. Then it had a name change and Virtual Reality added and that of course didn’t help at all (other than the new soundtrack, which I have a strong appreciation for). I like the build of momentum at the start of the layout with the double down style first drop and the sections where the train is swooping over grass rather than concrete are decent, but the fly to lie being the only interesting element it attempts just ends up being uncomfortable and something I’m glad they never repeated. Air is now the worst B&M flyer in the world, but it’s otherwise fine to ride.
#4 Oblivion When the concept worked for you, this was a great experience, I can’t deny that. Now the ride boils down to a singular decent out of your seat moment. This is the UK, so that makes a good ride by comparison. Fear of a single element as a base concept on a ride seems almost impossible to bring about these days and I do miss that to a degree, even if it’s just by watching or experiencing it through other people. There’s a lot more out there now diluting the simple sensations that used to scare people, like just a (near) vertical drop. Oblivion is now the worst B&M dive layout in the world, but it’s otherwise fine to ride.
#3 Thirteen I was never subject to any of the hype and/or marketing around this ride, so the common complaint that it wasn’t what people were expecting never bothered me. The only thing that bothers me is the trim brakes on the first drop that drain it of any real significance. It’s actually the only coaster in the park I have a soft spot for, a little bit of an emotional attachment. The drop track still kicks my ass (particularly with the teasing bounce it does before the drop) and it was potentially my first ever genuine joyous surprise moment on a ride the very first time it shot backwards in the dark. It’s also the first time I ever saw this new era of quirky shuttle layouts and switch track sections being run at an efficient and impressive pace. Watching the track move, followed by the mini ending launch is so satisfying and I remember thinking this could become so much more. And it did.
#2 Smiler I like the ambition behind this ride. It was made to break a record and often in this industry that leads to a lack of creativity, but I’d argue this was done in a better way than most other significant records. What came before it? Colossus. How can we do the most inversions? Let’s take that super basic sequence of inversions already out there (loop, cobra, corkscrew) and add enough rolls at the end to win. Smiler went beyond this, the inversions are almost all different and much less commonplace – they even invented one for the ride (or is it two?) and they’re paced between other interesting features like the vertical lift. The best part of the ride, as with the previous record holder, is the surprise airtime hill between inversions, and it does this twice, and better. Sometimes being upside down is fun too now, it’s a statement of how ride inversions have improved in general – they have a lot more variety than they used to and offer many more sensations to go with it. It doesn’t fully pull them off due to Gertslauer’s struggle with quality at the time, but the ride gives it a good go. If it was built to their current standard, we could have had a potential Nemesis beater. As a ride it’s both long, something the UK lacks a lot (Ultimate aside) and intense to me even now, which is also hard to come by these days. I like an intensity that earns itself – if I could ever ride the Smiler several times in a visit, I suspect I may even struggle a little, but I also think I may grow to like it even more than I currently do. Sadly the park, the queue and to a lesser degree the restraints mean that will never happen.
#1 Nemesis The most clinically positioned ranking in the list. Yes, it used to be my favourite ride but that was before I really thought about such nonsense (deep scientific importance). I believe it says more about the quality of the other things I had done than it does about this ride. Aside from that, it was always a professional relationship with Nemesis for me, never personal. I never fell in love with it. I enjoyed it because it was the done thing to do and I respect it. The overarching use of storytelling and intelligent integration of the hardware into the terrain set a good benchmark for many future attractions. As a ride it’s forceful, well made, well paced and that downwards helix that introduces you to the concept of having your feet ripped off by the force of a rollercoaster is legendary. Unlike the rest of this list, Nemesis is a good example of the ride type, but it doesn’t excite me.