Ride Review – Wood Express

It feels like I haven’t raved about Gravity Group woodies for at least a week now so let’s take a look at one of their miniature European offerings. Wood Express opened at Parc Saint Paul in France on the 1st July 2018 and in my eagerness to experience even more of the manufacturer’s goodness we managed to hop across the channel and try it out just a couple of weeks into operation.

Outside of the absolute monsters they also happen to construct, the company have developed a bit of a reputation for creating some of the world’s best ‘family’ woodies, smaller wooden coasters with lower height restrictions aimed at younger guests, but due to the effectiveness of their layouts these are good fun for just about anyone. Standing at a mere 50ft tall, Wood Express is a perfect testament as to why this concept works so well (and would do so for just about any amusement establishment in the world).

The short 6 car Timberliner train with its as-standard cushy seats and comfy lap bars carries a remarkable amount of momentum out of this first drop, which is best experienced in the back row for that initial short burst of signature airtime. In following a reasonably classic out and back style, the first outbound leg of the journey consists of a (relatively) large airtime hill and a quick slight right turn under some structure into a faster shallow hill before banking hard and coming back on itself.

The exit of this turn contains a sharp hop of a transition while levelling out and then surges up into the next largest hill in a ‘double-up’ type affair. A further two airtime moments are squeezed into this straight section with both a leap over the first stretch of track and a reverse equivalent of the transition into the next floor hugging hairpin, back at the station end of the layout.

To compliment the earlier little ‘double-up’ we now get a mini ‘double-down’ in the same manner upon leaving the second turnaround. It’s an unusual sequence that’s hard to see coming and even harder to predict when the expected time spent out of your seat is rudely interrupted for the briefest of moments before resuming normal service.

While still carrying an astonishing amount of drive there’s yet another hill of almost the same height as the previous largest which somehow manages to not skimp on any of the force. This leads to the final, sharpest corner which performs a reverse of the first speed hill under the structure and a quick slight left into the tiny home stretch, consisting of a quick transitional pop and an enthusiastic little burst into the brake run.

Wood Express always left me wanting more, though in no way did I ever feel short changed by the amount of quality ride time it packs into just 1,500ft of track. It’s ridiculous fun for what it is and the perfect excuse to keep lapping again and again.
There’s a satisfying bit of symmetry or even Feng shui going on in the layout, making use of what little there really is to play with in terms of height, speed and what anyone could realistically do with the footprint, but yet the experience still manages to feel significantly wild, unpredictable and out of control, sticking to the roots of what makes me prefer this style of coaster to other more simplistic ‘airtime machines.’

With that in mind, though I’m not usually one to count moments in the interests of maintaining that lack of anticipation in any given instance, I did find myself instinctively adding them up in my head on this ride over the course of a few rounds. The result is a mind-boggling 12 (13 in the back) and while none of them are obviously spectacular in their own right, I find the best part about the whole experience is how consistent in delivery and force these moments are from start to finish. There’s no real sense of slowing down, weakening or pausing for thought and it just seems to defy the inherent physics of a rollercoaster, which is nothing short of top notch design in my eyes.

Score Card


Rollercoaster Ranking – Intamin Launch Coasters (part 2)

As we enter the top half things get a lot more interesting, for me at least. It’s out with the world records and in with the exciting bits in between. I’m a firm believer that by no means does a launch coaster have to be all about the launch – where in the earlier days it may have been the main selling point, draw or appeal on an attraction, with the sheer volume of these installations that now exist it has since become just another means of dynamic propulsion to add a degree of excitement to the core of what actually makes a rollercoaster fun for me: the layout.


#16 Incredicoaster – Disney California Adventure Park (USA)

I’m rather conflicted on this one. The ride suits and visually compliments the whole vibe of the Pixar Pier (formerly Paradise Pier) area it encompasses and it’s a great spectator attraction. I wasn’t impressed, for Disney, at the retheme of the ride itself and the onboard experience is also rather mixed. The unusual layout, pacing and flow is all in good fun, with the launched first half and lift hill/drop combo in the second half, I do like a bit of variety to keep me guessing. It’s also really long ride time, but that’s not to say it’s particularly well used.

#15 Formula Rossa – Ferrari World (UAE)

I had a change of heart and bumped this one just over the halfway point because it’s more fundamentally interesting than anything in the previous list. I thoroughly enjoyed my very first lap in the front of this ridiculous machine (goggles and all). The unmatched speed is physically exhausting, totally admirable and there’s even decent airtime to be found on all the parts of the layout that aren’t just ‘bigger Rita.’ Watching the water cooling system kick into action on the brake run was a highly satisfying moment in my own world of enthusiasm. You could go as far as to say I loved Formula Rossa, for a couple of hours…
I then ruined the ride for myself with a subsequent lap in the back where I discovered a jarringly violent, headache inducing vibration throughout the fast bits – namely all of it. Though I declared that physical discomfort was behind us in the last post, it reared its ugly head for 50% of my time spent on the world’s fastest rollercoaster and therefore I just can’t say that it deserves any better than this position without a return visit to try and skew that percentage in its favour. As a wise ride host on Dæmonen once said to me – ‘front row 4 life.’

#14 Furius Baco – PortAventura Park (Spain)

As Intamin’s only fully winged coaster to date, it’s fair to say there have been some issues with this one. It’s often regarded as rough and unpleasant due to the stresses involved on the outside seats that really shake and bounce up and down as the train traverses the short but effective layout – a physical issue that has carried over to many of the B&M successors of the ride type, only with far less extreme speed involved.
Personally I found this sensation (in what should be the worst seat) unintentionally hilarious and right on the edge of tolerable. After an amusing onboard preshow (the whole ride looks gorgeous by the way), the hydraulic launch catapults riders over an airtime hill to land with a real crunch before absolutely tearing around the rest of the track which, other than the wonderfully executed inversion, feels like exactly what it needed to do.

#13 Red Force – Ferrari Land (Spain)

I remember following the announcements of Ferrari Land and being highly skeptical about the whole thing. Already being unenthralled by this over-simplified style of Intamin coaster and firmly believing that no longer using the hydraulic launch to execute it would further sap it of any real impact, expectations were set very low. While the sheer ugliness and corporate unpleasantness delivered exactly as promised, the ride itself was a decent surprise, with a great lurch of shock factor in the initial LSM acceleration and far superior lap bar restraints to finally provide a sense of openness and spectacle on board a ride of such massive scale. Even the weird lumpy brake run at the end managed to be a success.

#12 Superman Escape – Warner Bros. Movie World (Australia)

More points for the dark ride section than the layout itself for me here. The attraction begins with a long indoor section of kicker wheels transporting the train around various themed set pieces to provide a bit of context as to why Superman himself is glued to the back of the train. An amusing launch sequence follows and the catch car hurls riders out into the blinding sunlight over this airtime filled top hat. The restraints do hamper this effect somewhat and the remainder of the track is nothing we haven’t seen before – yet another Rita variant, but each of the twisty hills are at least hit with a greater momentum.

#11 iSpeed – Mirabilandia (Italy)

There’s been a lot of praise around this attraction over the years and at a glance it seemed to me to finally be an upgrade over the earlier concepts of top hat + more like we’ve already seen with Xcelerator. Whilst I do appreciate what it was going for, the execution fell rather short for me, with the trains still being detrimental to the experience there just wasn’t enough else to make it stand out from the pack. Riding iSpeed 10 years after opening just made it seem like the glory days were far behind it, sadly.

#10 Jet Rescue – Sea World (Australia)

With a long string of extreme thrill coasters preceding us it feels a little unusual to suddenly start talking about family rides again, but I honestly think a lot of what we’ve seen so far has been a bit too focused on the inital launch over the whole package, which you may well have noticed by now just isn’t my cup of tea. Jet Rescue feels like the perfect blend of thrilling and fun, with the main focus being on tight, forceful and twisty turns around a nicely landscaped area. The design never even leaves the ground by more than a few feet, there are no hills to speak of but, perhaps most importantly of all, it contains a second, rolling tyre launch – the first we’ve seen in the topic so far. While standing launches rarely get me going any more, I find the sensation of an extra burst of acceleration part way through an attraction you’re already enjoying to be infinitely more appetising.

#9 Yukon Quad – Parc Le Pal (France)

The bigger brother of the above model does try for some hills, maybe even some airtime, though there’s little of it to write home about. Aside from that the longer ride time is more satisfying, more forceful in certain places and the second tyre launch is surprisingly vigorous, always catching me off guard, particularly in the back as it whips you into the subsequent corner.

#8 Juvelen – Djurs Sommerland (Denmark)

Although exactly the same ride, the original version of the previous entry is more highly themed, including a superior preshow before the launch track and much better detailed landscaping around the bulk of the layout that leads to some great near miss moments in such satisfyingly open seated trains. This ride made me fall for the type and it hasn’t let me down since.

#7 Speed Monster – Tusenfryd (Norway)

It seems like it took me forever to fully appreciate an Intamin hydraulic launch coaster as a complete package and Speed Monster was the first one to pull it off. Aside from the gorgeous location and landscape that it lives in, I finally felt that the sequence of elements that follow the launch were specifically designed to overpower the speed and acceleration itself (contrary to the name). I just love the flow from that incredible norwegian loop into the rest of the layout – it was born on this ride (hence the name) and is one of my favourite inversions around. Every moment is potent and full of purpose and I highly suspect that Helix drew some significant inspiration from this relatively nearby neighbour, for which I will be eternally grateful.

#6 Storm Runner – Hersheypark (USA)

With my faith in the type finally restored, the very next example I rode took it one step further. Storm Runner shocked me with how much intensity and variety of force it packed into the layout. The lopsided top hat into the first inversion took the air from my lungs, the flying snake dive remains one of a kind and the final uphill slither is brutally well delivered – the whole experience from start to finish is just such a refreshingly satisfied approach to what was seeming like such a tired old one trick pony concept and it really stands out for me.

#5 Atlantis Adventure – Lotte World (South Korea)

A legend in the industry for having such an unusual quirk – the unique selling point for the Aquatrax is the availability of ‘interactive water features’ which, in the case of the only example to exist in the world, means a few jets of spray aimed towards the rails of the track in certain places. I’ve been twice and never experienced this in person so what are we actually left with?
The short 8 person cars share the same seating as the earlier family coasters with a simple lap bar in a quadbike style position and this massively amplifies the impact of the punchy and dynamic layout, which begins with a powerful LSM launch into a violent twisted indoor top hat. Due to the special location and styling in play there are some glaring pacing issues throughout the rest of the experience, including the return of the strange mid course lift hill, but I simply adore this totally unorthodox approach to making conventional water coasters seem even more blundering and boring than they already are.

#4 Duelling Dragons (Green) – Guangzhou Sunac Land (China)

Let’s not spend too long talking about the operational issues that still haunt me to this day and the fact that I only got to experience one half of this otherwise mind-blowing spectacle of an attraction. It took nearly 20 years for Intamin to have another attempt at a full scale inverted coaster with any layout to speak of and the main advantage of the long wait is that this one uses their now much coveted lap bar restraint. With this comes an awesome sense of freedom and terror never before felt on this style of coaster – from the unnerving airtime in the reverse spike of the triple launch to the glorious suspense in the huge loop. It lacks the grace, flow and forcefulness from the best of current invert kings B&M, but I’d love to see more of this style and believe they could easily take that crown with another design.

#3 Soaring with Dragon – Hefei Wanda Theme Park (China)

The first of the huge Intamin triple launch pseudo shuttle coasters made a real impact on the scene with its striking appearance of massive elements, insane theming statue and gorgeous trains. I really admired the overbearing presence of this ride over its surroundings, with the roaring sound of the LSM launches audibly intimidating would be riders throughout the closing stages of the queueline. Each onboard moment that Soaring with Dragon delivers is excellent and it’s just a shame there are so few of them. My only real criticism is that it always left me wanting more.

#2 Taron – Phantasialand (Germany)

And what better attraction to give you more than the legendary multi launch with its endless entanglement of twisted track. Taron kickstarted the golden age of coasters we’re seeing at the climax of this list and never has the sensation I described earlier of being relentlessly wrenched into a second half of a ride you’re already loving, with even more speed than before, been more satisfying than in the depths of Klugheim.

#1 Taiga – Linnanmäki (Finland)

But while some believe the creature above to still be the pinnacle of this Intamin design, for me the smug bird has swooped in and destroyed all notions of that idea. Though Taiga doesn’t deliver the glorious second launch with as much impact, it does absolutely everything else far better than anything in these lists and we’ve come full circle on the notion that it simply isn’t the sensation of acceleration that make these rides special for me – it’s what you do with it afterwards. With countless standout moments in this layout, some way beyond what we’ve seen from the manufacturer before, this coaster is the one and only from Intamin that makes me even consider that they could ever best the best of the Mack launch coasters with a future design of this ride type.
I can’t wait for the day that happens.


Rollercoaster Ranking – Intamin Launch Coasters (part 1)

Whilst they currently manufacturer almost any theme park hardware you can think of, Intamin have become particularly renowned for their record breaking and often world beating launch coasters. They began using LSM technology back in 1997 in order to immediately smash both the height and speed world records for a rollercoaster with back to back installations of the Reverse Freefall model on either side of the planet.

By 1998, they had switched over to the subtly different LIM system for their suspended coaster range, creating both a one of a kind ride in Volcano, The Blast Coaster (R.I.P.) – an early pioneer of the full circuit multi-launch concept, along with their relatively popular compact shuttle rides known as Impulse coasters.

In 2002, an alternative engineering solution for train propulsion was developed for Knott’s Berry Farm, giving birth to their range of Hydraulic launch coasters which, throughout the same decade ended up repeatedly pushing the boundaries yet again. This type of launch enabled Intamin to continually surpass their own record for tallest coaster, holding it ever since they first took the title, and culminated in 2010 with what remains to this day as the all time fastest out in the UAE.

As technologies have grown and changed, the Hydraulic launch appears to have been phased out again in favour of the more energy efficient LSM technique. 2007 saw the start of this uprising with the ride type now commonly labelled by enthusiasts as the Blitz coaster. As the race for raw statistics began to tail off, the drive for more fundamentally well rounded experiences took over and this revised launch model became the foundation of their now highly regarded multi launch coasters we both know and anticipate today.

In that very same year, the family market was also tapped into using yet another system of tyre propelled launches. Although a shaky start (I’ll soon tell you why), this simpler concept also remains active to this day, complementing the available lineup with rides from the smaller end of the scale.

Outside of all this we’ve seen any number of innovations from Intamin that also happen to involve launches. From Half Pipes to Wing Coasters and from the legendary Aqua Trax to an exciting upcoming single rail project in Australia, it seems there’s nothing they can’t do with them.
But records and engineering aside, which ones are the best to ride? Yes, it’s time for another ranking list and, as I’ve opened this field up to absolutely anything with a launch, there’s quite a lot to sift through. “Heads back, face forward, hold on tight and brace yourself.”


#32 Half Pipe – Chimelong Paradise (China)

Though there is more than one of these on the list, this one gets a special dishonourable mention for either doing it wrong or me doing it wrong. The entire experience can be summed up by being launched sideways in a jerky fashion on every single pass, with an unforgiving shoulder restraint just to the side of your head/neck ready to absorb the impact. The live band out front was a nice touch at least.

#31 Mick Doohan’s Motocoaster – Dreamworld (Australia)

Displaying the aforementioned beginnings of tyre propelled launches on smaller coasters, this early motorbike design is awkward and uncomfortable in almost every way. The parts of the ‘seating’ on which your knees press against for the riding position used to have a layer of padding which, at the time of my riding, had partially worn away, leaving a knobbly mess of remains and hard plastic to grind away at your flesh and bone through every vibration from the train. It also actively made children cry around us – is this what you want from a family coaster?

#30 Vertical Velocity – Six Flags Discovery Kingdom (USA)

The surprise at finding this Impulse coaster didn’t share the layout of all the others was not enough to overlook the fact that I also found it surprisingly rough and shaky for a ride of this nature. Like the Half Pipe it’s a bit of a gimmick to be bouncing back and forth between two spikes as your entire layout and if there’s discomfort involved then there’s very little merit to the experience.

#28 & #29 RC – Hong Kong Disneyland & RC Racer – Disneyland Paris Studios

We now leave the realm of physical discomfort and enter one of simple monotony and disinterest. These look like Half Pipes again, tamed down without the added rotation of the seats and yet the whole seating setup feels oversized, clunky and unnecessarily claustrophobic for what you would imagine the target demographic to be on a Toy Story ride. It bothers me more however that this is becoming a stable product of Disneyland parks – a lazy, small footprint ‘coaster’ (barely) that doesn’t even tie into the ‘theme’ (barely) very well.

#27 Half Pipe – Särkänniemi Amusement Park (Finland) [defunct]

With pain removed from the equation, these are actually alright, but still not great. I appreciate the more open seating with dangling legs for the effect they’re trying to go for, particularly against the example just above us. It’s all just semantics at this stage though, it’s nice to stick these on the list and call them a +1, but do they even feel like rollercoasters?

#26 Tower of Terror II – Dreamworld (Australia) [defunct]

The same can be applied here – a big straight line and not even two spikes, just one. This one sits directly behind the following entry as the queueline, theming and atmosphere was all very tired, dated and neglected giving absolutely no impact to what was once a highly significant attraction in the coaster world. Glad to have got it, shan’t miss it.

#25 Superman: Escape from Krypton – Six Flags Magic Mountain (USA)

Slightly taller, slightly faster and in a better physical location – jutting out of the hillside for a bit of extra perceived height. This one just about edges it for me, though you honestly can’t tell the difference in stats to ride it. As perhaps the worst of any coaster to bear the name ‘Superman’, this one manages to make 100Mph feel surprisingly unremarkable – quite the feat.

#24 Turbo Track – Ferrari World (UAE)

You’d think this one would have a bit more going for it with what looks like an airtime hill, the opportunity to face in either direction and lap bar restraints, even just some more modern techonology. After suffering through far too much pre-show for a ride of this length, the result was entirely a non-event for me. The spike exiting the building to pop outside and give you some cool views even falls flat on its face by not going high enough to matter. When will this string of shuttle coasters end?

#23 Kanonen – Liseberg (Sweden) [removed]

Right here. We can actually start saying I like these rides moving forward, so that’s a plus. Baby Kanonen was the smallest of the hydraulic launch coasters to be built and ended up with a certain awkwardness about it. The stunted top speed with the size and scale of the track, trains and layout just didn’t add up to a good sense of pacing and flow. It wasn’t anything special (and the park clearly knew it too, giving it only 10 years before selling it on and buying something far better), but entertaining nonetheless. I particularly enjoyed the non-chalance of the station announcement – “place your head… against the headrest.”

#22 Rita – Alton Towers (UK)

If you want an equally disinterested piece of audio on a ride, there’s still Rita. Ever since it got consumed by the Dark Forest of Thirteen and lost the subtitle – Queen of Speed, a man quietly declares that “you must escape” before uttering in the same tone “go, go… go…” It’s just so amusingly anticlimactic for what is admittedly a decently powerful burst of acceleration to start this ride. Crank up the beans on these hydraulics and things get more impressive for sure, particularly if you’re a big fan of launches.

#21 Desert Race – Heide Park (Germany)

I’m not that bothered about the sensation of launches any more though (my loss) and so it’s time to start focusing on the layouts that come after it. I didn’t finish what I was going to say about Rita because Desert Race is exactly the same ride. I’ve always been of the opinion that this one rides noticeably smoother, slightly showing off those twisted hills that break up the almost unending fast banked turns. The layout made sense for Alton Towers as they had to stay below the tree line, but in reality I’d just call it a compromise in performance compared to their past projects that faced the same restrictions and not quite exciting enough for my tastes.

#20 Zaturn – Space World (Japan) [removed]

So with that in mind, enter the one up, one down product range that was used to surpass the world records of the big ol’ spikes we talked about earlier. Zaturn opened one month after Stealth at Thorpe Park, is exactly the same and, standing at a massive 205ft tall, is only ‘medium-sized’ for what this ride type has achieved. There’s very little to the layout obviously, but the sensations of an even faster launch, along with the entry and exit of the top hat, plus the violent burnout of all the wasted potential energy into the brake run is always decent fun. I just can’t get overly jubilant about a ride that’s over almost as soon as it begins and this one had no soul.

#19 Kingda Ka – Six Flags Great Adventure (USA)

The tallest coaster in the world had no soul either, and that disappointed me. I expected the park to play up the fear factor, on this of all rides, but all we got was this parking lot coaster, some generic disco vibes and guests (including ourselves) having distracted conversations while sitting on the launch track about to experience 128Mph to the face and see the world from 456ft in the air. How can you possibly turn this hardware into a non-event, a one and done? A Six Flags way was found.

#18 Xcelerator – Knott’s Berry Farm (USA)

Whilst the hydraulic coaster started out with more than just a top hat element, I’m not sure Xcelerator had the right approach either. Fast turns and a sensation of speed are all well and good but it even lacks any further key moments after the starting sequence and even misses that extra bit of fun over the brake fin humps found on later models. Solid ride, but ended up a little forgettable outside of the history for me.

#17 Stealth – Thorpe Park (UK)

More of the same of course but this one stands out from the pack due to a solid theme and great sense of fun throughout the zone it resides in. Having grown up with the park I do have a bit more of a sentimental attachment as well and at one point in the past the whole concept was absolutely terrifying and intimidating to me, feelings that had long since faded by the time I reached any of the others in this list.


Whilst we’ve already seen some impressive hardware here today, I’d say none of these rides really show off what the mad lads at Intamin can do to a full extent. The technology and the ideas are there, but the layouts and standout moments that keep me coming back for more are not. Join me in the top half where we’ll at least have some context into how much better things get compared to this motley crew.



Ride Review – Hotel Transylvania

Hotel Transylvania, located at Motiongate in the UAE, is a trackless dark ride from ETF with a storyline that is of course based on the film franchise of the same name. I knew little of this attraction on arrival (or even the park in general) and having never seen one of the movies there could be no form of IP bias going into this experience. I could even go as far as saying the opposite – as a brand it actively didn’t excite me, though of course a dark ride will always get me though the entrance. Turns out I really enjoyed this attraction and it has actually managed to increase my interest in watching the source material, so a job well done by any standards.

Vampirism seems like an appropriate topic for parks in the Dubai area as I was practicing the art myself during the daytime portion of my visits. With the sun feeling like it was searing skin almost immediately upon impact, the best tactic was always to dart around between patches of shade to avoid inevitably catching fire. It was in this rushed state, further increased by my use of some time limited lockers elsewhere in the park, that I stumbled into the entrance of Hotel Transylvania for the first time, without taking those important extra moments to slow down and absorb the atmosphere of a themed attraction such as this.

I had many moments at Motiongate of entering an area and having an almost stunned reaction at what I was seeing. While there were greater examples elsewhere in the park, the scenery here had a similar effect on me and this was perhaps driven by the sheer lack of expectation. There’s such a contrast in the transition from outside to inside and I found it to have a rather magical vibe about it. The fact it was almost entirely empty and I often had the queue and ride to myself no doubt helped as well.

The queueline was nicely detailed for the relative small size of it and though it’s a shame to not have any form of preshow or other media to set the scene, being almost immediately greeted by a cute little Mystic Mover trackless vehicle (hmm, that name sounds familiar) is always a welcome sight for me. Within the first corner, the full range of styles in scenery is on display, from large physical set pieces through holographic projections to your standard, often lamented, media screens.

After this introductory area, the cars enter the main hub of the track layout which comprises of a vast corridor and side rooms, with other vehicles criss-crossing in all directions. I like an overwhelming sense of scale in certain moments on my dark rides, rather than relying solely on tight enclosed spaces at every turn, and that delivers here, though it almost gets taken too far in the opposite direction – I feel it’s best to strike a balance with some more intimate moments too.

While the system doesn’t utilise the trackless aspect to the same degree as perhaps certain Disney attractions, the ride fan in me did always enjoy watching the simple spectacle of several cars popping in and out of view at all times and covering the same ground at all sorts of different angles. This ride would be high on the list for guest interaction if you had any other familiar parties riding at the same time as you (or if Japanese waving culture caught on).

This aspect perhaps trumps any interaction between the scenes in the side rooms and the riders themselves. It’s much more of a sit back, watch and enjoy type of experience as opposed to there being any real action, adventure or even storyline that you may or may not have expected from the franchise, I suppose more in the classical style of a haunted house attraction. Between that, the audio and the ride system itself there was more than enough to keep me entertained and coming back for more, amongst a multitude of other significant coasters and dark rides in the park, which says enough for me.


Rollercoaster Ranking – Greenland

Yes, that’s right, the place in the Arctic. #0 – nothing. The end.


Formerly known as Mitsui Greenland, this amusement park currently has claim to the second highest number of rollercoasters in Japan, though this can mostly be attributed more to decline than investment in much of the local industry at the moment. Like similarly scaled rivals, the park hasn’t seen a new coaster in over a decade and it does make me wonder/worry about the business side of affairs.

This was the first park I ever visited in this fine nation. It’s not the most well known of places amongst enthusiasts, particularly those only seeking out that next best coaster as there isn’t really anything in the way of a standout attraction to get overly excited about, but what they do have is a varied and interesting mix, of which it’s much harder to pick a favourite than your average park with filler and a clear winner. Creds are creds as well and sometimes the fun is in acquiring the obscure, whether that be the destination itself or a rare type of hardware on offer.

It should make for a passable list topic in any case.


#10 Ladybird

I’m not one to rag on kiddie coasters. They fit their target market nicely and it just so happens to overlap with the more obsessive counters among us. At the end of the day though, this twin helix powered coaster can be found almost anywhere and it’s just a number to me.

#9 Nio

Speaking of numbres, the park is home to a Vekoma SLC. I’ve recently covered the topic of this notorious coaster design in great length on here and, basically, it’s not one to get excited about.

#8 Spin Mouse

Alright, one more. This common spinning wild mouse setup is often seen at travelling fairs and that’s just where it belongs to be honest. I’ve nothing against the type, they can even be rather entertaining, depending on the often hugely unpredictable performance on the day, but for a permanent installation – could do better.

#7 Blackhole Coaster

I don’t remember much of the Meisho/Zamperla international collaboration powered coaster here to be honest, in fact I was fascinated just to learn that that was a thing. Set indoors, with a sprinkling of alien theming and much cornering, most hardware of this nature tends to all blend into one – I guess that’s what happens when you don’t confine yourself to the design limitations created by gravity.

#6 Grampus Jet

And on the subject of coaster collaborations, during their demise Arrow passed the torch on to Vekoma for the suspended swinging coaster design, one of the key results of which was these happy Orca faces. Even if I thought the last coaster was full of corners, this one makes a mockery of it and that does have a bit of an impact on excitement, but I respect this one. Only three in the world exist and this is the last to retain the original trains.

#5 Sphinx

Something about this ride is just so adorable. I could barely fit in the car, it involved more struggles than the actual smallest cred here, but what a custom layout. Many straight lines winding down the hillside like a low key terrain coaster. Fun theming, amusing train, enthusiastic staff. The whole package.

#4 Milky Way (Pink)

The pink standard sit down side of this Togo racing coaster currently has the benefits of on board music and the drawbacks of shoulder restraints. It’s not the most significant and intense of layouts so it’s hard to see why the latter is necessary, but the ride is great fun for the interaction between trains alone. Despite the bad rep this manufacturer has earned from installations in the USA, the local examples are, to me at least, a fine relic of their era.

#3 Ultra Twister Megaton

As further evidenced by these amazing creations. This one might look familiar – a different angle of the ride tends to plaster anything online with my name attached to it. I was very happy with my first Ultra Twister mainly because it’s just so… ambitious. The trains look like torture devices and the vertical lift and drop sequence, although a lot more common right now, 35 years after these were first made, is terrifying simply because of that fact. They’re actually surprisingly comfortable though, if you don’t mind a bit of a car crash on the brakes, and the rest of the forces, both forwards and backwards, are always a pleasant surprise.

#2 Gao

So much charm. My introduction to Japanese jet coaster life provided the perfect example of what they do best. Cast aside any notions of force, intensity, airtime, this is a machine that simply rumbles around like an amped up transport ride. And it’s joyous. Huge, goes on forever, a dinosaur on the train and a dinosaur on the track. A dinosaur is the track (‘Gao’ is how dinosaurs roar in Japanese by the way). Not trying is the key to not disappointing. I can’t fault it.

#1 Milky Way (Blue)

I have to give the number one spot to this one based on sheer surprise though. There were a lot of firsts for me in this park but this stand-up was the greatest surprise among them, subverting all previous notions of the ride type being a dud. Never has the standing position been more accurately simulated nor unnervingly exposed on a coaster. Standing worried on a metal plate that gets carried up 125ft into the air, feeling every click of the chain and bump in the track straight though the legs. Then it starts racing the other train, all smiling and waving. Then, distracted, you get thrown into the air on the hills with no semblance of control. Togo are the kings of this specific game and I want them back in business for that alone.


Ride Review – Flash

Even though Mack Rides have now been building rollercoasters for 100 years, they were rather late to the hyper coaster party with their HyperCoaster model. On New Year’s day in 2016 their very first build to exceed 200ft opened to the public at Lewa Adventure in China, over a quarter of a century after that same height barrier was first traditionally broken.

Flash comes with a twist though and it was certainly worth the wait in my humble opinion. Traditional hypers always ended up as lots of straight hills, often boring corners and never went upside down, nothing like the stunning work of art you’re seeing pictured above then. This vertical loop matched the world record for tallest of its kind at 160ft, forcing Full Throttle at Six Flags Magic Mountain to share this title for 18 months until the modification of Do-Dodonpa in mid-2017, and is the first of two inversions found in this rather groundbreaking layout.

This ride is currently solely responsible for putting Xi’an on the map for coaster enthusiasts, already one of the country’s top 3 most visited cities largely thanks to the Terracotta Army – so it has to be said that they were disgracefully slow on the uptake when it came to building amusement parks! In 2018 I experienced both, and you can no doubt guess what was the highlight of the visit was for me.

I arrived at the entrance first thing in the morning to find that the park were equally slow on the uptake as daily testing had not yet been completed. Very unusually for China, a small gathering of either keen guests or already avid local fans were camping out the entrance in anticipation – a display of good taste! General experience has shown that this is rarely a consideration out here, particularly when other attractions in the park are available and notions of coaster fandom are far younger. Ever the professional, I joined in with this waiting game, mind firmly set on boarding that sacred first train of the day.

Light entertainment to pass the time was found on the entrance sign. All the important details are documented on here so you don’t even need my review now, but here it comes anyway.
After some particularly extensive operational procedures had taken place, I took my seat and was greeted with the following view:

I’m a fan of intimidating framing on rollercoasters and this one surely fits that bill. A reasonably brisk climb takes the train up through the centre of the impending loop, providing somewhat of an illusional effect that you’ll never make it out the other side – the track appeared at least as high as the first drop until the moment it left my field of view. That’s not going to work, surely.
The real fun begins at the first drop, which is no world beater, but it does provide a satisfying blend of forces with decent airtime, a sharp twist and some strong positive forces in the still curved pullout.

Turns out I’m a fan of huge loops too. There’s just something about them once you hit a certain scale; the sustained sensation of surrealism in being upside down (but not feeling the adverse side effects) for so long, having a quiet moment to yourself to look around and appreciate that fact, even subtle little visual cues like noticing how tiny you and the train feel against all that track. Things have come a long way with these rides and it’s beautiful to behold.

Traditional hyper coaster service resumes with the first huge surging airtime hill of the layout. POV watchers may have spotted the trim brakes present here, often a pet peeve of mine too, but I’m happy to report that they made no impact on the ride experience for me, to the point that I flat forgot they existed.

Keeping things highly varied and also providing a slight change of direction, the crest of the following hill banks at 90° to the horizontal, somewhat gracefully hanging riders out to one side through a slightly more subdued airtime moment, but one that delivers well with an extra twist both in and out.

Another faster and lower airtime hill completes the outbound sequence of elements and is perhaps the most potent of the entire layout.

There is a solid reason why I keep mentioning traditional hypers one too many times, here it comes again. Where we might often find a huge and largely uninteresting sweeping turn at this point to turn such a massive chunk of steel back in the other direction and break the flow of the ride, on Flash we find this exciting pseudo-inversion (doesn’t quite hit that golden angle), almost-immelman type turnaround with a forceful start and whippy finish.

The second and final actual inversion hits next in the form of a beautifully executed Zero-G roll. Sometimes this element can feel a little overused, out of place or even unnecessary in a layout, particularly in more recent times, but there’s something about Mack’s versions that always seems to hit the spot for me, perhaps complimented by such wonderful freedom of movement in the seating – I forgot to mention this ride of course has my favourite trains, a.k.a. Helix trains. This one is perfect.

While navigating the next two slightly twisted airtime hills I may have started to notice the only real issue I see with this coaster – it’s not quite aggressive enough for my personal tastes. I do like a ride to get a bit wild at some point and really give me something to think about and feel like this part would have been the golden opportunity for that. The experience remains highly competent and polished here, if just the tiniest bit underwhelming. Let’s overshadow that thought now by asking have I mentioned how gorgeous Flash looks?

The final sequence involves a sharp and forceful corner that brings the train right to the ground for a little twisted S-bend slither, some semblance of a tiny overbanked turn and a hop into the brakes. I love the change of pace in these final moments here and they emphasise a little more the point which I alluded to in the previous paragraph – more violence please.

What a ride though. Easily one of the worlds finest and, for me at least, a significantly greater experience than any traditional hyper I’ve ridden to date. Almost everything about the varied and forceful layout just suits me down to the ground, from the powerful airtime moments to the graceful inversions, from the cracking visuals to the wonderful trains. It exists amongst the absolute best in terms of all round coaster packages, particularly across this scale and height, though it just never truly exceeds at any one thing, leaving it to somewhat lurk in the shadows behind some of the more bombastic attractions amongst my favourites.
Dare I say it’s almost too well designed? It lacks a little in what I often coin as ‘character’ by feeling so damn competent, even just a bit of theming or music or one wacky moment could have pushed this one over the edge for me. Maybe it’ll come with maturity – there’s a plaque stating a 50 year shelf life on this one and I certainly hope it lasts that long.

Look at that – I managed to make it to the end without once moaning about the fact that it got cloned and built in Turkey with a generic-ass name, further robbing it of any charm and individuality! Bah.

Score Card


Top 10 backwards coasters

Forwards seems to be the recommended direction of travel for most things in life, but some rollercoasters like to buck that trend. The concept of having both forwards and backwards has seen a major resurgence in recent years following on from the Shuttle Loops and Boomerangs of old, with compact launch coaster designs permeating many markets. But what about starting out backwards in the station, sometimes even staying that way for good? That’s a lot harder to come by.

In fact there are only a few major coasters out in the world that can offer it at the moment and based on personal experience so far – we need more of it! I’ve elaborated before on the negative effect that anticipation can have on certain coaster elements and what better way to completely remove any pre-emption than to turn the ship around and physically stop guests from seeing what’s up next?

Which way is which?

I think there’s a bit of a stigma attached to the concept currently, either being seen as a bit of a gimmick, an oversimplified marketing ploy or perhaps something to be feared amongst the age old expectation of thrill rides making people feel nauseous – not looking where you’re going will likely make those susceptable to motion sickness feel even worse. Personally I’ll advocate it all day long, as I relish every unique experience I can find in the coasting world and the simple action of turning a seat around can be both a tremendous enhancement and a well earned selling point for any attraction.

The focus today will be on any coaster that goes backwards for at least 50% of the layout (ideally more) and, as usual, those that I’ve personally tried out. Let’s see how much of an impact they made on me.


#10 Tower of Terror II (defunct) – Dreamland (Australia)

This attraction is no longer with us, though the taller American brother can still be enjoyed (twice over) at Six Flags Magic Mountain. It was originally designed as a Reverse Freefall coaster with a forwards facing launch up a vertical spike leading to, as the name would imply, a freefall in reverse, but in 2010 Tower of Terror became the first of the two models that was modified to begin the journey backwards. Accelerating to 100Mph before quickly seeing the ground run away from you sounds like quite the exhilarating experience, but although they’re rather special, I don’t particularly rate these straight lines very highly as coasters. Hence the #10.

#9 Music Go-Star – Miroku no Sato (Japan)

It was a total ordeal for me to get on this ride as the place was, in the true style of all minor Japanese parks, ridiculously quiet and they took half a day to get it up and running. I had noticed on arrival that they had turned the back two cars of the train around, something previously undiscovered as far as I was aware (along with the new name and some fountains) and this revelation made the waiting seem far more worthwhile.
As it turned out, bit of a rough one. What could have been some impressive backwards airtime in the first drop and subsequent big camelback ended up rather bouncy and jarring, taking the edge off proceedings. It still made it better than your average two hills and a corner layout though!

#8 X:\ No Way Out – Thorpe Park (UK)

There’s that gimmicky feel. World’s first!, with a caveat – in the dark.
This indoor Vekoma did actually start life in 1996 as a backwards experience though, finally losing that claim in 2013 to a bit of a rebrand and a train turnaround to conventional mode. It’s an unusual layout when travelling in either direction, with a lot of stop and start action on multiple block sections as the ride winds its way down inside the pyramid shaped building. The sinister feel that the original theming package carried did work rather well with the extra disorientation, though in the end it turned out to be just as enjoyable a ride when moving forwards. The audio visual effects are the real stars of the show here.

#7 Rocky Coaster – Suzuka Circuit (Japan)

Here we have another Japanese creation with a couple of cars they decided to turn around for fun. Unlike the previous entry from this side of the world, Rocky Coaster rode really well and was further enhanced by a number of factors including a sudden thunderstorm. Not only did I have no idea what the layout involved, we were half blinded by torrential rain and left with a sensory overload of a rollercoaster experience which I believe may have been significantly less remarkable had we not also been travelling backwards.

#6 Cobra – Connyland (Switzerland)

Alright, another cheat. For 2020, this unique Pax take on the shuttle loop coaster received new trains that featured both fowards and backwards facing seats. As a complete experience you obviously still get pretty much 50/50 of each direction, but the extra fun in starting out backwards in the station here comes with the higher speed carried into the two airtime hills that precede this insane element. There’s no way you can see these coming, or the following wild inversion goodness, and the ride is made all the better for it.

#5 Fury – Bobbejaanland (Belgium)

Fury offers the unique feature of presenting riders with a choice of which direction they wish to travel in throughout the ride. Voting takes place using buttons in the restraint before the train reaches a turntable within the launch track. If you wanted backwards, it’s fingers crossed for a left turn. I really wanted this for my very first try and luckily my wish was granted. Basically it’s better that way round and I love the extra jeopardy involved in the decision making process.

#4 Swarm – Thorpe Park (UK)

For a limited time only Thorpe Park introduced two rows of reverse facing seats on the Swarm trains dubbing the experience ‘Brave It Backwards‘. I already liked this coaster even though it can be considered more graceful than exhilarating for the most part, but I was not ready for how big of a difference the new seating arrangement would make. As soon as I found myself being dragged through that first inversion, totally unexpectedly, I was thrown into an uncontrollable fit of joyous laughter. With no idea what was happening throughout, the result was amazing, infectious even. I only wish that this feature had become a permanent one.

#3 Eejanaika – Fuji-Q Highland (Japan)

Hmm… Who can really say which direction this monster has it’s victims facing once things get going. A large part of what I adore about this ride is never knowing which way is up and the mystery surrounding that isn’t going to stop me from including it on this list, though perhaps with a slight penalty in ranking position.
Where the backwards significantly enhances Eejanaika is the first turn out of the station and the lift hill. It teases and terrifies from the moment of dispatch, tipping riders right back almost onto their heads before levelling out the seats again. The steady 250ft reverse climb is an absolute nervous nightmare, never knowing when the first drop is actually coming to kill you. All you can do is attempt to distract yourself with the scenery or try and find something to hold onto – not much at all.

#2 Hollywood Dream – Universal Studios Japan

Hollywood Dream alone is a great coaster and I totally fell for the aesthetic of this ride upon arrival with it’s mould-breaking B&M hyper styling, satisfying visuals, selection of onboard audio (via buttons in the restraint again) and unorthodox layout. Since 2013, as advertised by the Backdrop suffix, a separate queueline has been introduced that leads riders to board a backwards facing train.
We finally tried this out late at night, right towards the end of a very long day and something totally magical happened. I’ve never felt airtime like this on a B&M, before or since, arms and legs were uncontrollable flailing everywhere and it was such a special series of moments. For such a simple idea, it truly is a top notch enhancement.

DC Rivals is the current king of backwards. Where others above have simple dabbled with the idea or played it safe with middling hardware, this ride started out as a world class coaster and has carried a reversed final car from day one. Mack achieved greatness on so many levels here, providing both Australia and by extension the Southern Hemisphere with an attraction to finally brag about on the global stage. It’s also the manufacturer’s largest rollercoaster project to date, offering ridiculously twisted vertical first drop, bucketloads of airtime and a massive non-inverting loop.
Oh, and for a small fee you can experience all of that backwards. It’s honestly amongst the best single (well, several) ride experience I’ve ever had. So many surprise moments, so many forces that the direction of travel happens to make even better and, most importantly, so much fun. At this stage I’m willing to believe you can improve absolutely anything this way.

Japan have been trying to dominate this list but Australia have made it their own. Thanks to this striking beauty of a coaster, all the parks on the Gold Coast now seem to have latched onto the idea and we’ll soon be seeing competition from a Gravity Group woodie with the back of each train reversed. If this rides like any of my current favourites plus all the good stuff outlined above, then I’m definitely not ready for it and words can’t describe how excited I am by that prospect. More please.


Ride Review – Mystic Manor

Mystic Manor is a trackless dark ride found at Hong Kong Disneyland that opened in 2013 along with the surrounding themed area of Mystic Point. Its closest relatives at equivalent Disney properties are the well known Haunted Mansions and Phantom Manor, though in this case the smallest park in the chain opted for an entirely fresh narrative – a highly welcome change as far as I’m concerned, I do love a unique experience.

And this ride certainly is that. The striking exterior dominates Mystic Point, particularly as it is the only attraction of note in this ‘land’. A lot of care and attention has clearly gone into making this attraction fit into its own suitable surroundings and have a real atmosphere. This is also something I greatly admire, as I believe the biggest and best highly themed rides deserve a certain presence that extends beyond the boundary of the building that contains them. Immersion doesn’t have to start at the queueline entrance, you can already be vibing off of the attraction the moment you set eyes on it.

That’s exactly how I felt as we stumbled up to this one for the first time on a miserable rainy day. Never mind the wet shoes, seeing this in person is a wow! moment to make you stop and admire the intricate details. Does that spiral staircase even function? Due to the weather it was unnervingly quiet for such a major theme park and, I don’t know if this usually happens, staff were at the queueline entrance dressed in maid outfits ready to personally escort guests from this point and into the first preshow. The extra attention was certainly welcome.

The preshow itself introduces the premise of the ride – the owner of the mansion (and his pet monkey) are inviting us to view their museum collection of artifacts obtained from extensive travels throughout the world via a design of his own invention, the clever carriages that form the basis of the ride hardware. A narrated, projected slideshow becomes extraordinary at the point in which the animatronic monkey, Albert, appears for the first time. This is classic Disney theme park magic at it’s finest, an endearing character and awe-inspiring piece of technical design all rolled into one.

Now that the scene has been set, we can be escorted once again to the carriages that await us. We’re already at the third level of wonderment for me here as I just love watching trackless ride vehicles going about their business, particularly in the station area. With sensors working overtime and no real fixed path to follow they hustle and bustle about the loading areas, pausing to let each other by as they approach in a wonderful display of artificial intelligence.
This alone continues to entertain me throughout the entire ride sequence as the cars are usually dispatched in batches of four that travel together. Each one will follow a slightly different route to the others in the group, splitting off at certain intervals to view ares from separate angles and perspectives, enhancing the rerideability factor. When they aren’t paused to observe a particular scene or following one of the more linear paths in the attraction the opportunity is often taken to dance around each other, maintaining a satisfying flow and dynamic feel to the attraction, there’s never a movement that feels out of place.

Technological distractions aside, the scenery and soundtrack on this ride is phenomenal, of course. In the first room we meet the real animatronic Henry Mystic before Albert pops up again and ends up disturbing one of the trinkets, unleashing some magic dust that begins to make all the other artifacts come to life. The automated tour begins regardless and guests become witness to several areas of the collection all animated and spiced up in any manner of inventive ways, from projection trickery to physical effects.
The deeper we travel into the exhibits, the greater the peril, particularly for our monkey friend who runs into a number of dangerous mishaps alongside us, you really do start to feel for him. It culminates in a spectacular sequence in a room surrounding a central statue who conjures up a storm. The vehicles whirl about in chaotic fashion as the walls themselves begin to tear apart all around, the music and sounds build and soar along with this and everything yet again becomes just wondrous to behold, a real ‘this is why I love this hobby’ freeze frame in time.
Luckily, the strange powder manages to end up back in its container and they all lived happily every after.

Mystic Manor took Disney dark rides to yet another level for me. Sadly it’s been a fair few years since I last visited this attraction, though it remains firmly embedded in my mind as an extremely standout experience and their greatest attraction with its own unique story conjured up specifically for the park.
From a purely selfish perspective, I did wish sometimes they would strike more of a balance between original ideas like this and the Intellectual Properties that dominate the park lineups. My personal bias lies in wanting to see all the creativity stem from the theme park itself rather than relying on other sources of media (or business sense) to do the thinking. The forming of this opinion is actually mostly owed to Mystic Manor itself, though it has been opened to deeper consideration as the years have passed – after all they did go and prove me wrong a couple of years later!


Rollercoaster Ranking – SLCs

Contrary to the model name – the Suspended Looping Coaster, these rides have since been classified (amongst enthusiast databases at least) as ‘inverted’ rollercoasters. The first layout debuted in 1994 in the home nation of manufacturer Vekoma, just two years after the introduction of the popular ‘Batman’ B&M Invert.
The key difference these inverts had when compared to the ‘suspended’ designs seen throughout the ’80s was that the train is rigidly attached to the track and could therefore perform tighter manouevres, including inversions, and achieve compact layouts on flat land more easily. They also had the novelty of dangling guests legs in the air and thus threw in a bit of intimidation factor for good measure. This new concept soon became a staple investment to be included in any thrill ride lineup and Vekoma’s lower cost alternative managed to tap into a significant portion of that market.

While great news for the manufacturer, this successful business strategy has only ever manifested itself somewhere in between lamentable and loathsome for the coaster counters among us. The ride type is frequently regarded as one of the worst on the planet due to a combination of poor tracking and unforgiving oversized shoulder restraints that commonly result in ‘headbanging’ or ‘earbashing’. In short, the experience is generally unpleasant and not one that leaves you wanting more.

But more is the hand we’ve been dealt. The now prolific Vekoma SLC has been built 33 times while spanning an unusually long career for any coaster model, with the latest having been installed in 2017. Sadly throughout all this time there have been no more than a few variations in layout. There are currently 20 of the standard ‘689m’ version, several other ‘extended’ or ‘bonus helix’ editions of the same original design and a small handful of grim alternatives.

To add insult to sometimes literal injury (purely from this silly author’s selfish perspective), the early 2000s saw various Chinese manufacturers double down on this idea of low cost, highly repeatable SLC design and even ended up replicating both of the standard Vekoma layouts for the vast majority of their installations. With Golden Horse alone now ahead of Vekoma on quantity of sales for this ride type and several other companies striving to do the same, latest estimates would put the number of SLCs worldwide at over 100. A harrowing thought for anyone whose game is to catch ’em all.

How well (badly) have I fared so far then? In terms of the original Vekomas I’m just shy of halfway through the list at 16. By almost actively avoiding anything of this nature in China I’ve also managed to sample just 5 locally built equivalents across 3 separate manufacturers and I shall continue to try and stop myself from making it any more of a habit. For what it’s worth, here’s how these occupational hazards rank from miserable to manageable and any tangential anecdotes that may have helped me in making such ground-breaking judgements.


#21 Flare Meteor (Golden Horse) – Fantawild Adventure Zhuzhou (China)

I rarely use the phrase ‘burn it down’ about anything in the theme park world, but I have done here. Fantawild Adventure parks have a tendency to bring out the worst of me in general and then this ride decided to commence proceedings with two sharp punches to the skull during the first drop and turn. There’s literally no merit to this when it simply stems from poor implementation of a common as muck design. We’re off to a good start.

#20 Twister (Beijing Jiuhua Amusement Rides Manufacturing Co., Ltd.) – Quancheng Euro Park (China)

This was an abomination of equal magnitude but it had certain quirks working in its favour. It’s a requirement to wear a green padded vest for this ride, which they supply you with in the station, so clearly they already know that this piece of hardware has the potential to cause physical injury. At least they aren’t afraid to admit this and embrace the fact that it’s going to continue.
It’s also not a layout inspired by any Vekoma and contains this weird poorly shaped inversion that throws at least one interesting sensation into the mix.
The bad? The cars bounced back and forth really badly while negotiating the track, a usually minor trait that you’ll see later on I had come to even enjoy a little for comedy reasons. This very pronounced equivalent of the effect was rough and unpleasant on the innards as well as the outtards.

#19 El Condor (Vekoma) – Walibi Holland (Netherlands)

The prototype that started it all. What a mess. It had the henchest restraints I had ever seen when I rode this thing and as they are literally already making physical contact there was absolutely nothing to be done to prevent them from gnawing away at your ears from first drop to brake run. Guests audibly swear on this ride more than I’ve heard on anything else in the world.

#18 Dragon In Clouds (Vekoma) – Happy Valley Chengdu (China)

I don’t think I disliked the ride itself as much as I despised the circumstances of this one. The queueline is made up of disgusting metal cages and the staff in this park (by far the worst in China for me) were having arguments with me about pointless seating nonsense while I’m dying inside, desperate to get the stupid thing over and done with. Oh, it was rough though.

#17 Odyssey (Vekoma) – Fantasy Island (UK)

Not even uniqueness can make this one shine in a sea of sludge. The tallest SLC in the world is pure custom goodness and I didn’t like it one bit. They clearly weren’t designed to handle such unprecedented speeds and that only adds to the calamity in this particular case.
Odyssey is notoriously hard to catch due to either technical issues or being susceptible to the awful weather on the North East coast of England so there is some joy to be found in all of this – I’m glad I’ve crossed it off the list.

#16 Suspended Coaster (Beijing Jiuhua Amusement Rides Manufacturing Co., Ltd.) – Window of the World Changsha (China)

Having to do the notorious ‘Happy Valley exercises’ in preparation for some of the finest coasters in production is an entertaining laugh and a character building experience. Having to do them for an SLC is an insult and once again I was just dying to get this thing out of the way. It was far newer than the equivalent layout I had already ridden, from the same manufacturer, and therefore hadn’t yet been reduced to a terrible state. Give it time.

#15 Arkham Asylum – Shock Therapy (Vekoma) – Warner Bros. Movie World (Australia)

If I was being cynical I could claim that we had to revisit this park just to ride the SLC and complete the creds. We were actually just being smart and prioritising time spent on DC Rivals over queuing an hour for nothing but the coaster count (I’ve done far worse of course).
Having caved and come back anyway there was no queue at all, but that didn’t stop this from being a bad experience. My first encounter with vest restraints on these proved that they do nothing but highlight how sub-par the overall track quality is. These rides aren’t good, in case you hadn’t noticed yet.

#14 Limit (Vekoma) – Heide Park (Germany)

If I was being cynical I could claim that we had to revisit this park just to ride the SLC and complete the creds.
Actually I was just being smart and prioritising time spent on B&Ms and Intamin Woodies and then the weather decided to hail and thunderstorm the place into a full closure.
Having caved and come back anyway, there were other things to add to the count as well, but that didn’t stop this from being a bad experience. This was still early days for me and I certainly had noticed, these rides aren’t good.

#13 Vampire (Vekoma) – Walibi Belgium

Cheat! The only one on the list that never received the privilege of my photographic recognition. Instead this is a cheeky shot through the trees of the original Walibi SLC from earlier in the list. I’m sure you get the picture by now. They’re almost all the same.
Sadly we had to resort to paying for fastrack to add this to the collection, only to be thwarted in our cred running efforts by another Belgian park that day anyway. I remember absolutely nothing of the ride experience.

#12 MP-Xpress (Vekoma) – Movie Park Germany

What an eyesore. This was the first time I noticed the weird motion (mentioned above) that the trains can sometimes do on these which involves pumping backwards and forwards rather than the usual side to side that causes headbanging. In minor doses it doesn’t actually do a whole lot and I found it rather amusing, along with the whole setup of this ride. It’s unashamedly ugly, from the gravel service roads to the tin shed station.

#11 Kumali (Vekoma) – Flamingo Land (UK)

I believe I somewhat liked this one back in the day. It was a glorious time in which I didn’t count coasters, obsess over them on the internet or even comprehend that one day I’d be forced to subject myself to the many, many more ‘Kumalis’ out there. Basically it had character and individuality to me, before all this worldly knowledge that I’m spewing out here ruined that illusion – you’re welcome.

#10 Flare Meteor (Golden Horse) – Fantawild Adventure Shenyang (China)

Just cracking the top ten (what an honour) is my favourite Golden Horse in the list. I had some fun running to this one like a man possessed in order to squeeze in the +1 before an appointment with a timeslotted dark ride elsewhere in the park. It was a rather windy day, to the point of threatening ride closure and I actually felt the impact of this on ride through a somewhat unnerving almost-stall in one of the inversions. This particular Flare Meteor performed just fine overall and didn’t leave me with any more than the usual worry about other SLCs from the manufacturer – oh how they would prove me wrong.

#9 Mind Eraser (Vekoma) – Six Flags America

By far the most aptly named of these rides out there, this one promises to do what many further up in this post actually achieve. Fortunately it doesn’t deliver on the promise and was one of the most inoffensive around. It even looks rather nice, comparatively.

#8 Nio (Vekoma) – Greenland (Japan)

Nio is another of which I remember very little about in terms of the ride experience so it was likely fine. The dominating sensation here was that of intense joy – my first day in Japan (and what a way to spend it).

#7 Soaring Dragon and Dancing Phoenix (Beijing Shibaolai Amusement Equipment) – Nanchang Wanda Theme Park (China)

This one has a few things in its favour – they were playing K-pop in the station, it’s (finally) a custom layout and that crude phoenix on the front makes it by far the best attempt at a themed train on any of these that I know of. All of that combined with no major upsets make this my current king of Chinese built SLCs.

#6 Riddler Revenge (Vekoma) – Six Flags New England (USA)

We’re back in vest restraint territory again and I can now say that when paired with adequate tracking, the experience becomes a lot more… inconsequential. Fair play to this one, we saw certain guests choose to ride it more than once.

#5 Golden Wings In Snowfield (Vekoma) – Happy Valley Beijing (China)

I think for some reason, as yet unknown to me, that I slightly prefer this ‘Shenlin’ layout that was born out of another Happy Valley park, when it isn’t trying to hurt me. This one comes with bonus helix and an exceptionally long and well themed queueline that it doesn’t deserve in the slightest.

#4 Snow Mountain Flying Dragon (Vekoma) – Happy Valley Shenzhen (China)

As does this one. You could get lost for hours walking in the general direction of the station through decorative temple ruins and that would actually count as a good excuse to not board the ride.
This was the original ‘Shenlin’ installation, no bonus helix, and I don’t honestly know why it’s stuck with me as one of the better ones. Perhaps some foolishly naive nostalgia about it being my first day in China. Is it possible to have a gut feeling about such a gruesome topic? I have since passed on the opportunity to reride it during a subsequent visit – leave the memories alone.

#3 Rollercoaster Mayan (Vekoma) – Energylandia (Poland)

Straight out of the Vekoma catalogue that forms half of the park lineup at Energylandia, this is the newest build of a Vekoma SLC that I’ve ridden and it seems now that the vests are here to stay.
I was welcomed into the station with a complement from a friendly ride host about how beautiful Liseberg is (courtesy of whichever of their shirts I happened to be wearing, sadly I don’t exude such an aura without visual cue just yet). That alone is almost enough to win this list.

#2 Infusion (Vekoma) – Blackpool Pleasure Beach (UK)

My very first SLC experience and unlike any other in the list I’ve unashamedly ridden it several times (though not in recent memory). It’s one of the better behaved ones, not necessarily in a standout way but I guess I just like Blackpool, I like that it’s over water and… nope, that’s everything nice I have to say about it.

#1 Blue Tornado (Vekoma) – Gardaland (Italy)

Three trains. This bonus helix layout was operating with three trains on track. When observing the operational efficiency of a rollercoaster is the most entertaining aspect of the entire experience, you know you’re onto a winning design.


Ride Review – OCT Thrust SSC1000

What a mouthful of a name. OCT Thrust SSC1000 is derived from both the jet car (ThrustSSC) that holds the world land speed record and the operating company of the park in which it resides (who knows about the 1000). OCT run a number of theme and amusement properties throughout China, the most well known of which are the Happy Valley parks and this particular S&S compressed air launch coaster lives within Wuhan’s contribution to the chain. This is the most recent installation of the ride type at any OCT property, with the opening of the next at Window of the World Changsha still TBA, and the layout is a mirrored clone of Bullet Coaster from their Shenzhen park – we’ll come to the reasoning later as to why the original won’t be receiving as much of the spotlight here today.

Do-dodonpa – Fuji-Q Highland

The ride is also one of only 7 rollercoasters operating throughout the world with such a launch system. Compressed air launches found fame (notoriety) back in 2001 with the opening of both Hypersonic XLC at Kings Dominion and Dodonpa at Fuji-Q Highland. The former was plagued with reliability issues and had a rather short lifespan for a rollercoaster, sadly I never had the chance to try this one with only 6 years in operation, though the latter has managed to successfully retain the world record for fastest acceleration on a coaster and will celebrate its 20th birthday later this year.
It took a whole ten years before the concept was revived and purchased again by Happy Valley themselves but, more importantly, it was also vastly improved upon.

These originals relied on the unprecedented intensity of their launch systems to provide the main thrill, the selling point of the ride and the layouts were much simpler in design. You may well know by now that I’m not a huge fan of this idea, the sensations of a launch alone have never been enough for a coaster to enter my personal big leagues.
I believe these specific S&S creations are solely to blame for my current mentality as the Chinese installations introduced a more varied and interesting sequence of elements into the mix. Not only is the launch sequence the most terrifying and violent on the planet, we now have an amazing coaster to complement it, to make good use of all that potential energy.
When I first experienced acceleration like this it was unlike anything else that had come before and by the end of the ride I was physically exhausted. I had to sit down on a bench and recover for a while, as opposed the usual run straight back round for a reride. This rarely happens to me at all now, if ever, especially for those exceptional rides which I deem ‘worth’ any physical duress these days. Subsequent launches have invariably felt inferior too (including the king). In other words, I’m broken.

On to the actual ride then. OCT Thrust begins with the train, which now by the way also has 3x the seating capacity, making the power of the launch seem even more ridiculous with all that extra weight, pulling forward onto an unassuming launch track underneath a TV screen you might well find anywhere else in the park that usually shows off some generic Happy Valley promo shots of the ride (poorly edited amongst others from the chain).
The train negotiates back and forth a couple of times as the catch car comes into place while unnerving mechanical noises are made. After a tense pause, riders are then mercilessly blasted into the first top hat at an incomprehensible pace. The stats are yet to be officially verified to my knowledge but due to the technology we can assume they most likely sit somewhere between Dodonpa’s world record and the equivalent fastest accelerating hydraulic or LSM launches of the theme park world, so ~80Mph in significantly under 2 seconds.

The launch may as well be instantaneous, as it certainly feels that way, but now the fun begins. Thanks to some open seating design and lap bar restraints, the powerful airtime on the first element can be fully enjoyed as the ride plunges over 220ft into a tunnel below some pathway – a great moment for riders and spectators alike.

Keen eyed readers may have spotted the trim brakes on that first drop but do bear in mind that I would be the first to report on and complain about any negative impact they had on the ride experience – there was none. The exit of the tunnel leads into a banked upwards turn culminating in a second strong airtime moment as the train dives towards ground level again.

As though taking inspiration from more conventional hyper coasters, this track is designed for airtime moment after airtime moment, the third of which comes with a twist at the top providing some satisfying lateral forces in addition to the now expected out of the seat sensation.

The fourth and final hill breaks the mould yet again by being banked completely to the right at 90° to the ground. This gives the unusual feeling of the body being kicked sideways against the will of gravity in an attempt to leave the train and is a feature that has later been included in and popularised by several RMC creations, amongst other coasters.

The last element in the sequence is a tight and twisted double turnaround, this time intense in the positive G department and culminating in a rather brutal snap (possibly unintentional, but I call it character) into the brake run. It feels a little soon but I believe the whole point in this style of ride is to leave you a little dazed and breathless, which it achieves all too well with that ridiculous launch and subsequently ending almost as quickly as it began. The important thing is that all the moments in between are of the highest quality.
Why has the ride (and the sky) changed colour? Well I didn’t have a picture of this final section of track for OCT Thrust and so I’ll cheat and say that this is a good point to segue into the key differences with the original installation of this layout – Bullet Coaster.

Strangely enough I want to like the original more. After all it came first, I rode this one first and I’m not exactly an advocate of cloned layouts around here. The Shenzhen installation looks far more attractive too, being set in a Shangri-La themed area with that much prettier colour scheme. Unfortunately this version of the ride fell victim to something which makes this whole ranking clones business a bit more of a nonsense than it already is – a revisit. A reassessment.
Let’s just say this second visit wasn’t a good day in the grand scheme of theme park trips and the ride itself felt like it was vastly underperforming. I wasn’t getting the same kick, the same buzz I had since become used to getting from the ride type in general and I was upset by this revelation. The only reasonable way in which I can display this emotion is by no longer giving it the specific credit it undoubtedly deserves in a numbered list.

So it may be less easy on the eye but OCT Thrust hasn’t yet been given the opportunity to let me down (almost, but covid). It currently remains my favourite S&S air launch coaster and takes the honour of being the key representative for the layout, with Bullet Coaster sadly relegated to sitting outside my top 25.
Every single moment of the ride delivered with spectacular efficiency during my time spent with it. I love the sequence of elements and the way they all hit the mark, never faltering for one second. The hallmark of coaster design at its finest.

Just to confuse things further, this same logic doesn’t apply to my score cards. The opportunity for an objectively better card (in both theming and opening year) trumps any personal feelings. Have to be sensible about these highly important matters.

Score Card