Spain 03/18 – More PortAventura

This guy is great. Watches Tomahawk all day and either sings classic hits or shouts at people in angry Spanish.

Day 3 – PortAventura

Thought the final day (a Monday) would be a breeze, but the sun came out and it got busier than the weekend.
With many stories of how bad the operations are lingering in the back of our minds, thought that would be game over. It wasn’t.

Must have been some new operators around for the season. Got stuck on Khan for a while until an engineer showed up, laughed and said you’re doing it wrong, pushed one button and off we went.

Similar story with Stampida. One train decided it didn’t want to leave the brakes while the other stopped itself on the lift. Same engineer rocked up, laughed and said you’re doing it wrong, harnessed up, pushed a button up the lift and off it went.
Sadly the winning streak ended here. 4 out of 5 ain’t bad.

The rapids ride was decent. Had a continuous fast pace to it, but no deadly wet moments.

Tried 4D Dinosaur Thing: The Ride. Queue was better than the ride. They cheaped out and used that same film I see absolutely everywhere now, just with a preshow added that bigs it up too much.

Some beautiful B&M pics:

Technical question: announcement was playing claiming Shambhala was running at low capacity – they ran 2 trains for a little while, but reverted back to 1 “due to the weather” (a sunny 15°C).
Lies? or does it run so slowly that a slight breeze will stall it.

And that was PortAventura. Good little park that, far greater than the sum of its parts. Shame it gets a bad rep.


Spain 03/18 – Ferrari Land + Tibidabo

No wonder I didn’t sleep well that night…

Day 2 – Ferrari Land

Kept forgetting this ride has actually been built, even while it was staring us in the face throughout the previous day. Last I remember knowing about it was mocking some wonky track installation and the weirdness of the brake run. That and this:
https://www.youtube.com/watch?v=RB2YPFOd5pM
Amazing.

But here we are, the tallest and fastest coaster in Europe. It was alright.

#1 Red Force

Launch had a bit more kick than I expected, partly due to the ride not stopping at all before it hits. My 2nd experience with an intense face wobble at high speed, which is getting quite funny now.
Ended up in the front row for the first lap and therefore had to wear the pigeon goggles. Eww.

Didn’t get the feel of the height for whatever reason, but I liked the ride a lot more than I expected to with the awfully uninspired layout.
They added a train shortly after our first lap, so gave it another crack before the queue got too bad.

Wasn’t that fussed about the other rides here, but figured we may as well try some of it out while we were there.

The flying simulator was first up. Queue building was very flashy. The Mr Ferrari being up his own arse pre-show was not.
A second preshow with a fair amount more faff followed with lots of safety instructions and a couple of failed jokes about how rich some people are. Then we got on.
Movements were crap, visuals were poor and everyone clapped at the end. Terrible.

Tried the other simulator ride in the same building as it was down to a ‘0 minute’ queue. The park had been open a couple of hours now and it seems like everyone was finished for the day. Says something about the lack of attractions in this second gate of the resort so far.

Entered the same preshow room as the previous ride thinking no… this cant be… Yes. Same preshow.
Then there was another one that kept banging on about how good this simulation was and how real racing drivers failed it and we were a cut above the rest. On and on, even into the next room.
Sat on some Ferrari thing and jiggled about in front of some racetracks on a screen, overtaking generic unbranded cars. They should have had the balls to slap a Mercedes logo on the side or something. Better than the last ride but far from good.

Walked into the food place opposite. Pizzas for £28. Goodbye.

And that was Ferrari Land. Not impressed with the place. It doesn’t deserve to be a park in it’s own right with so little to do and the star attraction is as lazy as record breakers can be, it all just feels like a cash grab to pay for that big ugly logo.

PortAventura

Slithered through the special entrance between the 2 parks.
Walked into the pizza restaurant. Pizzas for £10. Deal.
With many stories of how bad the food is lingering in the back of our minds, tucked in with trepidation. It was lovely.
Phoned Tibidabo while waiting to be served, just to check they were back in business. They were.

Had a little sit down on the train.

Rerode some stuff.
Had a 4th straight win on Stampida.

Then jumped in the car and swept back up to Barcelona. There’s a different road that runs north of the city and takes you to the park from the top end of the mountains. This road has less tolls on it, so that was an added bonus.

Tibidampo

Parked up near the top of the hill again, ticket window was actually open now, got some wristbands and headed in.

#2 Muntanya Russa

This thing looks great and it is. Vekoma in their mental years.

Forceful turns and a good deal of twisty, you simply can’t beat a good ride built on the side of a hill. A fantastic view and well worth the trip alone.

The Virtual Reality plague strikes again on their powered mine train, #2 Tibidabo Express. Really can’t understand why you’d want a headset on a ride with this location.
The visuals are done by Mack and from the queue video looked to be very similar to the Europa Park version, featuring the same characters and one of those pumpy mine carts.

RCDB says no VR is NOT an option, but it’s amazing how far a simple ‘nope’ can get you.

Did it without and had great fun racing along side some cars down on the road below and twisting round the better Mystery Castle.

Staggered up towards the top of the hill to see what else was on offer. Spent 5 minutes trying and failing to get a lift to work.

Spite.

Stumbled across L’embruixabruixes (go on, try and say it), which is a little suspended ride with outdoor and indoor sections. Very quirky and enjoyable, with an extra surprise at the end.

Braved the bucket on a stick ride as the sun was beginning to set. Not often I get scared these days, but trying to reposition myself to get some more photos at the very top while desperately trying not making this sway was rather terrifying. Great stuff.

Tibitabby.

The plane on a stick ride looked interesting, so gave it a spin. The cramped interior is intense and the mini toilet in the back behind a curtain was a nice touch.

Announcements were going off about the park closing at this stage, so rushed back down to the coaster for one final dusky lap.

Tabbydabo.

Glad it worked out this way in the end really. By coming back for an evening visit, we were treated to an enhanced atmosphere and able to take the park at a more relaxed pace. Covered more than we would have planned to do on the first day and had a much better time for it.
Lesson (probably not) learnt.

Day 3


Spain 03/18 – PortAventura

This was at one point going to be my first park trip abroad, but for reasons I no longer remember it never happened (too basic?).
So 5 years later…

Day 1 – Tibidabo?

Landed in Barcelona on a rather damp morning and picked up a car. Got a cheerily sarcastic “nice weather for the weekend” comment from the woman there, we laughed politely and thought nothing of it. This ain’t Nagashima.

Had a fun little drive in our fun little car up to the top of the mountain, not really paying attention to the weather. Got to the car park for the man to tell us: “The park is closed, but you can go up and have a look, there’s restaurants and stuff. Just make sure you pay for this parking ticket up there before you leave.”
Humoured him and went up for a look and perhaps to enquire about later.

Well yes, it was closed, ticket windows included. Don’t know how to do this parking thing. Getting a bit wet. Better move on then.
Came to leave the car park about 10 minutes later, a different man asked to see the parking ticket. He was confused by the fact it hadn’t been paid for, but wasn’t able to communicate as such so we got a shrug and were let out anyway. Can’t go anywhere any more.

Swept down the coast to check in at Hotel Caribe, part of the PortAventura resort. Not usually a fan of on-site hotels as I haven’t come across many that actually offer any worthwhile park incentives (or competitive prices) along with it. Couldn’t really say no to this one, with multiple park entries and fast tracks chucked in for dirt cheap.
Bit of a queue in the lobby to get it all sorted, but I like how easy going the system is:
Key card for the room also gets you into the parks.
If you’re too early for a room, they give you the key anyway and text you the room number when it’s ready.
No pointless faffy checkout. Just walk away.

PortAventura

Straight into this place then, aiming to remove any anxieties by getting everything at least once on the first day.

With many stories of how bad the queues are lingering in the back of our mind, didn’t expect to see this queue board.

With many stories of how bad Baco is lingering in the back of our mind, decided to save it for later.

#1 & #2 Stampida (Blue & Red)

With many stories of how bad Stampida is lingering in the back of our mind, boarded our first coaster with a little trepidation.

In the first of many ride mishaps on park, the red train was sent off without us, leaving us sitting in the station for their complete lap. Sad to say we lost that one.

I do like a good racing coaster and enjoyed this one a lot. It’s got character. Love the way the red lift hill is faster than the blue, adding an instant “NOOOOOOO!” moment to the race as they accelerate away from you.
It rode with a perfectly acceptable amount of roughness. Haphazardly racing the other train in a huge mess of wooden track for it to disappear halfway and suddenly turn into Tomahawk was a particular highlight, great interaction within the confines of the layout. Won our first actual race.
Went straight round for the other side and won again. Can we keep up the streak?

Left that ride buzzing and walked past a vulture singing Tom Jones. It was at this moment we decided that PortAventura is better than Phantasialand.

#3 Tomahawk

On to Tomahawk. Mini GCI trains were good to see, but a little short on leg room. Wasn’t too fussed about this ride. It was alright.

#4 Diablo

Feels like forever since I’ve done a mine train that isn’t a clone, so this Arrow installation was refreshing. I approve of the Helix style drop out of the station and the hilarity of the remaining layout. Lift 2, drop 2 is a true classic.
What happened to the bit over the log flume? Feels like that should have a mountain over it or something.

#4 Dragon Khan

Dragon Khan was probably a bit of a standout back in its day, but I wasn’t too fussed about this one either. It was alright.
For a B&M it doesn’t ride fantastically and layouts that are inversions for the sake of inversions don’t tend to impress me. The zero G not being zero G and being rather violent was good and the best part of the ride was the sharp upwards snap into the mid course.
Worryingly I feel like Smiler pulls off this concept better.


Slithered into Sesame land to find #5 Tami-Tami up and running (we had been waved away earlier, rain or something). +1

Which brings us to Shambhala.
Been a long time coming this one, and excitement levels were rather high. Perhaps a little too high.

#6 Shambhala

It was alright.
Maybe it’s just not my thing, but can’t see why this ride is generally held in such high regard.
The lift slows to a crawl at the top making for an underwhelming first drop.
The big hills are all rather underwhelming, providing a feeling of ‘just a little more, just a little more… nope’.
The speed hill was probably the highlight, but it’s contains a jarring trim brake, so that’s also the lowlight. Ugh. Very noticeable towards the back.

It’s good solid fun, that B&M slogan, but I didn’t find it to be anything special at all. Shamebhala.

#7 Furius Baco

Only Intamin’s notorious first attempt at a wing coaster was left, which decided to break down on us. Had barely settled in the queue before seeing it reverse itself off of the launch track and back into the station. They then emptied it and tried to reset something by reversing it onto the previous block and bringing it back in again. Tested it empty. Same issue. I’ll take my leave then.

Did another lap of the park for some rerides (including a 3rd straight win on Stampida) and came back to Baco again.
Back seat lads, let’s see what the fuss is about. Bracing through the quaint little preshow about monkeys and wine, preparing for the worst.
It was alright.

Found it quite a hilarious experience actually. As soon as it lands after that 1 hill, I just burst out laughing through a very comedic juddering around some corners, a concrete tunnel and weirdly one of the better inline twists out there – taken at a non-stupid pace.
Daft layout overall though.

So thanks to the pleasant opening hours, got all the important stuff knocked out in the first day. Time to relax.

Day 2


China 04/18 – Happy Valley Chongqing

Apparently it had finally stopped raining back in Chongqing, so I guess there’s time for one more excessive day trip to get the major attraction schedule back under control.

Is this the right place?

Oh there it is.

Day 13 – Happy Valley Chongqing

The final park in the chain (achievement unlocked). Didn’t know what to expect from this one, other than it was very new.

For somewhere very new, it had a shocking amount of things closed according to a sign outside. Didn’t bother translating, too late now.

Got told the ferris wheel was closed while entering the turnstyles. That was a lie, it wasn’t.

The park entrance is on a big hill, so spent the first few minutes going down escalators watching the creds intently for any signs of life with the usual anxiety. I’d like to make the hill comparison to Liseberg, but it’ll probably end up with a more unfortunate one like Legoland Windsor. It is different for Happy Valley at least.

Ooh, that looks tasty.

#1 Jungle Dragon

The whole ride sits on top of another hill, with the queue area being at the bottom. At the final batch point, a trains worth of people gets let into a lift which takes you up to the station.
That was all rather fun and from what I could see at the top, this could be a mini Python and the GCI excitement that had faded the previous day was temporarily restored.

It’s really good, but to be honest it should have been fantastic, so I can’t help feeling a little underwhelmed again. They seem to have developed an obsession for large swooping drops which do absolutely nothing. I’m sure the terrain had a lot more to offer than just that.

There’s plenty of good sensations in there, some of the straight hill sections in particular, but again less of their surprise moments than I’ve become accustomed to.

That thing next then, doesn’t look far.

It’s actually miles away. The park layout is 2 huge s-bends around the water, another central hill and the entire length of this beast.

#2 Flying Wing Coaster

The one with the airtime(?) hill and the loop. Still not entirely sure how I feel about this one. Was it really good? Or was I just wrecked by this stage of the trip.

It felt pretty damn intense for a B&M wing coaster. Is that what I want out of one? Probably.

All hope of any relief from the vest restraint goes out the window from the bottom of the first dip so the following hill ain’t great. I’ve concluded that airtime only works on these out of a straight first drop, so you can’t have any positive force on your shoulders preceding it.

It’s then a very fluid sequence of inversions as it winds its way downhill, passing over the pathways as it goes. Beautifully integrated into the area.

The ride ends with the classic slow inline twist, but instead of just mild discomfort and not being able to breathe for a second, I was seeing stars on the brake run. What just happened?

Operations were pretty dire, with one half of the train being loaded at a time and then the standard practice of having to let previous riders sort their belongings and clear the station before even considering batching any new ones. The park was also filled with a ridiculous amount of school groups of varying ages on this day, and very little else, so I didn’t arrive at the ride at a very good time and though it may have quietened later on, it was such a ridiculous journey to go back again more than once or twice in a day.

Can’t be good for their necks.

#3 Family Coaster

There’s a Vekoma junior boomerang overlooking a quarry. Themed to planes and/or rainbows.

These rides are smooth, reasonably forceful and decent enough for a family cred. Good to see HV still trying some different product types for themselves at both ends of the scale.

Game Ride (what a name) was very enjoyable. Mouse of Chocolate style shooter but without getting a sore arm, as you can just press and hold the buttons with your thumbs for maximum firepower.

Also reminded me of Lotte World’s shooting ride, as you have to aim at dragons, just slightly less evil in this case. They’re making meals or interfering with the preparation of said meals by standing around and pelvic thrusting.

The sections between screens were of decent quality as well. I do hope they look after this attraction more than the Santa ones.

#4 Mine Train Coaster

One more cred. It’s built into the hill, but it’s the same damn layout as always, so that was a disappointment.
Oh yes, they’re still making mine train clones. This Golden Horse exists alongside Vekoma in the park and they’ve adopted the same look of new style track from somewhere.
The queue was awful, filled with a million schoolkids, half of which were too small to actually ride but were getting as far as the station to find that out and then traipsing back past everyone in groups of at least 100. The ones that were big enough spent an entire half an hour trying to slowly nudge past us. +1.

Back to the impressive looking woodie for a bit then. Rode it with some Koreans. That improved it slightly.

Jumped on the closed Ferris wheel on the way out for some views.

Decent park then overall, one of the stronger Happy Valleys. No major issues and finally a park where everything was running.
It has a good enough lineup, but it’s an arse to get around for rerides, a much more prominent issue due to Chinese operations.

And with that, we’re gone from China. Not sure about the love any more.


Summary of a Chinese Visa

I’d like to think I made the most out of one visa by getting 3 major trips and 1 side trip knocked out over the 2 year period. Looks a little something like this:

01/17 | 09/17 | 01/18 | 04/18

Fun facts and scary statistics:

Total parks: 37
Total creds: 104
Total mine train clones: 11
Total woodies: 10
Total Fantawilds: 9

Total train distance: 11615 km/7259 Miles
Total train time: 64 hours 21 minutes

Spites:
January 2017 – 5/32 (15.6%)
September 2017 – 15/52 (28.8%)
January 2018 – 3/11 (27.3%)
April 2018 – 29/61 (47.5%)

So what have we learnt?
January is the best time to go apparently… and the more you do it, the worse it gets. That April figure is truly abysmal, but there were still some cracking rides on this trip. No regrets.


China 04/18 – Happy Valley Chengdu

Day 12 – Happy Valley Chengdu

The second journey here was somewhat easier, now knowing what awaits at the other end. No chickens for our entertainment this time unfortunately.

Ticket window sign had changed a little, Desert Rally had become Desert Storm (some guy with his feet on the table behind the ticket girl still maintained that this was “the wooden one”), and the B&M had been replaced with the mine train.
Well, nothing to lose now.

Discount China Dinosaur Park.

Circled round to the new area to begin with, to settle some anxiety and hopefully prove the bloke was an idiot.

Thankfully he was, Desert Storm being the closed flat ride and a posted opening time of 10:30 on the woodie.

To be fair to him, they can never make up their mind on names. The Dive coaster on this sign is called Flying Asparas in Western Region, so here’s a cultural lesson while we wait for something to open: https://en.wikipedia.org/wiki/Apsara

Also checked that out, posted opening time of 13:00.

Gonna be a long day.

#1 Magic Carpet, a bog standard spinning coaster nearby was running, so grabbed that first. Judging from old pictures it’s had a decent retheme (from concrete wasteland) to integrate with the new area. They were only running full cars, so had a good little sit down waiting for a couple of locals to rock up and join us. Was alright for a car seatbelt model.

Hung around for a while longer, eventually joining the queue early with a few others to watch some test laps.

Finally the time came to do some stretching. Contrary to every other park in the chain, they hold a very firm belief in their exercise routine here. Where the rest of them treat it as a bit of fun and a laugh, the staff here will aggressively shout at anyone who is not following the instructions with the utmost of seriousness. I usually half-arse it just to show I’m in the zone and have a vague understanding of what’s going on, but this wasn’t good enough today and I was one of many victims to a sharp tongue.

#2 Great Desert-Rally

On to the ride then. Seems a while since I was last acquainted with a GCI and due to their consistency so far I was rather excited.

This one lacked something however. A Wodan style beginning with meandering up high sections and then nothing particularly notable came of it afterwards. It didn’t seem to have the signature surprise moments that I’ve come to associate with the brand, everything just rode exactly how it looked, no surprises. Maybe Gravity has just spoiled me recently. Solid fun, but nothing amazing.

Having never seen them before and then seeing them at 3 parks in a row, decided to do the modern version of the Flying Machines attraction. Another good little sit down, slightly ruined by the parks nonsense rule of no glasses on a gentle observation ride and thenn trying to force everyone to remain seated for a minute after it had finished, because if you get up too fast you will become dizzy…

Took a lap of the park from there to see what else was cooking.

Mine train closed, as promised.

Rapids looked cool, but been put off ever doing a Happy Valley one by my first attempt in Shenzhen.

Jumped on the flying island for some views.

Closed creds and high rise buildings, the usual stuff.

Had a Mcdonalds in the park out of boredom and for the novelty of HV not having all the major food establishments outside the park entrance with a no re-entry rule.

SLC started testing. Joy.

Priorities though, this had as well.

#3 Western Regions Heaven

Forgot about the unorthodox loose article storage system here, the suspended wooden box that carries itself over the track to the far side. Seemed very flimsy up close and almost didnt trust it to not tip everything out onto the train along the way. Made it easier to get the seat you wanted at least.

The ride was decent enough. It’s pretty. It does what dives do, just slightly weird to have the straight drop with less anticipation at the top. The section after the second drop starts cool, with the tunnel and the interaction with the woodie, but then it’s just two dumb corners and feels a little pointless, ending on a low.

Had a bit of an unpleasant situation on the second lap, when 2 Americans(?) appeared out of nowhere and started abusing the staff. First problem was nothing to do with Asian operations at all, in that they got shouted at for putting their shoes in the storage device and trying to ride barefoot. The reply to this was “you guyyys are STOOPID”, to which the staff just laughed in their face, which I respected.
Second problem was local operations, in that they didn’t like the exercise concept, loudly booing the staff, making gestures at them and saying ‘we just wanna get on the riiide’, while I stand there thinking please don’t associate me with this awfulness.

The staff then seem confused by the length of my legs and kept shouting and gesturing at me to sit back in my seat so they could try and get an uncomfortable extra click of the restraint on me, even though I was as far back as I could go. They were getting quite worked up and frustrated with me while I physically can’t do anything about it and I began to regret even coming back for another lap. I was rooting for you, bastards.

Took a couple more laps on the woodie to forget that ever happened.

This proverb amuses me.

From there, found a dark ride I never knew existed. Panda Warrior 4D. Another system in the style of Spiderman, also like their storm themed one in HV Shanghai, but far superior to the latter. It went on a lot longer and did a lot more.
Contrary to the name and queue, showing Kung Fu Panda the film on TVs, the panda is a magician. Some city is getting wrecked by an earthquake and the magic panda is whisking you through it all for a bit of light entertainment. He seemed rather emotionally disconnected from the destruction and death around him and was a bit mean in some cases, but he got rewarded with a medal for services at the end. Odd.

Also did another flying simulator, Flying over the West. This was alright, going over some different sights from before. The ‘West’ here meant ‘Western part of China and neighbouring Asia’ so lots of mountains, temples, buddhas and stuff. Think the Wuhan version is still my fave, cos dragons.

Confirmed the Megalite was indeed closed for ‘Annual maintenance’, further going against the web of lies the previous day. It’s only a clone, but someday it’ll spite me the full set of these and I wanted it at least for scientific research purposes, with the previous one being so inferior to the original.

Just the SLC then. Oh no, the SLC.

#4 Dragon in Clouds

The queueline consists of half a mile of narrow cages, just to get you in the mood for torture.
Had the exact same issue with the staff again, angrily telling me to sit further back in the seat when I can’t. Not like I’m trying to trick them into a loose restraint for a bit more airtime on an SLC is it?
Another observation here on how they worship the pre-ride exercise routine. If the train is half empty and you’re sitting in it ready to go, but 2 more people rock up into the station, everything stops and they’ll make them do the whole routine separately before letting them get on with it.

The ride experience awful as well, I think Vekoma wins worst of the trip. Just a really unpleasant shaking throughout, haven’t felt it that bad since Condor. Ugh.

Can’t really say no to the shooting Santa rides, though I should have learnt to by now. The staff on North Pole Adventure were bored to death and rude, no one rides it and absolutely nothing works on it any more. For somewhere that loves maintenance so much, they really don’t look after these.

No idea.

What other stupid ideas can we come up with? Let’s ride the ferris wheel.

We had already had some views with reasonable ventilation, but it’s only 35°C outside and about 45 in this greenhouse that’s scratched to pieces.

In case you can’t tell, I wasn’t particularly fond of this park by the end of the day. I thought I would have had the worst of Happy Valley behind me, but Chengdu hit brand new lows. As much as some of the other parks had their faults, I’ve very rarely had issues with the staff as well and they haven’t even got a killer ride here to aid any kind of forgiveness.

Highlight of the park? This sign.

I need a reboot after that.

Day 13


China 04/18 – Chongqing + Chengdu

Day 10 – Chongqing

Woke up here to find it raining somewhat. There goes that day then. I do resent how easily everything takes a turn for the worse again.

Spent a bit of time dwelling on the catastrophe and it looked like it was going to rain the next day as well. In order to stand any chance of salvaging the last few days of trip, I decided to reschedule the following day as well to allow the chance to come back to this city later in the week, at an additional cost of course.

The weather had cleared by the afternoon, so took a chance on a smaller park to try and get something done.

Shenming Unoversal City

Struggled to get into this place as they were in the middle of setting up huge marquees for an upcoming food festival. As is usual on a day that once contained rain, many stares of ‘what the hell are you doing outdoors?’ were shot in our direction by everyone we encountered.
The park has no entrance as such, you just wander into a rides area in between some buildings and it’s a wristband or token system. There were lots of staff milling around, cleaning things, running some kiddy flats for a laugh, but absolutely no guests.
Interrupted a bloke chatting up the token girl to ask if the creds were gonna happen.
“It’s not safe, the track is wet.”

Example of wetness.

Thought so.

Day 11 – Chengdu

Arrived first thing in the morning, the sun was shining. Let’s get something done this time.

Happy Valley Chengdu?

Took a bus to the park. It did a Fantawild Zhengzhou, but worse, dumping guests on the wrong side of 12 lanes of fast moving traffic with no way to cross. There wasn’t even an enterprise of tuk-tuks to come to the rescue. Ended up complaining a lot, getting back on another of the same buses until somewhere much further down the road where there was a bridge to cross, then getting another bus in the opposite direction to end up on the right side of the death trap. How is this a thing?

I later worked out that there’s 4 bus stops for ‘the resort’ on the corner of Chinese spaghetti junction and it depends on which route the various buses that serve it are headed (east-west/north-south) as to whether you can actually get into the place without dying in a traffic accident or not.

Highlight of this experience? Chicken on a bus.

Well that took longer than expected. Let’s actually ride some rollercoasters today then.

Got to the ticket window, read the dreaded ‘things that are closed’ sign. All 3 major creds (Megalite, GCI, B&M) closed for today. Sweet. Another park that can’t be bothered to run more than 50% of what it has.
Asked the staff for a bit more info, stating that we could reasonably come back in the next couple of days to actually ride something worthwhile, if that concept meant anything to them at all. The response was some obviously made up crap about annual maintenance for the 2 new coasters (not even a year old yet) and the “red one” (Megalite) “might be back tomorrow. It’s best if you buy a ticket, go inside and ask them yourselves.”

Laughed in their face and went to see some pandas instead.


Chengdu Research Base of Giant Panda Breeding

Most likely the best place in the world to see pandas of all shapes and sizes.

Unfortunately many of the shapes and sizes weren’t accessible at the time.

But I’ve never seen so many in one go, so still impressive stuff.

Always been a bigger fan of red pandas to be honest.

Happened to catch the feeding time.

Some small birds came in to steal a portion, but they’ve emplyed a peacock security guard.

Awww.

Hmmm.

Quite enjoyed the place. It is what it is really. There’s a few buildings with information, stories and interactive stuff around (panda porn included) and they’re doing some good work in trying to stop the fussy fellows from making themselves extinct.

A two day drought of rides on a trip like this is just unacceptable. Let’s see if we can get back on track tomorrow.

Day 12


China 04/18 – Lewa Adventure

Back to the important stuff then. Jumped on a free shuttle bus with a handful of guests, one of whom was bringing a cat to the park.

This particular bus dumps you the other side of a big food court that you have to walk through to get to the park. I believe they’re commercially linked, but you can never be too sure.

And here we are.

Day 9 – Lewa Adventure

Ticket lady said all of the rollercoasters ‘should’ be open. Hmmm.

Had a bit of faff upon entering the park, where the bag scan found a couple of snacks of ours and they didn’t like that. They did however let us store food at guest services for free.

Powered over to the back of the park to find out for myself if I was instantly going to hate this place. One of the biggest draws of this trip was the opportunity to ride Flash, the very first Mack hyper coaster, but with my luck so far it could easily all have ended in another let down.

Where other rides had opening times, this had nothing. It’s a humourous read though.

Staff guy in front of some tensa barriers says “they’re just doing some cleaning before opening for the day. Wait 10 minutes.” Well that’s a relief.

Camped out the entrance with a few others. This never usually happens, so the locals obviously have a rare sense of appreciation for quality rides here. 20 minutes later he got the call and everyone excitedly rushed up to him again, only to stand and watch him slowly take down 5 of the barriers, one at a time, walk them over to another area of queue and set them up again.

From there, he lead us to the cattlepen holding section where we waited yet another 20 minutes, watching the staff wander backwards and forwards in the station, occasionally looking over at him and saying nothing. Gets another call. Safety announcement spiel. We’re in.

#1 Flash

First impressions were really good. Going up the lift with the loop track directly above you is quite a surreal sensation, making you think it’s not going to make it up there, but then the train just keeps on climbing. The power-dives alluded to on the sign are great fun, as are the gallops and vrilles.

It’s very well paced and rather graceful about the whole execution, with a great mix of forces all round. I couldn’t feel the trims on the hills, all of which had a very decent kick to them. The zero-G is spot on (great to see hyper coasters breaking the mould by having inversions now) and the fast twisty section at the end adds a bit more flavour.

Operations note: The station has an exit ramp, but they weren’t using it for the first half of the day, resulting in that same old problem where the already ridiculously low throughput is further destroyed by having to wait for everyone to slowly bumble out of the station and back down the entrance ramp. It didn’t matter at all on this day, as they were struggling to fill the train, but I hope they don’t pull that nonsense with any sort of queue present. False hope.
If one of the ideas out of this great Chinese park mystery is true, that they purposefully run these rides slower to keep costs down, it gets cancelled out by them missing out on potential revenue from not diverting you through the exit shop here.

Interesting note from the ride plaque: My favourite Mack trains have a predicted life span of 10 years. The structure has a life of 50 years!

What other things do I have to suffer before I can come back for more laps then?

SLC?

Another great sign, ‘tortuous way’ sounds about right.

But the demon of spite says it’s closed all day.

Not to worry. Been a whole 3 days without a mine train clone.

Sabertooth tiger, eyes filling with blood, says come on in.

#2 Crazy Mining Kart

It was a thing. The operator was having a good time singing.

Another Chinese youngstar?

Demon of spite says no.

There’s also another worm ride here but with specific signage saying no adults. Fair enough.

(Not) a Vekoma Boomerang? This had no signs at all, but apparently it’s broken. Bit disappointed, rather wanted to try a different manufacturer’s attempt at awfulness.

You guessed it. Closed.

Another hideous loopscrew coaster? This one has a very peculiar maximum height restriction of 1.73m which, being a top end thrill attraction, rules out almost anyone from riding it. Got the briefest of eye ups from a staff member who very scientifically said nope, you’re too tall. Laughed in his face. Next.

#3 Motor Rider

Which only leaves the Motocoaster. I believe I’ve only done a Zamperla original of this and this Golden Horse edition was somehow better. Slightly.
It’s still moving for the sake of motion.

And that’s the park. I’ll leave you with some Flash porn then.

Racked up a fair few laps and it seemed to get even better over those hills, both front and back. Great stuff.

I would criticise the park for having less than 50% of its major attractions available during the day, but I don’t care now. I got what I came for and I absolutely loved it. It takes a ride like this to see the priorities sometimes.

Headed out mid afternoon, got a train to catch.

Farewell demon of spite.

Day 10


China 04/18 – Xi’an

I know it’s not like me, but today you’ll have to suffer through pure sightseeing. Not a single cred was squeezed in.

Day 8 – Terracotta Army

So this place isn’t how I imagined it to be. For some reason I pictured it out in the sticks a bit, but instead it still feels like it’s in the city, which is a bit run down and rubbish.
The bus wasn’t great, taking 90 minutes for what was meant to be an hour of journey and then dumping you in the hell, next to the actual attraction, which is 100 people running over and shouting at you to come buy their touted tickets/MERS food/knock off souvenirs.
This observation is mainly in comparison to the Great Wall buses, which all had a dedicated guide instructing you during the journey on what to do when you arrive to avoid this crap.
Powered past it anyway and into the legit ticket office. We had arrived painfully early (~07:30) to avoid any ridiculous levels of overcrowding and this worked, getting us through the turnstyles within 5 minutes, slithering past 10000 tour groups of confused old people already causing chaos.

Another swift 10 minute walk through some trees and here we are.

The place is split into 3 ‘pits’, the first one having all this lot standing to attention:

Also not quite what I imagined. Pictured it to be a little adventure through some narrow old tomb (mainly thanks to Fantawild), rather than an aircraft hanger. But with other people involved, that would probably be disgusting.

Pit 3 has some broken ones.

Pit 2 they haven’t fully dug up.

It was all nice, quiet and relaxed in those bits. They had a few exhibits to the side of the buildings with stories and individual statues in glass (making for terrible pictures).

There was also a seasonal exhibition hall which had something in, but by the time we reached that it was a total scrum and you couldn’t really see anything. Believe it was about light and dark. Meh.

For one of the ‘big things’ to do out here, I wouldn’t really rate it personally. Might be because I prefer more of a visual experience as opposed to reading history while standing up. As we’ll come to later, I’d say there’s better ‘culture’ elsewhere in this city.

Heading back out of the place, there’s an assortment of shops, restaurants and stalls.

We’ve all got this guy to thank for discovering all that apparently. Smug.

Included free in the same ticket is the Emporer’s Mausoleum, so jumped on the shuttle bus for that next.

Heading into the place there’s an assortment of stalls and animals.

They were all just setting up for the day, so it was still very early.

Again, not what I was expecting. The tomb is an underground pyramid, under some grass in a closed off area. They ain’t done yet.

Turns out it’s a bit of that.

Some of that.

And a whole lot of this.

Here’s a model of the 2 for reference. Terracotta buildings on the left, whatever this place is on the right. All those surrounding areas of trees, now run down suburbs.

Looked like you can just walk out the back of the pit area and into this other place, rather than all the way off the left edge of the screen to take a shuttle bus, but that would be too clever wouldn’t it.

Legs already tiring, decided that was enough of that.

From the plaza outside, we found someone offering a completely unofficial ride to the next thing on the agenda.
Jumped in some bloke’s minivan with 1 other customer and off to

Huaqing Palace

This place seems more seemlessly integrated with the city, rather than having slums form around it. I actually really liked it.

Palace is an understatement to be honest, it’s a whole complex of its own, similar to the Forbidden City in Beijing but nowhere near so ’99 things the same’.
It wasn’t built as a place to rule China from, it was built as a place to chill out with the ladies.

Also comes with a free mountain.

Some of the buildings have museums in.

Others just sit pretty.

The complex is also linked to Huaqing Pool, in which some of the areas are hot springs.

Wisely decided to take the cable car up to the top of the mountain. It did an E-stop not far into the journey, which was rather fun, and then restarted very quickly. A woman at the top decided to have a hilarious shouting assault at the ticket window about the incident, claiming they shouldn’t have stopped it like that. All they could do was laugh in her face.

An overview of the size of the palace area.

Still going up.

Bit murky at the top.
From here it gets a bit more complicated, as you’ve entered normal civilisation again, public roads and houses.

There’s a team of golf buggy entrepeneurs on hand who do pick-ups and drop-offs at the various bits to see up here. They’d have you believe the sights are spread across “3 mountains” meaning “walking up and down each one”, but that’s a slight exaggeration/sales pitch. It is walkable, though as we’ll soon find out the sit down is rather welcome.

Stop 1.

Stop 2. There’s a bird park up here. Didn’t fancy it.

Stop 3. A nice quiet temple area.

Stop 4. More, busier temple areas.

Final stop. Still more temples. They all have different shrines and statues for various Gods within. Not meant to take pictures inside though.

Unwisely opted to walk back down to the bottom of the mountain from here. It’s a long old way – must have been a couple of thousand stairs downwards, interspersed with winding pathways.

All those steps turned the legs to jelly and it was somewhat more difficult to walk for the next couple of days.

The ‘Remonstration Pavilion’, click here for a history lesson: https://en.wikipedia.org/wiki/Xi’an_Incident

Finally back down at base.

Oh good, more learning: https://en.wikipedia.org/wiki/Yang_Guifei

And that just about rounded off the day. Time to catch another faffy bus.

The Bell Tower was on the way back to the hotel. Tick.
A successful sightseeing day, if there is such a thing.

Well done if you made it this far, here’s a bonus teaser for next time.

Day 9


China 04/18 – Gingko Lake Park

Time to see what else we can mop up around Nanjing then.
Phoned Suzhou Giant Wheel park due to the imminent threat of Stingray retiring form service. I had already missed it once. Ride’s still closed.
Phoned the mall park with the motocoaster. I had already missed it once. Still a building site, not answering the phone.

Oh well, had my eye on this place for a while.

Day 7 – Gingko Lake Park

First impressions were mixed. Pretty much the most expensive park in China (other than Disney). Seemed like a lot for what they had on offer.

The amusement park isn’t a massive part of it though, once inside it’s like a big glamorous version of the city parks, so a good place for a stroll.

That was nice.

Onto the main event then.
I’ve got a bit of a thing for Jet Coasters, so seeing that there was one relocated from Japan to China with no RCDB pictures definitely piqued my interest.

#1 Bullet Train

Being the weekend, it was managing to hold a bit of a queue, around 30 minutes.
I can’t quite believe it, but they run it with 2 trains!

Not well admittedly. It has 2 lifts, the second train isn’t sent until the first train is well clear of lift 2, then with all the regular loading and unloading faff it ends up sitting on the brake run for 3-5 minutes. Still, a positive effort.

Technically 3 lifts. It has a bit of an unconventional transfer track and storage section.

The ride was glorious, as all Jet Coasters are.
1 accidental air time moment in the first half.
1 accidental dodgy moment at the end where it looks like they’ve retracked it badly for the transfer track.

I like a good ride stat sign. The reference to curve radius of a ride was new to me.

2 more creds to hit then. The amazingly named SLC: Flying and Floating Over the Clouds and Water, and a baby Jet Coaster cutely named: Cho Cho Train.

But then it rained, everything closed and I was back to being disappointed.

I wish.

Day 8


China 04/18 – Fantawild Resort Wuhu

Boonie Bear says go to Fantawild Wuhu! Ok then.

Day 6 – Oriental Hertiage Wuhu

After getting as far as the entrance and not being able to ride anything here last time, I had greater than normal anxiety for doing Jungle Trailblazer, so made the possibly wrong decision of trying that straight away.

#1 Jungle Trailblazer (Wuhu)

Everyone else clearly had the same anxiety, or they just follow the ‘suggested route’ like sheep and do everything attraction once like they always do so the queue had about 200 people in it. Busy right?

At 1 train dispatching every 10 minutes, this might have topped my record in China set the previous day.
All a bit fruitless really, as the ride was empty for the rest of the day, but wasn’t gonna let it go all Steel Dragon on me again.

Again, finally got on the damn thing and it’s really good. Wasn’t a huge fan of the previous layout of these with an inversion as it didn’t quite click with me, but this iteration has a bit more going for it.

It’s got the same big hill start as Fireball. The double down into the inversion is amazing. The rest is again filled with the stuff they do best, little twisty hills and little straight hills that go on and on and just chuck you about in all directions.

Only got one minor nitpick – the high up turnaround that doesn’t really do much and ruins the pace a bit, so having now done all of the unique layouts of the world’s Jungle Trailblazers (achievement unlocked), it left me torn between putting it 2nd or 3rd.


The indoor mine train clone had a bit of a queue from the natural flow of guests, so headed over to the Vekoma Boomerang next.

#2 Stress Express

Only 2 trains worth of people ahead of me, but they’ve reached new operational lows with this one.
For some reason, they’ve decided to not put the usual storage bins on the platform at the far side of the train, rather a storage bin area at the point of batching, below the station.
Guests still exit at the far side of the station, so the impact of this is that you have to wait for them all to slowly bumble along an exit path, return to the storage area in front of the waiting queue, faff around with their stuff, leave by the gate, forget their stuff, come back in, faff around with their stuff and leave again before the staff can start batching the next group. All while the train and station lies totally dormant for several minutes. Classic.

#3 Land of Lost Souls

The indoor mine train was now empty, so got that done. It was rougher than the previous iteration (which I think was in Jinan) and was missing the big screen at the end. Still a tad more interesting than the outdoor ones.


Went back to Trailblazer and was told it was down for half an hour while they fixed the water spraying fans in the queueline (life savers).

Believe I’ve already done everything else this park has to offer, but thought might as well have a spin on one of the dark rides while waiting. Devil’s Peak was closed until later, Nuwa had an offensively huge queue, Dragon King’s Tale it is. (Exit pictured above, all their exit signs have another confusing name above them).
As in Xiamen, this cloned ride wasn’t running the preshow or the spinning water tunnel, assumedly because they can’t be bothered.
Love the ride though, great attention to detail in all the screen based antics of a boy fighting a dragon.

Went back to the woodie once it had reopened and racked up several laps on the bounce. Great stuff, this trip is finally starting to make sense.


That’s about all of interest to come out of today. Let’s have a bonus picture round of signs!

Some more beautiful than others.

Legend of Nuwa layout.

Dragon King’s Tale layout.

Over to the other park in the resort then. Can’t slow down, creds.

Fantawild Dreamland Wuhu

Space Warrior layout.

Fantawild Dragon!

Wizard’s Academy yu-gi-oh card.

Anyway, we had the 2 park 1 day ticket, but I had had too much fun on Jungle Trailblazer and turned up too late to be able to do much here (no regrets).
Lots and lots of show based attractions with timings that had all given up for the day.

#4 Golden Whirlwind

Got the cred. Bit of a stain on Fantawild, particularly a Dreamland park. Bad ride and no theming.

Didn’t get the worm, no adults.

Caught a 4D cinema showing I hadn’t done before – Origin of Life.
From dinosaurs to bullet trains, it covered just about everything in the history of the world. Mildly interesting.

We also begrudgingly ended up waiting for another Space Warrior out of lack of things to do yet again. Actually got on it this time, my gun didn’t work at all and I was forced to wear kid sized 3D glasses. Didn’t care.

In summary:
Oriental Heritage – would be a very good park if you haven’t done any of their attractions before. Still very good for, you know, having a world class woodie with a unique layout.
Dreamland – wasn’t a great experience, but I was only in it for the +1. Probably needed the two big shows they have to step it up for me, but they’re difficult to fit into a tight schedule, particularly across 2 parks. If you’re new to the Fantawild game, Jinshan Temple Showdown, Wizards Academy and Qin Dynasty Adventure (all closed two and a half hours before park close) would make it worth the visit. You can find my reviews of these attractions at other parks in the chain.

Here’s a pic of that last one closed, a common sight.

Boonie Bear says come back for the food festival. I’m good.

Day 7