China 01/17 – World Joyland + China Dinosaurs Park

After increasing levels of mishaps in the last few days, this day ran like a dream. A morning train took us to Changzhou, from which we found the tourist office and another minibus driver to the first planned park. We were told to wait around for other guests to show up, but none did. There was only one other girl on the bus ride and she didn’t even come to the park.

Day 7 – World Joyland

This meant that Joyland seemed like ghost town number 3, with 0 cars in the car park, the shuttle bus running just for us and then abandoning us for the duration. There was no sign of any guests throughout most of the park until the back half, where a tour group of young adults had formed a queue outside a certain ride entrance.

#1 Starry Sky Ripper

The B&M flyer opened a few minutes later and even though I was the latecomer in this scene, I managed to nab the back row of the first train because the locals have no interest in such seats.

The whole starting inversion sequence was surprisingly intense and very enjoyable. The 540° roll is particularly unnerving as you dont expect it to keep going after the first twist, before it disappears from under you, dropping straight into the lung crushing loop.
After that though I felt that the rest of the layout didn’t do enough for me with a series of slow turns and the other repetetive inversions that most of these have.

An overall fun ride at least and definitely worth doing. I grabbed a couple more goes in empty trains both front and back about half an hour later as the locals have no interest in re-rides either.
Highlight: Those extra 180° came out of nowhere.
Lowlight: Intensity fizzles out very quickly.

#2 Dragon Roaring Heaven

This mine train clone was the next of the staggered openings. Wouldn’t say it was particularly worse than the originals, except perhaps for the relative young age of it.
Highlight: That dragon on the front of the train.
Lowlight: A lift hill too many.

#3 Clouds of Fairyland

What an ordeal. Incoming novel:
This was the last of the staggered openings and I was first in line, ready and raring to get this thing out of the way. The queue opened on time, but stood at the station gate for nearing half an hour. Once we were let in, I sat down and habitually pulled down the restraint. This act earned me a death glare from one of the 2 female attendants for the ride, who immediately went to the control box to reset the restraints. Lesson learnt.
The staff were on the warpath now, let battle commence. Everyone else had sat down by this stage but of course hadn’t considered any of the standard loose item rulings on rides. They were now told verbally and 11 people slowly mumbled away and stood up, fumbling in their pockets and removing an item or two, leaving the train to put them in the designated area. Most of them sat down again, only moments later realising they had other stuff in there, several times.
Next it was the physical inspection. The attendants climbed onto the trains and gave everyone’s legs a good squeeze and then all 12 of us were on our feet again. I’d been had for sneaking a tissue on board, others had been had for phones and other items they’d somehow missed. We were violated and shamed, but we were ready. Almost.
The restraints were applied, one by one, but the last bloke in the train became the first person in Asia to do the walk of shame for size reasons. He wasn’t particularly big, he just had a thick padded coat on (it was barely 5°C today, but all the coasters opened, take that Oriental Heritage Ningbo). I considered pointing out that he could probably manage it but had given up on life by this point.
The restraints were unlocked, an empty seat has now become available. We must fill that seat. Guest number 13 is let into the station, sits down, gets up twice more for various items in his pockets. The restraints are sorted for the second time.
We are now forcibly told to raise our arms and hold on to some thin ribbon hoops on the sides of the head rests. I was glad for these, having died on many rides previously due to not holding properly on in awkward positions. I didn’t dare disobey the rule because they probably would have E-stopped me upside down for it.

The ride was rougher than I had experienced on these and only did a single circuit. Worth it.
Highlight: A legendary tale
Lowlight: A large percentage of life gone

The main dark ride in the park has been closed for an upgrade for quite a while now it seems, which was a little disappointing.

There was a lack of water in the water ride, aside from the fact it was a tad chilly for that sort of attraction.

Most indoor things seemed to be closed actually, but at least it wasn’t the B&M. Had it all knocked out in very little time. A visually impressive park that lacks a bit of substance. Would have liked to try a bit more.

Having no desire to hang around all day, spoke to the most friendly and helpful guest services on earth who found us some sort of Chinese Uber straight to their rival park, using their personal phones. Fabulous people.


Day 7 – China Dinosaur Park

Had a minor meltdown at the entrance to the second park after being told, as I stepped through a turnstile and handed my ticket over, that the ‘4D coaster’ wasn’t running.

A brisk walk proved this wrong within a couple of minutes, so just make it up as you go along.

#4 Dinoconda

This monstrosity of an S&S 4D coaster created anticipation like little else on the very casually paced 200ft backwards lift hill. While being intimidating, mental and almost entirely unique as an experience with the rotating seats, it didn’t leave me absolutely gagging for more, though it sure was a lot of fun.

The first drop in the position it puts you in (facing the floor) is ridiculously good, but it then feels like the whole ride was planned around that one moment and the rest is just a case of let’s see what happens – seats bouncing around somewhat awkwardly with little sense of purpose.
I feel they’ve only scratched the surface on what can be done with this type of ride, but I also see why people would love the uncalculated wrath of it chucking you around.
Highlight: First drop.
Lowlight: Cred anxiety.

#5 Whirling Dinosaur

Spinning coaster clone, you know the score.
Highlight: +1
Lowlight: Such a low quality package compared to the rest of the park.

#6 Dinosaur Mountain

This caught me off guard. I expected a themed version of the same rubbish from the previous day, but it turns out Zamperla Motocoasters can have lift hills and interesting layouts. Dinosaur theming is also a plus. The riding position still sucks though.
Highlight: A pleasant surprise.
Lowlight: Locals following baggage instructions in the dark is a recipe for disaster.

Did the King Kong ride just because it looked far superior to Bobbejaanland’s.

There was also a haunted walkthrough with dinosaurs of course. Didn’t disappoint.

A ‘Desperados’ style static screen shooting attraction, this time riding dinosaurs, was a refreshing experience after coming across so many standard cowboy (and upcharge) versions worldwide. Instead of shooting bandits, we were calming down rabid dinosaurs with injections.
It was just a shame that they turned the house lights on almost immediately when the final scores came up, so no one knew the outcome of the game.

Had enough time for admiring the plentiful theming and a couple of re-rides on the beast just before they started closing things down for the evening.

I still can’t believe how well it all came together on this particular day, recent experiences had lead me to expect either one or both of the major creds to be down and to be forced to spend a whole day in each park just through impracticalities. Can the luck hold?

Day 8


China 01/17 – Shanghai

The final city of the journey was Shanghai, where we set up shop for many days hoping to hit a few ‘local’ parks as well as shuttle out to a couple of others. I underestimated how huge the city would be, thinking that a nice central hotel location would cover everything comfortably. It still did to an extent, but the metro journies alone could take hours.

Day 6 – Jin Jiang Action Park

Not the most glamorous of city parks. Took a little while to spot it from the nearest metro station – it’s amazing how well a huge flyover road network can block the view of a massive ferris wheel and rollercoaster.
Took a stab in the dark with ride ticket quantities, as the staff at the entrance couldn’t possibly tell me what was actually open, even though they insisted on knowing the exact number of rides I wanted to buy up front before going in. Let’s find out.

Turns out the star attraction was closed when we got inside so I burned through all the tickets in a huff of a hurry.

#1 Moto Coaster

Not a good start as the operator of the first attraction clearly didn’t have the time of day for me.
“Sit on the ride and read the instruction sign for 10 minutes while I have a smoke.”
“Ok.”
“Feet flat on the floor. FEET FLAT ON THE FLOOR.”
“Anatomically impossible mate.”
Dispatch.
What a weird representation of motorbike riding. The transition out of the launch is really awkward and then it meanders slowly downwards and gets stuck on the brakes for a further 10 minutes.
Highlight: +1
Lowlight: Junk

#2 Spinning Coaster

Highlight: +1
Lowlight: More junk.

#3 Karst Cave Coaster

An indoor powered coaster with over the top lateral forces and a dinosaur to look at. Cool.

Shuttle loop cred – Spite! Would have quite liked to have given this a whirl.
The ferris wheel was also closed. Ready to leave already?

#4 Giant Inverted Boomerang

Plot twist! The ride started testing at some point and then managed to get stuck partially up the lift. I sat and watched for a while to see how this would play out. After much nothingness, it lowered itself back into the station where parts in the vicinity of the wheels were treated to a bottle of lube.
Asked the staff how it was going and was told they’d be ready in a few minutes. More than a few minutes later, after paying Winter Wonderland prices for a single extra ticket because of course I had got the quantities wrong earlier, I was sitting in the front row.
Killed some time by demonstrating to other guests on how the restraints were supposed to be used while the staff went to buy more lube and then off it went.

The famously temperamental Vekoma creation was a lot better than it could have been. The layout is still a boring Boomerang, though scaled up and with vertical spikes. Hanging horizontally into the restraint, facing the floor on the lift hill was a little more unnerving than usual and overall it rode surprisingly smoothly.
Highlight: Made the park worthwhile.
Lowlight: What a tease.

Oriental Pearl Tower

It may not be the tallest, but Oriental Pearl Tower is the observation deck of choice in Shanghai, because it has a cred in it.
The free museum underneath was mildly interesting as well.

Those ones look a bit taller, but they’re short of something else.

#5 Space Switchback

They’ve stuck Virtual Reality headsets on this indoor coaster and probably jacked the price up for it. 2 creds at London prices in one day? You used to be cool, China.
The VR was bizarre, pretending you were on a coaster outside the tower rather than inside it. The imaginary coaster layout was that of a child’s scribble, which didn’t match much of the physical sensation from the ride and the default direction of facing didn’t line up with the direction of travel, or your head, at any time. Clever.
Highlight: Instructions on the car.
Lowlight: Rather have just ridden in the dark.

Joypolis

This was supposed to be the last cred stop of the day, but spite! Once again they couldn’t confirm or deny the simple question of is the rollercoaster running from outside the entrance, so we had to go in to find out that it had been closed for months (it has since gone for good).
Burned a few hours ticking off all the simulator attractions mainly to justify the price of entry, but also to save doing them elsewhere in another of these branded arcades.
The transformer ball one was somewhat fun, in an evil way, in that it could flip you onto your head while you were supposed to be shooting robots.
The other highlight was a Sonic the Hedgehog themed dodgems ride, on which driving over projected images on the floor gave you points and a sense of competition in addition to senseless bumping.

Day 7


China 01/17 – Oriental Heritage Ningbo

I already had a reasonable plan for getting to the next park, but decided to get some local opinions for a laugh. Not a single person knew of its existence and the best answer we got was “I believe that’s an art gallery.”

Day 5 – Oriental Heritage Ningbo

So stuck to the original plan. A couple of faffy hours on a coach and a bus later, we landed at the entrance plaza.

The staff in their infinite impracticalness were unable to confirm or deny ride openings (a common theme for the next few days), but wove a tale about the weather and the fact that outdoor attractions will open if it gets to 15°C. The bus earlier that morning had said 14°C so there was a chance, I guess. I haven’t come all this way for nothing.

The park was having a spruce up for Chinese new year, including painting the floor and making it a pain to get around the first area.

The only other guests on this day comprised of a massive, massive tour group of old people from a more ‘rural area’, let’s say. I’m pretty tolerant in foreign lands when it comes to less than ideal attitudes from others, but these were some of the most offputting you could ever come across. While walking around the park in general, with tons of open space, I had more than one occasion of them just making a beeline for me and barging shoulders for the fun of it.
In queues they would be smoking, shouting, pushing and shoving each other like an angry mob, not understanding the situation and then failing to achieve anything through this in terms of gaining time. On the rides they would just talk loudly amongst themselves, really just not caring at all about where they were and what they were doing, seemingly incapable of appreciating the day out. Pretty much all the rides that were open were running on time slots, so we couldn’t really avoid any of these encounters either.

Jungle Trailblazer – the Gravity Group woodie and main reason I came to the park, the Boomerang cred, the water rides and the flat rides never opened. With a bit of further quizzing, the ride staff impression seemed to be that the 15°C rule mentioned earlier is for park opening time and after that point they just give up for the day.
Right…

#1 Night Rescue

One thing that was open was the indoor cred, a Golden Horse mine train clone in the dark with the screams of the damned as ambient noise throughout. Wasn’t overly impressed.

Jinshan Temple Showdown was amazing, but I’m not sure I was fully able to appreciate it with what was going on around us.
The showdown in question is between ‘Lady Whitesnake (a lady that is cursed with the ability to turn into a white snake) and a demon hunter bloke who feels it’s his duty to hunt her down, without any willingness to learn her intentions or whether she is a threat to anyone. “A demon is a demon.” The story has a bit of a cliff hanger ending, which is rather refreshing for an attraction of this nature.
The ride consists of a huge boat that drifts around intensely mesmerising scenery of a traditional Chinese water town, interspersed with endless projections and the occasional real life actor telling the story as you go along. At the end of the boat portion, everyone alights and enters a show room with standing areas amongst railings. The show is one big impressive set piece amongst which the actors return, water projections occur and many other water (and fire) effects go off, ending in a jaw dropping spectacle of flooding and fountains.

The indoor drop tower, The Plummet, was disappointingly weak. I didn’t think much of the use of the indoor aspect, and the hardware itself has that lame controlled feeling you get when a tower does both up and down motions, but doesn’t commit to either with any real force.

Tale of Nuwa is a Spiderman technology dark ride telling another Chinese tale through 4D screens and significant vehicle motion.
There’s a hole in the sky and as the riders in the vehicle you’re helping out the creation god (Nuwa) retrieve and transport the key to fix the hole, but a big red bloke, a big blue bloke and a couple of dragons are out to stop you. Much fighting ensues.
The car itself got a bit confused between scenes and became stuck a couple of times throughout, making the whole experience a little jarring on the whole.

Did their localised version of Disney’s Small World ride, which was empty, just for a quiet sit down. It wasn’t great.

Tried the History of Chinese Opera dark ride as well and regretted it deeply, as did some of the old people who literally got out of the moving vehicle and hobbled off before it had finished, with little to no reaction from the staff. Though it contained some more impressive scenery of ‘Oriental Heritage’, everything was taken at a snail’s pace and, coupled with the opera aspect becoming rather grating, it just wasn’t very dynamic or interesting.

And that was about it.
I had high expectations for this place and ended up having little positive to say about the whole experience. The effort of getting here far outweighed the quality of the time spent at the park.
The star attraction being down didn’t help of course, but in my mind it was meant to have some killer dark rides and shows that could have easily made up for that fact. Jinshan Temple Showdown was the obvious highlight, but otherwise, eh, just didn’t feel anything for the park at all.

Day 6


China 01/17 – Romon-U Park

The train from Nanchang to Ningbo was our first encounter with just how loud and tiresome local conversations can be, particularly between the older generations of the population. Another ~4 hour journey aross the vast expanse of the country felt incessantly plagued by everyone else shouting into their phones that were (unnecessarily) in speaker mode and generally yelling and faffing across several rows of seating throughout larger groups. I have since become rather immune to all of this and, like with the driving, can now see the entertainment value but it was particularly jarring in the early stages.

Day 4 – Romon-U Park

It might just be an unfortunate snapshot, but the quality of people and service definitely took a dive in this part of the country. Faced with another almost empty park, the staff here treated my presence as somewhat of an inconvenience to the point that it was just plain uncomfortable to take more than a couple of rides on a coaster.
They had decided to abolish the cheaper late entry tickets that I had my eye on as of 1 week before my visit. That coupled with the entire outdoor section of the park being closed due to rain and/or maintenance made it a rather overpriced affair (most expensive park so far, fewest attractions).

#1 Euro Express

The presence of the star attraction stopped me from hating the place too much though. What a difference both a lap bar restraint and theming (and a lift hill instead of a weak launch) can make (take note everyone, everywhere) to the almost identical Kanonen layout that was rather uninteresting to me.

The interaction with the surrounding scenery is very intense with the near miss sensations and awe-inspiring aesthetic – it adds so much. I got lost for a good hour just taking bad pictures.
The layout offers several moments of good airtime, through the first drop, top hat and some smaller pops between the corners and inversions. The loop is also taken at decent pace that provides a little weightlessness, rather than just feeling like filler.
Highlight: Finally being able to appreciate the little hill before the loop, with a lap bar.
Lowlight: Trim brakes on the other little hill.

Took a wander outside in the rain and got it confirmed by some bloke that the other cred, Dragon Legend, was closed for ‘maintenance’ rather than rain, which is better. I guess.

Another day, another haunted walkthrough. The one here was mostly amusing again, but one scene was very claustrophobic with body bags hanging from the ceiling and actually created some genuine fear. Can’t have that.

Really didn’t think there was much else worth riding except the tram for a few pictures. In fact, most of the time was spent just exploring every corner of every floor of the impressive looking indoor section and seeing what was and wasn’t on offer.

The park closing show was quite spectacular with water projections on this stage and millions of lasers filling the entire indoor area. It left me leaving the place reasonably happy, though still disappointed with the spite, the staff attitude and the overall lack of worthwhile attractions.

Day 5


China 01/17 – Nanchang Wanda Theme Park

Our next destination was the city of Nanchang. I spoke of getting the lay of the land on the previous day and ended up going through a particulaly interesting bout of research to organise our stop here. The park itself is very new and several western brand ‘resort hotels’ had just begun springing up around it. As with the Guangzhou hotel, their pinpointing on the maps was somewhat misguided, though this time much less in their favour.
The one I was most interested in, though it was named after the Wanda resort, had itself positioned right in the heart of the city and nowhere near the park, which I could tell from sattelite images of mud and rollercoaster track was situated well out to the south. After several email exchanges they eventually confirmed that they were on park, which is exactly where I wanted to be of course and the maps were updated accordingly. Consider that my contribution to the world for that year.

Day 3 – Nanchang Wanda Theme Park

So it felt like I moved the earth to get to this place and it was quite the experience for it. Encountered 2 people on the way up to the entrance. 1 trying to sell us ponchos, the other trying to sell cheap tickets. That was more people than there were inside the park.
I’m no stranger to dead parks but this was in another league. Staff at each ride entrance were overly happy to see another human being and would regularly entice you to have a go on theirs.

Well, if you insist.

#1 Python In Bamboo Forest

What an animal. I’ve always enjoyed my GCIs but have never been blown away by them. Generally I preferred the smaller ones for their pacing and layout. Well no more.
The signature relentlessness of this style of wooden coaster is cranked up to the max and the layout works ridiculously well. Other than the tall turnaround which from the size looks like it shouldn’t even work, the train feels like it just keeps finding speed out of nowhere and chucking you down another 50ft every few seconds.
Some rides try to kill you and you love them for it. Some rides try to remove your clothes and you have no choice but to oblige. Some rides have you laughing uncontrollably out of sheer joy. This snake did all of that, morning and evening, in rain and in more rain.
According to the staff, as they were getting all nervous, Mr Wanda himself (or just a park manager) rocked up at some point and rode this too while I was mid-marathon. Sadly he seemed unphased by my presence.
Highlight: Standout ride of the trip.
Lowlight: Can’t get a good picture of it.

#2 Coaster Through The Clouds

The Intamin hyper with the very strange lift and turnaround shaping was begging for some attention next. It was another very good ride and I enjoyed it a lot, but it wasn’t quite the game changer I was hoping for. You’d think they’d be able to nail a ride like this by now, 15 years after various legendary names came into play, but the layout still has its flaws.

The air time on the first and last hill, both of which pass through the supports and try to cut your hands off, was unearthly. I found the rest of the hills were somewhat underwhelming in comparison and there was a little too much meandering about, burning speed for my liking.

I don’t wish to do this creation a disservice though, it’s still amazing. The python across the park had set my sights on perfection, so I was being particularly fussy. I only ever experienced the ride in the front row with an empty train, in cold weather. From what I’ve learnt about many Intamins, given the right conditions and sitting in the back row, that monster of a first drop has the potential to be something really special to add to the whole sequence. I still currently consider this the strongest pair of coasters in any single park on the planet.

Highlight: Who doesn’t want an Intamin hyper all to themselves?
Lowlight: First time I’ve felt my face wobble from speed and that ain’t a good sign.

#3 Soaring Dragon & Dancing Phoenix

The Beijing Shibaolai Amusement Equipment attempt at an SLC was a bit crap. It’s nice to try a new layout for once, but it doesn’t solve much over the originals in terms of how poorly they ride and the mediocrity of the coaster experience.
Highlights: The station audio system was playing Kpop.
Lowlights: Not being able to take comfort in the fact that someone else on the train would be suffering more than myself.

#4 Spinning Porcelain

A standard layout spinner, I believe Chinese manufactured. These things are unpleasant at best, but it is my duty to put up with them.
Highlight: Love the porcelan look of the exterior of the cars.
Lowlight: Loathe the interior of the cars with their unnecessary seatbelts.

The final Caterpillar cred – Spite! Legend tells us that it needs a full train of guests to operate. I’m so surprised I got everything else here. I really am.

The staff girl at the Roto-drop tower was particularly adorable, skipping along the queue with me and chatting away, purely from the excitement of having a customer for the day. It’s good to know that my presence brings such joy to others.
The ride itself didn’t pack as much punch as I would have expected from its type. Maybe it was 40 people short.

Haunted Kiln walkthrough attraction didn’t disappoint. Does what it says on the tin and made me laugh many times. Success.

There is something quite magical about having all these big expensive toys to play with, but as the day wears on it does start to feel like something in the atmosphere is lacking.
I’m extremely glad that (nearly) everything was all open, despite terrible weather and zero attendance and with the world class quality of the headline attractions here I look forward to experiencing what else Mr Wanda brings to the table.

Day 4


China 01/17 – Chimelong Paradise


Having made a name for themselves the previous day, this Chimelong was a bit of a step down in quality. The amusements definitely are the primary focus here and I’m sure it satisfies the locals as a well-equipped park with a highly thrill based orientation. It just hurts me personally that every cred here can also be experienced somewhere else in the world.

Day 2 – Chimelong Paradise

I remember a stupid online news article about this ‘deathtrap park in China with messed up rides you won’t believe’. It was this park and I probably shouted at the screen for their ignorance and clickbait, knowing every one of those rides existed elsewhere before this park did.
(Nothing wrong with the place really, first-world problems).

#1 Dive Coaster

This big B&M couldn’t really fail to be good. Predictable and solid fun. The train was never full and I had good picks on various seats to make the most of it. The massive drop is great at kicking you out of your chair for a good few seconds and the intimidation factor to other riders at the top is always amusing.
Highlight: The brakes before the second major drop didn’t slow the train at all, allowing it to throw itself into the sweet mist of the tunnel below in a powerful fashion.
Lowlight: Sweet pollution at 200ft.

#2 Motorbike Launch Coaster

The Vekoma motocoaster couldn’t really fail to be bad. I just can’t get on with the seating position on these rides, as it makes for such mild discomfort the moment I climb aboard. Every hill and turn was filled with the thought ‘why?’
Highlight: Local guest glued to their phone choosing not to ride but unable to operate a rope that separates non-riders from the station. Took a quick glance up from the screen to stare at the rope with a look that said ‘I’m not even going to attempt to figure out how that one works.’
Lowlight: Mild discomfort.

#3 10 Inversion Coaster

This copy of the once record breaking Intamin looper rode worse than Colossus ever has, which is quite an achievement. Not offensively bad. Just shout throughout the layout, then laugh it off bad.
Highlight: Local girl physically dragging her bloke along the queue to ride it against his will.
Lowlight: My preferred seat for leg room and experience was closed off (front of the back car).

#4 Half Pipe

This was the first Intamin Halfpipe I had come across and I could have continued living happily without it. Every time it launches while you’re facing sideways you could make a false claim for whiplash.
The band in front of it was interesting at least.
Highlight: New experience.
Lowlight: Unpleasant experience.

Mack youngstars are great for family coasters, the imaginitelvely named #5 Young Star Coaster being no exception, and it’s a shame they’re so outnumbered by other inferior products. The ride is ridiculously smooth and actually gives you a few forces to think about as well.
Highlight: Rat in the station.
Lowlight: Rat in the station.

Alien Attack is one of those immersive tunnel jobs <insert ‘what Derren Brown’s Ghost Train could have been’ joke here>.
Visually the experience was not as good as I thought it would be, is there any reason for the vehicle to have a roof? I couldn’t really get behind the story either – meet playful child aliens, their overprotective parents destroy your city and kill millions, then all is dismissed as a misunderstanding. The end. Something different I guess.

The Forest Temple walkthrough was fun. It had some impressive animatronic dragons and goblins among other things. I’m a sucker for a scare maze that doesn’t try too hard, where you can laugh in the face of fear. China is good at those.

We also caught a magic show and a stunt show here, which were both decent enough and managed to clear everything in a surprisingly short amount of time for a park of this scale.

That evening I learnt that many of the mid- to lower-end hotels bookale online in China take a lot of liberties with their advertised position on the map. The one I had booked that claimed to be near to Guangzhou South Station was in fact nowhere to be found (to this day, there still isn’t anything decent available around here – it’s a bit of a dead spot for the city).
I have, since this episode, always booked a known brand and been particularly meticulous in my research as to whether or not places exist. Generally getting the lay of the land always helps for any unforeseen eventuality.

Our train for the next morning left stupidly early at around 05:00 so we definitely needed to be within walking or someone’s driving distance and after some worrying contemplation that even involved just staying inside the station all night and then sleeping on the train, we took the plunge at an info counter and went for one of their on the spot hotel offerings.
An over enthusiastic minibus driver rocks up and leads us to the dark depths of the station underground where his transport awaits. My first true encounter with Chinese driving involved him animatedly chatting on the phone and smoking constantly, mostly not looking where he was going and taking a couple of shortcuts up the wrong sides of the road into oncoming traffic. I have since come to appreciate the entertainmet value.
The hotel itself was barely passable, but sleep is important on these trips so it was probably the right decision. They allowed you to book the minibus back to the station at the time required for any train and the return journey was equally questionable, though the roads were much quieter.

Onwards and north-eastwards.

Day 3


China 01/17 – Chimelong Ocean Kingdom

After spending just a couple of days in China the previous January, I had become hooked on checking out what else this massive country had to offer. There has been a boom like no other for the theme park industry out here over the past decade or so, with larqe quantities of both parks and very impressive looking rides flying up at a rate of knots.
It’s a fascinating country in which to experience new parks both as a bit of a road less travelled and the fact that they have a rather unique take on how to operate compared to the rest of the world, for better or worse (mostly worse as we’ll come to find out).

We flew into Guangzhou from Singapore and immediately took a high speed train down to Zhuhai, on the border with Macau. Trains are king in China, aside from driving being somewhat inaccessible to outsiders (and potentially suicidal if you were to try it in the cities), the almost incomprehensibly huge distances between cities (and parks) are consumed with relative ease by what I consider to be the greatest rail network in the world.
The coverage of the trains is vast beyond belief, the journies unbelievably cheap and on more than one occasion they have set the record for the fastest I’ve ever travelled on land.

Outside the station there were a number of small tourist huts, one of which offered a dedicated coach to the first park of the trip.

Day 1 – Chimelong Ocean Kingdom

Hello beautiful.

This park exceeded my expectations as an overall package and was possibly the only park on the trip that had that ‘just nice to spend the day there’ atmosphere. It was incredibly relaxed and well run, with a satisfying selection of rides, animals and shows.

#1 Parrot Coaster

This very attractive B&M is the most accomplished wing rider I’ve graced so far. The theming and interaction is excellent and the layout is simple but fun sequence of elements. The straight first drop provides an unusually satisfying sensation of airtime that can usually never be found on these models, before the restraints tighten around your shoulders at the pull out and restrict any further chance of this occuring, as is always the case with any strong positive force on these.
Highlight: Sluggish back row of the train in the first inversion provided a wonderfully floaty and sustained upside down moment.
Lowlight: Sluggish inline twist is a bit of a lung crusher.

#2 Polar Explorer

Again this Mack looks great with the theming and floating by the real polar bears at the beginning is cool, but all in all it’s just a water coaster that fails to stir things up much. Not my favourite Polar Xplorer.
Highlight: Realising it isn’t quite a cloned layout.
Lowlight: Realising it might as well have been.

#3 Walrus Splash

The second Mack is a similar story in that it looks great and floating past the various animals on display at the beginning of the ride is cool. Aside from this it’s a bigger, more lumbering water coaster that fails to stir things up much.
Highlight: Walrus Mountain theming.
Lowlight: Better to look at than to ride.

Great name.

Did Sea Odyssey, which is an Omnimover dark ride that weaves in and out of screens that bounces between a narrative about a metal fish enduring some mild peril and some real life aquarium tubes. They also chucked in a big erupting volcano set with ceiling projections at the end. Not knowing at all what to expect, it was impressive and good fun.

The 5D theatre was a surprise hit as well. You never quite know what you’re getting with your Ds and often they can feel like a bit of a waste of time. This was the real deal however, with impressive visuals and effects. The story featured the park mascots and went through scenes based on the rides and areas in the park such as flying a parrot through a forest, venturing inside Walrus Mountain, riding the big ass whale on top of the aquarium and saving some penguins from evil Mr fire-breathing sea monster (he needs a ride next).
Such a committed theme and I love the whole concept of a park taking pride in its attractions enough to use them into other forms of media.

The rest of the day was spent with many more flights on the parrot, alterating with a few animal shows and zoo exhibits at various points. They have a huge selection of animals and the scale of the main aquarium often makes the amusement aspect of the place seem secondary.
The Beluga show stood out as particularly unusual when they invited guests to come up and let the creatures pop out of the water and kiss them somewhere around the face, after showing a video montage of many national celebrities receiving the same treatment.
We stuck around until nightfall to watch the fountain show across the lake centrepiece of the park – always an enjoyable and slightly magical experience.

The huge screen over the entrance plaza is yet another awesome visual that this park has to offer.
Chimelong Ocean Kingdom remains one of my favourite parks in the region, though I really hope they manage to pad out the ride lineup in future to make it even more formidable.

Day 2


Germany 06/17 – Hansa Park

Kleine Zar looks like a mighty +1 / I need more Kärnan in my life.
I’ll leave it to the imagination as to what was the real motivation here.

This spare day we now had seemed to be the perfect opportunity to head back over to Germany and tear up some Autobahn.

Day 3 – Hansa Park


I am yet to experience Hansa Park without it being a ghost town, so there’s always a quaint atmosphere to walking around the place, with gardeners outnumbering the guests while they eternally tend to their impressive foliage displays. The quietness also enhances the incredible theming experiences they have on offer here.

A typical morning here starts with a token lap on Nessie Superrollercoaster and Rasender Roland as they always open first. I do love how often the effort is made on despatch time to create the interaction between the two rides, with Roland passing directly through Nessie’s vertical loop.

Fluch von Novgorod

I wasn’t a fan of this Gerstlauer Eurofighter previously, but was willing to give it a second chance today. If anything, it had only gotten worse.

Both the queue and dark ride sections of the experience are really good and I do enjoy singing along to “Novgoroooooooooooooooooooood”, but it’s just such a poor piece of hardware that doesn’t do itself justice. These trains don’t ride very well at the best of times and the layout is so uninspired after the initial launch and hill, and then again after the vertical lift, it simply judders around doing nothing.
I suppose I like to at least think it was a learning experience and necessary precursor to the ridiculous monster that came after it.

2016

2017
I didn’t particularly have an issue with the old look of the tower because it’s just so overwhelming and I can’t believe it exists. It now looks both ridiculous and amazing.

Schwur des Kärnan blew me away on my first visit. On my very first ride I had the queue, fancy loading sequence and train all to myself and I was shaking so badly from fear and anticipation throughout the entire indoor tower section. I’ve never had that sort of reaction from a ride before.
What have they done to this gamechanging Gerstlauer Infinity since? Made it even more intense of course.

The outdoor queue area has been beefed up with some intense castle theming, full of intricate details and it’s own custom series of documentaries.
There’s a whole new indoor preshow section to the queue with the King of Denmark shouting about many things while effects are going off before you get to the brilliant bag room.

The backwards drop on the lift hill feels much more legitimate after they did some tweaking. It was a very controlled feeling previously that, while insane and unprecedented as a feature on a coaster, didn’t provide much in the way of pure thrill.
It’s just plain scary now, with the power to back it up. This ride toys with you so much in that tower that it almost becomes unbearable, in the best way.

From the first traditional drop onwards, it’s a fantastically violent machine with some very intense moments and all kinds of forces going on.
It’s a tad rough, particularly in the outside seats and the lap bars unavoidably clamp your legs so hard from the moment you leave the tower, but that’s all forgiven for what you get in return.
They’ve also added a little bit of ‘you’ve made your peace with the ride’ music (like the final note on Hex) with some fancy lighting as you walk up the exit path into the ride shop. The full soundtrack is now available in the main shop. So happy.

#1 Kleine Zar is a cute little kids coaster. If you’re gonna get a cheap ride, you might as well put a little effort in around it, and they have.
It also has most ridiculous enforcement of a no glasses rule I’ve ever encountered. If I could tell tales of the things mine have ridden…

Time passed quickly through many encounters with Kärnan and a sit down with a cheap, tasty pizza (I don’t often do food shoutouts, but – Italian place in the middle of the park, highly recommended).
Soon it was time to blast back up to Billund for the flight home.

What a bonus. I loved being able to spontaneously enhance the trip with an extra park visit like that. Seems more often than not that I’m rearranging plans for rides that spite.


Denmark 06/17 – Fårup Sommerland + Djurs Sommerland

We arrived bright and early the next morning at what the park claims is ‘Denmark’s best Sommerland’. Seems like we had the perfect way to put that to the test. Entrance tickets are bought from the window of your car at a hut on the way in which was quite a novel experience. It was a massive turnout again, but they’re all here for a picnic or something.

Day 2 – Fårup Sommerland

Walked straight onto #1 Falken, intrigued by what S&S could bring to the woodie table.
They did alright for themselves, I found it to be a fun little ride with some good hills and a decent overall feel to it.
Highlight: Interesting start to the layout with the curvy double down.
Lowlight: Uninteresting end to the layout with the helix of doom.

#2 Orkanen looks and rides great. It’s nice to have a bit more of a layout to a Vekoma Suspended Family Coaster to make go faster, try some more interesting elements and last longer.
Highlight: Nothing under your feet on the lift is a rare sensation.
Lowlight: This is as big as they make them for now.

#3 Pindsnivet – a particularly small family coaster
Highlight: +1
Lowlight: Take your pick

#4 Lynet

This Gerstlauer launch coaster was both fun and punchy, with a well balanced mix of airtime and inversions. I don’t like these trains at all from previous experience, so didn’t really expect to like the ride as much as I did.
Highlight: Gerstlauer’s smoothest thrill creation yet.
Lowlight: Could have been fantastic without OTSRs.

#5 Flagermusen – spinning wild mouse that spun.
Highlight: Reverchon > Zamperla.
Lowlight: These things are starting to plague me now.

#6 Mine Expressen – a common Vekoma junior
Highlight: No view of Harry Potter.
Lowlight: No view of Wildfire.

We had allowed a whole day to experience this park but, as nice as it was, it was just do quiet and we were done with everything including several rerides in just a couple of hours.

Decided on a whim to jump back in the car and risk visiting Denmark’s best Sommerland a day earlier than scheduled.


Djurs Sommerland

Unlike Legoland, I was more than happy to return to this park (new cred aside). I loved it before and will love it again, I’m sure.
There were cars as far as the eye could see in all directions as we entered the car park, so foolishly started to think we had made a mistake…

Headed into the park.
Walked straight onto Piraten.
It’s all about those picnics.

The Intamin megalite is such a finely tuned layout, with none of that dead spot nonsense I often complain about on larger coasters that try to provide a similar singular experience – buckets of airtime.
Piraten kicks your ass from beginning to end, leaving you no time to prepare in between any of the craziness and making marathons a real physical challenge. Love it.

#7 Drage Kongen

Time for the new boy. (Or an annual pass).

Intamin’s latest offering to the park looks great but isn’t unfortunately. Though very new, the train had a significant and distracting rattle throughout the layout and the ride has no more force to it than Orkanen down the road, making it a bit of an odd investment.

The ‘unique feature’ – a tyre driven surge of speed at the beginning into a tunnel before the lift hil feels very pointless and overall it just about passes for a decent family coaster. With the lineup they were building before this, I’m sure this park could have done a lot better with the money. I hope it works out for them.

Just like this. Juvelen is fantastic. Beings with a good indoor launch anticipation sequence with the temple statues shaking their sticks at you, followed by a fun warm-up lap. I’m a sucker for a rolling second launch and this one provides a great burst of speed for such open trains, leading to snappy turns and unnerving scenery interaction.

I was very pleased to have been able to nab Ørnen the Topple Tower this time around. They seem to be very temperamental rides and I’ve never managed to find one working before.

Did the rest of the creds for completion – all good solid family rides that compliment the lineup here, then had a couple more laps on Juvelen and Konge to further prove some points,

We finished the day nearly killing ourselves with double figure rides on Piraten. There was plenty of joy to be found, with the pirate staff spraying guests in the baking heat and playing some games of musical chairs throughout the train each time it was in the station. You know the park are onto a real winner when the general public re-ride something as much as we do.

Having knocked out both Sommerlands so smoothly in one sitting, we were left with a day spare now. What to do..?

Day 3


Denmark 06/17 – Legoland Billund + Tivoli Friheden

Due to the very limited operating season of the region, I failed to hit all the parks in mainland Denmark on my previous visit. Still needed Fårup, Friheden and Drage Kongen had just opened… so lets check things out.

Might find a couple of recycled pictures of some rides from previous visits thrown in here because I was particularly lazy this time. You can probably spot the difference in the weather.

Day 1 – Legoland Billund

We landed in Billund with the sight of Polar X-plorer greeting us from the plane window. Unfortunately I had to endure a revisit in the morning so that Mega-Lite could get the creds.
We ended up in an overflow car park at the back of the park which meant a good 15 minute walk around the perimeter to the entrance. It cost a stupid amount for the parking privilege as well, it’s Alton all over again.

The park itself was so packed full of people that it was a struggle to get around and I wasn’t looking forward to dealing with that, but as we would discover everywhere on this trip, Denmark seems unable to get big queues.

Polar X-plorer

Started with a couple of laps on the best coaster in any Legoland – the Zierer with the drop track. It had only a 10 minute queue and was then walk on after a short and well handled breakdown.
Still found it to be a great family ride that gives you a little something to think about.
Stop building wild mice, start building things like this.

15 minutes for the wild mouse, X-Treme Racers which had also had a well handled breakdown. It was trim braking itself to death after the big drop for some reason, not that it really mattered.

I didn’t realise the powered coaster Dragen could run 2 trains, must be some sorcery going on there. The dark ride section remains well kept and the outside section remains pointless.

Reminded myself how short and pathetic The Temple is, no wonder they decided to buy a second shooting ride for this park. Took a few confused seconds to pinpoint that it was playing the Tomb Blaster theme from Chessington.

Still don’t like Ghost. The hardware is a glorified frog hopper in a park with 3 perfectly suitable frog hoppers. The walkthrough is more of a chore now and the theming isn’t particularly enthralling.

Still like Ninjago, even though it seems impossible to get a hang of the actual shooting, waving arms frantically over sensors with no feedback. It’s a fun little sit down and a definite change of pace.
In true Merlin style, the effects seem to have already been toned down from last year.
Job done.


Tivoli Friheden

I was expecting a crappy Bakken atmosphere from this park for some reason, but this was a really relaxed place to visit. Just not so good on the coaster front.
Didn’t end up taking many (any) photos here because after the nice looking entrance area it quickly begins to look like you’re in the Battlebots arena, with all the exteriors of the rides being covered by soundproofing plexiglass.

Had a moment of realisation that I’ve ridden too many uneventful coasters, as our conversation continued unhindered throughout the Pinfari looper that is #1 Orkanens Øje. Completely zoned it out. +1.

Was quite intrigued by the uniqueness of #2 Cobra, the world’s only Sartori Rides inverted coaster, but didn’t expect much from it. It rode about as well as a middle of the road Vekoma SLC and the layout was mildly interesting, most notably impressive for its use of space rather than the experience.

#3 Bisværmen, the bee themed SBF spinner was a thing.

2nd #4 Dragen of the day, the not quite a wacky worm was a thing.

The Zamperla spinner, #5 Tyfonen didn’t spin at all, by design. And here I was thinking it was just Japan that had weird ideas like that.

Haunted House was the only other attraction that caught my eye. It was a ghost train which stopped dead at screens several times to shoot zombies in a completely non-immersive fashion. Enjoyed the standard themed sections in between those moments a lot more.

I just had to try the SCAD tower, without really thinking too much about the implications. The staff were extremely nice and fantastic at leading people through the experience. While dangling over nothingness I was asked if I was “much of a screamer?” I replied that I wasn’t.
The guy said: “I’ll scream for you then. AHHHHHHHHHHHHHHHH!”

Splat.
I’m glad I gave it a go, though I wouldn’t say it was an enjoyable experience for me.
In my head there was very little fear going on, but the instinctive physical lurching reaction in my gut to freefalling backwards, when my body decided “I’m about to die”, wasn’t particularly pleasant.

Sat down on a bench and looked at some pictures to calm down, it did leave me buzzing a bit in it’s own way, then had a round of crazy crazy golf before calling it a day.

Day 2