Europe 08/20 – Majaland Kownaty

The only other coaster of significance in Poland right now is at a new branch of the Plopsa (Studio 100) franchise and was conveniently located along our escape route out of the country and back into Germany, so it felt like a good opportunity to have a look.

Day 9 – Majaland Kownaty

Half the park is located inside this giant building, sharing that common indoor feeling found at several of their other properties.

#1 Rollercoaster Wikingów

In here is the first of two creds – a family Zierer. The narrow tunnels lead to a larger enclosed space within which most of the ride (a couple of Vikings and a bear) happens.
The rest of the building contains a large number of family flat rides and the like. It all looks rather new, shiny and impressive, but that’s not why we’re here.

#2 Wilkołak

We’re here for Poland’s only actual wooden coaster. Sadly a (mirrored) clone of Heidi at the big boy Plopsa park, although today I was slightly less bothered by that fact. Due to various misfortunes we only got a single lap in at de Panne so it was nice to get a clearer impression of the ride, in another form.

I was impressed with the aesthetic of the station and ride entrance area. A bit of a mild spooky theme going on – Wilkołak means Werewolf as you can probably already see.

Inside the station looks good too and, though it looks like I didn’t get a shot of it, the same goes for the train which had a few more slash marks on it. I assume we’re the hunters in this narrative.

The same can’t be said for the rest of the ride as it unglamorously spends the whole layout outside the park perimeter in a wasteland with skips, a service road and an old caravan.

Maybe the werewolf lives there. It looks better without the scream shields at least.

I’m neglecting the actual ride review here but – it’s decent. Exactly how I remembered Heidi, a bit un-GCI, though that could be considered a good thing at least half the time these days. I consider it a watered down version of the baby Gravitys and I could happily ride it all day.
Lots of fun little bouncy hills of all shapes, sizes and angles, with double ups and double downs in a simple out and back layout. Not much in the way of the signature twists and turns as it doesn’t ever carry the speed to pull this off, but the airtime delivers enough.

Construction – get excited.

Ended up on a socially distanced Disk’O just for something else to do, and they suck.
Fun fact: even if you don’t acknowledge them as creds on coaster count, you still get the rare points for ticking it off, so obviously that was the real reasoning behind it.

The park had very little else to offer us and even with many rerides we didn’t last long, though it was a perfectly pleasant place to be.

Day 10

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