Italy 08/19 – Mirabilandia

I was particularly excited for this day. One of those places I’ve been meaning to get to for a very long time and what was always meant to be the ‘main event’ for Italy in my mind.

Day 5 – Mirabilandia

Things didn’t get off to a great start as what was meant to be an easy journey arriving for opening turned into a bit of a nightmare as soon as we got near the park. We slowed to a crawl for nearly an hour just to get into the place and therefore missed rope drop by miles. Everything all gets funneled into this one roundabout which has the car park entrance as well as a couple of other local attractions and then there’s a massive queue of cars for self-serve parking machines that don’t work very well and have to have some bloke running between them to help everyone out.

It seemed we had still managed to beat a good amount of people as the car park looked quite quiet and everyone was (sensibly) heading to the water park in the heat.

Went to iSpeed first as it’s an Intamin (could explode at any moment) and has the lower capacity of the big 2. Queued for 20 minutes. Doesn’t seem too bad. Then it broke down.
Stuck it out and eventually got on it.

#1 iSpeed

Eh. My expectations weren’t huge, I’ve just come off the back of discovering that at least a couple of these Intamin accelerator coasters can be really world class (Storm Runner), but on the whole they don’t really do enough for me. Sadly this was the latter.
If you’re being fussy you might say it’s an Intamin blitz coaster instead, but that’s worse really. This was the birth of Taron and Taiga?

You start with your bog standard top hat, which is alright. There’s an alright hill after that, but this then marks the end of airtime for the ride. The rest was corners that felt a bit uninspired and then the ‘mid’course happens stupidly late, kills the pace, puts you into a hill that does nothing and it ends (like Shambhala).

Sure it’s decent fun, but I thought this thing was regarded really highly. Is it just another European anomaly? (like Shambhala).

We then wandered in the direction of the legend that is Katun, a name I’ve been saying before I even did this hobby properly. It wasn’t as easy as you might imagine to find a massive invert, wandering round the what was now standard crowds of shirtless, sweating Italians.
We passed the wild mouse/mine train on the way which had a queue stretching miles outside of what it could physically hold. Not a good sign.

#2 Katun

There it is.

Being the throughput machine it should be, the queue moved reasonably quick. We noticed for the first time that people in this park were happy to suck up extortionate waits for front row queues – often reaching a similar length to the main queues. Ouch. Back please.

The trains look really cool as they often do on these and I like the moving floor decoration. Through the stargate we go.

Eh. My expectations weren’t huge, I’ve recently had the realisation that as amazing as some B&M inverts are, they’re no longer going to be absolute game changers or threaten the best for me personally unless something radical is going on. I’m just sad to be let down by a legendary name. Never meet your heroes.

It didn’t really excel at any particular moment, and that’s important to me when you look at the fact that so many of these things do all the same stuff in pretty much the same order with a couple of different corners (or straights) in between. Loop, zero-g, cobra, mid course, couple of corkscrews. The formula is fine if it’s kicking your ass and it works, otherwise it may as well be ‘whatever lads, chuck a Batman in there.’

It doesn’t have any of those really forceful moments that inverts are renowned for. It doesn’t have the vicious snap in the inversions that I really enjoy. It doesn’t have any other quirks, unique features or character going for it. It’s just big, and there.

Sure it’s decent fun, but I thought this thing was regarded really highly. Is it just another European anomaly?

To add to the disappointment, I got rudely shoved by a member of staff just as I was climbing out of the train for no apparent reason. Wasn’t like they were hauling ass and trying to beat a throughput record or anything.

Next?

#3 Master Thai

Oh boy. Potentially the worst queue of my career here. I DESPISED this thing. It has Virtual Reality headsets. It’s run really badly. Everyone queues for it anyway.
2 short switchbacks took in excess of 90 minutes.
In baking, sweating heat. With poxy shade tarpaulin things that were 50% transparent, had huge gaps in and therefore 0% effective. Of course I’ve queued longer for a few rides in my time, but I honestly can’t recall anything on this scale of unpleasantness that wasn’t at least for a ride of actual significance.

It’s not even two creds either. Damn these Mobius loops. Didn’t do the VR obviously. Stupidly rough for its size and generally a complete waste of my life.

Having the farce that is Desmo Race broken in your face isn’t the best solution when you’re starting to take issue with a park. We took a wander past that but they were sending endless tests round with pieces of the train missing. Not a quick fix.

The rest of the new area is ugly and dumb. I understand that it’s themed to motorbikes but there’s a total excess of cheap rides that all amount to the same thing.
A flat spinning ride where you’re sat on a motorbike.
A swinging spinning ride where you’re sat on a motorbike.
A tracked ride where you’re sat on a motorbike – they managed to break this one later in the day and had to crane one of the bikes off.
A low capacity coaster based off a prototype that didn’t work where you’re sat on a motorbike.
All poorly themed and pointless.

Moving on from there, we found the smallest cred in the park. It had a reasonable queue, but nothing could top Master Thai at this stage and were committed to the long haul. Then it broke down. An engineer showed up holding a portable power supply and began having an animated Italian argument with the woman in the exit shop, then left. As did we.

#4 Divertical

Divertical then. This thing should have had an awful queue due to the weather but didn’t for some reason. It seemed perfectly manageable.
Are these Skyrush’s old restraints? Literally a bar on your legs. Seems fun.
I ended up leaving with a very basic opinion of this. The lift is cool to watch, but the ride doesn’t do a whole lot. It picks up a fair speed for what it is and got me wet to a welcome degree for the weather at the time.

Was somewhat depressed by this stage, sat down and had a sandwich. Food was alright at this place. That was something.

#5 Gold Digger

Sucked up the queue for another of these things. Credit where it’s due, it ran stupidly violently and consequently left us on the brake run in hysterics. Probably the highlight of the day.

#6 Rexplorer

Sucked up the queue for Flying Fish themed to dinosaurs without any dinsoaurs.

Didn’t suck up the queue for the cred that had broken. Decided to do the ferris wheel and prioritise a couple of rerides instead. This was a 13 hour operating day in a park with about 9 things to do and we were already running short on time. That’s not good.

Queued an age for the wheel which had terrible glass, giving terrible pictures.

Went back to Katun after that.
A large number of the guests by this stage seemed to have covered themselves in an orange dusty powder. To soak up the sweat or because it looked cool? I don’t know.
It was annoying as it just ended up on everything they touched (seats, bags) and even though the sun was going down, the queues remained as unpleasant as they had been all day.
A night ride was no better.

Ended the night with another 90 minutes for iSpeed, which was a little better to be fair to it.

Then got lost trying to leave the park ahead of the rest of the population, eventually making it out by pushing directly through the centre of a large crowd that was having a rave in front of a stage and throwing orange powder everywhere.

It was quite funny when you stopped to think about it.

(Note from the future: In my haste to leave and general disgust with the overall experience of the day, I somehow ended up getting my first ever speeding ticket directly outside the park. A whole 9 months later, a letter arrived from the Italian police to break the bad news and this park has now indirectly cost me an extra €150, with the whole ordeal still ongoing as it’s a very poor system. I can now happily declare that this is the worst major theme park I have ever been to).

Day 6


Italy 08/19 – Cavallino Matto

The next day took us to ol’ Crazy Horse. A more low-key affair on the way up through Italy but with a fair few creds on offer.

Day 4 – Cavallino Matto

Not often you see admissions staff in heels. Interesting start.

#1 Topo Zorro

First coaster in sight. I admire the cheese theming.

#2 Project 1

And then the other of that L&T ride from Powerpark in Finland a few days ago. 2 in the world, done in a week.

#3 Wild Mine

Another of these almost wild mouse rides. Exciting so far?

#4 Speedy Gonzales

Thought we’d just done a ride themed to him, but there’s a subtle difference.

#5 Jurassic River

This ride is a bit different and relatively new. The one and only Water Coaster to be made so far by Technical Park.
It’s sort of a log flume, but it distinctively runs on coaster track for significant sections. There’s lots of drifting around animatronic dinosaurs, including big ones that dribble on you.
Weirdly it ends to How to Train your Dragon music. I think they ripped the wrong CD.
Not very wet, not very thrilling, it was alright.

#6 Freestyle

But this thing. This thing was amazing. Togo are the undisputed kings when it comes to Stand-Up Coasters and this one is just viciously fun. Huge too.

They always nail the actual sensation of standing up and that becomes pretty damn special with the stuff that this layout does:

Terrifying airtime hills.

This weird wonky straight thing.

And finally the deadly speed hills.

Our first go in the front was a little hairy. I got a little punched in the head by the restraint and was then worried before we even took the first drop, but by the end it was all worth it again.
We went against the advisory rules in the station which said you shouldn’t ride it more than once every 50 minutes and got straight on again in the back row…

Standing airtime was a thing on Milky Way. It wasn’t significant, but it was there and it was cool.
This time it was feet fully off the floor, arms flailing and then having to worry about how you landed yourself back on the train again in order to cope with whatever came next. A very rare sensation in this game which was simultaneously scary and amazing. Loved it.
I’m more annoyed that one spited me earlier this year now. Highly recommend trying one of these before they die out.

Called it a day after that success. Another quirky little place worth a visit, with just the one standout attraction.

Guess what?
Culture.

Pisa

Apparently it’s one of those towns where you’re not allowed to drive in the middle of, or you’ll end up doing a Top Gear/Grand Tour causing a scene and apologising to endless locals in many outdoor cafe’s.
So there’s a park and ride thing in a stadium on the outside. Easy and cheap. Drops you off outside the walls.

Didn’t really know there was other stuff around the leaner, but here it is.

Big ol’ church.

Oh, there it is.

And, that?

Tick!

Up next – disappointment.

Day 5


Italy 08/19 – Rainbow Magicland + Cinecittà World

Here’s a proper park
-ish.

Day 3 – Rainbow Magicland

First ride of the day was again, the main event. I’ve had my eye on Shock for a while now, since enjoying other launched Maurer X-Cars. They can make good little rides, if a little clunky in places and this one was no exception.

#1 Shock

The launch into possible trim and airtime hill gives a powerful surge before you’re flung into the rest of the first half of the layout. It all happens pretty fast with a good contrast of positives and negatives through the non-inverting loop, stupidly tight overbank corner and the entry into the midcourse.

It loses a bit of steam after that, exiting a little slowly, doing some meaningless corners and then a cool little inversion to finish. Strong stuff for a Maurer though, potentially the best example of what I’d say is their strongest ride type as a full package. There’s just too many duds in their spinner world (spoilers).

#2 Dune

From there we took the counter-clockwise cred lap. Dune was up first – a Vekoma Junior with the nicer trains. Is what it is.

Opposite that is an interesting dark ride based on a show I’ve never heard of, but my wife was able to fill me on the details mid-ride. In short, anime pixie girls.

Not quite as cut and paste a fantasy tale as I would have imagined though. Apparently they have superpowers such as ‘technology’ or ‘music’.
It takes the Peter Pan/Droomvlucht style of ride to reasonable levels of effort and has some good little sets, just with a bit of mismatch in scaling in places.

Construction – get excited.

The madhouse next door was closed for some reason, then we got lost in a newly rethemed jungle area.

#3 Esplorabruco

It contained this Wacky Worm though. Good.

The classic shot.

More construction – mmm… look at them fences.

#4 Cagliostro

The Maurer Spinner was next which we were fortunate enough to have an excitable Italian man shout the name of the ride in our face, in the proper accent. The outside looks cool with its M.C. Escher theming (big fan – I’ve been to his museum).
The hardware is just another lackluster spinner though, never really doing much in a big empty warehouse.

Huntik is their other dark ride that caught me off guard. Again it’s based on some show I’ve never heard of, but you can catch up on back to back episodes on a TV in the entrance/exit area.
It’s a shooting ride with almost-Spiderman/Legend of Nuwa technology, just far less dynamic. It has a rockin’ soundtrack through on-board speakers though and ends almost perfectly to a particular riff and someone shouting the word Huntik! I like that.

#5 Olandese Volante

Flying Dutchman: The Mine Train is supposedly custom, but it’s suspiciously similar to the standard double lift layout that I’ve done a few too many times.
It rode with some vigour at least.

And that was it, other than the Flying Island.

With views of the nearby shopping place at which we would soon have a hearty lunch.

The sun sheltered car park completed with solar panels – lifesaving and smart.

You’ve got to laugh at the little meandering pre-launch track layout of Shock that obviously wasn’t used to its original intention. Supposedly it was going to start with a bit of a dark ride section.

Shock re-rides were particularly welcome after we had learnt that the staff don’t even touch your lap bars so you could go rather loose and be fully out of your seat for a good many moments in the layout. It’s a damn good ride.

There was a bit of car park faff on the way out – we had prebooked tickets online and had the piece of paper but got as far as the barrier to realise you needed an actual ticket and they were unstaffed. Turns out you have to go into the service centre, swap your piece of paper and the ticket you picked up on the way in for another one. Seems a bit pointless doing it online.

Interesting little park really. I got a bit of a Chinese vibe from the place in the way that some stuff is very intensely themed in a rather haphazard fashion. Also in the sense that it’s a very quiet park on what should be a very busy day and shares that feeling of ‘build it and they will come’. Then they don’t come.

Talking of which…

Cinecittà World

An even grander entrance to an even quieter park.

#6 Aktium

First port of call was the slightly off-looking Mack water coaster thing that isn’t a coaster apparently. The lifts were a bit slow in the burning sun, but the drops were surprisingly powerful for something with such bulk.
We also managed to trigger an Etnaland-scale cheer and applause within our boat. I’ve missed that Italy, you haven’t been quite the same since.

#7 Altair

Then it was the slightly off-looking Colossus clone. Not sure on the look of those square supports.

How was lap bar Colossus? Nothing special to be honest.
I like Colossus enough, it’s a bit of fun on occasion. The restraints are less than ideal but the core issue is that it doesn’t ride particularly well for what it is.
So it’s like an SLC with vests in that it shifts your focus on what the ride is doing to you. Fix the restraints and you just tend to notice more that it’s rattling and juddering through 100 inversions and not really giving you a huge amount of joy.
Yes, the drop is profiled better (but less amusingly) and yes the in-lines are a bit cooler with a lap bar, but was it worth cloning? Not at all.
Flamingoland are fools.

I was recommended to do the horror walkthrough round the corner from there. It contains a load of scenes from famous horror films and it was quite fun playing name that film. I’m no expert as I very rarely do them, but as a scare attraction it wasn’t very good.
It’s one of those conga line ones where any level of suspense is just broken by the faff of moving 10 people with different attitudes towards the experience through a room in a timely fashion.
Also as with many year round attractions like this, half the rooms were empty and in the other half most of the actors weren’t doing a whole lot – there was an unthemed staff member at some point in the middle of it telling us to turn right instead of left while also standing directly in front of a scare.
I was promised Voldemort in one of the scenes. Didn’t happen.

The day was running on and we had started noticing from the signs that most of the attractions were due to close before the park did, so we hurried on to the other, better cred.

#8 Inferno

This ride was really good. The first half of the layout is surprisingly forceful for its size (and given that Thirteen’s feeble first half is the easy comparison), whipping you through some tight turns and twists in the dark with some rather fetching theming.
I’m a bit confused on the theme as there are still newspaper articles on the station wall about the film studio burning down. Is that stuff from the old name? The rest of it now appears to be related to Dante’s Inferno.
It’s mostly done in parchment and ink storybook style, animated with projections and it gets quite graphic on the drop track as some big monster thing starts munching on some people.
Boom! Drop tracks never get old. Properly out of the seat, laughing with joy.
The second half is a little weaker, as seems to be the trend on these when you’ve run yourself out of height on the previous element. Great stuff overall though.

Seems familiar.

It’s an immersive tunnel ride, about dinosaurs if you hadn’t guessed it. This one seemed slightly odd in that the focus of the action seems to be on the front screen, with less interesting stuff going on at the sides. Fortunately we were seated at the very front of the front car of the tram vehicle, but I can imagine it would be less than ideal if you were all the way at the back of the warehouse.
Had a bit of a grim ending – we got eaten. Wasn’t that fussed about it to be honest. I’ve done better.

Final ride of the day would have been the flying simulator but we got as far as the end of the preshow (which went on for far too long) and were then evacuated out a fire exit as it had broken down (or as a direct translation “had a spectacular technical problem).”

And that was that.

This place is obviously suffering even more than Rainbow from a similar vibe. Trouble is it has even less decent things to do and the shopping outlet directly over the road is worse than useless, closing all its restaurants at 7pm – how un-Italian of them. We had most of our amazing pizzas at 10pm.
Inferno is worth the visit at least.

Day 4


Italy 08/19 – Etna

No.
We spent the morning on Etna checking out the nearby craters and views. I wasn’t with adventurous enough company to do the trekking required (and pay the money) to make it to the top. I’ll save that for another time/place.

It ain’t no chicken on a bus, but goat on a volcano has a certain ring to it.

We then had other matters to attend to (creds) and headed back to the coast.

Travel tip for Italy: Their petrol stations have distinctions between rows that are either self pump or assisted so approach slowly and make a beeline for the one you want. The price difference between the two is laughably huge, like up to 50p more per litre (so you can easily spend another £20 per tank) just to have some bloke give you 10 seconds of his time. There’s probably a deeper meaning behind it like supporting people’s jobs or they’re trying to phase it out like the UAE, but I couldn’t believe the amount of cars I saw going for such a rough deal.

Spite! I really wanted this thing, just look at the face on RCDB.

But with Etnaland not opening during the daytime I guess it was inevitable that this place wasn’t going to bother either.

With that disappointment fresh in our minds, the ferry back to the mainland was in a word, disgusting.
They don’t have enough space for a significant amount of cars to queue up on this side so it was spilling out into a major crossroads across tram lines and angry drivers, cyclists, pedestrians at all angles. You just had to be bold and become one with the chaos, fearing the insurance waiver as you went. It took over an hour for the queue to filter down and everyone was stewing in their air-conless cars at about 36 degrees by this stage. Local tempers were high, they were all doing stupid manoeuvres to try and cut in front of a couple of cars (to get on the same ferry). They were ignoring the staff trying to organise the loading and having shouting matches with anyone and anything.
I’d like to leave please.

With that tragedy behind us, we hit the long road back up through southern Italy in search of another cred to satisfy our cravings.

The only feasible ones were all sitting around Naples so we got to see Vesuvius, our second volcano of the day.

Rides were harder to spot though. The first place we came to was a sketchy little kiddie fairground on a side street but the +1 appeared to no longer exist. Suspiciously it has since disappeared from coast2coaster as well. Double spite.

Day 2 – Liberty City Fun

We finally ended up at a place a bit more substantial.

#1 Drago

Should have been a +2 even.

But one of them was ‘under maintenance’. Triple spite.

I did admire their endorsements though. Particularly Woody with a gun.

Better stick to actual parks instead.

Day 3


Italy 08/19 – Parco delle Stelle + Etnaland

Flew straight from Helsinki to Rome after the mini Taiga marathon.

Here’s an obscure one for you. We needed something fun to break the journey up on the way down to Sicily and I stumbled across this Alpine Coaster via Wiegand’s website. It doesn’t currently exist on any of our trusty databases, so it took some China levels of research to track down the actual place as the details are only as specific as the nearest town for some reason.
I first found some local Italian newspaper reporting on the plan to install some thrill rides on top of a mountain, saying what a terrible idea it was and how it would harm the beauty of the area. This had one of those auto-play news videos that came up in the corner which showed a mob of angry Italians taking to the streets in protest. This looks fun.
I then found the next related article which was people cutting the ribbon on the land for the area, including an interview with the owner which said they were going to put rides in soon, honest. Now it’s just confusing. Does the ride exist?
Satellite images for 2019 would suggest it doesn’t.
I did eventually find their actual website and we made it to the parking area halfway up a mountain with a little shed and a ticket window. The road to the top is closed off to traffic so you get a shuttle bus included in your wristband. And up we go.

Day 1 – Parco delle Stelle

Uncharted territory.

Bit of a dreamy location for a park. How long before someone starts working out where to fit an RMC Raptor.

#1 Via Lattea

Here’s the Alpine Coaster.

Unusually it starts at the top and lifts you back up at the end.

It might be the most intense one I’ve done so far. It’s very gravity driven and picks up a hell of a speed very quickly in some sections. The helices seem to be used just to pad things out and slow it down a bit before it tears itself apart. They don’t always feel the most structurally sound as rides.

The lift back up is very steep and rather uncomfortable though, so re-rides were ruled out on that front.

They also have this evil thing off the side of a cliff. I often say I’m really not a fan of being held upside down, but I couldn’t really skip this one. The views (particularly with the sky at your feet) were pretty unparalleled. It was also considered training for a certain ride at the other end of the country.

Didn’t do this. Saw that it required helmets and had horrible ideas that I’d probably do it wrong, flip over the side of a barrier at great speed and kill myself on some rocks.
In reality, this guy got stuck before the corner because it was too slow. Needs work.

Did some wildlife watching instead.

These little fellows were everywhere.

Satisfied with that little adventure, we waited for the bus to take us back down to civilisation again.

Drove past some of this chaos on route. Wildfire… is… free…
Yes it was very hot and very dry.

Then did some actual sailing on the ferry. Massive improvement over the Irish one which was the most boring thing in the world. They fill it at ten times the rate here and then pull away while the ramp is still coming up.

By the time you’ve clambered out of the car and gone upstairs for a wander they’re calling you back down again.

Sicily ain’t quite what I expected. It’s a bit more… ghetto than the rest of Italy. In fact I had to sign some waiver thing at the car hire place basically saying that any insurance and excess cover was null and void out here – and don’t park on the streets. Noted.

Etnaland

The car park for this place was pure comedy though, first time we’d seen that the Italians will just park anywhere and everywhere with no thought to organisation or rules. Some had literally just crashed bumper to bumper into each other and said that’ll do, heading off into the park. I joined in with the spirit of it all and found somewhere that wasn’t a designated space, parking at right angles to the rest of the surrounding cars. That’ll do lads!

If you’ve looked at a map before you’ve gotta be thinking this a long day right?
So this place doesn’t open its doors to the main park until 7:30pm in the summer months and we had just arrived for that opening. It’s quite a novel experience.

The entrance area was a total nightmare. Gates weren’t yet open and neither were the ticket windows. Just a thousand shirtless people sweating and shouting in a large crowd. We did our best to line up moments before the windows opened and then instantly got queue jumped by 20-30 people who then each had extended familes of 20-30 people that would come and join them.

We eventually got what we wanted and headed in, just as darkness was descending.
Sadly my camera is just no good in the dark, so we’re a bit limited on photos here.

#2 Storm

Storm was first on the agenda, our reason for being here.
Actually we’ve been lied to. It’s clearly called Tstorm. Short for thunder or written by a northerner, take your pick.

It has a bit more of a station than I expected, and a rockin’ soundtrack. There’s amps and a drum kit inside and a song called Sweet Thunder Love playing on an endless loop (now available on iTunes they say).

There’s only 2 of these Mack ones in the world (set complete) and the other is a straight clone of the Intamins. I potentially wouldn’t have come here at all if this had been the same, but Tstorm does things with a twist.

The song continues on speakers up the lift hill and bam, that crazy megalite first drop airtime hits you. From the turnaround you get two big straight hills that kick some serious ass.
Sadly the middle section is weak. It does some turns and the famous twisty hills from the original layout but they really don’t do much at all, the speed is way off.
It ends on a final powerful little hill and then throws you into the secret inversion which was riding on par with Blue Fire’s for intensity, so a strong finish.

It left me in a bit of confusion. It’s harder to say whether it’s better than Alpina or not as at least it tries to be different but it has both stronger and weaker moments. It ain’t no Piraten though.

Let’s tick off the rest of the creds.

#3 Miao Coaster

Miao. The classic 2 loop with a cat on the front.

#4 Hip Hop Coaster

Hip Hop Coaster was a bit of a beast. Stupidly rattly for a thing of its size but it was the first time that this park really shone through for just how funny and happy the locals are to be here.
They were loudly chanting the riff from Seven Nations Army throughout the second lap and then it ended to thunderous applause and cheering. For a Zamperla kid’s coaster.
It was infectious.

And it continued here. Every single mine train that came back into the station had every passenger and everyone in the station just erupt into celebration. It was just joyous to behold and we joined in every time – even by the end of the night we were the ones initiating it.

For some reason this rare S&S ride type would have been ranked one of the worst coasters on the planet by Mitch Hawker back in the day.
No idea why. It’s a cracking mine train with some really forceful turns, good tunnels and rock interaction.
You can even walk inside the mountain all underneath it if you want to deafen yourself when a rowdy train comes past.


My boys Hafema have got a little log flume here called Dragon River which absolutely destroyed us with a couple of 10ft drops. Big animatronic Dragon chatting in Italian too. Loved it.


There’s a weird little interactive dark ride called The School on which you have to answer multiple choice questions (in Italian) at various points in the layout. It’s mainly a ghost train and bad things happen when you get stuff wrong. I believe we got it all wrong.

The big boy water ride also decided to open itself for the first time all day at 9:30pm. Surreal.
It shouldn’t have been particularly special, but it slowly drifts out of the station into a cave at which point I failed to hold back a sneeze that echoed ridiculously loudly and scared everyone in the boat, which they loved of course.

It hits a turntable and elevator lift while vigorous tiki(?) drumming plays, to which we began excitedly tapping along on the lap bar, everyone else quickly joining in.
The elevator hits the top and we look out over the drop. It inches forward.
We start cheering and clapping.
Everyone joins in.
WAHEYYYYYYYYYYYYYYYYYYYYYYYYYYY!
It wasn’t even wet. But it was magical.

I loved Etnaland. With an atmosphere like that it really set the bar high for Italian parks.

That night we slept halfway up a volcano, hoping for an eruption to add to our natural disaster spite collection.

Did it happen? Stay tuned.

Day 2