The train that night took us to Chongqing, a city I last visited in 2018. It rained a lot back then, but Happy Valley was a success at least. This place wasn’t however, so let’s give it another go
Day 7 – Shengming Universal City
Nothing exciting going on, just some creds under a flyover, but at least things were open.
Sadly that included this. You wouldn’t know it to look at it, but it’s their newest attraction. As far as I can tell it’s my first coaster from Wuhan Fute Amusement Rides. They built Millennium Force didn’t you know?
There’s some sort of deal you can get near one of the entrances for multiple rides of #1 Sky Roller Coaster, but it looked complicated and I couldn’t tell what was available. Alternatively you could pay for all the major stuff in situ. Arrival at the ticket window for this one led to a fun encounter as no one was around to operate the thing. The staff member who took the cash made a call and soon someone rocked up on a motorbike to perform the deed.
Headed up the stairs with trepidation where I was promptly presented with a musty old neck pillow to wear in between myself and the restraint. This does not bode well.
Headed up the lift hill with trepidation while running through an internal monologue to the effect of what a stupid hobby, why do i do this, i don’t care any more.
It was fine. No ridiculous forces in the undersized loops, no general brain rattle, the neck pillow did a servicable job of keeping any bruises at bay. I’ve had much worse.
This may be the greatest attraction of all time.
The one here I was most interested in was this Jinma spinner with the inversion. There’s a bunch around, but never managed to catch one (including the failed attempt at the dinosaur park just a few days prior).
Closed. For maintenance. So much so that they’ve translated the dedicated sign for ‘Closed for maintenance’ into French and Korean as well.
Is it a dark ride? We may never know.
Only other cred in this part of the establishment was #2 Crazy Skaters, another spinner, non-inverting. It happened.
A piece of information popped into my head from RCDB at this point. There’s more here, but it’s the other side of the road. Sure enough, headed under the big flyover and past a circus into another area with amusements.
Tank ride?
Happy Town Parent-Child Park
Things got a little more complicated as this all led around the perimeter of another, gated, park. As the name would suggest it’s very much a ‘children’s park’, but the remaining coasters appeared to live inside and we had a long conversation with the staff about the situation.
They were fine with it, there was a deal on, we paid admission and popped in. You get a little ticket that’s good for a single go on the three ‘major attractions’ and everything else is unlimited.
Only ‘major attraction’ of interest was #3 Brave Jurassic. A fine beast of a rollercoaster if ever I’ve seen one, with a single vicious lateral kick to it.
RCDB had another junior type thing listed, but it’s gone. Instead there’s now a spitey one of these. From what we gathered of the conversation earlier, adults of a certain size can legitimately ride this one. Problem was it was broken. This man with a spanner was tinkering and scratching his head and it remained off limits for the foreseeable.
Damn.
Well, though it could have been a momentous occasion, wasn’t gonna wait around for it. Places to be.
Chongqing Sunac Land
Sunac are growing on me again. Can’t recall the exact beef I had with them before, beyond being disappointed with the coaster lineups they’ve been going for since, say, massive custom GCI and Intamin. Never got that wild again.
Even the odd creative splurge became wasted potential.
Anyway, Jinan and Wuxi were pretty great as of late. They run a reasonably tight ship for China, haven’t spited a whole bunch, have definitely taken my words to heart about putting dark rides IN the main park and provided a more well rounded experience. There’s a decent vibe to them.
The Chongqing park is relatively small. Things began on the #4 Osprey Mine Train – a fairly hefty and either custom, or at least new to me, Jinma mine train. RCDB says it’s a double lift clone. RCDB is wrong.
It’s got a good face, is enhanced by the rock work and there’s some decent forces thrown in there. A solid centrepiece.
All these creds had been leading up to a milestone of some description. It could have ended up pretty bad on this trip, but as ever I only work to within the bounds of the already established plan and landed #5 Legendary Twin Dragon for a sweet #1600. The modern Intamin Impulse coaster.
It ain’t great though. New Intamin invert lap bars are a nice touch, as is yet another dragon themed train, but as I find with many of these types of experiences it’s just a glorified flat ride.
Slight embuggarance in that they couldn’t be bothered to open the restraints for the back half of the train. It only ran once every 15 minutes and never had more than a handful of guests on it at any one time. Towards the front at least you get no sense of scale from the visuals provided on ride. You wouldn’t know you were travelling 200+ ft up.
The build up in each stage of launch was the most fun, as it often is with any multi-launch experience. More. More! I asked for it, but it never delivered much in the way of anything for me. At least the days of the Twist and Twist version punching people in the head are behind us.
Elsewhere they had a flying theatre, Chongqing in the Air. I’ve said it before and I’ll say it again, Sunac ones are good. There’s always a custom pre-show and narrative reason for the exploration – this one being some futuristic pods in the city of Chongqing taking you on a journey around local scenery, past and present.
And that’s the other nice thing about them. It isn’t just ‘here’s some things you could go see yourself now, if you can put up with the hassle of tourism’. You get dinosaurs, ancient armies, other timelines sprinkled within the sights you could go see yourself now, to give it a unique edge.
Saw a few variations on whatever these things are on this trip and remain confused. Some sort of sheltered, square, water slide. Shoulda been an alpine coaster.
Not much else going on at the park really, back at the top end it’s set into a hillside with escalators, good views and the ferris wheel.
Did the wheel, cos why not.
I guess they’re expanding. Construction, get excited.
Satisfied, called it a day. Back on another train to the final city of the journey.
Saw one of these on the way out. Drive-thru car batter changer. This is the future.
Left Wuhan 90% unsatisfied with how things panned out, guess I’ll be going there again at some point, and took a train over to Jingzhou.
I’ve had my eye on this one for many a year now, through investigating dark rides and such. At a time when Fantawild was much more incestuous with its rides, spotting a single unique attraction here and there was a big deal and a simple promo image of one, with fire, was enough to get me going.
This was the first and last leg of the trip for which we didn’t have a hotel to dump stuff at, which often ends up being a right pain, but Fantawild have got your back, except Zhengzhou. The tourist centre here took em for free, no questions asked.
Where they had this little model set up. How nice.
Day 6 – Oriental Heritage Jingzhou
It was still damn cold. Detailed signs outside listing attractions delivered news to the effect of biggest rollercoasters were down, all dark rides open. The star coaster here is an SLC, in what appears to be a weird lull between ditching Gravity Group woodies and striking up a deal for a million big Vekomas, I guess Jingzhou wasn’t deemed deserving of any better investment in that department. So I didn’t care. I’m here for the dark ride.
These parks definitely still have the best aesthetic.
What I don’t quite get is moving from that to generic ass flying theatre building. Skipped it this time, but the song remains in my head to this day.
Also never found the time to reride this due to awkward time slots, it’s been a while. It’s a rotating, telescopic cinema thing that tells an old love story.
Spitey bastard. Had a generous weight limit that I could have got away with, but a max age and height.
See we were breaking the Fantawild rules. It was another dead day of course and they kinda expect you to hit up attractions in the order in which you arrive at them. Things don’t often just operate as you rock up. I was headed straight to the back of the park to guarantee the singular ride I came for, only to find it closed, with a sign saying it was closed. Then I got mad.
So we walked all the way back to the entrance past another bunch of closed stuff to find guest services. The staff member was confused. The ride in question will open at 12. Put a sign up then. They did, eventually, they’re just slow and dont anticipate anyone to walk past so many other things without experiencing them first.
Let’s try again.
This did all lead to a suboptimal Fantawild experience however. Everything was time slotted, and really, really awkwardly. It was no quieter than the last visit really, but this park is getting on for five years old now and maybe they’re already in the wind down process. It’s scary.
The next thing I wanted to ride, Magic Gallery, because it’s my fave, was only scheduled to operate 5 ‘times’ in the day. With all that faff said and done, we arrived a couple of minutes late and were denied entry. This was dumb, and we would later find out that it was even dumber.
So, old mate Legend of Nuwa then. I swear the entrances to these get more impressive every time. This one’s had decent coverage before because it’s a main staple of all these parks. 4D motion based dark ride, protect the magic stone so that she can fix the sky, while big blokes punch each other. It’s great.
I did the Plummet indoor drop tower thing to see if they could be any better in other locations. It wasn’t, but they change up a few skeletons and book cases here and there.
The closed SLC. What a pity, never mind.
Helicopter?
The time was soon upon us. The new to me dark ride I was here to experience operated just twice throughout the entire day and marked the beginning of a complicated sequence where we had to constantly sprint to opposite ends of the park after each and every attraction to be able to get everything done that we wanted.
Anyway, Battle of Red Cliffs. Wasn’t quite what I expected. This is the ride system they use on a rather boring Chinese Opera ride, the one in Ningbo where half the guests just got out of a moving ride system and walked off, a classic.
The huge trackless vehicle takes you through a story of, a battle obviously. There’s that evil dude in purple with his massive army, against a few ‘heroes’. It’s all done with a combination of physical sets and screens, and all in this rather cool paper art style.
It goes on for an age like the opera one, but that’s not such a bad thing here, though it didn’t quite have the level of spectacle I was gunning for. In particular, no fire. It’s possible they’ve toned it down over the years, or just specifically for quieter days, which happens with their other extravagent attractions around the country.
It all ends when the vehicle moves onto a rotating platform surrounded by a 360° screen. The music swells and you get the big final battle. It’s a tale told in the historical novel Romance of the Three Kingdoms and basically the underdogs find a way to outsmart the big guys. Something to do with straw men, stealing arrows, and then fire ships. Lots and lots of fire ships. Bad guy explodes. We win.
It’s got this great vibe to it though, it’s not ‘we win’. We’re being told a story. As you pull back into the station it all comes back full circle with the same little tune I can only describe as being like a Chinese Western, and the narrator who introduced the ride in the station before we moved off, dips back in to close out.
As you exit the ride there’s a ton of posters and details giving you further info and back story and profiles on a hundred different characters.
It’s great.
Now things get speedy.
#1 Puppy Coaster had just opened. Tick.
Boonie Bears Theater was receiving guests. The sign said it was a different film, made doubly sure by asking and subsequently confusing the staff member. There are more of these? They confirmed the story on the sign. Good, I wasn’t going to sit through the other one again for multiple reasons.
This was one of the more OG stories from what little I know about discovering they were a thing. One of the main characters of the franchise, the lumberjack bloke, is more of a villain still, he sorta becomes a good guy/friends with the bears later on but it’s a weird dynamic that changes to suit the narrative it seems.
He’s out to be a lumberjack anyway, and comes up with this crazy robot he can ride in, with saws for arms and goes out into the forest to break up animals partying and bully them. There’s an animatronic of it somewhere in the rotation of the theatre, along with tons of little physical moving creatures hidden in the undergrowth of the scenery.
They plead with him and try to stop him, eventually getting him out of the robot. Then his lumberjack boss remote desktops in to the robot and begins to carry on the evil deeds himself. Now united, the animals and the bloke stop the robot for good and then restart the party. Cue music and lots of dancing creatures around the room.
It’s great.
I dunno what they’ve done to this Magic Gallery. This used to be the main entrance, but they’ve put leaves over the name and you now enter through a side cave. We had turned up in time for the next time slot anyway, to discover inside that the timings created a 15-minute queue. So what was the issue with letting us in 2 minutes late before?
Gorgeous queue anyway, leading up to the quaint little trackless vehicles. The station layout was slightly different here to the version I remember. Didn’t get to cross a bridge. I loved this thing.
But it wasn’t quite all there, here. The vehicle movements were a little off and had a bit of a squeak to them, almost like it was limping along. The timing of the scenes was off, moreso than before because that was its only flaw before. You’re dispatched in twos but the sequences have to be timed in between the two of you. A couple videos didn’t play at all.
Still beautiful though, it’s such a journey as the boy with magic brush takes you places and brings things to life. Sights, smells, huge water effects.
It’s great.
What wasn’t great was the fact that that 15 minute queue meant we missed the single opportunity to see this… show? One timeslot has to be a show. I dunno, cogs and floods, this looked pretty epic.
Bah, maybe one day I’ll have to return for this (the SLC).
Tune Tour then.
I said this before.
Chengyu – a name for four-word Chinese phrases that teach life lessons. They’ve come up on other Fantawild rides in the past, namely the evolution of the small world boat rides in many parks.
This is that, but an evolution prior. It’s not Chengyu. It’s ethnic groups.
See?
Oh yeah, in the midst of all this, they said the other +1 was closed at the entrance.
As we passed it there was ACTUAL MAINTENANCE going on. I thought it was just a myth.
And then they opened #2 Pine Tree Rocket. Bonus cred! I like the basket of fruits on the front.
The other show we did manage to catch was Palace of Chu.
Fantawild are famous for their shows that create spectacles with objects on wires and this one had bells, which seem to be a thing in this region.
They also had these wooden doors that get wheeled around into various visuals. And an Emperor character who was a bit of a fat shamer.
It was alright.
I think that’s just about everything. Though lacking a good headline coaster, it’s quite the lineup on the dark ride front. Rerode the single other timeslot on Battle of Red Cliffs, along with Magic Gallery and Nuwa because they kick ass.
Then hopped on just another 5 hour train for the night.
Another day, another city. The train next morning took us over to Wuhan where I had some unfinished business. When I said I had ridden every woodie in China, I later realised that that’s not technically true. I’m still missing one side of the duelling one at the Happy Valley here.
But, alas, though I’d been following their website religiously for about a month, upon arrival at the hotel for the day, one quick phonecall was enough to confirm that no rollercoasters would be running in the cold weather. So the park was a write off. Chinese Formule X had mysteriously changed from operating to ‘temporarily unavailable’ overnight, OCT Thrust has remained closed since the Bullet Coaster incident (and is now painted exactly like Bullet Coaster, which was rather trippy to see out the window of a car, when I rode it in red). No wood.
Oh well, backup plan. RCDB had a listing elsewhere in the city with no pictures. All the information we had to go on was a mall, and a suspended, spinning Jinma with multiple launches and dark ride sections. I’m in.
Day 4 – Wushang Dream Park
So here we are, in uncharted territory. The park is called Wushang Dream Park and occupies 3 floors in the corner of the Wushang Dream Mall. It’s a brand, there’s a few of these malls now in what they call ‘second tier’ cities in China. More on that later.
The park looks quite good, in places, and was rather more significant than I had perhaps expected from ‘rollercoaster in a mall’. Some corners were a little hollow, as they often are with these indoor spaces. It’s hard to fill every nook without a bit of landscaping, beyond painting some walls.
I see cred. The entrance to #1 Reversed City was a pain to find though. In the usual ‘build it and they will come’ fashion it had a large queueline that was entirely unused and instead you headed straight up some nondescript stairs and into the station.
Exercises! They’re back! Though in video form only, didn’t get the joys of having it live. I thought this was a family coaster though, is it gonna get intense?
Maybe. It has an interesting ride system. The original inspiration was surely the Mack inverted powered things. It pulls forward out of the station and you rotate towards some projections on a wall. The park mascot witch lady says she can see into your soul or something and then invites you to be whisked away into a world which she created.
Key difference – this ain’t powered. You pull forward onto the first launch track within a tunnel and the cars lock back into a forwards position for the coaster portion. A countdown begins. A decent burst of acceleration. An awful upwards transition into the layout.
These on the left. Some swooping follows and it gets moderately intense in places as the speed builds and the banking becomes wilder. The rest of it rides pretty well, with a slightly off edge to it that makes it a little more out of control.
It winds up screaming into some brakes below the station, seemingly unplanned as this is the most significant of the ‘dark ride sections’ and you basically miss the first third at least. This world she created is rather pretty, with trees and whales and such. You rotate once more on the corner to watch some screens. Ok, seen enough? Time for you to go home.
Another loud clunk, another launch. Another rough exit. It’s a shame it’s hard to notice the sideways (reversed?) city from onboard and you do some lesser swooping this time back to the station where some final projections greet your return.
S’alright. You know me, I like a bit of quirk.
Elsewhere in the park there were more discoveries to be made. They appeared to be claiming that they had a flying theatre. Everyone has a flying theatre.
They don’t, it was another Wild Jinma simulator. Yay.
I couldn’t figure out what Decisive Bottle Centre was either, but it looked intriguing.
This. Rising and rotating on a small tower and shooting some screens. No helmets required – I couldn’t help but remember that stupid thing at HB World. This was much more engaging at least.
This may well be the worst 3D cinema I’ve done. It was decked out pretty nice but the film was so poor. It had 3 ‘screens’ with pillars in between, but the action was clearly just made for a single screen, so characters would sit obscured half the time. The sound was barely audible in many sections, to the point that I laughed out loud. The media itself was just knock-off central. I spent the time counting out how many franchises I could see as inspiration, most memorably the fat dragons from How to Train your Dragon and the crabs from Fantawild’s Conch Bay.
Rerode the coaster cos it was kinda cool, and with that it was time to go to the next stop with a dream.
The original dream for the next day was to day trip another OCT property from Wuhan, but the weather hadn’t changed and I assumed the operating policies of the park chain hadn’t either.
Who will satiate my needs in such a climate I wondered… It’s got to be Fantawild hasn’t it.
A mere 3 hours away by high speed train was the newest of the Oriental Heritage parks, never originally on the game plan but I like a cheeky bonus. A train was booked, or rather two trains. It involved a change, and I’d never done that before. Slightly worryingly, while going through the booking process, other trains were mysteriously vanishing from the app. I thought nothing of it.
Day 5 – Oh
Wuhan station looks pretty cool. You usually never see the trains from the building until you’re batched onto the platform a couple minutes before they arrive.
The first couple of hours on board passed as uneventfully as any other, but there was a smattering of snow-covered landscapes to see in the more mountainous regions. Pretty.
On approach to the next stop, a member of train staff approached and had on their tablet that we were changing trains. Just to let us know, we’ll be arriving about 20 minutes late. This never happens. Well once, it’s happened to me once. Not to worry though, our connecting train is delayed too! Thanks for the heads up.
It was now a nervous wait as we pulled in. Perfectly aligned with the stairs to run up, through the barriers, and over to the check in for the other train.
Missed it by seconds. I saw the screen go from green boarding to red closed as we approached and at that point they just won’t let you through the ticket barriers, even though the train is still down there, and everything was delayed anyway so they’re not protecting their precious timetable.
Damn.
I’ve always been such a fan of the system, but nothing is sacred any more. I guess like the usually unanimously praised Japan when it goes wrong, it goes wrong. They wouldn’t refund the second leg of the journey even though it’s the fault of the delay that we missed the train. The next alternative was a good 3 hours away and would result in a poor and rushed park visit at best, plus the risk of not even making it back through further mishaps.
Well, guess we’re in Nanchang for the day then. At least I know what they have.
Booked a Didi to the Sunac mall because I knew at least we could have some dark rides for the day. You can still see the extent of snow on the ground. Hardly life-altering.
7 years ago I visited the Sunac, then Wanda, park here and commented that it was dumb for them to have a separate ‘movie park’ next door, with dark rides in. Just put them in the main park to flesh out the day there.
Well this place is gone. You wanna ride some go-karts? Teenagers kept asking us that while I’m trying and failing to have a little abandoned theme park moment of my own. They didn’t understand the concept of what was here before and why someone would show interest in that because, well, go-karts.
Further inside it’s still decked out the same. This is the entrance to the flying theatre. The original ticket desks were in complete darkness, covered with dust and with leaflets strewn everywhere. They had a shooting dark ride called Wedding Rescue too. Not any more.
Despair set in as we settled on a strawberry tart from KFC and I began some research. Wushang dream mall eh? Turns out there’s one in Nanchang too. Much like Sunac himself, websites are useless or non-existent but some news article also contained the words ‘dream park’ along with another false claim of ‘world’s biggest’. Maybe we’ll discover something special.
Took a Didi to another mall then. Excitement built as the literal words ‘amusement park’ were on a sign next to an escalator, saying go to floor 3. It weren’t no amusement park. Just some elaborately themed ball pit for kids.
Damn.
Had a pizza and watched this roundabout being negotiated poorly, then called it a day.
From Suzhou to Xuzhou, another train took us bright and early to our next destination the following morning. Understandably I had already become rather paranoid about nothing opening at this point, and now the weather had turned from borderline ‘mild’ to downright cold. Sure enough the website for the park in question suddenly changed their opening hours on the website from 10:00 – 17:00 to ‘TBC’ since I had last checked. Nah. Nah… Fantawild won’t let me down.
Day 3 – Fantawild Wonderland
Aside from the driver getting lost and nearly losing the bottom of the car on a poorly tracked reroute, we arrived without hitch into the cold embrace of yet another fresh-faced Fantawild establishment. I’m home.
Most likely known here as ‘the Fantawild with the rollercoaster Six Flags Great Adventure are getting‘, this was the most significant park to be dropped from my last itinerary and is another uniquely branded establishment. For now.
And it excites me. They’ve got this. Wizard’s Academy is an old school Fantawild dark ride by now, it generally opened with the Dreamland parks and the last one was in 2015 – quite literally an entire lifetime of these establishments ago. The old one was good, not great, as only the second generation of clones of their 4D motion based car rides.
What I really wanted to know was is this version new and/or different? Are they building on past experiences? Do they have a creative team with a semblance of thought and care?
Yes.
The wizard himself has changed to begin with. A bit less Dumbledalf and he can turn into an owl now. The same premise ensues, you go on a bit of an adventure through a realm of castles, magic and dangerous creatures. It was never clear if the guy is good or evil before and the ambiguity remains, opening with some straight up murder of other virtual guests. He gets you out of a few tight spots though and you end up in a treasure room – I guess money was the end goal.
Nope. That huge octopus over the entrance was obviously a clue to something and boom, he kicks the wizard’s ass all over the shop amongst the pile of gold. You narrowly escape and then team up against a big rock bloke and then earn some riches somehow anyway to finish. And no diploma of magic school this time. We weren’t here to learn.
It was a lot of fun, definitely of superior quality these days and I personally loved going on that journey from old to new, mainly because I obsess over this stuff.
Next up we had what on the surface appears to be related to another legacy dark ride – Dragon King’s Tale, but this is called Adventures in Dragon Palace or words to that effect. Should have looked closer at the low res pictures online though, because that’s clearly not Nezha, the protagonist of that old attraction, riding a fish. I still don’t know who he is exactly, some playful caretaker bloke, also of magical descent.
Him. This was quite the journey of discovery, half expecting some tracked dark ride again. We got a preshow – a rare treat as they often don’t bother to run them due to the conflicting schedules of the park either being dead, or stupidly busy. The former, it was the former.
The preshow gave away nothing other than a hall full of magic doors, and Chengyu – a name for four-word Chinese phrases that teach life lessons. They’ve come up on other Fantawild rides in the past, namely the evolution of the ‘small world’ boat rides in many parks. There’s some sort of edutainment aspect to it, the nuances of which are lost on me but the gist of it is that each magic door is tied to a phrase and leads somewhere, and you can only travel between them by using the last word of the current one as the first word of the next one. Often times during the ride he encourages the spelling out of these words and you get a simulated on-board audio of some children replying back.
Oh, the ride. I didn’t know what it was, the preshow ended and then we were heading up these long ramps back and forth just like their flying theatres. Hang on a minute. They have a flying theatre here. And it isn’t this. At the top of various ramps you enter some side rooms to discover that it’s little 8-person simulator pods – the ones that rise up into a big communal screen à la the obnoxious Simpsons ride.
Not the most thrilling of hardware but dare I say the best iteration of this type of attraction that I’ve come across out there. It was just really nice, pleasant, I don’t think there are better words for it. A colourful, creative, imaginative romp through these phrases and worlds. You get spooked by the big dragon, you break the moon, you come into some money (again) and the phrase that brings it full circle and gets you home(?) involves riding the fish, just like the ride exterior.
As a break from dark rides for a second, there was a burning question in the back of my mind. Are the rollercoasters running?
Yes, yes they are.
Let us take a moment to appreciate here that it was 1°C. 1°C. There’s a sign outside the ride that says it MAY not operate in temperatures below 2°C (and sandstorms, Xuzhou sounds violent). There were at best 50 guests on park. Instead of using all of those factors and more to not bother running one of your star attractions, like so many other stupid places, Fantawild have got your back. Except in Ningbo.
Vekoma’s first Super Boomerang then, or #1 Cloud Shuttle. There’s a bit of an identity crisis, I’m not sure what the theme is, if anything. No park narrative that I can tell, it’s loosely styled to racing but who are you racing? And why are you going backwards? Details. I guarantee it still looks better than the Flash one will. Why is he going backwards?
Mmm, vests. Or rather, Mmm, LSMs. I will first point out how much I appreciated the use of the technology here, as it launches through the station on these it also uses them to re-enter and park in the most satisfying manner ever. There’s the crawl of braking as you come back in at the end of the sequence, a sudden realisation of ‘hang on a minute, we can use this to our advantage’, a burst of acceleration to the end of the platform and then stops perfectly on a pin. So the literal opposite of those GCIs when they playfully pinch a million times while parking.
The initial triple launch is fine, bit of a non event for me. It begins with a tap of the head again, sad to see that’s back after I thought they had fixed it for good on the Top Gun model. Train size maybe, or I’m getting my timelines crossed.
The element it leads into though is a bit of a mind blower. The hang. The stall. (The left). It’s unprecedented as far as I can tell. It shouldn’t go on that long. It’s unnatural, unnerving. It looks weird and it is. It feels like you’re upside down for as long as the crest of a Sky Loop, maybe more so, but entirely without the associated unpleasantness. As a man who has become immune to even the greatest of RMC stalls, this is nothing short of masterful.
Out of that you get the double up, airtime portion of the ride. It kicks really well in the front, I was wearing a ton of winter gear including woolly hat and immediately felt that start to come off in this sequence and had to grab on for safety. Don’t Klotten me now. In the back it’s a bit of a dud, so front row 4 life.
This inversion happens unceremoniously and you get a weird tiny burst of LSM boost again in the valley, to ensure satisfactory completion of the sequence. It’s a new thing I’m noticing and I don’t like it. Mandrill Mayhem did it. The new Manta did it. This did it. Short, faffy bursts of unsatisfying acceleration to meet a particular threshold. For someone who likes their coasters to feel out of control, it’s too controlling, too calculated, too soulless, too suboptimal. Like an inverse trim. Just design the coaster to do what it needs to do using old mate gravity, without interference. That’s the dream.
Anyway, I didn’t find the vertical spikes all that and it’s likely due to a lack of openness in the train/restraint setup. The second one just kinda happened to me and then you start the whole thing in reverse. Inversion, zing, inversion, good airtime, ridiculous stall, brakes, cool park job.
Sooo, it’s alright. Mid-tier modern Vekoma. It does things I like, but it doesn’t quite get me going. I wasn’t running back for more, nor was I dissatisfied with the experience. I had fun and was glad I got to try it. And now no doubt it will be a sufferance stateside, not least in that I won’t be getting a train to myself. Mmm, clones.
Suddenly back in the mood for creds we moved round and ticked off the obligatory #2 Puppy Coaster. Now we’re talking.
And shortly after, every park has to have a Vekoma junior by the name of #3 Pine Tree Rockets these days.
More exclusivity though, I noticed something was a little different on board and sure enough this is a new layout, dubbed the Kalypso, currently only at Tayto Park and taking longer to build than Hyperion and Zadra combined at Energylandia, so stay tuned for that one.
This is Boonie Bear Adventure, another of their shooting dark rides, using trains with buzz lightyear stick swivel, with different theming. I’m yet to come across two the same so far.
Most notable feature of this one was that you could shoot some screens as well as targets, which helped against my previous comments on another about every shot being worth the same amount of points being a bit un-competetive. To the point that ALL the points came from the screens however, there was one with a spider that was massively MVP.
Had to do just one of these generic Let’s Fly Flying Theatres this trip to remind myself about the annoyingly repetetive music and lack of care I have for them. To be fair they’re not so bad, the last one just put me in a right mood, or rather, the other guests did.
Also knuffelbeers.
Confession, I’ve always taken the words ‘Boonie Bear Theatre‘ literally and assumed it was some costumed stage show for kids. There’s at least 15 installations of the things at this point and I’ve walked past a ton of them, never on my radar.
The only version I have done was Manila Manila, famed for its singing manatee, at the ASEAN themed park and it’s one of those, a revolving theatre system set within a combination of scenery and screenery that tells a story.
On today’s menu was a heart wrenching story from the Boonie Bears collection. One of them gets stranded back in the Jurassic period due to time travel shenanigans, where he ends up saving this annoying baby bird from certain death.
I’m struggling here.
The bird continues to follow him from this moment on, despite being instructed not to and they end up becoming the best of friends over a few more adventures together, through a montage in which much time passes. The bird is all big and grown up now and the roles become reversed. The other bear and the lumberjack bloke who invented the time machine eventually manage to travel back and find him to bring him back, but they get attacked and lose the device. The bird returns the favour at long last and saves them all. And then they have to leave him behind to go back to the future and it’s devastating.
I cried. And am trying very hard not to again now while writing about it at work. God damn Fantawild. You don’t get this from high tech all terrain vehicles.
Weird tangent, but this is something I first clocked at the National Space Centre in Leicester when experiencing their excellent, multi-faceted themed experience including simulator, details here. It ends with a moment of self-sacrifice from one of the featured characters and I specifically remember being very taken aback by that being in the narrative. The emotional beats of say, a good Pixar film, aren’t something you find much in a theme park, if at all. And I’m totally here for it. Maybe that’s because people don’t want to be reminded about death and friendship in theme parks, much like I don’t want to be informed about the Chinese going to war with the Japanese last century, ride after ride. The majority of experiences are incessantly good beats evil, or entirely inconsequential. Overthinking? Probably.
I now own the baby bird anyway.
Two for one on Fantawild cats. Should have a POV for you at some point.
I’ve lost track of where the day went at this point, err, River of Tales. I said this earlier.
Chengyu – a name for four-word Chinese phrases that teach life lessons. They’ve come up on other Fantawild rides in the past, namely the evolution of the small world boat rides in many parks.
This is that.
See. They’ve become a lot more than small world rides to be fair to them, projections and other styles of scenery for the storytelling are all in the mix too.
This is Origin of Life, another legacy attraction that’s always been a 3D film about, well, the origin of life. I don’t remember it being particularly good though, I think they’ve improved the storytelling, or at very least the visuals and screen/projector technology because it looked great here. There was this one gorgeous shot of a T-rex stumbling through an apocalyptic landscape, looking up and seeing that it was seconds away from asteroid-based destruction and simply uttering the most desperate and primal roar back up at the asteroid in response, through lack of other options. That’s really stuck with me.
This was a show about ancient times, in which some old general bloke goes off to fight in wars, then comes back and is distressed about how the times have changed in his home village, along with the dynamic amongst his friends and relatives. He’s worried about how his legacy won’t live on.
Once again there’s a lot of these, but they’re all different between most parks and tailored to more local themes and legends. There’s two projections, one with a magic mirror trick and actors/dancers/performers in between the two. This is probably the best one of them I’ve seen so far, the most engaging and I think well performed. It had a cracking soundtrack, have since found the title track on youtube and will be rocking it for the foreseeable.
Think that’s just about it for this park. We have swinging ships at home.
I adored this visit, if you can’t tell. First couple of days of the trip were pretty trash and as ever had me thinking why do I put up with this nonsense? Leave it to these parks to bring me right back to why I do it. In the absence of world beating rollercoasters to ride, this is my jam and I don’t want these types of experiences to end.
It’s been bugging me for a while now that the most anticipated coaster of last trip was out of action for no good reason, in typical Chinese fashion. To be honest I’m running pretty thin on the ground these days when it comes to coasters left on the planet that have the potential to be world beaters and it’s no real exaggeration to say that Beyond the Cloud is the ‘operating’ ride I want more than any other, as of right now.
As such we took a train straight back to Suzhou the following morning. Checked in. Phoned the park. Is it running? Of course not. Neither of their major coasters were. On a weekend. On a crisp, dry morning. While they’ve got a seasonal festival running. Again. Why? ‘Maintenance’
I hate this city.
Wanting to achieve at least something for the day, I had to turn my attention to a couple of towns over for some backup plans. Changzhou is less than an hour away and home to Dinoconda park, who have changed their spinner since I last visited and added some sort of dark ride thing that I was intrigued by, so I guess that will have to do.
Jumped on another train and a short Didi ride later found myself in familiar territory.
Day 2 – China Dinosaurs Park
This again. There was nothing in the way of signage to say what was going on inside and hadn’t bothered phoning because they lied to me on the door 7 years ago.
Didn’t take long however to find that both outdoor coasters were closed for ‘weather’, so no +1 for me today. Too cold apparently. It was 9°C. I rode Dinoconda in about 4°C, 7 years ago, so even more wussing out it seems.
Meh.
The other thing I came for was alive and kicking at least. Dino Tour is an immersive tunnel job, but to call it that is a disservice really. It’s huge, elaborate and rather impressive all up until the point that it becomes an immersive tunnel, at which point it becomes pretty trash. Sound familiar?
The queue goes on for some time, it’s a dinosaur resarch base, DNA technology, brought them back to life for people to view. Ok cool.
You board your all-terrain vehicle to discover at least one of the USPs here – it’s an actor led experience of sorts in that you get a live staff member on board as a tour guide.
Lots of mist and animatronics follow before, inevitably, things start to go wrong. Signs of escape, some TVs onboard the vehicles have the scientist and a woman with a gun butting in on the conversation and letting you know that things are about to go down.
The best part of the whole experience is a waterside scene just before you enter the cave, which involves geysers and pyros as an escapee dino moves through the water and damages some hazardous materials of some description.
Once inside the cave, after a few pretty crystals, the momentum comes grinding to a halt. It’s a little odd that the actor just has to stop talking at this point as you crawl onto the motion base in the dark and silence beyond a bit of whirring, and wait for the screens to fire up and the film to start. Completely detaches it from the rest of the experience.
Some big dino gets out, some transformers-style emergency response robot from the base has a tussle with it and saves you from falling off a cliff. Then you drive out of the cave and the actor welcomes you back to base. Hooray.
Elsewhere in the park is the massive dinosaur museum building, I spent a while inside trying to track down an old interactive theatre from before, in which you rode dinosaurs and shot dinosaurs with medicine. Seems its gone, likely because there was a huge construction site sticking out the side of the building and beyond.
So, construction, get excited, I guess.
Rerode the indoor cred, Dinosaur Mountain, through relative despair. Don’t remember this guy.
It’s one of those relatively rare Zamperla motocoasters with a lift hill and not very good.
Ah, China. The bane of my life, but I can’t get enough. It’s been three-and-a-half long months since I could visit and they’ve built and closed a hundred more things I want to try in that time.
‘Fun facts and scary statistics from my previous Chinese tourist visa:
Total parks: 37 Total creds: 104 Total mine train clones: 11 Total woodies: 10 Total Fantawilds: 9
Total train distance: 11615 km/7259 Miles Total train time: 64 hours 21 minutes
Spites: January 2017 – 5/32 (15.6%) September 2017 – 15/52 (28.8%) January 2018 – 3/11 (27.3%) April 2018 – 29/61 (47.5%)
So what have we learnt? January is the best time to go apparently… and the more you do it, the worse it gets.‘
Previous analyses have shown that statistically speaking I’ve had more success in China in January than at any other time of year, so let’s see if the trend can continue. A clue – no.
Nothing fancy, landed in basic old Shanghai to kick proceedings off with some new dark ride newness. Mercifully all the health declarations have gone out the window by now and being such a major airport there was minimal fuss getting in and getting going, for a change.
To kick proceedings off with some faffness however, the hotel didn’t have room to store our bags for the day, instead offering to just put them out in the open, in a busy lobby, unlabelled, where someone would ‘keep an eye on them’. That wasn’t happening, so we argued the point and were eventually given a room early in order to avoid that disaster waiting to happen.
Day 1 – Shanghai Disneyland
As with all Disney visits I’ve done around the world, there was no planning involved beyond pre-booking a ticket online for an ‘offpeak’ visit. The technique has yet to fail us and from previous experience in Shanghai the park was totally manageable. Not today. Arrival on resort resulted in several miles more walking than I recall from before, all for the benefit of easing traffic, batching queues and lining you up for some slow security checks, followed by some even slower ticket checks.
I should have known from the website warnings back at Christmas time stating that ‘guests were not allowed to queue overnight to get into the park‘ that something was amiss. It was naive to think that the initial rush would have died down by now. Alas, on this ‘offpeak’ day it took 2 hours to first lay eyes on the centrepiece castle I didn’t even bother to take another picture of.
Things went from bad to worse as we headed to the new Zootopia area, which had opened about a month prior. A sign outside of a rabble of guests no doubt arguing with staff about how their day was about to be ruined declared that there would be a 2 hour queue to get into the new land, followed by another 2 hour queue should you wish to ride the new ride.
Well, that’s what we came for. Cattlepen for days currently fills out the extensive pathway that leads up to the area in question, of which you get a teasing glimpse into before chucking a hard right through a service gate and into a highly temporary looking marquee.
Thousands and thousands of bodies all lined up and miserable in this queue that’s crudely styled as waiting in line for the Gazelle concert marked the next couple of hours of our lives. It moved with a degree of pace to be fair to it, just the scale of the operation was ridiculous. I wasn’t sure exactly how it worked, whether they were counting people out of the area before letting more in, or using simple guesswork and pacing the numbers every few minutes. A more worrying thought struck me that perhaps once you had finished the ride, you were booted straight out with no opportunity to explore or reride, but this wasnt the case, fortunately, I guess.
Eventually we were batched in. Whether the wait or the mood affected things in any way I can’t vouch for, but it lacked the ‘wow, I’ve arrived’ moment of the more spectacular Disney locations out there. I’m a fan of the film and it’s cool that this is a thing now, plus the detail is there in spades for sure if you take the time to look hard enough, but I suppose having queued just to exist in this part of the park, there was no real striking visual akin to say Pandora.
The station window had silhouettes and trains to give it some bustle.
This giraffe is gymming it up.
Why is this one icy?
These tubes contain moving hamsters. That I like.
The perfect commentary on Chinese life.
See.
Impatience to just get on the ride at this point, along with the fact that it’s still rather crowded and hard to move around, with nothing else to do but look and take pictures of people getting in the way of other people’s pictures, we dived into the next queue pretty quickly. This starts out pleasant enough, with winding outdoor pathway and the same Gazelle concert posters repeated a few more hundred times. Spoiler averse, I was guessing this was the setup to the plot, but it’s not.
Around halfway through the wait you enter into the lobby of the police department, where things get a lot more fun. The Clawhauser animatronic at the desk has a few different sequences and tales to tell as you zigzag in front of him for a bit, then head into the depths of the police station.
Posters on the wall, bulletin boards, officer’s offices, there’s good detail again here – they pay particular attention to the scale of things a lot, so doors and equipment being different sizes for different species, but it doesn’t quite feel lived in. I get the feeling of this inherent disconnect between the world in which animals are people and this theme park world where you can’t actually see or interact with the animals as people, so it’s not quite all there, somehow. Overthinking? Probably.
The corridors lead further into a tour of the prison cells. All vacant, but full of various artifacts.
The story almost plays out in real time as you continue on to see Bellwether’s cell (villain of the film, with the events of the ride being set after it), with obsessed drawings on the walls, past that to a ventilation shaft through which he has supposedly escaped. Sirens begin to blare and announcements are made and finally you get rushed into a briefing room with the legendary Chief Bogo.
He gives you the lowdown – don’t tell me, we’re new recruits and we’re being put on a high-tech all-terrain vehicle in order to help with this latest mission.
Well yes, of course.
Excitement builds as you move through to the station and finally see vehicles in motion, there is a ride at the end of the tunnel. PPE is available on the walls in all shapes and sizes and repetetive safety announcements are played as you get batched.
And then it ceases operation. Don’t worry, it’s a new ride, it’ll happen a lot, I’m sure it’s only temporary. No, we’re being evacuated.
Well God damn.
Had this been Cedar Point, this would have been game over, but thankfully it’s Disney, so we immediately received a fast track for both the land and the ride, tied to our ticket.
Nevertheless it was now approximately halfway through the operating day and we hadn’t experienced a single attraction. Best check on some queue times.
Well God damn.
The park was gone. Nothing but the stupid Flying Theatre got over an hour when I was here last, at pretty much the same time of year. They’ve also added other areas and attractions since then, in a somewhat poor attempt (the worst of Toy Story Land) to ease the load. Today saw 3 hours for Tron and the Dwarves. 3 hours for the stupid Flying Theatre. Glad I didn’t need or care about those.
I only had 4 things on my hit list for this visit and we’d just failed the first.
RC Racer would be a spurious +1. 2 hours. Not happening.
The rapids which was closed before. Closed again. Guess I’m never seeing that dinosaur up close.
Voyage to the Crystal Grotto – is it a dark ride? Well it’s ‘only’ 30 minutes so I guess we’ll find out.
There’s a few versions of these things around. Paris for example, the boat ride with the various fairytale dioramas. This one is the same concept, with some of them dialled up a bit, a bit larger. You waft around and see a few effects, hear a few songs before heading into a cave. I was hoping it would be a bit more Jungle Cruisey and actor led with some spectacle, but alas no.
The flight schedule had not been kind to us and sitting down for the first time in half a day suddenly got the better of me. I was essentially drifting in and out of consciousness for the indoor portion of the ride and honestly couldn’t tell you what went on in there. We answered the question though. Yes.
By the time that was done and dusted, Zootopia: Hot Pursuit was back in operation. We skipped past two even more vast queues than they had been before and got put straight into the Bogo preshow section. Given the scale of the evacuation and how many people must have been compensated, I’m surprised it was so smooth. Guess they were all stuck in some other ridiculous queue for the time being.
20 years service life on a dark ride too? Maybe it’s not just coasters.
So, the ride then. Is good. Perhaps I had expectations set a little too high, what with the ride system being what it is and what’s been done with it in a galaxy far, far away. I went in knowing nothing for that reason and thought maybe there’d be another new trick up their sleeve, but at best it does the same beats, and less with them.
What it does do very well is the noticeable changes in environments. They make full use of all the different climates and locations from the film to take you from arctic to desert (with good use of temperature differences), from city to rainforest.
The sequence in the middle with the nudist llama guy and his fellow animals is great fun with the lighting setup and ‘scares’. There’s quite a significant emphasis on screen based action, high speed chases and the like, unusually for Disney, but the styling feels rather fresh. I’m not so sold on the cable car bit because the range of movement inside doesn’t go full simulator enough to do it justice.
Flash, Flash, 100 yard dash. Delivers some pun-based comedy in the local tongue.
This screen looks great.
The animatronics when used are amazing of course and it all ends with an uplifting rendition of Try Everything, straight into the gift shop. Four and a half thumbs up or thereabouts.
The queue situation remained just as dire, if not worse, as darkness descended on the park. The single one we could bear to stomach was a posted 50 mins for Pirates of the Caribbean: Battle for the Sunken Treasure, which moved very well and went even quicker because it’s a beast. It remains my favourite dark ride on park, this thing is next level with the scaling on some of the sets. It just floats from wow moment to wow moment and I love a dark and brooding atmosphere, a lack of preshow, a lack of needing to be recruited, a lack of high tech all terrain vehicles. Gorgeous.
And with that being the best queue on park for the best attraction, it was decided to call it a day. 3 attractions experienced. 13 hours of operation. A new low for Disney. It’s a good thing I’m pretty immune to bad park visits these days. Yay.
Time to end on a low then. With one short day left there was nothing major on the cards, just a trip to a nearby city with something of minor intrigue. A morning train took us out to Shaoxing, rather close to where we had flown into that really nice airport. The neighbouring city was also all about the fact that they had hosted the Asian Games and thus looked rather fresh and clean. Let’s hope the park is too.
Driver dropped us off at this entrance, which turned out to be the wrong one and a right pain in the ass.
Day 15 – Oriental Neverland
Oriental Neverland consists of 3 parks – a water park we don’t care about, the Mountain Kingdom park which is an indoor affair with a cred, and Coldplay Kingdom the more major outdoor park with several creds, including the one(s) I was most interested to try. The entrance we had ended up at was this massive building which contained both the water park and Mountain Kingdom. At the ticket desk it was confirmed that things wouldn’t be simple. They had no information regarding the big outdoor park here, nor could they sell tickets for it, nor could you access it through the indoor park (I had no idea about the geography at the time). Walk, 10 minutes, that way.
10 minutes later little progress had been made. A painfully long walk around the outside of the building had led to a wrong turn at a hotel and then a monorail station. The station was elevated, with a woman sweeping leaves from it and glaring, but could not be accessed.
We continued on foot for a further 10 minutes, entering this strange assortment of buildings and the ‘second entrance to coolplay kingdom’.
The Oriental Garnd Hotel
There might even be a 4th park, full of this stuff.
Also a dog.
There was a ticket desk out here. Question 1 – is Twin Dragon open? Yes, but it might rain later, and then it will close. Question 2 – can we buy a ticket for both parks? Yes. Simple enough, and exactly what I needed.
Powered in over a rickety bridge and past some swans towards the both ugly but also quite good looking track of Twin Dragon.
It’s a weird mismatch of track styles, and the framing of the synchronised loops is pretty poor with all of the mess around it, but this end sequence looks great in comparison.
I entered the queueline only to be accosted by a man. It was closed. But the ticket desk said it was open. Don’t make me tap the sign. (A maintenance sign outside, of course) Well someone’s lying then, fine, but do you know when it will open? A shrug, can’t say.
What else have they got here then?
Some rubbish. #1 Mine Adventure.
This green on green mine train with an elephant on the front was a thing.
A bit like a jet coaster is probably the nicest thing I can say about it. Some interaction too.
And so is #2 Magic Speed Ring Racing the only threaded Sky Loop in the world? I always dread these things, the Chinese ones even more so because the last suspended me upside down for what felt like forever until something in my head exploded. This wasn’t helped by being forced into the front row, but at least on this occasion I could take my row of choice – 5. Near the back for a faster pull through, non-wheel seat. They can ride pretty jank too.
Surprisingly this was tolerable. Smoother than, say, the genuine article in Finland. No more excessively upside down than normal. Grin and bear it, +1.
No signs of life over at the star attraction, jumped on the Ferris Wheel. Dirty, dirty windows but some cool amenities like USB charging on it. That’s new.
There’s the scale of the stupid walk.
Is it a cred? I asked myself, looking down at the closed water ride. If you look closely it definitely has one of those questionable up and down coaster looking pieces of track in there.
On closer inspection, what do you think?
They have a flying theatre here, but it only runs like twice a day and we had missed the slot of course. Very helpful.
And so there was nothing for it but to camp outside the main attraction and see if anything happened. Made them feel as uncomfortable as possible by sitting on a bench directly outside the entrance, munching away on some snacks and staring.
All that transpired in this time was the staff member sneaking off to smoke in the guest toilets, and a Chinese couple coming up to the ride to ask the exact same question we had – when? There was no helpful answer, so they declared themselves: ‘we’ve done everything in this **** park, let’s get the **** out of here’. Even the locals know.
Soon after we said the same. Jumped on the monorail and back over to the other park just as it began to rain, so that was that for the day anyway. The staff at the monorail corroborated that ‘it always seems to be under maintenance’ and I bet the staff on the coaster were rubbing their hands together and going home thinking that’s a job well done.
There’s the entrance we actually wanted.
Mountain Kingdom
Over at Mountain Kingdom it was desperately quiet. They’ve got this massively elaborate entrance hall which bears no resemblance to what’s going on inside.
The face on this tree sums up my feelings about the place.
All the stuff on the left side has this vibe to it.
And here’s the cred. #3 Dragon Valley, Dragon Through the Valley, Through the Dragon Valley, Dragon Going Through Valley etc.
I always wanted to be in Gryffondor.
This was annoyingly hard to find, arrows were pointing up and into the rockwork, where we got lost, and I just wanted to ride the cred and get out of this damn place.
Eventually we found it in a basement, it was running on stupid timeslots but somehow we had managed to luck out.
In the station we weren’t so much greeted as forewarned with a terrible list of ways in which this was an experience not to be trifled with. As with the first coaster of the trip, on the very last we were asked to verify our age by means of a passport. For a family coaster. I still don’t know whether to feel insulted or not by this, but was leaning towards yes in the current mood.
Don’t do this, don’t do that, put your stuff over here, glasses off, hold on tight, very intense, you’re not ready for this, it spins very fast, the full works.
The car did three quarters of one rotation throughout the entire lap and was the most boring Mack Spinner in the world. What a joke.
For a laugh, or I don’t even know why, maybe the stupid time, effort and money it had taken to get to the ride and the fact no one else was around, maybe some goon points? I asked if we could have another lap. Maybe the spin was very luck based.
No. We were not allowed to reride this attraction today. The reason? One time, one person had a nosebleed. And you’re saying this to a man in a Kärnan shirt.
This was definitely the most frustrated I’ve ever felt in this hobby, even though I got the damn cred. Just every little thing about these parks was wrong, in the most stupid of ways. I’m not a confrontational person at all but very nearly kicked off, instead reminding myself that there’s just no point.
You could explain that every other park in the world would just clean up should a paying guest ride something and then happen to leak some fluids over your ride. It’s extremely unlikely, but it comes with the territory.
You could tell tales about a man who came halfway around the world to visit parks like this, who had ridden over a thousand different rollercoasters and how a plethora of them were infinitely more intense than this ride, and never had any of them come close to causing a nosebleed.
You could say that the stupid Sky Loop didn’t have this policy, in the same resort, but when did logic ever count for anything?
You could equally go to their guest services centre and say the same. You could say that you were lied to by staff about the opening of their star attraction before having your money stolen and experiencing one of the worst days at a theme park ever.
All you would get is a smile and a nod and them’s the rules. There’s nothing I can do about it.
Anyway, the right hand side of this park is also full of rubbish.
A dome theater with about two time slots a day that we had of course missed.
A 4D cinema with about two time slots a day that we had of course missed.
And then we left. This was an expensive day out by Chinese standards. Everything about the place is perfectly set up to not have you experience everything, to deny completionism, perhaps in an attempt to make you visit multiple times and get more money out of you, or more likely in a desperate attempt to save themselves some running costs. But the customer experience is so awful as a result that why would anyone want to visit, let alone return? And clearly they don’t. Just another poxy place that’s doomed to fail out here.
But, sadly, you know I’ll be back.
Taxi, train, metro, bags, metro, airport. Scooted on out of Ningbo and that was that.
Summary
New creds – 44 New dark rides – 33 New parks – 15 New Jinmas – 8 Best new coaster – Wooden Dragons Roller Coaster Best coaster – Flying Aces Best new dark ride – Forest Drifting Best dark ride – Jinshan Temple Showdown Best new park – FT Wild Land Best park – FT Wild Land Planes – 8 Trains – 14 Automobiles – 36 Spites – 11/55 (20%)
Interesting, more than half of the spites happened in a single day, though that’s a pretty bad percentage and par for the course out there. It felt like it was worse, but likely only on the magnitude of what they were…
Anyway…
God damn Flying Aces set the bar too high, clearly, though there were some cracking rides along the way, both coasters and dark rides. Was particularly gratifying to knock off every woodie in the country, China has such an insane lineup of those, and loved getting back to some Fantawilds, they’ll definitely be turning into the focus/highlights of future visits with the number of ‘big draw’ coasters dwindling.
More Fantawilds. There’s always more Fantawilds. Next up we took a train south to the city of Taizhou, then got a drive over to one of the newest parks in the chain,
Day 14 – FT Wild Land
Contrary to the previous visit, I hadn’t been obsessing over this place at all. I didn’t know a whole lot about it, and even kept having to remind myself what Vekoma they had. I remember looking up the rest of the ride lineup when it was announced and opened and being of the usual mindset – oh well, just more of the same, even though it was good to see that they’re changing up the names and overarching themes of each park a lot more regularly for the past few projects. Oh was I in for a surprise.
Slightly odd start, we had bowled up in time for opening but as of 5 mins until park open, the friendly security weren’t allowed to even let us in as far as the ticket window. From an outsider perspective, that’s strange, why can’t I buy my ticket now, so that I’m ready at the turnstyle when it does open? For them, we’re strange, there’s literally no other guest here, what’s your hurry? This park seems very underappreciated, but that’s perfect for me.
By the time we were ticket in hand, the place had already won me over. They were playing instrumental versions of a few of my favourite kpop tracks in and around the main street area. For me? Aww.
Being so new there’s a very fresh vibe going down this part, and it looks like no other Fantawild does, so that’s always a bonus. First attraction appeared off the main square before the park becomes the usual circular loop. This looks familiar.
Finding Merlion is a simple simulator in front of a screen setup. It first debuted at Fantawild Asian Legend, one of the other unique parks in the chain that themed all of their rides to countries in the ASEAN region. The titular Merlion is one of the national symbols and landmarks of Singapore, and Xiong’er (Bramble) the bear from the Boonie Bear franchise takes you on a fun frolick through the city in order to try and spot the famous statue.
It was actually improved upon over its counterpart by having a fun little preshow video in the queue that set up a bit more of a ‘why’, along with not having an arduous safety instruction video prior to commencement. Other than that it’s alright, nothing to write home about.
Just a haunted walkthrough.
Moving around the park in a counter-clockwise direction, there’s a fair bit of deadspace in terms of exciting attractions. A big pink swinging ship and an equally garish splash battle plus some other minor kiddy stuff.
The highlight being that they’ve got the actual jumping fountains from Rollercoaster Tycoon.
Then things get a little more exciting as you pass these ominous looking statues into a much more pleasantly decorated land.
This quickly became one of my favourite themed areas ever, helped by the fact that it’s not just another facade, you can just get up in and around it.
Fantawild were already great at the Chinese vibe but never before did they chuck in an animatronic dragon or this lovely little scene. The rides here don’t hurt either.
Confession, I never knew this ride in particular existed. In forever researching the latest and greatest from Fantawild, a lot of speculation can only be based around that which has already been seen before. Oh they’ve got another one of those, that one looks familiar, etc. I don’t remember ‘Realm of Warriors‘ ever catching my attention from the website, but it’s another newest gen 4D motion based car ride, so a new Nuwa. Exciting.
It has a preshow that was being used straight out of the gate. The gist of the story is that big old demon king is out causing havoc and we need to help the bloke with the wings get the magic scroll to Gandalf so that we can kick the bad guys ass. Familiar concept, sure, but at least it plays out rather differently.
The opening sequence is rather interesting, immediately bumping into the face of the bad guy, who creates a bit of a tornado and has you twirling around in the darkness for a good while. There’s the briefest of glimpses towards the use of more big scary physical sets on this ride type as you get a flash of a giant ravenous plant, though sadly this is never delivered upon again in this particular attraction.
Soon after you get attacked by fiery dragons, both red and blue, in a similar sequence to what they’ve done before. The winged bloke saves you. Then you get attacked by radioactive skeletons in a rather more scary manner. The winged bloke saves you. Then you get attacked by a big bloke. The winged bloke saves you. All in different manners at the very least.
One of the greatest strengths of the ride for me was the sense of scale in the media from this point onwards. You’re suddenly thrust out into this massive battle scene where it’s clear this is all part of some much greater cause, rather than being isolated in your own little ride sequence. Death, destruction everywhere, it all looks pretty epic before you lose the scroll to sexy ninetales lady. Oh no.
Magic happens and it’s Gandalf who saves you this time. She’s quickly dispatched of and he now has the scroll, turning him from grey to white. He summons a chariot of horses and rushes off to join the battle, with us following in tow. Again here you’re flying through this massive scene of a city in ruins, all dark and stormy, broken buildings being chucked everywhere as the boss level version of the big bad is now out and causing chaos.
In a good show of teamwork between us and the wizard, he is eventually defeated and we’re thanked for our bravery, we saved the planet once again. The template seems hard to avoid, but I thought it was pretty great overall. I need to do some further digging as to whether this exists elsewhere now, but in my head canon at least I like to think that this, and the land it’s located in, are a Taizhou exclusive. After the masterplan of phases Fantawild once had, they are starting to give each location more of a unique identity now it seems and I’d love to see that continue through the attractions too.
The star coaster #1 Invincible Warriors has that too, for now at least. Also located in this same area is the only operating Vekoma ‘Renegade’, or ‘the one with the stall’, through a seemlessly themed entrance you wouldn’t know led to a coaster at first glance. I was still nervous up to this point about whether the thing would be running or not, but fear not, Fantawild have got my back.
It had a simpler queue than the Fighter Jet, one that holds you in the first themed building, waiting for an arbitrary amount of time, before the batcher gets the call to smile, bow and let you through.
The walk winds you amongst the layout rather nicely on route to the station, which is soon framed above your head with not one, but two fly-throughs of track. They love doing that now.
Vests!
An eerily silent lift hill glides you up to the top of a sharply twisted left turn of a drop. It’s ok, not the most hard hitting of starts as it swiftly delivers you into ‘the stall’.
The twist in and out of it has a good bit of throw, before you sharply bank the other way and get thrust out of the station roof over that first airtime hill. It’s good, not great.
Curves and rolls and hills define most of the rest of the experience. It’s very much channeling a milder Lech, though for me at least I wouldn’t say thats a bad thing.
Happy, twisty, bouncy, smooth, I guess it’s most comparable to the Oriental Heritage Vekoma Celestial Gauntlet, or ‘lift hill Polish Formula’. I like it, quite a lot, but it’s not the knock your socks off headliner I need it to be. Just very rerideable and enjoyable and I believe I’m now back up to date with every modern thrill layout from Vekoma, so that’s something.
Yes, I was having very amorous North West feelings about the place.
Just a restaurant.
After much walking we stumbled across the next significant attraction. I recognise the name Forest Drifting, but that’s about it.
Queue was nice.
Well this was just lovely. They’ve come a long way from orientally-themed small world style attractions and gone full-on with this boat based adventure.
It begins with a very peaceful and atmospheric journey through the dense, misty undergrowth before meeting up with our pal Bramble the bear again. Not sure why this park is so biased against the other guy, Briar, but that’s the way it is. After introducing the story it goes full Pooh’s Hunny Hunt with special effects and the whole scene disappears in rather spectacular fashion. Magic, wonder, dark ride.
The whole thing is filled with other fantastic moments and details. The narrative was a little confusing, but I didn’t care. There’s a panda that gives the were-rabbit a run for his money, some scene through a seedy film district and the conclusion of the story appears to be meeting up with Neova, a strange white deer thing with purple antlers that I’ve seen around many parks over the years. Fun detail to spot here as they unite and fly about the place, projected on the wall, is that they swoop both in front of and behind physical tree mouldings that form part of that wall. That takes precision and effort and I bet nobody picks up on it.
Loved it. Got me emotional this one, this is exactly why I do this.
Should have a POV for you at some point.
Butterflies.
Oh no, it’s Let’s Fly again. The annoying tune from that last Flying Theatre is already haunting my head once more.
Already looking different on the inside at the very least. The whole queueline was Boonie Bear to the max, setting up what appeared to be a much more fun experience. Don’t let me down.
It was bliss, utter bliss, having the entire ride system to ourselves. We strolled up the ramps, got in our seats with a staff-guest ratio of 1:1 and the film was initiated within mere seconds.
And it was a great film. Don’t hold me to it, but it’s most likely this film was first created for the Fantawild Dinosaur Kingdom park in Zigong as it was, well, dinosaur based. You follow some friendly fellow on the back of a pterosaur around some rather spectacular sights and smells and it was all round just a pleasant and wondrous experience. Exactly what these should be like.
The dinosaur theme makes more sense in the opposite direction apparently. This seemingly hosts a dinosaur version of one of their big epic ‘bubble ballet’ shows, though sadly it was too quiet on this day for them to put it on.
The next cred, #2 Pine Tree Rocket is themed like a much more colourful version of a high speed railway station, which was pretty neat.
Yes that makes 3 days, 3 of these.
This one was the best though, because that.
Didn’t do the water ride as they’re usually a bit dull and often times unnecessarily wet here, though it looked rather lush.
Final cred is the good old #3 Puppy Coaster, with a puppy of an operator to suit. She was super shy and had no clue what she was doing, but that only added to the experience.
Bullseye is another of their Buzz Lightyear-style shooting dark rides, that we only just learnt existed, this time without the war and bombs. I believe you’re freeing animals from the circus and biological testing facitilies and the like and it’s good fun.
I liked in particular that they spice it up a bit by setting a score to beat at the entrance, and then if you do, you win a badge. I did. Only real downside to gameplay is that there’s no variation in scoring, every target yields the same rewards so there’s no secrets or special techniques to be discovered.
Should have a POV for you at some point.
The final ‘land’ contains this 3D cinema, which I’m thinking is the same idea as the rather old now ‘Conch Bay‘, from some of their earliest parks.
I’ve never been bothered to try one of those before, but I assume they’ve amped it up since back in the day.
It certainly doesn’t look like much from a Fantawild Adventure park.
This guy pops out when things get a little rowdy. Good stuff.
Did the Ferris Wheel for some views, quite rare for a Fantawild to have one of these and it was appreciated.
There’s too many attractions called ‘Myth‘ in China, this turned out to be one of their magic projection shows and was put on once for the day.
It told the tale of many different Chinese legends and characters in some more and less convincing manners. It had dancers and performers (enough to outnumber the guests present) and they use that pit and mirror technique to essentially have a screen both in front of and behind the stage for different media and the occasional illusion of things disappearing and reappearing. I’d say it was more engaging than the Oriental Heritage equivalent, though less visually stunning.
Spent the remainder of the evening reliving my most favourite moments from around the park, namely ‘the area’ and the boat ride, as well as an extended photo session with the Vekoma, though it never moved without me on it.
Until the minute we walked away.
There it goes.
This was by far and away my favourite park visit of the trip, just the perfect day spent discovering a new and completely empty Fantawild. It’s only been as of my very last visit to one that I properly fell in love with them, but now I’ve been kept away for 3 long years and it was so good to get that kind of experience once again. The purest essence of why I theme park in China. While stocks last.
After leaving Nanjing we passed through Suzhou once more to collect bags and stuff before taking another train down to Ningbo, the final basecamp of the trip.
I was here back in 2017, on my very first proper trek through China and wasn’t a fan of the place or the parks. Didn’t make life easy for myself back then, using public transport for everything and it took some ridiculous amount of time to get out to the Fantawild resort that calls itself Ningbo. But it’s so stupidly far away, in a no mans land between a bunch of other lesser cities.
Taking a direct car this time, from the right end of the city, was still well in excess of an hour, and by far the most expensive fare to date. Why, though?
Day 13 – Glorious Orient Ningbo
New park, that’s why.
There’s just something about Ningbo. You can’t see here because we’re riding the bow wave, but this park, like it’s neighbour in 2017 appears to ONLY attract a TON of tour groups of the worst theme park guests you’ll encounter in China.
They’re obviously on some package deal, there might even be some government cultural scheme to get the village elders out and experiencing the wider world, Fantawild love to win awards about that sort of thing. But they generally appear have very little interest in being there, spending the entire day shouting at each other about whatever, whether on rides or otherwise, and making the queues an unnecessary ordeal.
This is what you want to see though, power on ahead and find an empty ride with the staff smiling and waving. Their day is about to get a whole lot worse.
Sharp Shooter is a bit of an odd one, setting the tone for most of the park really. The playful looking exterior leads to a more sinister undertone. Basically we’re going to war with the Japanese, but it’s kiddified.
So you’ve got this small world vibe from the characters and figures, and it’s pretty cartoony, but it’s all guns and bombs and happy tunes.
The ride system itself is like a Buzz Lightyear, but with trains rather than an Omnimover. You get your own little two seater pod and a swivel stick to turn where you like. The first of that style I’ve seen from Fantawild and it’s pretty good overall, if you can look past the theme.
Like that.
No more distractions though, I’ve got to get to this Vekoma before it becomes a living hell.
Yes, #1 Fighter Jet is the name of the game. The Vekoma Top Gun launch coaster exclusive to Glorious Orient properties for now. There’s three currently operating and two more on the way, this was the 2nd to open by a couple of months.
This is what we want to see, the final section of queue heads indoors where you get a classic Fantawild ‘have a seat while we’re slow and arbitrarily don’t run the ride for a while’. Every attraction is treated like a show in that regard, something to be initiated rather than continuously operated. Empty though.
Which, on a single 8-seater train can get pretty bad, I imagine. Still keeping pace I jumped in the front row to find out what it’s all about.
The launch sequence is rather nifty. You pull out onto the deck of the aircraft carrier and pause for a moment before being wrenched down and off the end of it. It appears Vekoma have finally fixed my little launch bugbear – it doesn’t do that ugly little tap on the back of the head as it initiates, it’s smooth all the way, lovely.
That first element is pretty glorious, a rolling inversion directly into an airtime filled top hat, a pretty rare and special sensation for now that I very much appreciated. Keep on innovating.
From there the layout focuses a lot on tight turns which are pretty positive-heavy, though not overly so for me on this occasion. This is still in keeping with the Fighter Jet theme of course. There’s a couple of pleasant moments that break those forces, much like I found on Wrath of Zeus earlier in the year, in which a heavy head is suddenly relieved by a graceful inversion.
The mid course breaks up the flow too much for my liking, and it’s likely entirely unncessary in it’s current state. I’m guessing this part of the design was significantly influenced by the tiny trains and wanting to keep capacity up as high as possible but, contrary to everything else that’s been going on, why would a plane slow to a crawl in mid air before resuming?
Other than that it’s highly competent, if a bit short on airtime for my own liking even when it does try. Opening with such a highlight of an element does lead to the rest of it never quite living up to that. It didn’t leave me begging for more, but I respect the hell out of it, kinda like a lot of these Vekomas that aren’t Fønix.
Backtracking to #2 Sky Track now, with crowds beginning to arrive, a slightly less tasteful +1. The Beijing Shibolai Junior Coaster Rev B is a pepped up Wacky Worm layout. Same figure 8, but with more profiling and less Wacky. I’m sure it’ll take the world by storm.
These things already have taken the world by storm, and it’s to our detriment. Could you fit in that?
And to finish off the coaster collection in quick succession, not too far around the corner was #3 Frontline Charge, our second of these Junior Boomerangs on the bounce. Can we make it a third?
Custom.
Creds complete I was more excited to experience other new dark rides, Railroad Warriors in particular seemed to have a lot of potential.
Keeping up that wartime theme in the queue.
It’s a 4D motion based car ride extravaganza, one of the latest from Fantawild. Even Nuwa is getting old now. The most striking initial feature is that it has machine guns mounted to the front.
I had this ride translated as Railway Guerilla originally, the gist of the story is that you’re in this assault vehicle and you need to blow up a train before it deliveres supplies and/or people in a manner that would support the Japanese war effort rather than your own. Cheery stuff once more.
So there’s a lot of positives here. It looks pretty great in a lot of places, there’s a lot more physical sets, animatronic led scenes, which have been less of a thing for Fantawild for now. They’re branching out and continually attempting to up their game. I like that. The use of the ride system itself, coupled with the guns and the theme, leading to moments of basically strafing and cutting down bunches of Japanese soldiers through gaps in the broken rubble of a railway station, is clever. Some of the media based action is pretty spectacular as well.
I can appreciate all that, but it’s not my cup of tea, having this re-enactment of real world scenes of war in a theme park, and then literally ending with photos, videos and banners of veterans in a ‘thank you for serving our country’ type affair. It’s likely perfect for the Chinese setup of ride something once and never again. But you’re not gonna do a rollercoaster tycoon punch the air and run back round to experience it all again.
Next on the rotary was a flying theatre, unimaginatively named Let’s Fly, the same as all their others. What does this one have in store for us?
The queue is overwhelmingly filled with the history of transporation, so perhaps that’s a clue.
In true Fantawild fashion, you skip past all that at speed and stand and wait in a mostly unthemed spot, a few of the tour groups were seeping into every corner of the park by now and this had a bit of a painful wait as a result.
You can see why once you get to the ride area. They batch you onto multiple floors where you get a little speech about what to do with loose items, how to buckle a seatbelt etc. before they open the doors. Once unleashed, utter chaos. Because they’re always loudly talking at each other no matter the situation and of course paying no attention to the guy with the megaphone giving intstructions, there’s no semblance of understanding as to what they’re doing.
None of this was helped in this case by the weird fact that purpose made cubby holes between each ride vehicle were not allowed to be used. Instead they had a small plastic bucket between each, about the size of an A4 piece of paper, which quickly became an absolute mountain of stuff, spilling out into the ride area. Plastic bags of tomatoes for lunch. Cauldrons of soup. Every weather related item of clothing known to man. All piled on top of my bag at this point because I was the only one to do it properly.
One of my biggest issues with Flying Theatres has always been this. No matter what part of the world you’re in there’s a huge disconnect between narrative and commencement of the ride. The faff, never ending faff of having to load one of these and get it going just leaves me feeling so exhausted with life that I just want the damn thing to be over with by the time it’s begun.
None of this was helped in this case by the weird fact that it’s just another sightseeing extravaganza. Given the queue and theme of the park I had thought we might get something a little custom. Look at some old trains and stuff. Nope, just a poorer quality version of that which we had been experiencing at the Sunac properties, with this really annoyingly repetitive loop of music every 6 seconds or so that’s trying so hard to emulate a sense of wonder.
It was ass. Donkey?
I’m conflicted with the park at this point, it all looks so good. Why am I not enjoying it?
Look at the integration of the play areas. There’s so much thought put into certain things.
Ok, another dark ride, Hangar Breakout. Longest wait yet, again in an unthemed cattlepen, before literally urging you to race past some theming, an elaborately decorated dinner table, and an entire preshow room which they basically never use, to get to the ride.
Things were all a little familiar here. It’s another motion based car ride, though not with 3D glasses and with smaller vehicles.
The gist of the story is that you’re in this assault vehicle and you need to blow up a plane before it deliveres supplies and/or people in a manner that would support the Japanese war effort rather than your own. Cheery stuff once more.
So there’s a lot of positives here. It looks pretty great in a lot of places, there’s a lot more physical sets, which have been less of a thing for Fantawild for now. They’re branching out and continually attempting to up their game. I like that. The use of the ride system itself, coupled with being crashed into by planes, leading to moments of quite violent responsive motions, is clever. I was really picking up on the fact that every moment is impeccably timed with the on screen action vs what the vehicle is doing. Some of the media based action is pretty spectacular as well.
If there’s anything to rival the Dollywood rocking chair I think it might be these things.
Now we’re talking. Zhiyuan Zhiyuan ended up being my favourite of the big dark rides.
Learning. Some show was going on by the time we reached it and finally had the place to ourselves again.
The Zhiyuan was a protected cruiser built for the Imperial Chinese Navy and the ride is more of a history lession than a re-enactment.
It’s a magic boat ride system, I guess most like Shanghai Pirates of the Caribbean, you’re moving through water but the vehicle still seems like it can do whatever the hell it wants.
One of the first scenes involves a British shipyard, which is where the ship in question was built, complete with Rule Britannia soundtrack, which was an unusual surprise.
We later find out that this bloke spent all his money on partying instead of the defense budget.
As such, when the ship goes to war, in rather spectacular fashion I might add, geysers and everything, it loses and sinks.
You then get this amazing scene passing under the detailed wreckage on the seabed and it’s all emotional like ‘she was such a fine vessel, gone before her time, she now lies at the bottom of the ocean, waiting, for a better future.’ Not sure why but that bit got me in the feels. Well, moreso than shooting people at the very least.
It ends a little weird in that it decides to show you that better future. In what I expected more of the park to be like, with it originally being panned as China’s industrial revolution, rise to civilisation, that sort of thing, not just fighting people, there’s a video montage celebrating all these different scientific and technical developments.
Loved it overall though, plus that’s a pretty spectacular looking entrance.
And with that, all the major attractions in the park were complete and it was decided that that experience couldn’t be topped. I also had this niggling in the back of my mind the whole day. There’s another park next door. A park that spited me. There’s a woodie next door. A woodie that spited me.
Boooo.
Oriental Heritage Ningbo
I HATED this place so much in 2017, like one of my worst theme park experiences ever. My first time in a Fantawild and they were dead to me, what is this stupid Chinese company that can’t operate a theme park (I’m now their biggest fan). The crowd issues I’ve already described were coupled with all outdoor attractions being closed for ‘weather’, in the most lamest of excuses. It felt like I put in such monumental effort, and it was super stressful, and didn’t pay off.
Now that’s literally every holiday in China. Gotta make the best of it.
#4 Stress Express, it’s like they know it themselves. The place was absolutely dead, new park is now king, so I had to just stand at the foot of the stairs for this waiting for them to realise people might actually want to ride the rides today.
Well I didn’t want to, but I did. +1.
This was what I wanted. Sholud have been my first #5 Jungle Trailblazer, instead it became my last. In fact I’ve now ridden every woodie in China, which feels pretty special.
This wasn’t pretty special. It’s a clone of the one in Oriental Heritage Jinan, so I had no anticipation of surprises at the very least. It’s a middle of the road Jungle Trailblazer, not my favourite and not the worst, so really, really good. But oh dear, They have not looked after it.
It was riding like Thundercoaster. So rough that vision was blurred and it sucked most of the fun out of it. The layout really hauls, through what should be some epic airtime and firing you into the inversion before you know what hits you. It has the really good signature bumpy bouncy straight section of multiple pops as well, before losing a little juice at the end. I still had a good time, mostly laughing at the state of affairs and knowing what it should have been like. But perhaps those days are already behind it. Is this why they buy Vekomas now?
Oh well, not wanting to marathon that led to courtesy laps on some old friends. I checked out the timings on Jinshan Temple Showdown first, because that was a must, and then calculated what else I could squeeze in before the next ‘showing’.
How does old Devil’s Peak stack up to the other robo-coasters of the trip?
I actually got a working pre-show! I feel so honoured.
Anyway, I think it’s my favourite. It’s a little less refined than Harry Potter as a product, but I just like the atmosphere and flow of it more. You get some real creepy moments just sort of lurking and hanging there in the dark caves, ambient sounds and spooky music, not knowing how it’s all gonna kick off. The screen based antics are ok, our boy Sun Wukong kicking some fantasy monster ass. Though I argue Forbidden Journey is just a highlight reel that doesn’t make chronological sense, I suppose this one is a highlight reel of moments from Journey to the West, but at least there’s a sensible timeline.
Outside of that, it goes real ghost train in the physical sections, again just really atmospheric and to me feels a little more considered than AHH, DEMENTORS. Great stuff.
Did I say Legend of Nuwa was getting old already? This one is. It’s gone.
I actually got a working pre-show! I feel so honoured.
But no, it’s gone. It’s dead. The ride system was limping along like an old dog and barely, barely moving, for all of the action. Having just bore witness to technological marvels and precision on the new ones over the way, this was so tired and lifeless that I don’t understand it.
I questioned myself in 2020 when riding the most recent version of Nuwa whether the range of motions in the vehicle had the ability to kick more or less ass. Because that one was kicking so much ass. Turns out I’m right, there can be a huge difference in how it behaves. But why?
I keep trying The Plummet and it keeps disappointing, so let’s just stop now. An Indoor Drop Tower should be very me, but it’s weak, the story doesn’t make sense and now this one in particular at least is completely cooked. It spent at least 5 minutes after the cycle had ended moving at 0.01Mph back towards the floor, while the staff look embarassed and awkward and this stupid sound loop keeps playing over and over.
So much so that it nearly made me miss the star of the show. I sprinted back to Jinshan Temple Showdown and they ushered me in through a shortcut to catch up with the rest of the crowds making their way through the ridiculously good-looking queueline, jump-scaring another guest as I appeared through a gap along the way.
Ahh, I love this thing. You haven’t heard anyone gush about this attraction for far too long, so here it is again. You board this massive boat in an ancient water town and are treated to a very leisurely but beautifully presented trip through the surroundings, while being spun the tale of Lady White Snake.
Details are woven into every aspect. Rather than just the screen, action, screen, action you get on all these other rides, there’s separate goings on, projections of people just going about their daily business and other quirks. It just feels so alive.
The ride culminates with everyone departing the boat and standing to watch this epic showdown with live actors, water projections, fire, and a catastrophic flood to close out.
I think, think, they have different length/budget sequences of this depending on how dead the park is. And by the same principle, this affects whether or not they have actors in the ride section too, that varies for sure.
And with that, all the major attractions in the park were complete and it was decided that that experience couldn’t be topped.
I dunno what to say about Glorious Orient. It’s wonderfully presented and technically competent, but I didn’t gel with it. It’s like if the London Resort became Britannia Land and half the rides were themed to interactively gunning down Nazis. Can’t knock the execution of the ‘theme’ park, but is that a theme you want? I’ve been slightly obsessed with the place for a couple of years now, and it just wasn’t at all what I expected. I suppose I’m just far too used to, and enthralled by, the fantasy aspects of the other parks. Fighter Jet and Zhiyuan are awesome though, and we’d never get those, so knock yourselves out.
Oriental Heritage is already a shell of its former shelf, so it seems you really need to hit these parks in their first two or three years of operation. They’re such a candle in the wind, and I think that’s part of why all of this stupid nonsense excites me so much. Help.
We opted for the budget route back to the city, namely a slightly shorter Didi journey to the geographically nearest train station, then a train. Takes a bit longer, significantly cheaper. I said there was something about Ningbo, as the route passes through the most third world looking part of China I’ve ever seen. The station itself had one half completely closed off, meaning a stupid walk round to the other side and then the ticket counters were the only ones in the country on this trip that had a queue. No one uses them any more, the staff get physically upset at having to do their job when you go to them, because everyone else uses the app or that thing called the internet. But no, here there was a faffy queue, like the good old days and it ended up being a massive waste of time on top of the extended journey. Oh well, culture.
Still based in Suzhou for now, a lot of this was backtracking to the ‘highlights’ of what would have been picked up in the other direction. The final day out of here involved a train to Nanjing, followed by a Didi man, so nothing new there.
Day 12 – Happy Valley Nanjing
This is still as of writing the newest Happy Valley in the chain, though OCT have been branching out into other park concepts since 2017 to stay in line with the competition. I had just about completed the Happy Valley set before the opening here spited me, no doubt the next one in Xi’an will do that soon enough. On paper it looks competent, if a little unremarkable, with the two star coasters being clones found elsewhere, though both with a twist.
As with Beijing, they had a solid website full of all the information actually required – which rides were open (all the ones I cared about) and over what time period.
Staggered openings made it a little awkward to navigate, but it’s a common stall tactic for somewhere like this that lacks a bit of staying power. Hopefully you might buy some food in between. I didn’t.
So the first order of the day was the SFC, #1 Ocean Adventure. I had it in my head that it was another little B&M one, because that was becoming the done thing for Happy Valley.
It is in fact an Orkanen, by Vekoma, thereby much better, though still a one and done because I’m now up to a solid ten and done of them.
This mine train has had a name update on RCDB thanks to me, don’t say I never do anything for you.
#2 Wilderness Escape is a standard clone layout with the double lift, Jinma style with the new look Vekoma track.
I like that it shared the rockwork with the water ride. Rode well, looked good, is what it is.
Having powered through those two with barely another soul in the park, there was a bit of a lull while waiting for one of the big two to open up. It’s a pretty huge walk between major attractions from this point, unshaded and already a little too hot for my liking. Similar issue I remember from Chongqing in that it’s simply to exhausting to bounce about between your ‘favourites’ here, which no other visitor does of course, so it doesn’t matter.
Walked all the way past the wing and round, path annoyingly doubling back on itself. It was testing at the very least.
And into the space themed area where Cheetah Hunt 2.0 was. I guess most of the guests had gone round the park in the other direction as this had now formed a bit of a queue. A bit of a queue for a single 16 seater train, on a clone of a model that was designed to have dual despatch and run at least 4, meant a half hour wait on some unpleasant and unshaded stairs, not moving.
#3 Light of Revenge still has the separate offload and onload too, so you get that same genius quirk of extra waiting time simply watching it move between the two.
I ended up in the front of the Taron-style train, the one thing that was bound to make this version an improvement over the other. It’s mirrored, with a banked turn to the right following the first little launch, heading round and back under itself into the first big launch. The tunnel action and roar here was as satisfying as it should be, with quite a strong pop of air up and into the crow’s nest.
It meanders about for the views before plummeting back out in what felt like a significantly steep exit also with some good kick, extra appreciated in those roomy restraints. Soon after, I swear there was a bonus speed hill, though don’t hold me to it. It is supposed to be reprofiled from the original after all.
After this however I’m not sure the new work did it any favours. The remaining three quarters of the ride just didn’t have as much bite to it as I recall from the Cheetah. Comfort can be too much of a good thing on transitions that play things a little safe. The final launch did that short and silly ‘have a little boost, but not too much’ that’s simply less satisfying as a late game entry and then the two big return airtime hills that I specifically remember having decent airtime into bad restraints, had no airtime into good restraints.
Hmm, I’m probably a fan of the original more than most seem to be, but this was pretty meh overall. Looks good though.
I was actually more excited for #4 Forest Predator, though a clone of the wing coaster at Happy Valley Chongqing (which I very much enjoyed for it’s intensity), it has a backwards row at the back (which I very much enjoyed on the Swarm).
The time taken to get on the other thing meant that I was no longer ahead of the curve here either, though it was mercifully still a walk-on. I wanted to go straight to the backwards row but was spited in the most ridiculous of manners.
The Chinese get very confused by being split across two sides of the train on these things, it often happens mid-group and they’re not quick enough to catch on to what’s happening and head that issue off at the batch point. As I’ve also mentioned it’s quite common for them to not comprehend the purpose of air gates to line people up against specific rows (and who can blame them, when half their rides don’t even use them anyway). The air gates had already been opened by the time I reached the station, and as I headed towards the rear of the train, some guy just climbed over the bloody station track of a wing coaster from the other side and stole the seat. For all their other petty and petulant rules, the staff didn’t care one bit about this. Safe.
Oh well, forwards at the back it is. Oh dear, this ain’t riding well. It was nothing like I remembered the dinosaur edition to be, sluggish and rattly from start to finish, with none of the grace of the past couple of days. The huge terrainy game leading into a continous sequence of acceleration and intense inversions just wasn’t playing out the way it should. Why so hit and miss?
Still, backwards, I had been slightly obsessing over this for years now. Never meet your heroes. The second round in the station was more amusing still, as something else they can’t comprehend is the appearance of this train. Seeing a ‘front’ on both ends and not knowing the difference between a brake run and a lift hill led to audible confusion and literal slapstick triple takes from several guests while I just slithered behind and ended up exactly where I needed to be.
The result was the same, but backwards. Lack of anticipation is usually such an enhancement in these situations. I can’t remember if Swarm backwards was my first in a long time, but it kicked my ass for not knowing what was coming and I loved it. Maybe having just done it already here didn’t help, but bounce, rattle and roll with the way it was riding, it all happened with little to no effect on me. Pretty meh overall.
Never mind, it’s dark ride time. I was sure there was a dark ride here. Big space building with a turret outside. Shooter right? The website said something about interactive.
Well it didn’t appear to exist, I searched high and low on maps and buildings and the closest thing it came to was some dumb bumper cars with lasers on them. Did they oversell that? I’m still not sure.
With neither of the headliners appealing to me much and no dark ride to be seen, the lineup of Nanjing was swiftly falling apart. There was one more cred to be had, in the form of #5 Family Boomerang Roller Coaster, the joy.
They’ve taken a leaf out of Ferrari World’s book here and offer big ugly plastic goggles to go over your glasses if you so wish, but I didn’t feel the need to be able to see here. So begins a little game of how many days in a row can we ride one of these?
Some 5D extravaganza maybe had the chance to still put them on the map, but it was just a 3D/4D/5D cinema with no motion in the seats, so no.
It was playing a special theme park cut of Journey to the Centre of the Earth, many moments from throughout the entire feature length film all poorly stitched together in an attempt to give off action, excitement, dimensions.
Highlight for me was the introductory frames in which the camera zooms in on a book which tells you the title of what you’re about to watch. Journey to the Centre of the Earth – 3D The Chinese subtitles translated ‘3D’ to ‘4D’ literally pixels below on the same screen. Outside it says 5D. It’s just the perfect summation of all the D nonsense that goes on in this world. The rest of it was dubbed, pretty poorly. Meh.
Ferris Wheel time, windows were a little foggy for my liking. It’s a decent enough looking park with that backdrop of river, bridge and hills. Shame I didn’t gel with it.
I’m thinking it’s the least remarkable of all Happy Valleys in terms of lineup at this point, they usually have at least something killer.
As such I was already looking to the horizon. It was time to jump in another car.
Wanda Theme Park (Nanjing)
These indoor only Wanda parks aren’t usually all that, situated within one of their big malls, and this one was no exception.
The place was absolutely dead, deader than normal dead, and the person selling tickets could barely comprehend that they had attractions on offer, let alone how or why we could exchange money for them. There were two creds to be had, but even with a lot of pointing at maps and explanations they kept thinking the second was a mirror maze and said to just go and find out for ourselves.
We paid for the first one though, which was #6 Drydock Express. One of those Zamperla motocoaster clones that’s very un-motocoaster in layout.
Except it was on horseback. One of our tickets didn’t work immediately and the operator got very confused, clearly they don’t get much interaction in this job. People actually want to ride this thing? Had I somehow managed to forge an obscure and detailed ticket with QR code for this attraction? After much thought I was let on anyway. The launch is clunky and then it meanders around until the brakes, where it almost stalled.
This.
Here’s the rest of the park, they usually have a similar vibe.
This was the other cred, but it was completely dark and abandoned. We went back to the desk to confirm anyway so that the ticket seller could put a name to an attraction. The operator from the other cred had come over for a chat and said it was under maintenance, of course.