Been thinking how to fit this place in for a long time – dedicated trip? Nah, not worth it. Ferry from Denmark? Nah, bit mad. One way car hire from Sweden? £400… You what? Hang on, it’s only a 3 hour drive from Gothenburg. Easy.
Arrived in the car park to confused teenage staff staring and not talking or directing. It wasn’t until the end of our visit that we discovered we were supposed to show them our parking ticket on arrival.
With no clear instruction, we had parked up and put the ticket on the dash instead, narrowly avoiding reversing off a cliff. Parking sensors won’t save you now.
A bit of a queue had formed at the entrance. I like the framing of Speed Monster here, plain escalators must have looked pretty bad before it was built. Discussed how cool an entrance it would be if they announced the park opening as a train launched. Wishful thinking.
#1 Thundercoaster
Headed to the Vekoma woodie first, with a rough idea that it got the bigger queues, due to only owning one train. Didn’t know that one train was a Timberliner though, so that got me excited again. What hurt Loup Garou most for me was the uncomfortable restraints (Robin Hood just sucks regardless).
Well there we go, set complete. It didn’t do much on the first go. Had an amusing shake throughout that drowned out any other feeling.
Gave it a second chance later on and things had greatly improved. Some proper out of the seat moments, occasional rather than constant, but much more in line what I’ve come to expect sitting in one of those trains. It’s the unsuspecting hills that do it. Ones that don’t look much as you approach, they hide under the structure, but then they get much steeper than they should. Great stuff.
Walked back over to Speed Monster. Worryingly hadn’t seen it move since our arrival, even though there were people in the station. Joined the queue. Engineer standing on the track, staring at the brakes. Staff clearing out the queue. It’s Intamin, what can you do?
#2 Loopen
Here comes the Loopen. The Norwegian coaster scene was perfectly summed up by the glum expressions on the faces of guests returning to the station on this beast. I’ve never done this ‘travelling’ layout before, so that was a novelty at least.
The gate to the Western Expressen area was closed while they faffed with Virtual Reality headsets. A crowd was gathered, clearly excited. For some strange reason they weren’t riding this while they waited, even though it was right next to them.
#3 Dvergbanen
One of those rides I look at online and think I might not even get in it, but looks can be deceiving as there was room to spare with 2 adults in the car.
Wanted to head down to the Viking area for the next cred, the dark ride and the Hafema rapids that I was really looking forward to. But it was all closed, cheers for that. It’s Parque Reunidos, what can you do?
#4 Western Expressen
At least the other cred had now opened. Standard Vekoma junior, not much to look at. They’ve split the queue in two and run one train with VR as Steampunk Hunters and one without as vanilla Western Expressen.
Did both for the hell of it. VR was quite hilarious. It includes an interactive part on the lift at the start and on the brake run where you can shoot some robot bugs by aiming your face at them, which I thought was brilliant. The headset itself was probably the most user friendly I’ve come across, particularly with headphones being involved. The movement synced terribly with the ride until the end of the lift, but then it was fine and tons of crazy visuals were going on – some woman on a hover board, mine shafts and volcanos. Losing the plot as always.
Did Nightmare, which was great. Who remembers the short lived Vengeance at the London Dungeons? It’s that ride system, but much more mental. Themed to zombies and filming? in a very confusing and comedic fashion. It might just be a really self aware ride, but not understanding it I don’t know if it’s a joke or not. You can’t tell if you’re meant to be shooting half the time and whether it’s actually doing anything. Several of the scenes have the ‘shootees’ just standing there looking at you for a good 15 seconds before deciding to come at you. It does has the moment of of bringing up scores halfway through to show who’s doing well and who needs to play catchup, but all the pictures are unrecognisable and you’re losing to characters that aren’t real. Some other great effects in there too. Loved it.
Back over to camp out Speed Monster. Oh good, it’s fixed.
#5 Speed Monster
It looked cool, but I wasn’t expecting much from it. Intamin, restraints, all that business.
Really surprised me how good it was, so there is still hope for these sorts of things.
You can feel the launch end abruptly before the end of the flat section, which added a bit of character.
Norway’s Norwegian Loop is a fun start, Sweden did it better though.
Got a good air time hill and two more twisty ones in there as the train winds its way back down the station, one of which seems to overcompensate itself in banking and then adjusts awkwardly afterwards, with a rather amusing sensation.
Most importantly the restraints didn’t really hurt it at all. More great stuff.
Went to have a pizza at this point and ended up waiting 2 hours for it. Everyone was kicking off about how slow the shop was being and they all had a fancy phone app to tell them when their meals were ready, while we were the only people on the day given the old fashioned lump of plastic that buzzes, not knowing if it was ever even going to work. It’s Parque Reunidos, what can you do?
It bugs me to no end that we didn’t manage to finish the place due to closures, but that’s become a tradition for us at every park in this chain now. It does have some quality rides, but can’t see myself busting to go back there and finish it for a long time. Never know, they might get something new one day…
So that monumental waste of time for food cut down on our re-ride opportunities, also irked me massively because I could physically feel each second eating into our time at Liseberg. And that’s just not acceptable. Got a couple more laps in and hit the road.
Liseberg
Only park in the world I get giddy with excitement to return to and it really showed here. Was my third visit and it just gets better every time. Went straight to the bae (Helix) and it’s still the best thing ever by a significant margin, 600 creds later. Also previewed the brand new #6 Valkyria and it was really impressive, more details tomorrow. Oh, what a wonderful night it was.
I said I’d be back, so here we are. An attempt at a more relaxed day at Magic Mountain. Priorities: Still need X2 and the kids creds, TC til I bleed.
All started very familiar. The long walk, the security scan, the staring intently at X2 not running while waiting for the gates to open.
Took exactly the same route to find it still wasn’t running. But “it should be open later.” Ok.
Tatsu while we’re up here then? Nope, not open.
Oh good, Ninja again then. S’alright.
Superman is closed for the ‘weather.’ Well isn’t this a strong start. Yes it was a lot quieter, but what good is that when nothing is running?
Gold Rusher – Closed.
Riddler’s Revenge – Closed. Well I’ve achieved nothing but leg pain in the first hour, let’s get some +1s.
#1 Road Runner Express
+1.
#2 Speedy Gonzales Hot Rod Racers
+2.
Canyon Blaster – Closed.
Tried my luck on Magic Flyer – Denied.
Scream! – Closed.
Had a couple of laps on the magnificent beast that is Twisted Colossus to lighten the mood.
Was equal parts pleasant and depressing to walk straight onto Goliath after that 2 hour queue last time. Only ever sat near the back of the train for that drop, think it’s best to keep it that way.
And Full Throttle completes my mostly unsuccessful lap of the park. Wait a minute. I see a 4D coaster going up the lift hill while I’m stuck on the brake run for this. Yes! Let’s go let’s go.
Ran all the way back up the damn hill to hear on approaching the entrance: “X2 is currently experiencing a delay in operations, not sure how long but we recommend you stick around.”
What a tease. Joined the queue anyway, waiting about half an hour at the splitting point with a handful of other guests who all eventually gave up. It could have been some sort of incident rather than technical problems because people came out of the station much, much later, one girl in tears and being consoled by her friends. Then the queue (just me) was cleared – “come back later.” Not the best of signs.
Tatsuuuuuuuuuw was open now and seemed more intense in the front row, so that’s a plus.
This was better on a middle seat and knowing how to prepare a little. Still not great, though I admire the scale of it and how long the layout goes on for.
Preshows were no better knowing how to prepare a little. Stand closer to the door? Everyone else was doing that as well. They clearly all feel the same way.
After that little detour X2 was now open. Again.
#3 X2
Is everybody in? I’m going to stop saying that now. I’d built up that soundtrack way too much in my head and instead the station was in complete silence with zero atmosphere. All I got was confused. Where can I put my glasses? Oh too late now I’m sitting on the ride. Well that’s worrying. Bloke next to me has them on too: “You sure about that?” I ask. “I just bend them round ma head.” “Yeah but these are like the most intense rides ever.” I say with concern. No reply.
To be kind – it’s not very good. The glasses stayed on fine. It lacks the sheer insanity of the other S&S 4D coasters somehow.
Never thought there’d be a deadspot on a ride of this nature but it really crawls through that corner over the station, in the upright position with no rotation, giving you time to think. And I’m not comfortable with that time to think. The best thing about these models usually is having absolutely no idea what’s happening to you from the moment you hit the bottom of the first drop until the brake run. What else in the world can do that to you? And if this can’t, what’s the point?
It’s rough in a different way to what I’d experienced before, repeatedly slamming your calves into the seat towards the end (legs are taking such a battering in this place), instead of throwing you up and out of it in a playful/terrifying manner. The back row of one of the trains was completely closed off, with engineers and perhaps even someone who had been externally called in scratching their heads and lingering between the brake run and the station, taking the brief window of opportunity to have a quick look at the seats and play with the restraints (which were taped down) between dispatches. I said it wasn’t a good sign.
The fire is cool. Can’t help but think it would have been nicer to turn the layout around and have something like that as a spectator moment for offride guests too, rather than in the middle of nowhere. Shame, but set complete.
Nnnnnnnnnnnnnnope.
Noooooo.
No no no.
There we go.
Spent the rest of the day seeing how much more bruising my legs could handle. Only downside to this RMC is a lack of picture opportunities.
And so ends the trip really. Was gonna do Universal but ran out of steam by the last day and couldn’t justify the cost of ~£110 per head for a whopping TWO ‘new to me’ attractions and nothing else exciting. There’s always next time. Cheers for reading.
Summary
New creds – 53 Total parks – 12 B&Ms – 8 (don’t know what else is typically American) Current savings on car parking costs – $221 Best coaster – Twisted Colossus Spites – 8/61 (13.1%)
So here we are, back on resort. Another unnatural 8:30 start at a theme park to beat those crowds, let’s kill it again. This was looking to be a very different task to the other resort gate as I cannot deny the impressive number of attractions I had on my list for the main park, which sounds even better when most of the clones of rides I’ve done in their other resorts weren’t included in the list.
#1 Space Mountain
Powered to Space Mountain where I got another confirmation that something at Tokyo was actually wrong and it wasn’t just me. This one runs properly and it’s amazing. Music? Check. Effects working? Check. So dark you can’t see the track? Check. Hauling arse and actually a decent ride? Check. Sad it stayed busy and never got back on it.
Not a fan of Finding Nemo Submarine Voyage. The way it’s presented makes it quite clear that they’ve slapped another IP on an older ride and not really done much with it other than a few screens and some obnoxious movie quotes. Easy win for 20,000 Leagues.
This looks exciting though. Until it broke down. Turns out it’s a tad temperamental. Grabbed a fastpass while they fixed it and then got stuck outside Toon Town. Didn’t know they did staggered openings here, but this area was roped off for a few more minutes.
#2 Gadget’s Go Coaster
The few minutes was worth it, allowing us to get the +1 with maximum efficiency.
Didn’t particularly need to ride Roger Rabbit. Went to have a look anyway. Also broken.
#3 Matterhorn Bobsleds (Right)
The Bobs are back and they’re good fun. The animatronic yeti slithering out at various moments was rather amusing, as was the tracking of the ride and the way it manouevred itself endlessly downwards in a clunky fashion. Had to ride a bit defensively with a bag in tow but that added to the enjoyment. Didn’t expect the splashdown at the end. Ahead of it’s time.
Mr. Toad’s Wild Ride was new to me. Old school style dark ride crashing through cardboard cutouts at a million miles an hour. Not sure why it was in London, he lives in the countryside doesn’t he? Had a good moment of recklessly driving down a pier which reminded me of Santa Monica the other day.
Couldn’t find the entrance to Alice and the park was starting to get faffy with a million pushchairs in the way at every turn. That’s enough of Fantasyland for now.
#4 Big Thunder Mountain
Ol’ Big Thunder. Can’t go wrong with them really. Good effects on lift 3, good interaction with other trains and lots of other little details. Still tamer than the Paris version. Grabbed a fast pass for Indy before moving on.
Christmas strikes again. Tokyo gives me a sub-par ride cos it was the first week in SEPTEMBER… and now this one is closed so they can get rid of Christmas. Annoying. I want to ride an actual Haunted Mansion.
Well I’ve not come across a Many Adventures of Winnie the Pooh that starts outside. This could be different. It has the hilarious Twilight Zone effect when he falls alseep while I wasn’t paying attention. But not a patch on the trackless one. Better than the copy paste one?
Splash Mountain is sponsored by Ziploc here and I got given a ton of free themed bags. Ride wasn’t as fun as I remembered and then the boats were all stacking really early at the end, repeatedly crashing into each other, hard.
Another Disney another Pirates of the Caribbean. Looks like I’ve stopped taking pictures of them. Almost identical to the last, just the bonus Jack animatronic was on the left rather than the right. Obnoxious locals spent the whole ride talking loudly and making dinner plans. It’s fun what you remember.
Jungle Cruise again lacks the spectacle of Hong Kong, but also now the acting talent of the Japanese. At least the non-stop dry humour jokes were kinda funny.
Indiana Jones Adventure was disappointingly not as good as I remember either. Having only done each one once I couldn’t say how different they are or what was off about it other than lack of the hilarious smoke blowing bloke and the ending not getting me at all like it should have.
Found the entrance for Alice in Wonderland. Can this be as good as Blackpool? It’s a hard comparsion, but the latter’s charm of playing the wrong music and having crude characters ride in the car with you cannot be denied. S’alright.
Storybook Land Canal Boats was a thing. You get a live guide, but with little to no enthusiasm.
Think that was everything ticked off except the other side of Matterhorn (+1). Got up to the same place as the first time we tried to ride and it broke down again. This was a more severe one as they instantly cleared the 90 minute queue and gave everyone a free re-entry fast pass on their ticket. I admire that efficiency.
Time killing time then. Waited a ridiculously long amount of time for the low capacity monorail that was only running 1 train and they don’t force people to use as actual transportation (so they don’t ever get off) meaning hardly any seats are ever available. I don’t admire that efficiency.
Downtown Disney still haunts me. Had an Earl of Sandwich cos I remember it being one of the best things about Paris and knew it wouldn’t give me MERS. Didn’t disappoint.
Back on the monorail. Waiting got so bad that there was some form of incident kicking off and staff had to ‘escort’ a guest somewhere. Could have opted to walk back to the park, but when in Rome.
Bobs was back. Had to be that strange person and request the other side, but it worked (#5 Matterhorn Bobsleds (Left)). Yeti on screens on the lift featured more than I remembered the first time and the track was even clunkier.
Fastpassed some other random attractions for a laugh. Had absolutely killed the time management again, Monorail being by far the longest wait, everything else being too easy.
Thought Star Tours would be the same as ever but then Darth Vader rocked up and tried to choke us and Boba Fett was chilling in orbit where his dad died. Don’t remember that before. I have now learnt that there’s loads of sequence combinations you can get including some really new stuff, so it’s always worth a shot if you’re a fan. Crait! I want it now. Might actually get me excited about the ride.
Thought Buzz Lightyear Astro Blasters would be the same as ever but then it was.
Baby castle.
Baby castle by night. Not projecting on that are we?
Previously on my trip reports: Normally these shows are pretty special right? A magical moment to end the day, a world class spectacle, lots of big tunes and tears. Disney at it’s finest. What followed was hilarious, but quite possibly the death of Disney. They’ve got the usual song tying it all together about magic and dreams come true and life is a party and all that, but it came across as way too far up its own arse when it’s so specific to a day at this theme park and not just the brand in general. Mickey is titting about as always but the highlights were, in no particular order: low resolution footage direct from the Star Wars simulator, a celebration of the paddle steamer(I lost it hard at this point) and some flat rides no one cares about. The actual highlight? Probably saying ‘Yay, the Pirates of the Carribbean theme’, because it reminded me of Shanghai. No, it was the paddle steamer, that was the defining moment. The moment it couldn’t recover from. There were no fireworks, very few special effects, a couple of pyros and zero interesting graphics which were also steppy and of poor quality. It ended to absolute silence. And then everyone left, probably all thinking ‘where was Let It Go?’
So this was the stage for the evening show that I was becoming skeptical about. Tokyo’s was such a massive disappointment and this looks… different. The staff were claiming it didn’t contain fireworks and the viewing areas (if you hadn’t got a fast pass, for a show? eww) were complicated and restricted at best. We camped out what looked like the best spot for peasants. They used the forcing people to stand method nearer the time, but had staff around doing Disney trivia questions (not nearly international enough for my liking) and giving out stickers so that made the time pass much less painfully. It really was the prime peasant spot until some Mexican kid tried to barge through and nullify our 2 hour patience. The sun’s getting real low.
Well they’ve done it. Words cannot describe how good this was. Not being at the castle allows for a lot more physical events to happen so you’ve got a stage show with hugely elaborate props and sets. The theme here was imagination, and I’ve got one hell of an imagination, so I can relate this time. There’s also the water in front of the stage so lots of awesome water projection an-OH MY GOD THERE’S A 200FT PIRATE SHIP sailing towards us out of the smoke with 50 actors on it doing crazy stunts. It’s got Rapunzel with actual boat and song (I’m allowed to have a favourite princess). It’s got a massive physical dragon and tons of fire. It’s got fireworks (so they knew all their trivia, but didn’t know that). It’s got the damn steamboat we were meant to be ‘celebrating’ in Tokyo and there’s 100 characters on it dancing. I’ll celebrate it here. And I’ve got goosebumps thinking about it now. Best ending show in any park by a significant margin. Faith restored.
Strategically had a Big Thunder booked for just after the show to let the crowds disperse and have a fun little night ride. I like the way this town section lit up at night, but the camera didn’t.
Strategy worked and that was that. Just need Florida now to complete the Disney set. How basic.
My 4th and final visit came in the form of attempting to beat the morning rush. They spited me by changing the designated car park on this day and making me walk further to get into the park. They also must have been spiting me with some sort of hotel guest Exclusive Ride Time on GhostRider because it ALWAYS has a queue – 30 minutes at park opening. Got my back row ride at last with a guy from King’s Island who was disappointingly unphased by my knowledge of his park. I guess ‘What’s in the shed?’ really did make national news.
Slithered over to #1 Timberline Twister (the real reason for the visit?). Until now it had always had too much of a queue to face being turned down from this kiddie ride for height reasons. I generally don’t try my luck if there is a physical sign saying ‘we actually have a written rule here, so not a chance, you strange person’, but after a bit of quick maths this maximum 69″ is almost achievable. I think I’m 70. Managed to get on by trying to look both small and casual at the same time. It was easier to climb into than both Coast Rider and Electric Eel. My first Bradley & Kaye and proud. Park complete.
Goodbye Knott’s. I’ll leave on that happy note.
Time for some sightseeing.
Some sign. Don’t see the fuss.
City looks quite nice though.
Some star. Don’t see the fuss.
Chinese Theatre looks quite nice though.
Captain America texting behind his shield & the bloke from the Hangover loitering with Pennywise. Don’t see the fuss.
That thing looks quite nice though.
Ended up in a Home Depot after this for reasons I forget. Turns out we could have just seen the Hollywood sign from their car park.
Not much to report here. Spent some time in Koreatown checking out the local music shop scene for some Kpop albums I needed, then moved on to here:
Day 10 – Pacific Park
Driving on the wood of the pier was fun. Parking was at a premium and other drivers would seem to have preferred if I ran some pedestrians down over spending any precious seconds giving way.
#1 Santa Monica West Coaster
Storm clouds rolled in to greet us just as I got to the ticket window. Got the standard story about stopping in rain – no refunds, but the card is good any time. Not too much to lose then.
They were seriously thinking about it, but it didn’t rain too hard. Got a couple of wet laps. Uninspired layout of course with the double ended helices of doom. The couple of humps in the middle are decent enough in the back. Job done.
There’s the beach. I believe it’s usually a little busier.
And there’s the sea.
More Knott’s
The rain continued into the evening and I thought I’d chance another quick stint at Knott’s – only 1 lap on the woodie in 2 days had left me wanting more. It was quiet and not particularly wet, but almost everything was closed. Got a very rude response from the staff to a status enquiry at the entrance of Ghostrider.
Hangtime was the only thing running so spent some more time getting acquainted with those nightlight rides. It was suffering as the only work horse of the evening. Broke down twice in an hour, once with me on it. Got to see some engineers scratch their heads and play with the manual block releases while the station roof dripped on my leg for half an hour.
Just like I never got DisneySea, I never clocked that this place was a Berry Farm until the station audio said Knott’s… Berry Farm. I’ve been saying it Knotts-berry Farm all my life.
Thanks to the late night preview, I had some sort of a plan for the following morning. Hit that mouse first. Don’t want another CGA situation.
#1 CoastRider
Well this was terrible. The local obsession with shin bars has made its way to one of these and the result is rather uncomfortable, to the point where a guy in front of me said “nah I’m not doing this” as soon as they put the bars down and got them to let him out. You haven’t thought this one through have you boys? It’s that Legoland layout as well – crap.
Xcelerator was still doing an Intamin, so jumped back on Hangtime while it was still quiet at this end.
Hangtime (#700)
I like this thing. They’re not trying to be the best thing ever, but coming out with some good solid compact layouts now with proper trains.
The hang on the holding brake with so little area of contact between yourself and the restraint is just fantastic for those who appreciate that sort of exposed feeling and probably quite terrifying for your average guest.
Other than that it’s like half of Smiler (which I enjoy) with proper trains, including the crazy speed hill between inversions. Disorientating fun.
Obviously the night rides were better. The lighting package they have inside the track that syncs up with music in the station was a real spectacle to behold. Not that it isn’t pretty in the day as well.
#2 Xcelerator
They fixed it. I once sat next to a random guy on Stealth who loved it but said it was short. “It would be better if it did up and down and woop de woop” (gesturing other manoeuvres with his hands). “They have those in other parks” I said, agreeing that it would probably be an improvement.
This one isn’t. The corners do nothing and you sacrifice the fun hill-nnnnnnnnnn-brakes moment. Yawn. So what’s up with half the rides at this place not having enough air gates for the number of rows? I got spited several times by some terrible batching with guests and staff not understanding the concept. Only 2 of 4 people have moved forward into these 4 seats, but I won’t search behind that gate for a 1 or 2, I’ll start calling for people at the other end of the train. Highlight of the ride was helping out some Korean girls who were confused by the front row queue system.
Montezooma’s Revenge
+1ed this Shuttle Loop the previous night and never went back for it. I like the way the lights go out half a second before the launch. Makes a satisfying set of noises. Other than that, Shuttle Loop.
#3 Jaguar!
Jaguar time. The rare custom Tivoli. Nice to try a unique layout and the interaction with other rides was fun. Imagine that indoor queue can get pretty grim if it’s busy.
#4 Pony Express
Only this Zamperla Moto(Horse)coaster was left cred-wise (not true, but that can wait). It broke down as we got to the station. Nothing major, camped it out for completion and after everyone else had left the queue, it re-opened. Didn’t even need testing.
Ugh, Motorbikes. Seating position seemed slightly less offensive as a horse. Layout was very short and didn’t do a whole lot, but probably a better simulation of what you’re supposed to be doing than the standard Zamperla/Golden Horse layout.
Dark ride time. I like the fact that Voyage to the Iron Reef was trying to link itself to the park in the storyline but it soon got massively confusing and suffered from that issue where having to shoot screens distracts from storytelling. The fact the guns shot ice and it built up on things over time was kinda different and cool.
Better dark ride time. The website sold Calico Mine Ride as something special and it actually is. An actual train ride though the mine – what a great idea. Loads of detail and interesting scenes, effects, smells too (who knew dynamite smelt so nice?). Only complaint would be sitting awkwardly sideways dodging other people’s legs and hurting your neck to see some of the scenery.
Timber Mountain Log Ride was nearby and only down as a maybe on my list, but that was a mistake. Didn’t expect more lengthy and intense dark ride scenes akin to a cowboy Splash Mountain. I believe it actually inspired it. Definitely not one to miss.
Did the train cos it looked nice. Route and views left a little to be desired around the back of the park, when you just run the perimeter fence and either stare out at the road or the back of sheds. Appreciate the live actors doing a little comedy train robbery scene mid-ride though.
The big coasters were all holding their queues, so couldn’t really be bothered for any more laps on this day. Jumped on the observation tower for some views and then headed out early.
Guess I’ll talk the rest now.
GhostRider
It was a pleasant surprise to see new GCI trains on GhostRider. I only knew that it had had some work done on the track. If the ride was bad before, it’s definitely paid off.
It’s got a weirdly mixed layout that makes for a great ride. A couple of huge air time filled drops, questionable flat turnarounds, joyful bouncy twisty sections that appear out of nowhere (my absolute favourite thing on woodies) and the hilariously intense lateral section through the structure. Also just goes on and on. Really solid stuff, favourite wood of the trip.
Silver Bullet
Silver Bullet is weak. Think that shallow first drop has somewhat of a reputation and it is definitely a bit of a joke when you’re on it. The train had a dodgy shuffle (probably from not taking anything fast enough) and the ride provided none of the signature strong positives or snappy transitions that make a B&M invert special. If a back row at night can’t sell you on one of these, you’ve done something wrong.
Shame, looks nice.
Sierra Sidewinder
The Mack spinner was unfortunate. Never got a decent spin on it. I loved it as the Spiderman incarnation and this still had the overly intense helices (better than the invert) but otherwise fell a little short.
Another park of mixed feelings really. It took me 4 separate visits to get everything I wanted out of it (popped back in another couple of times after this) so it was always too busy to get a real judge of the place. Quite often the operations didn’t help that, the single rider idea only existing on 1 ride for 1 hour on 1 day was a bit of a tease and some other incidents just plain sucked. It has a couple of nice areas and unique attractions, but none of the creds are amazing enough to provide much pull to me for the future.
Turning up to this park felt like a real chore rather than something to look forward to due to the stupidly extortionate price and knowing I was in for a spite. I just can’t say no to Mack rides (or more specifically achieving the full set of their launch coaster layouts, for a few months). Had a better time than expected thankfully, even if this report won’t show it.
They half-arsed the rope drop leaving some people to get cut in half while surging forward. Essential cleaning needed.
Having to do another Premier Sky Rocket was the main chore, not gonna put up with queuing for a second one of these.
#1 Electric Eel
It’s so obnoxiously worse than the original. The ‘comfort collars’ on the restraints are just so impractical you can’t even get into the train properly. I don’t see the point in them and they pretty much ruin a semi-decent ride. Well done to the world for finding multiple ways of doing that.
#2 Manta
On to better things.
Sigh… lockers. Mack make a great little baggage holder for their rides don’t you know? But of course that would take away a source of revenue that makes your customers feel more ripped off.
Back at home in the best trains in the world. Let’s see what you’ve got Manta. I don’t know how this runs normally, but the launch section was under a poor projection screen with a few snowflakes on it and Santa is saying “ho-ho-ho lets slow this ride down for Christmas.” Someone replies “we can’t slow it down.” And off you go. Quality.
I wasn’t expecting a huge amount from this and came off equal parts pleased and disappointed. It does have good moments and it is a fun ride, but whose idea was it to put trim brakes directly before the 2nd launch? It’s like when I couldn’t build multi launches properly in RCT2, only someone commissioned this as a final product. Well done to the world for ruining that sensation.
Let’s have another Mack track porn session then.
Nope, stop, the flamingos have killed it.
Never done an Orca show before, so slithered in for that. To answer the question in the picture – no. But I know more now.
Not 100% on how the line goes. Jump Free Willy?
Journey spiting. Expected.
Rapids spiting. Unexpected. These guys were in the same place just staring both times I looked, about 4 hours apart, so it’s obviously broke.
Did most of the other animal stuff.
There was a weird simulator ride called Wild Arctic before the arctic exhibits, it didn’t make much sense. I appreciate the way it was themed to taking you to the exhibit as if it was on location, but fairly sure they said we were in a helicopter, a helicopter that crashes underwater during the journey and comes out of it alright. Huh.
I like the way this staff member has been working with penguins so long that they now stand like one.
I’d rather climb into and lie down in the ‘touch the shark’ exhibit than pay this park upcharge for rides like the observation tower so our time here soon drew to a close after that.
Knott Sea World
It was time to drive back up to L.A. and there were a few spare hours in the evening so had some more Cedar Fair season pass fun and popped into Knott’s for a preview.
Glad I did this as it took a lot of pressure off the main visit tomorrow by ticking off all the big coasters (#3 – #7 for the day) bar Xcelerator, which was doing an Intamin. It was also the only time of the trip that GhostRider was spontaneously running a single rider queue, if only for a few brief minutes.
Sauntered down to San Diego for a spot of sightseeing.
Balboa Park was the starting point. Buildings. Museums. All that fun stuff. Highlight: Riding a shuttle bus with highly sensual smooth jazz. Lowlight: 6 pounds for Dippin’ Dots.
Not to be confused with Belmont Park where the cred is.
Expected a similar affair to Santa Cruz, but it was a significantly smaller and quieter park. Only had 1 thing to do on my list and that 1 thing was open. Success!
There’s a nice little museum in the ticket office, showing a bit more respect for their history as well, rather than just painting a few facts on a cheap queueline wall like Santa Cruz.
Another fun tunnel start. They like this idea don’t they? The actual ride was a bit weaker. Really crawling over those hills and crunching in those dips. S’alright though.
There’s the beach and sea. 2 in 1.
Then it was on to Point Loma. Wanted to go a bit further down to the end of the peninsula, but it was closed off due to a ‘government shutdown’. Assume Trump was up to something.
So this meant the most accessible part of the point was a load of military gravestones.
Giving the views over the city and the pacific a bit more of a sombre touch.
According to my research, there was a huge difference in the number of attractions between this park and the main park, so opted to spend what should have been the busier day here, then give it a week to calm down. This ended up being the first case of crowd control that worked better than anticipated.
As we learnt in Japan, we like to wing a Disney. None of this planning years in advance, paying more money to book fastpass for a bit of food on an app business. Just stroll up with a list of attractions, don’t learn the park layout, see how it goes. The main thing is just to get there for opening, especially when they have weird and obscure early hours like 8:30am. Assume normal people won’t cope with that.
Grabbed a free fastpass for Soarin’ and discovered the rapids wasn’t running yet.
Ended up at The Little Mermaid. Not seen one of these before. (That architecture looks familiar though).
As an omnimover with physical sets this is like a mid-tier Disney dark ride. Not speeding through glorified cardboard cutouts, not blowing your mind. A standard retelling of the tale in a couple of minutes accompanied by some classic songs featuring decent animatronics. Enjoyed.
#1 Incredicoaster
Walked straight onto Incredicoaster. Didn’t know this was a thing that happened until I looked it up a couple of months prior and wondered what happened to California Screamin? Apparently they’ve loosely chucked a theme on an old ride, but Violet herself had the balls to acknowledge this in one of the character queueline TV sequences. (The stuff on the TVs is probably the best bit about the change).
The ride itself is interesting, if not very good. The first launch loses all momentum into the first tunnel and there’s a lot of high up corners of not much. There’s an odd lift hill with quite a cool drop, the loop is weirdly jarring and doesn’t behave like the rest of the track. The hills towards the end are OK at best and they should have got rid of the shoulder restraints when snazzing up the trains.
There’s cardboard cutouts of the main characters spread throughout the tunnels and on board audio that doesn’t particularly set the scene, in fact it gets quite obnoxious towards the end even on a first go, taking a very long helix while 4 or 5 characters individually just shout the name “Jack Jack” between long pauses. I guess it’s a decent attempt to theme a coaster of that scale, but it can obviously never work too well as an after thought.
Grabbed a fastpass for Cars, walked onto Soarin’.
Missed this in Shanghai cos they’re so desperately in love with these rides over there. I’ve done too many ‘inspired’ versions before the real thing so I don’t really care any more and to be honest, it’s not significantly better than those like I expected from a Disney attraction. I only noticed an improvement in the smells. It is quite funny to see just how ‘inspired’ some the other ones are though, complete with the ending over the park and fireworks going off. It was nice to sit there thinking I’ve been to a lot of these places (Paris aside). And there’s the Great Wall. I miss China now.
Walked onto Grizzly River Run feeling a little underprepared. No idea what this rapids ride does, what’s the worst that could happen? I like that on these really. A ton more fun when there’s a bit of jeopardy involved.
Great stuff. Decent pace and nearly constant threat. There’s a proper wtf moment with an almost vertical drop in there somewhere, not quite Hafema crazy but still amazing. Then the big drop clamps you at the top and initiates a spin on the boat as you go down, which was pretty radical. Only thing it left me wanting was for the geyser section at the end to be a bit more active.
Had the best character interaction ever as we usually avoid these like the plague but there was no escaping a lone Pluto on a desolate path in the middle of nowhere. Never spoke a word but got a full photoshoot (11 different poses) out of it. That’s my style.
Not a clone – Monsters Inc. Mike and Sully to the Rescue ride? I’m all for that. The queue was almost as good as the ride here, really detailed and clever with lots of in-world signage and some hilarious monster based adverts on the TVs. It’s got the hanging off doors bit I recall from the film, but the premise was getting into taxis for a tour of the city so I guess it’s not a full retelling, just inspired scenes. There was one signature bit of Disney magic with the chameleon bloke in there somewhere too. Enjoyed.
Only queue with any length in the day goes to Guardians of the Galaxy – Mission: Breakout, which is cool. It’s the ‘new’ one I guess. And it’s stupidly fantastic. Might be a smidge of IP bias as I’m a lot more into the Marvel franchise than your vanilla Disney things.
I spoke about shoehorning themes onto existing rides earlier, but this works far better than I had considered (I hadn’t considered it at all, I’ve paid no attention to this development). They’ve come up with a decent plot to make it all work and really thought it through to the point where the talk about scanning your hands while just waiting to go into the pre-show is tied into the story and gives you reason, as park guests often sit outside of a plotline, to be a part of the experience.
Ahhhhhhhh. That raccoon animatronic is INSANE. It isn’t one. They’ve paid the real Rocket to staff this ride. I just spoke about in-world details and there’s SO much Marvel stuff going on in the pre-show room, I probably missed 90% of it but hey there’s a Walkman there on that shelf. Sure enough it gets stolen by a furry hand in plain sight as you leave the room. It’s so subtle you don’t even realise how magic that effect is. What?
Ahhhhhhhh. That lift loading area. It looks so mesmerising and understated at the same time. It just triggered that Disney ‘wow’ visual I last felt in the queue of Journey.
So there’s still that one thing that lacks on these since Paris and that’s the interaction of the staff. They’re just there to give instructions and put you on a ride a this point. Which is kinda lame. The French were being creepy bastards and all the better for it. The Japanese are far too cute. Not sure what should have happened here, but I’m sure they could have come up with something other than droning ride instructions.
What doesn’t lack is the POWER of the ride. I was worried after Tokyo that I’d been desensitized to this type of attraction because it was so weak. You’re dead to me Shinjuku Ubuntu. Ahhhhhhhhh. That airtime. EXACTLY how I remember it from so long ago. Everyone just laughing their heads off with sheer pleasure and joy to the sounds and sights of the Guardians doing their stuff. Perfection. It just triggered that ‘getting emotional just describing a ride’ I last felt with Dragon Gliders.
Bought a Groot and then immediately grabbed a fastpass for another go.
Went for some lunch while waiting for Cars 1. Was gonna do pizza but they only had slices. “How much for a whole one mate?” 42 pounds. Laughed in their face.
Did the ferris wheel with the swinging cars for the novelty. Looked far more intense offride with people screaming and it violently tipping than it actually ended up being in person.
Had a dodgy mesh to hinder pictures as well. This came out quite nice though. Matterhorn. Real mountain.
I’m not a Cars 2 man but this area is very well done. Our time has finally come, why is this thing so popular? Didn’t really know what Radiator Springs Racers was. Always imagined mincing around some track and not being interesting because… Cars 3. Fortunately it has a ton of dark ride section and it’s amazing. The sheer scale, flexibility and believability of the moving and talking car characters inside blew my mind and there’s another magic trick in a mirror where the car you’re in gets ready up for a race. Soon another car full of actual people appears out of nowhere waving and you have a bit of a fun racing jaunt. I’ll say something triggering here like better than Disneysea.
This isn’t in the park. Or is it?
And that was about it really. I was right in thinking it was a very slimmed down line up at this park and surprisingly ended up as only a half a days worth as we absolutely killed it on time management. They weren’t running any sort of evening show, which is quite a major downfall for me (although better than waiting all day for that disgrace of a Tokyo one), but a couple of these rides are amongst my all time favourite Disney attractions so it’s hard to judge it against others.
Never imagined I’d be doing this. Time for a cred run after Disney.
Adventure City
is a few miles down the road, in the middle of a housing estate. Weird. I like the place though. Upon striding up and asking are the rollercoasters open? I’m immediately judged as one of those blokes with a weird hobby. As this isn’t the UK, this doesn’t also mean I’m a paedophile, but rather an ACE member. Well no, I’m not one of them either, but I am into that stuff. Then you get a discount! Sweet.
#2 Rewind Racers
So straight to one of an obscure set I’d rather like to complete. The Gerst junior boomerang as I like to call it/family shuttle as Gerstlauer like to call it. I assumed they were cloned layouts, but they’re completely different. Sadly it ain’t no Gipfelsturmer though. It doesnt have the flat top and the resultant back row kick. A surprising amount of effort went into it for this style of park though. They made a home video of a bloke in a garage giving the ride a back story, which was playing in the station. The smaller cred #3 Freeway Coaster was my first E&F Miler ride, and proud. Intense little thing that feels like anyone could have thrown together. Got some up and coming competition for the League of Goons here as one kid had clearly been on it all day with his Dad pleading that this HAS to be the last go.
In and out in 10 minutes. It’s like they knew. I respect that.
This weather doesn’t look good for rides, I sense spite incoming.
Nah, should be fine. What goes up must come down.
Deckchairs out lads, here’s the spot. Day 5 – Six Flags Magic Mountain
Apologies in advance for lack of pictures. I could stitch something together from another day, but I like the chronology (spot the 1 cheat picture). I’ll focus more on the rides this time and should have some more thorough visuals later on in the report.
I’ve (surprisingly) never tackled one of these monster parks before and wasn’t sure how full cred mode was going to pan out. I knew I was coming back here for at least one more day on the trip so wasn’t massively anxious, but there’s always that voice in the back of your mind… what if I don’t get it today and it’s not running next time?
Yet another case of poor crowd prediction. Arrival at the car park showed they had decided to extend opening by 2 hours. Highlight: more time. Lowlight: more queues.
Decided while waiting for the gates to open to opt for the clockwise approach to the park, though worryingly X2 wasn’t showing any signs of life (is everybody in?)
It was broke, so “Tatsuuuuuuuuuuuw”
#1 Tatsu
Loved the setting of this the most. Being so damn high up on top of the mountain with those views of the park and the disorientating changes of direction is rather special, along with how the pretzel loop comes so unnaturally late in the layout and is so far below the rest of the track. It’s very good, but the similarity in the other inversions didn’t do a lot for me – RCDB is very generous in calling them different names. It didn’t get stupidly intense at any point which is a shame, as that’s the main appeal of these rides for me. Might just be the sheer size of it.
Thanks for riding, make sure to check out……….. #2 Ninja. These Arrow Suspended coasters are hard to come by now. It’s another ride aided by setting. I liked the odd unnatural swinging moment the train has, the repeatedly intense helices down by the water and the fact the lift hill comes at the end. Classic.
#3 Superman: Escape from Krypton
Superman eh? It’s not just Dreamworld then. Intamin have got a knack for making 100Mph and 300ft seem really uneventful on these freefall coasters.
The Arrow mine train #4 Gold Rusher was a laugh. Another short and pointless first section like on the previous day, followed by a bit of a kick through the woods.
Apocalypse (GCI) was spiting because they’re building West Coast Racers out that way and the whole area was closed off. Shame, I wanted to assess the mixed reviews for myself. I’m also still holding out for that next ‘Great’ coaster international.
The lone dark ride while we’re here then, Justice League. Ugh, the preshows go on so long and are rather obnoxious with the Joker waffling on. Even Lex gives a few fourth wall glances to the camera as if to say ‘I wish he’d shut up too’, so I admire that attention to detail.
Had low expections and was reasonably impressed on the whole. There’s a lot of legit stuff going on in here – fire and smoke, decent physical sets. The shooting is too much of a distraction early on, then it goes stupidly blurry when you start flying underground with trains and I couldn’t really tell what went on after that.
Now things get ugly. Riddler’s Revenge was closed, just sending empty trains all morning.
Green Lantern was also spiting. Well if there’s one ride I’m happy to miss, it would be that.
#5 Batman The Ride
The B&M Invert was on 1 train. First big queue of the day then. 90 minutes gets thrown around a lot these last few days, so lets go with that. At least I liked the Six Flags trivia on the queueline TVs, sprinkled with a few Looney Tunes cartoons. It’s yet another Batman clone. On a scale of La Fuga to Diavlo, it placed squarely in the middle – not ‘ripping my feet off and screaming’ intense, not run twice a day with 4 people on it.
Scream! was spiting just because.
Twisted Colossus was claiming 3 hours for it’s queue. Whaaaa? Where did all these people come from. I’ll have to settle in for that later. Let’s scout.
Drop tower 1 hour. Skip.
Goliath 2 hours. Skip.
Kiddie creds. Took a fair amount of self-control to keep on walking.
Full Throttle 90 minutes. Maybe.
New Revolution 2 hours. Skip.
X2 still broke. Spite.
#6 Viper has single rider. Boom. They don’t know how to run it. You end up on the stairs alongside Flash Pass guests who get all confused and are waiting for their slot as you slither past them. Nod at the staff and say single rider. Staff nod back, open the gate immediately and let me into the station to roam free, regardless of the available space.
All sorts of chaos was going on, some rows packed, some rows empty, people kicking off about being their row being spited 4 times consecutively by people with exit passes. Staff shrugging and saying “that’s the assigned row, whatcha gonna do?” I was tempted to say “move to one of these empty rows”, but I let humanity do its thing. Batched myself into an empty row instead and had an empty seat next to me. The single rider system works.
I know this ride was significant at some point, but it’s just another rough and ready Arrow looper now. It crawls over the top of the lift and stops dead on the MCBR, I assume that’s mercy. The huge entry to the ugly-looking high-up first loop is so weird that I liked it and the little drop around the station at the end is kinda fun. It’s fine.
Well I’m gonna have to suck up some big queues for the more important stuff now then. Like Full Throttle.
This sums up how I was by the end of leaving the first portion of queue in front of a big screen that was going on about YOLO stuff while we stood still for a few hours.
It didn’t help that the ride broke down at some point and they never announced this or gave guidance. I’ve got that Fuji-Q feeling again. So many big names, so little time, what should I do? I stuck it out. Just keep watching the screen. Needs more footage.
#7 Full Throttle
It was a pleasant surprise though. That pause in the loop is pretty glorious, seemed to think it felt more significant than even one like Flash due to the shorter train. I’m still good at not giving myself spoilers too much for new rides so didn’t know know what happens in the tunnel. It’s fun and adds a bit of ride length to an otherwise short track layout. Back seat is good here for one of those reverse spike type sensations and I’m a sucker for any rolling launch. That air time over the loop is pretty glorious-nnnnnnnnnnnnnn-brakes. Solid.
Well it’s dark now. Settled in for a #8Goliath wait. Pretty excruciating, endlessly looking up at a train on the brake run and observing the poor throughput as the other train doesn’t dispatch promptly. It’s a very long ride cycle, but it still takes them longer to load it every time.
Expected nothing from this. Giovanola-who? Ride without prejudice. It has 2 good moments. Whatever they’ve done with that first drop gives a nice extra long sensation (in the back) that I always expect and rarely seem to get from huge rides and then the speed hill after the first turnaround was really good. I’ll say something triggering here like better than Shambhala. The rest of the layout just consists of corners really with not much going on. Good little sit down. S’alright.
Too much standing still meant I had energy to burn, and it was getting cold up on this mountain, so I started running around like a madman. I think Riddler’s Revenge is actually open now. Where’s that single rider queue?
Straight on the ride past a massive queue, batched properly, now we’re cooking.
#9 Riddler’s Revenge
I had been saying for a while that I need to ride one of these B&M Stand-ups. A dying breed and one of the few coaster types I’ve not experienced. Eww.
It’s more like perch than stand from where I’m sitting. Doesn’t give you that real ‘what the hell is this thing?’ feeling from Railbla-I mean Togo Stand-ups.
Then it gave my ears a bit of an unavoidable knobbling due to awkward restraint placement. Like one of those SLCs where they’ve padded it so densely it permanently touches your ears, just with better tracking.
Never mind. Joy awaits. I wasn’t sure how, but the RMC was now down to claiming only an hour. Soon learnt how in that it’s the only ride in the park they run with any sort of hustle. They’ve got the alien concept of 3 active trains to handle, as standard, to make the ride run as it should. They’ve got the operator constantly mithering the attendants with restraint check figures and how much they have to get their arse in gear to “race the blue (or orange((or purple))) train.” They’ve got little pouchies built into the ride to reduce phone key wallet faff.
#10 Twisted Colossus
I thought I had found love with Railblazer, but this ride took it to the next level. Again, I’m a no spoiler man, all I know is 2 lifts and a Dauling Dragon element. So at night, duelling/racing(?), not knowing what’s coming, the intensity and hilarity of that layout, is well up there with one of my best rides ever. Standing air time in the big drops and so much contrast from positives to negatives it almost hurt my neck. A wildly out of control sequence after the high five and I didn’t think it could get weirder than Wildfire’s stall, but there’s another train of people waving and getting their legs crushed directly below you on this version. Hobby defining stuff.
Noticed #11 Scream! had finally decided to show its face. It was a walk on because it turns out they don’t bother to run it for 90% of most days and hope no one notices.
I like the way the cobra roll is framed from the station and you can watch the other train take it while waiting for dispatch. I don’t like the way they’ve gone and obscured that view with an ugly shoehorned steampunk banner. It certainly did more to me than Medusa. They can battle it out for number of car park spaces, but there was more snap and general interest to it.
Back to a speed of 3cph (Wallace: that’s creds per hour), things were starting to pick up again after that dry patch. Never mind that though, there’s 30 minutes left in the day. Another TC please.
10 minutes left. You know what? I’m gonna put the run back into cred run for the final time in 2018.
#12 New Revolution
Well that hurt. A fresh reminder of how unfit I am. The ride was quite cool at night. A discount Lisebergbanan is probably the nicest way to put it. Glad they sorted the trains out. Someone asked me what they had done to the Virtual Reality, seeming disappointed that it had gone. “I’m not the man to ask, but I can assure you that’s a good thing.”
Well even with that final burst, the park with the most rollercoasters in the world didn’t manage to beat a day in France for my most creds acquired (13). I’m still very mixed feelings about the place. So much limited availability and generally poor operations gave the day quite a rollercoaster of emotions. I got on everything that was physically available to me (bar the kiddie creds), so it felt like I had played my part properly at least.