China 01/17 – Nanchang Wanda Theme Park

Our next destination was the city of Nanchang. I spoke of getting the lay of the land on the previous day and ended up going through a particulaly interesting bout of research to organise our stop here. The park itself is very new and several western brand ‘resort hotels’ had just begun springing up around it. As with the Guangzhou hotel, their pinpointing on the maps was somewhat misguided, though this time much less in their favour.
The one I was most interested in, though it was named after the Wanda resort, had itself positioned right in the heart of the city and nowhere near the park, which I could tell from sattelite images of mud and rollercoaster track was situated well out to the south. After several email exchanges they eventually confirmed that they were on park, which is exactly where I wanted to be of course and the maps were updated accordingly. Consider that my contribution to the world for that year.

Day 3 – Nanchang Wanda Theme Park

So it felt like I moved the earth to get to this place and it was quite the experience for it. Encountered 2 people on the way up to the entrance. 1 trying to sell us ponchos, the other trying to sell cheap tickets. That was more people than there were inside the park.
I’m no stranger to dead parks but this was in another league. Staff at each ride entrance were overly happy to see another human being and would regularly entice you to have a go on theirs.

Well, if you insist.

#1 Python In Bamboo Forest

What an animal. I’ve always enjoyed my GCIs but have never been blown away by them. Generally I preferred the smaller ones for their pacing and layout. Well no more.
The signature relentlessness of this style of wooden coaster is cranked up to the max and the layout works ridiculously well. Other than the tall turnaround which from the size looks like it shouldn’t even work, the train feels like it just keeps finding speed out of nowhere and chucking you down another 50ft every few seconds.
Some rides try to kill you and you love them for it. Some rides try to remove your clothes and you have no choice but to oblige. Some rides have you laughing uncontrollably out of sheer joy. This snake did all of that, morning and evening, in rain and in more rain.
According to the staff, as they were getting all nervous, Mr Wanda himself (or just a park manager) rocked up at some point and rode this too while I was mid-marathon. Sadly he seemed unphased by my presence.
Highlight: Standout ride of the trip.
Lowlight: Can’t get a good picture of it.

#2 Coaster Through The Clouds

The Intamin hyper with the very strange lift and turnaround shaping was begging for some attention next. It was another very good ride and I enjoyed it a lot, but it wasn’t quite the game changer I was hoping for. You’d think they’d be able to nail a ride like this by now, 15 years after various legendary names came into play, but the layout still has its flaws.

The air time on the first and last hill, both of which pass through the supports and try to cut your hands off, was unearthly. I found the rest of the hills were somewhat underwhelming in comparison and there was a little too much meandering about, burning speed for my liking.

I don’t wish to do this creation a disservice though, it’s still amazing. The python across the park had set my sights on perfection, so I was being particularly fussy. I only ever experienced the ride in the front row with an empty train, in cold weather. From what I’ve learnt about many Intamins, given the right conditions and sitting in the back row, that monster of a first drop has the potential to be something really special to add to the whole sequence. I still currently consider this the strongest pair of coasters in any single park on the planet.

Highlight: Who doesn’t want an Intamin hyper all to themselves?
Lowlight: First time I’ve felt my face wobble from speed and that ain’t a good sign.

#3 Soaring Dragon & Dancing Phoenix

The Beijing Shibaolai Amusement Equipment attempt at an SLC was a bit crap. It’s nice to try a new layout for once, but it doesn’t solve much over the originals in terms of how poorly they ride and the mediocrity of the coaster experience.
Highlights: The station audio system was playing Kpop.
Lowlights: Not being able to take comfort in the fact that someone else on the train would be suffering more than myself.

#4 Spinning Porcelain

A standard layout spinner, I believe Chinese manufactured. These things are unpleasant at best, but it is my duty to put up with them.
Highlight: Love the porcelan look of the exterior of the cars.
Lowlight: Loathe the interior of the cars with their unnecessary seatbelts.

The final Caterpillar cred – Spite! Legend tells us that it needs a full train of guests to operate. I’m so surprised I got everything else here. I really am.

The staff girl at the Roto-drop tower was particularly adorable, skipping along the queue with me and chatting away, purely from the excitement of having a customer for the day. It’s good to know that my presence brings such joy to others.
The ride itself didn’t pack as much punch as I would have expected from its type. Maybe it was 40 people short.

Haunted Kiln walkthrough attraction didn’t disappoint. Does what it says on the tin and made me laugh many times. Success.

There is something quite magical about having all these big expensive toys to play with, but as the day wears on it does start to feel like something in the atmosphere is lacking.
I’m extremely glad that (nearly) everything was all open, despite terrible weather and zero attendance and with the world class quality of the headline attractions here I look forward to experiencing what else Mr Wanda brings to the table.

Day 4


China 01/17 – Chimelong Paradise


Having made a name for themselves the previous day, this Chimelong was a bit of a step down in quality. The amusements definitely are the primary focus here and I’m sure it satisfies the locals as a well-equipped park with a highly thrill based orientation. It just hurts me personally that every cred here can also be experienced somewhere else in the world.

Day 2 – Chimelong Paradise

I remember a stupid online news article about this ‘deathtrap park in China with messed up rides you won’t believe’. It was this park and I probably shouted at the screen for their ignorance and clickbait, knowing every one of those rides existed elsewhere before this park did.
(Nothing wrong with the place really, first-world problems).

#1 Dive Coaster

This big B&M couldn’t really fail to be good. Predictable and solid fun. The train was never full and I had good picks on various seats to make the most of it. The massive drop is great at kicking you out of your chair for a good few seconds and the intimidation factor to other riders at the top is always amusing.
Highlight: The brakes before the second major drop didn’t slow the train at all, allowing it to throw itself into the sweet mist of the tunnel below in a powerful fashion.
Lowlight: Sweet pollution at 200ft.

#2 Motorbike Launch Coaster

The Vekoma motocoaster couldn’t really fail to be bad. I just can’t get on with the seating position on these rides, as it makes for such mild discomfort the moment I climb aboard. Every hill and turn was filled with the thought ‘why?’
Highlight: Local guest glued to their phone choosing not to ride but unable to operate a rope that separates non-riders from the station. Took a quick glance up from the screen to stare at the rope with a look that said ‘I’m not even going to attempt to figure out how that one works.’
Lowlight: Mild discomfort.

#3 10 Inversion Coaster

This copy of the once record breaking Intamin looper rode worse than Colossus ever has, which is quite an achievement. Not offensively bad. Just shout throughout the layout, then laugh it off bad.
Highlight: Local girl physically dragging her bloke along the queue to ride it against his will.
Lowlight: My preferred seat for leg room and experience was closed off (front of the back car).

#4 Half Pipe

This was the first Intamin Halfpipe I had come across and I could have continued living happily without it. Every time it launches while you’re facing sideways you could make a false claim for whiplash.
The band in front of it was interesting at least.
Highlight: New experience.
Lowlight: Unpleasant experience.

Mack youngstars are great for family coasters, the imaginitelvely named #5 Young Star Coaster being no exception, and it’s a shame they’re so outnumbered by other inferior products. The ride is ridiculously smooth and actually gives you a few forces to think about as well.
Highlight: Rat in the station.
Lowlight: Rat in the station.

Alien Attack is one of those immersive tunnel jobs <insert ‘what Derren Brown’s Ghost Train could have been’ joke here>.
Visually the experience was not as good as I thought it would be, is there any reason for the vehicle to have a roof? I couldn’t really get behind the story either – meet playful child aliens, their overprotective parents destroy your city and kill millions, then all is dismissed as a misunderstanding. The end. Something different I guess.

The Forest Temple walkthrough was fun. It had some impressive animatronic dragons and goblins among other things. I’m a sucker for a scare maze that doesn’t try too hard, where you can laugh in the face of fear. China is good at those.

We also caught a magic show and a stunt show here, which were both decent enough and managed to clear everything in a surprisingly short amount of time for a park of this scale.

That evening I learnt that many of the mid- to lower-end hotels bookale online in China take a lot of liberties with their advertised position on the map. The one I had booked that claimed to be near to Guangzhou South Station was in fact nowhere to be found (to this day, there still isn’t anything decent available around here – it’s a bit of a dead spot for the city).
I have, since this episode, always booked a known brand and been particularly meticulous in my research as to whether or not places exist. Generally getting the lay of the land always helps for any unforeseen eventuality.

Our train for the next morning left stupidly early at around 05:00 so we definitely needed to be within walking or someone’s driving distance and after some worrying contemplation that even involved just staying inside the station all night and then sleeping on the train, we took the plunge at an info counter and went for one of their on the spot hotel offerings.
An over enthusiastic minibus driver rocks up and leads us to the dark depths of the station underground where his transport awaits. My first true encounter with Chinese driving involved him animatedly chatting on the phone and smoking constantly, mostly not looking where he was going and taking a couple of shortcuts up the wrong sides of the road into oncoming traffic. I have since come to appreciate the entertainmet value.
The hotel itself was barely passable, but sleep is important on these trips so it was probably the right decision. They allowed you to book the minibus back to the station at the time required for any train and the return journey was equally questionable, though the roads were much quieter.

Onwards and north-eastwards.

Day 3


China 01/17 – Chimelong Ocean Kingdom

After spending just a couple of days in China the previous January, I had become hooked on checking out what else this massive country had to offer. There has been a boom like no other for the theme park industry out here over the past decade or so, with larqe quantities of both parks and very impressive looking rides flying up at a rate of knots.
It’s a fascinating country in which to experience new parks both as a bit of a road less travelled and the fact that they have a rather unique take on how to operate compared to the rest of the world, for better or worse (mostly worse as we’ll come to find out).

We flew into Guangzhou from Singapore and immediately took a high speed train down to Zhuhai, on the border with Macau. Trains are king in China, aside from driving being somewhat inaccessible to outsiders (and potentially suicidal if you were to try it in the cities), the almost incomprehensibly huge distances between cities (and parks) are consumed with relative ease by what I consider to be the greatest rail network in the world.
The coverage of the trains is vast beyond belief, the journies unbelievably cheap and on more than one occasion they have set the record for the fastest I’ve ever travelled on land.

Outside the station there were a number of small tourist huts, one of which offered a dedicated coach to the first park of the trip.

Day 1 – Chimelong Ocean Kingdom

Hello beautiful.

This park exceeded my expectations as an overall package and was possibly the only park on the trip that had that ‘just nice to spend the day there’ atmosphere. It was incredibly relaxed and well run, with a satisfying selection of rides, animals and shows.

#1 Parrot Coaster

This very attractive B&M is the most accomplished wing rider I’ve graced so far. The theming and interaction is excellent and the layout is simple but fun sequence of elements. The straight first drop provides an unusually satisfying sensation of airtime that can usually never be found on these models, before the restraints tighten around your shoulders at the pull out and restrict any further chance of this occuring, as is always the case with any strong positive force on these.
Highlight: Sluggish back row of the train in the first inversion provided a wonderfully floaty and sustained upside down moment.
Lowlight: Sluggish inline twist is a bit of a lung crusher.

#2 Polar Explorer

Again this Mack looks great with the theming and floating by the real polar bears at the beginning is cool, but all in all it’s just a water coaster that fails to stir things up much. Not my favourite Polar Xplorer.
Highlight: Realising it isn’t quite a cloned layout.
Lowlight: Realising it might as well have been.

#3 Walrus Splash

The second Mack is a similar story in that it looks great and floating past the various animals on display at the beginning of the ride is cool. Aside from this it’s a bigger, more lumbering water coaster that fails to stir things up much.
Highlight: Walrus Mountain theming.
Lowlight: Better to look at than to ride.

Great name.

Did Sea Odyssey, which is an Omnimover dark ride that weaves in and out of screens that bounces between a narrative about a metal fish enduring some mild peril and some real life aquarium tubes. They also chucked in a big erupting volcano set with ceiling projections at the end. Not knowing at all what to expect, it was impressive and good fun.

The 5D theatre was a surprise hit as well. You never quite know what you’re getting with your Ds and often they can feel like a bit of a waste of time. This was the real deal however, with impressive visuals and effects. The story featured the park mascots and went through scenes based on the rides and areas in the park such as flying a parrot through a forest, venturing inside Walrus Mountain, riding the big ass whale on top of the aquarium and saving some penguins from evil Mr fire-breathing sea monster (he needs a ride next).
Such a committed theme and I love the whole concept of a park taking pride in its attractions enough to use them into other forms of media.

The rest of the day was spent with many more flights on the parrot, alterating with a few animal shows and zoo exhibits at various points. They have a huge selection of animals and the scale of the main aquarium often makes the amusement aspect of the place seem secondary.
The Beluga show stood out as particularly unusual when they invited guests to come up and let the creatures pop out of the water and kiss them somewhere around the face, after showing a video montage of many national celebrities receiving the same treatment.
We stuck around until nightfall to watch the fountain show across the lake centrepiece of the park – always an enjoyable and slightly magical experience.

The huge screen over the entrance plaza is yet another awesome visual that this park has to offer.
Chimelong Ocean Kingdom remains one of my favourite parks in the region, though I really hope they manage to pad out the ride lineup in future to make it even more formidable.

Day 2


Germany 06/17 – Hansa Park

Kleine Zar looks like a mighty +1 / I need more Kärnan in my life.
I’ll leave it to the imagination as to what was the real motivation here.

This spare day we now had seemed to be the perfect opportunity to head back over to Germany and tear up some Autobahn.

Day 3 – Hansa Park


I am yet to experience Hansa Park without it being a ghost town, so there’s always a quaint atmosphere to walking around the place, with gardeners outnumbering the guests while they eternally tend to their impressive foliage displays. The quietness also enhances the incredible theming experiences they have on offer here.

A typical morning here starts with a token lap on Nessie Superrollercoaster and Rasender Roland as they always open first. I do love how often the effort is made on despatch time to create the interaction between the two rides, with Roland passing directly through Nessie’s vertical loop.

Fluch von Novgorod

I wasn’t a fan of this Gerstlauer Eurofighter previously, but was willing to give it a second chance today. If anything, it had only gotten worse.

Both the queue and dark ride sections of the experience are really good and I do enjoy singing along to “Novgoroooooooooooooooooooood”, but it’s just such a poor piece of hardware that doesn’t do itself justice. These trains don’t ride very well at the best of times and the layout is so uninspired after the initial launch and hill, and then again after the vertical lift, it simply judders around doing nothing.
I suppose I like to at least think it was a learning experience and necessary precursor to the ridiculous monster that came after it.

2016

2017
I didn’t particularly have an issue with the old look of the tower because it’s just so overwhelming and I can’t believe it exists. It now looks both ridiculous and amazing.

Schwur des Kärnan blew me away on my first visit. On my very first ride I had the queue, fancy loading sequence and train all to myself and I was shaking so badly from fear and anticipation throughout the entire indoor tower section. I’ve never had that sort of reaction from a ride before.
What have they done to this gamechanging Gerstlauer Infinity since? Made it even more intense of course.

The outdoor queue area has been beefed up with some intense castle theming, full of intricate details and it’s own custom series of documentaries.
There’s a whole new indoor preshow section to the queue with the King of Denmark shouting about many things while effects are going off before you get to the brilliant bag room.

The backwards drop on the lift hill feels much more legitimate after they did some tweaking. It was a very controlled feeling previously that, while insane and unprecedented as a feature on a coaster, didn’t provide much in the way of pure thrill.
It’s just plain scary now, with the power to back it up. This ride toys with you so much in that tower that it almost becomes unbearable, in the best way.

From the first traditional drop onwards, it’s a fantastically violent machine with some very intense moments and all kinds of forces going on.
It’s a tad rough, particularly in the outside seats and the lap bars unavoidably clamp your legs so hard from the moment you leave the tower, but that’s all forgiven for what you get in return.
They’ve also added a little bit of ‘you’ve made your peace with the ride’ music (like the final note on Hex) with some fancy lighting as you walk up the exit path into the ride shop. The full soundtrack is now available in the main shop. So happy.

#1 Kleine Zar is a cute little kids coaster. If you’re gonna get a cheap ride, you might as well put a little effort in around it, and they have.
It also has most ridiculous enforcement of a no glasses rule I’ve ever encountered. If I could tell tales of the things mine have ridden…

Time passed quickly through many encounters with Kärnan and a sit down with a cheap, tasty pizza (I don’t often do food shoutouts, but – Italian place in the middle of the park, highly recommended).
Soon it was time to blast back up to Billund for the flight home.

What a bonus. I loved being able to spontaneously enhance the trip with an extra park visit like that. Seems more often than not that I’m rearranging plans for rides that spite.


Denmark 06/17 – Fårup Sommerland + Djurs Sommerland

We arrived bright and early the next morning at what the park claims is ‘Denmark’s best Sommerland’. Seems like we had the perfect way to put that to the test. Entrance tickets are bought from the window of your car at a hut on the way in which was quite a novel experience. It was a massive turnout again, but they’re all here for a picnic or something.

Day 2 – Fårup Sommerland

Walked straight onto #1 Falken, intrigued by what S&S could bring to the woodie table.
They did alright for themselves, I found it to be a fun little ride with some good hills and a decent overall feel to it.
Highlight: Interesting start to the layout with the curvy double down.
Lowlight: Uninteresting end to the layout with the helix of doom.

#2 Orkanen looks and rides great. It’s nice to have a bit more of a layout to a Vekoma Suspended Family Coaster to make go faster, try some more interesting elements and last longer.
Highlight: Nothing under your feet on the lift is a rare sensation.
Lowlight: This is as big as they make them for now.

#3 Pindsnivet – a particularly small family coaster
Highlight: +1
Lowlight: Take your pick

#4 Lynet

This Gerstlauer launch coaster was both fun and punchy, with a well balanced mix of airtime and inversions. I don’t like these trains at all from previous experience, so didn’t really expect to like the ride as much as I did.
Highlight: Gerstlauer’s smoothest thrill creation yet.
Lowlight: Could have been fantastic without OTSRs.

#5 Flagermusen – spinning wild mouse that spun.
Highlight: Reverchon > Zamperla.
Lowlight: These things are starting to plague me now.

#6 Mine Expressen – a common Vekoma junior
Highlight: No view of Harry Potter.
Lowlight: No view of Wildfire.

We had allowed a whole day to experience this park but, as nice as it was, it was just do quiet and we were done with everything including several rerides in just a couple of hours.

Decided on a whim to jump back in the car and risk visiting Denmark’s best Sommerland a day earlier than scheduled.


Djurs Sommerland

Unlike Legoland, I was more than happy to return to this park (new cred aside). I loved it before and will love it again, I’m sure.
There were cars as far as the eye could see in all directions as we entered the car park, so foolishly started to think we had made a mistake…

Headed into the park.
Walked straight onto Piraten.
It’s all about those picnics.

The Intamin megalite is such a finely tuned layout, with none of that dead spot nonsense I often complain about on larger coasters that try to provide a similar singular experience – buckets of airtime.
Piraten kicks your ass from beginning to end, leaving you no time to prepare in between any of the craziness and making marathons a real physical challenge. Love it.

#7 Drage Kongen

Time for the new boy. (Or an annual pass).

Intamin’s latest offering to the park looks great but isn’t unfortunately. Though very new, the train had a significant and distracting rattle throughout the layout and the ride has no more force to it than Orkanen down the road, making it a bit of an odd investment.

The ‘unique feature’ – a tyre driven surge of speed at the beginning into a tunnel before the lift hil feels very pointless and overall it just about passes for a decent family coaster. With the lineup they were building before this, I’m sure this park could have done a lot better with the money. I hope it works out for them.

Just like this. Juvelen is fantastic. Beings with a good indoor launch anticipation sequence with the temple statues shaking their sticks at you, followed by a fun warm-up lap. I’m a sucker for a rolling second launch and this one provides a great burst of speed for such open trains, leading to snappy turns and unnerving scenery interaction.

I was very pleased to have been able to nab Ørnen the Topple Tower this time around. They seem to be very temperamental rides and I’ve never managed to find one working before.

Did the rest of the creds for completion – all good solid family rides that compliment the lineup here, then had a couple more laps on Juvelen and Konge to further prove some points,

We finished the day nearly killing ourselves with double figure rides on Piraten. There was plenty of joy to be found, with the pirate staff spraying guests in the baking heat and playing some games of musical chairs throughout the train each time it was in the station. You know the park are onto a real winner when the general public re-ride something as much as we do.

Having knocked out both Sommerlands so smoothly in one sitting, we were left with a day spare now. What to do..?

Day 3


Denmark 06/17 – Legoland Billund + Tivoli Friheden

Due to the very limited operating season of the region, I failed to hit all the parks in mainland Denmark on my previous visit. Still needed Fårup, Friheden and Drage Kongen had just opened… so lets check things out.

Might find a couple of recycled pictures of some rides from previous visits thrown in here because I was particularly lazy this time. You can probably spot the difference in the weather.

Day 1 – Legoland Billund

We landed in Billund with the sight of Polar X-plorer greeting us from the plane window. Unfortunately I had to endure a revisit in the morning so that Mega-Lite could get the creds.
We ended up in an overflow car park at the back of the park which meant a good 15 minute walk around the perimeter to the entrance. It cost a stupid amount for the parking privilege as well, it’s Alton all over again.

The park itself was so packed full of people that it was a struggle to get around and I wasn’t looking forward to dealing with that, but as we would discover everywhere on this trip, Denmark seems unable to get big queues.

Polar X-plorer

Started with a couple of laps on the best coaster in any Legoland – the Zierer with the drop track. It had only a 10 minute queue and was then walk on after a short and well handled breakdown.
Still found it to be a great family ride that gives you a little something to think about.
Stop building wild mice, start building things like this.

15 minutes for the wild mouse, X-Treme Racers which had also had a well handled breakdown. It was trim braking itself to death after the big drop for some reason, not that it really mattered.

I didn’t realise the powered coaster Dragen could run 2 trains, must be some sorcery going on there. The dark ride section remains well kept and the outside section remains pointless.

Reminded myself how short and pathetic The Temple is, no wonder they decided to buy a second shooting ride for this park. Took a few confused seconds to pinpoint that it was playing the Tomb Blaster theme from Chessington.

Still don’t like Ghost. The hardware is a glorified frog hopper in a park with 3 perfectly suitable frog hoppers. The walkthrough is more of a chore now and the theming isn’t particularly enthralling.

Still like Ninjago, even though it seems impossible to get a hang of the actual shooting, waving arms frantically over sensors with no feedback. It’s a fun little sit down and a definite change of pace.
In true Merlin style, the effects seem to have already been toned down from last year.
Job done.


Tivoli Friheden

I was expecting a crappy Bakken atmosphere from this park for some reason, but this was a really relaxed place to visit. Just not so good on the coaster front.
Didn’t end up taking many (any) photos here because after the nice looking entrance area it quickly begins to look like you’re in the Battlebots arena, with all the exteriors of the rides being covered by soundproofing plexiglass.

Had a moment of realisation that I’ve ridden too many uneventful coasters, as our conversation continued unhindered throughout the Pinfari looper that is #1 Orkanens Øje. Completely zoned it out. +1.

Was quite intrigued by the uniqueness of #2 Cobra, the world’s only Sartori Rides inverted coaster, but didn’t expect much from it. It rode about as well as a middle of the road Vekoma SLC and the layout was mildly interesting, most notably impressive for its use of space rather than the experience.

#3 Bisværmen, the bee themed SBF spinner was a thing.

2nd #4 Dragen of the day, the not quite a wacky worm was a thing.

The Zamperla spinner, #5 Tyfonen didn’t spin at all, by design. And here I was thinking it was just Japan that had weird ideas like that.

Haunted House was the only other attraction that caught my eye. It was a ghost train which stopped dead at screens several times to shoot zombies in a completely non-immersive fashion. Enjoyed the standard themed sections in between those moments a lot more.

I just had to try the SCAD tower, without really thinking too much about the implications. The staff were extremely nice and fantastic at leading people through the experience. While dangling over nothingness I was asked if I was “much of a screamer?” I replied that I wasn’t.
The guy said: “I’ll scream for you then. AHHHHHHHHHHHHHHHH!”

Splat.
I’m glad I gave it a go, though I wouldn’t say it was an enjoyable experience for me.
In my head there was very little fear going on, but the instinctive physical lurching reaction in my gut to freefalling backwards, when my body decided “I’m about to die”, wasn’t particularly pleasant.

Sat down on a bench and looked at some pictures to calm down, it did leave me buzzing a bit in it’s own way, then had a round of crazy crazy golf before calling it a day.

Day 2


Germany 08/16 – Freizeitpark Plohn + Belantis

Broke the land speed record on the early morning weekend autobahn to get to the first park for opening as it was going to be a slightly more packed scehdule than the previous days, later wishing I hadn’t bothered.

Day 6 – Freizeitpark Plohn

Incoming rant:
This place was a joke and far below the standards I had come to expect from the rest of Germany. The queue for entrance tickets upon our arrival was already about 45 minutes with just 2 windows open. This seems to be the ‘new entrance’ as there are another set of fancy gates not in use. It was not possible to purchase anything online, so everyone was buying tickets in person. It was also the final planned cash dealing of the trip for me, cos they’re a backwards bunch of spiters and I had specifically taken the time to verify that I had enough the night before to decide whether I needed to find a cashpoint. I did have enough. Just.
Once we were one group of guests away from paying, I started to dig my money out and accidentally dropped a 2 euro coin which rolled to the family in front. A child picked it up and pocketed it in plain sight of the parents, who then just stared at/through me before entering the park as though nothing had happened. I still just had enough for tickets, but it would now involve some smaller change. The dire old woman at the admissions desk refused to accept a couple of 5 cent coins to make up the final total and I was flatly denied entry to the park with no negotiation or opportunity to speak to anyone else.
I hadn’t driven all this way for nothing, so had to physically force my way back through the massive crowd of people waiting for tickets, no one was willing to give an inch of room – the queue was looking to be at least an hour long by now. Kicking up some serious gravel on the way out, I raced off to the nearest town to find a cashpoint.
With some fresh crisp notes to slap in their face, we finally made it into the park about 2 hours after opening and now had little to no time to enjoy the visit, not that I think I would have.

#1 El Toro

Powered straight to the GCI woodie to try and remind myself why I had put up with all that nonsense. Mercifully the ride was suffering from Freischütz syndrome and was almost a walk on. One train operations and some questionable staff methods again turned that into a painful experience. A lone bloke in an umbro hoody and tracksuit was running everything by himself as follows:
Check the seatbelts.
Check his phone.
Check the bars.
Check his phone.
Brandish a tatty A4 piece of paper with some rules printed on it and start lecturing everyone in the station for a couple of minutes, also pointing at a pub chalkboard which had the height restrictions written on it, in chalk of course.
Bit late for height restrictions now we’re strapped in, I thought to myself.
Checked his phone.
Dispatch.
What sort of hell have I entered?

The ride itself was good, as I would have expected, but not nearly good enough to justify the current situation. The sad thing is, it was probably the best coaster of the trip as well, packed with a multitude of airtime hills that never came close to matching the height differential of the first drop.

Seems I didn’t even get a good picture of it. Have another goat instead:

#2 Silver Mine

On to the next cred. Eh.

#3 Raupe

The park ungracefully turned from themed Wild West area to a field with a carnival wacky worm on it at this point.

The powered coaster #4 Miniwah was pretty damn sweet and a welcome change for being completely indoors and very well themed. The speed of the ride and level of lighting changes between laps, adding a bit more excitement to proceedings. Don’t see many of these getting built any more, but this was a worthy one to try and a very pleasant surprise.

#5 Plohseidon

Zierer family coaster with too big a queue. Eh.

Having blitzed all of the creds, decided there was time for a couple more laps on El Toro before hopefully turning my back on this place forever (until Mack spited me by threatening to build something good here).

With more gravel displaced, it was off to the next park.


Belantis

No issues getting past the friendly staff here. Cards were accepted and there was a cashpoint right next to the counters just for good measure. Shouldn’t have to take any notice of this trivial stuff.

#6 Huracan

Got the biggest coaster out of the way first. Not a fan of Eurofighters generally and this one is particularly unpleasant in the way that it rides through too many inversions, but not enough to stop me taking a second go just to make sure.

Skipped the kiddy racer cred, too intense (big for it). It pains me to see that these exist, knowing I can never again ride one. Almost as if Gerstlauer designed them with spite in mind.

#7 Cobra des Amun Ra

I’ll forgive them for making another satisfying family ride though. The station here was billowing a lot of nice smelling smoke effect.

#8 Drachenritt

Caught this one on a good day it seems. I’ve ridden some of these bobsleds when they’re being a bit underwhelming, but this one was picking up some decent speed before the couple of good hills.

There are far more mad houses in the world than I ever would have expected. Verlies des Grauens was themed to castles and wizards, like most of them. I found it to be one of the better ones for putting up with lack of understanding what’s happening – the preshows didn’t go on too long and the hardware interaction was satisfying.

Fluch des Pharao looked mental to begin with, but still managed to exceed my expectations on intensity. Getting into the boat is struggle as it’s just like a big inflatable dinghy. The floor is so thin you unnervingly feel everything going on beneath your feet – the conveyor, rollers and sloshing of the water, elevator lifts(!), then you start to feel rather vulnerable.

As the boat hits the water after the main drop, there’s a brutal natural braking effect that you have to really brace for in order to not chip a tooth, then it just starts crashing into concrete walls around this whirlpool monstrosity. Fantastic ride.

Love that pun too.

That was about it for the park, it has quite a lot of space and some good old-fashioned themed areas which would imply it has good potential to expand, if the world was like RCT, but it isn’t. I hope they give me a reason to return as I did like the place. It was refreshing in two ways – 1) having lots of misters out along the pathways to help with the heat 2) not being Plohn.

Upon leaving, I found out the parking barrier was supposed to issue me a token when we came in, but it hadn’t. The member of staff I went to for assistance was very understanding and helpful and gave me a free token to get out, saving us the parking cost for the day.
An odd day overall. I had expected Belantis to be a bit crap and Plohn to be nice. Ended up with the complete opposite.

Day 7 was a painful 5 hour crawl back to airport through several hundred miles of constant traffic, along with far too many petrol stops in the still overly thirsty car.
Overall it was successful trip with no particularly standout creds, which I knew would probably be the case, but some very nice places along the way. It’s a shame I’m running out of German parks way too fast.


Germany 08/16 – Zugspitze

Day 5

It would be good to say the entire day was dedicated to the below park of such fine calibre, but it was mostly filled with mountains. Decided to go for Zugspitze: Germany’s highest mountain experience.

Parked up at the station below and jumped on the biggest cablecar I’ve ever seen, both in length and car size. It felt unnaturally huge with only 4 people in it, but still had that characteristic and unnerving bounce when it cleared certain sections.

What made this experience a little more interesting for me was the observation platforms they have near the summit, sticking out over the edge of the abyss.

The metal grilled floor and relatively low glass edges provided an almost paralysing sense of fear in heights in me that I hadn’t really experienced to such a degree before.

I can replicate the sensation best when holding a phone over the edge of an observation deck to take pictures, rather than with my own head, so it’s good to know my internal priorities are straight.

We signed a book at the top of the mountain and then walked down this winding pathway towards another of the cable cars that could take us back down, for a slight change of scenery.

Fear not, there was still time for a cred by the time we reached the car.

Märchenwald im Isartal

Hidden in this forest next to a bottle bank (not quite as glamorous as the previous) is another Gerstlauer family coaster.

Had several fun laps of the nutty squirrel, narrowly avoiding the low clearance trees.

Followed by a wander around many more fairytale forest exhibits.
That’s enough of that.

Day 6


Germany 08/16 – Bayern Park + Rodel- und Freizeitparadies St. Englmar

The lack of crowds for the time of year surprised me on this trip. I had expected to struggle a little on the more medium sized family parks, but it was never really an issue at all.

Day 4 – Bayern Park

Terrifying.

#1 Freischütz

This was particularly apparent here, with their Maurer X-Car being a walk on all morning. Perhaps everyone got lost in the queue, as it is an actual maze at some points. Or perhaps it is true that this ride doesn’t meet the target audience of the rest of the park. Gave it several goes throughout the visit and was left mostly confused.

The inverted top hat was a nice element, but the rest of the layout seemed a bit shakey at times and trivial rather than fun, there were no other stand out moments other than a crushing intensity throughout the loop and following corner.

I find X-cars can be quite hit or miss. At the time, I believed this one to be a miss, but looking back it’s probably more my type of thing than I realised – forceful and a bit of a mould breaker. I just didn’t know it yet.

#2 Achterbahn

Ticked off the Tivoli large.

#3 Froschbahn

And the Tivoli small. I believe their next investment will be a Tivoli medium.

Had a nice walk through the woods and found a quaint little boat ride with a mouthful of a name – Rundbootfahrt durch Schloss und Grotte (and a dark ride section!)

The questionable rapids ride had a good out of control, tubey drop section where it came close to clearing the side and exploding in a fireball.

Was a little disappointed to find the hardware inside Thaolon, what I had written down as another ‘dark ride drop tower’ was a tad on the small side, with elves and sparkly lights. Could have been worse.

There wasn’t much left to do at this park except get my fill on Freischütz, so headed out earlier than planned to fulfil a few other backup plans.


Voglsam

Which began with a local farm for some Bobkart action. Great fun as always. Why can’t the farms near me have one of these?

Grass is always greener.

Please, let me have a ride.

No.


Rodel- und Freizeitparadies St. Englmar

Final stop of the day was a bit of a mouthful to say.

I admire this neat little place, making sure all the gravity on this big hill doesn’t go to waste.

#4 Voglwuide Sepp

The new Zierer coaster with its unusual consecutive lifts hills was up first. The use of the terrain resulted in some solid family fun with an interesting layout.

#5 Bayerwald Coaster

Alpine coasters have their good and bad points. With the brake lever in your hands, you can go full speed with a lot more conviction, but there’s a little something lacking when you’re tied to the rails and aren’t thinking ‘I’m gonna crash this’ in the back of your mind.

The non-alpine coaster alongside it brought that feeling straight back. I particularly like these ones with the big upright backrests for maximum comfort, the backless seats are crippling on a long lift hill.

Day 5


Austria + Germany 08/16 – Fantasiana + Freizeitpark Ruhpolding

The park website for Fantasiana having bold claims of being home to the best dark rides in Europe caught my attention during the planning of this trip, although it was a little out of the way.

The journey down into Austria was somewhat stressful due to the fact I forgot to research any implications of the country border crossing here and many signs along the autobahn were giving indication of a permit or sticker being required for driving on their neighbour’s roads. I became sure that at some point I was just going to race up to a toll booth type situation and have to have an awkward conversation complete with language barrier about how much I had messed up.
Luckily after much German sign scrutinising there was a break off point in the centre of the road, before we reached the border, that sold the stickers on the spot for no more than a few Euros.

Day 3 – Fantasiana

The entrance to the park takes you past an indoor walkthrough section with fairy tales in display cabinets. A very common theme in this part of the world.

Sindbad’s Abenteuerreise was somewhat more scare orientated compared to the adventures that I had imagined and the result was a rather loveable and quirky ghost train type experience.

The queue had this bloke waffling on about something while water gushed from his mouth and that was only the first of many delights.

#1 Wild Train

My first experience with a Pax coaster and visually there’s something off about it. The hideous shaping makes for a great ride though, supplying vicious airtime way beyond what anyone would expect for something this size.

He’s definitely not ducking there is he? The clearance in parts seems way off for standard regulations and that’s part of the charm – I like a bit of real peril with my rides.

Knightsride Tower was running on a time slot basis. This was a really good attraction as well.

The queue had smoky animatronic dragon and spiders.
The ride that followed was a very interesting drop tower sequence compared to other rides of this ilk, utilising various positions to present you with actual dark ride scenes, along with good music and bonus effects.
Although the drop itself was short, it was well timed and packed a punch.

Mami Wata was yet another hit, squeezing a good amount of fun into a tiny space with the use of turntables and elevators with the signature craziness of a Hafema build. The ride also comes with its own ImaScore CD, which was instantly purchased and remains one of my favourite theme park tracks.

They had a train with some dinosaurs, all the rage these days.

They even booked a band for the day.

Killed some time with re-rides until after lunch, when Castle Dracula opened. This was a scare attraction that started out with a solo trip through a mirror maze and then became many animatronic and effect based scenes. It acted as though it was quite an intense experience for a very family orientated park, with a couple of groups leaving the queue prematurely during the warning announcements. This seemed a little unnecessary from my assessment of the inside, but I thoroughly enjoyed it.

While the bold claims on the website may not be fully true, Fantasiana is definitely a little gem of a park with some very good attractions as well as probably having the nicest atmosphere of the whole trip.

Satisfied with the success of that find, we raced back over the border for this jolly fellow.


Freizeitpark Ruhpolding

This park is hidden away deep in the woods somewhere, filled with lots of play equipment, plus more dinosaurs and fairy tales of course.

#2 Gipfelstürmer

It is also home to a small Gerstlauer shuttle coaster, which is somewhat of a rare breed.
Gipfelstürmer is very good fun for its size, the flat section of track at the top of the reverse spike lift hill means that the back seat gets whipped forwards into the first drop with quite a jolt.
Another snappy twisted hill moment also means there’s a few more forces going on compared to the Vekoma equivalents.
It has a great name to say as well.

No, that’s a crane in the background, not another cred unfortunately. The park were building a water slide or something.

Day 4