The next morning found us crossing yet another border in search of creds and this time it was time to check out the Czech Republic.
Day 14 – Merlin’s Kinderwelt
One of the more last minute changes of our itinerary was the inclusion of this park. Czech were the last of the countries we visited on this trip to alter their rules from an absolute ban to ‘everyone’s welcome now, yay’ and the news had come in during one of our daily rundowns back in France.
It’s about the closest thing the country has to an ‘amusement park’ at the moment and sits right on the border with Austria.
Context shot, though this is one of many entrances that we didn’t use, I believe it leads to the indoor section. The park is all part of a larger complex called Excalibur City which includes a casino, mall and Asian supermarket. You can seemingly park pretty much anywhere you want and just wander in from any direction, but the outdoor section is where the good stuff lives.
Like this. There are a couple of token machines dotted around each area, taking cash only (Koruna or Euro) and not giving change. Most of the rides are unattended and operated as and when required, so before buying anything we made our intentions known to a wandering staff member, who gave the slightest of positive indications that he could run what we wanted.
And what we wanted was this poor beast, #1 Sliding Caterpillar. He’s tired and obviously had a hard life, but evidently couldn’t be happier. The train barely makes it up the first helix and then gets rather rowdy in the second half.
The other coaster lives over in a second outdoor section, across a road, the entirety of which was patrolled by an especially friendly staff member who pointed us in the direction of a second token machine and subsequently fired up the ride for us.
#2 Space Roller Coaster, a classic Golden Horse Space Car. Well, not so classic for Europe I guess. This one also ran like a beast.
And with that, the park was complete, along with the country, from a twisted point of view. Plopsa have sunk their teeth in and are opening a Majaland at some point in the near future and they have about 20 alpine coasters in various forms, but who needs a Czech alpine coaster when you can have a Slovak alpine coaster?
The original plan for this transit day to Poland, before the good news, had been just to pick up anything, anything at all in Slovakia to add to the list and see the day out. By Google’s calculations there was still time to do just that, particularly as we had just killed the first park in under 15 minutes of their operations.
What ensued was an endless sequence of yet more European roads letting us down, being overly congested, full of roadworks and generally irksome and so yet again, after a mere 6 and a half hours, we arrived at our destination with just moments to spare.
No-Fun Park Žiarce
Except those spare moments had been used by the operators of this single rail alpine coaster to pack up and go. It was bizarre and a little frustrating that we weren’t the only car full of expectant riders showing up at the last minute only to find we had missed out by mere moments. The staff were already completely blanking a larger group of disgruntled guests who had also arrived in front of us, as they began their winding down procedure.
Having physically suffered somewhat on route, we made a beeline for their toilets instead, which they next tried to lock us out of, all the while acting as though we simply didn’t exist. They lost that particular battle and instead of finishing the job just jumped on a moped and rode off into the sunset.
Almost in mock fashion, several more cars were still pulling into the car park, with many locals getting out and subsequently being disappointed as we sadly strolled back to our own car. I’d estimate they could have had at least another 20 paying riders that evening but obviously closing time is very strict for this particular establishment and not at all influenced by footfall.
Here’s one photo of Slovakia at least, facing away from the wretched place. Oh look, there’s another car rocking up too.
The last ‘major’ park in Austria for me is a bit of a tease. Though coast2coaster would have you thinking it’s a healthy +4, I was shocked and appalled to discover that it’s only really half that. I’m all about that Rattenmühle though, even for the name alone.
First stop was #1 Götterblitz, the original ‘other’ layout of the Mack Youngstar model, a criminally undersold family coaster. This one once again reminded me why that is, they’re offensively smooth and give you just that little bit more to think about with the forces here and there.
Well there’s one of the issues. It was the first time I’ve seen one of these operate and it even had a queue!
The other issue was a Butterfly that, even if it counted, was closed.
The park is still deceivingly large though, there’s a lot of nice looking other stuff around that we didn’t do.
Genius.
Construction, get excited.
And here we are, the main event. #2 Rattenmühle kicked ass, as it rightly should have. It had a very nicely themed station and a unique, interesting and punchy layout. Every time I ride one of these Gerstlauer Bobsleds I keep thinking it’s the new best one.
For all the stuff we didn’t ride the morning had felt a little empty, so we gave this weird looking Stellarium a go, having never seen one before. It’s a cool visual, watching all the arms intertwine and never quite crash into each other, but it lacked a little on force. I was hoping for Magic Carpet style lurches and all I got was a light breeze.
Next stop was the affectionately dubbed ‘other Prater’, a small collection of rides elsewhere in Vienna that should be better than the real thing.
Böhmischer Prater
Spot the inconsistency.
In reality it was a bit of an incohesive place, transitioning awkwardly from interesting heritage
To cheap creds. And you know what we were here for. #3 Shark Trip.
But if you really want a ridiculous hit of creds in Vienna, there’s only one place to be.
Wiener Prater
Doing a solo run of this place at lunchtime, offpeak, was a pretty grim experience that I really didn’t care for. It was a monetary exchange of 50 euros for 11 coasters and nothing more. Staff were rude, the place felt like a dump and it was a complete faff.
This time round I entered the park care free and at ease. A couple of new coasters to grab, a handful of dark rides to try and the opportunity to watch someone else suffer through everything I didn’t have to. That’s how you need to experience this park.
We began at Megablitz, which is the only attraction I gave the honour of a reride, as it was by far my favourite of the bunch last time around. Much like the Jet Stars and Jumbo Jets of earlier in the trip, this Vekoma is a ridiculously forceful set of twists and turns that take place in single file seating and it’s really damn good for what it is. Loving the look that new paint job too, glad to see it getting some attention. It’s a bit off the beaten path compared to most major attractions here and always seems less popular than it should be because of that.
Stuff I enjoyed not doing:
Well, not so much that one. Such a tease.
Stuff I didn’t do but wish I had.
Stuff I did do. Eisberg is amazing and that’s all you need to know.
But for context it’s an interactive dark ride where the ‘guns’ are cameras. It contains elevator lifts, big talking polar bears and tasteful physical comedy. Dangerous for me to say it, but put it on your must do list, with a higher priority than the coasters.
Especially when said coasters involve a #4 Roller Ball, again. Oh well, set complete. Let’s hope they stop at 3.
After sitting out another hundred coasters we decided to dine at another Rollercoaster Restaurant that they now have on park here, next to a Flying Theatre I didn’t really want to pay for and that mercifully doesn’t open in the evenings (5pm close if you’re interested).
The restaurant had a rather different vibe again to ones we’ve tried before, with an emphasis on interactive table games (though not during covid times) and dancing robot arms. The food was good, the service was sneaky. Be wary of being offered ‘sauce’ with a portion of fries like it’s a friendly bonus, it comes as a handful of those ten a penny sachets and they charge you a pound, per sachet, for the privilege. I prefer the places where you order on a tablet for this very reason.
I had two missions for this visit and one of them was to finally suss out what went on in here, with conflicting evidence floating around on the internet. Blue Planet is a dinosaur walkthrough with several disctinct features. Aside from the walking, which contains dinosaurs, it has a mysteriously unattended lift near the start with crude screens on the walls. The lift shakes around for what feels like an age, playing loud sound effects and trying to intimidate you with repetitive footage of angry dinosaurs. It ain’t very good.
You then walk through some dinosaurs and come to the fun part, a mysteriously unattended simulator room under the name Dino Tour. As you enter and sit down, the doors shut you in and a statuesque driver with elf ears (no idea why) pretends to take you through the jungle a bit while the room jiggles around in all directions. Animatronic dinosaurs attack from the outside, all physical, things get scary and then you have to escape.
You then walk through some dinosaurs and come to the other fun part, a mysteriously unattended lift with an open side that descends down a rock face. Halfway down, big old dinosaur (not pictured) comes out of the rock to get you and the lift performs a little evasive manoeuvre, tilting away from and then back towards the wall. Just as you hit the bottom and exit the floor does a little jump scare jolt to leave a lasting impression.
I thought it was fantastic overall. I love the complete lack of staff interaction even though there’s some technical ride elements going on inside, really adds to the anticipation factor particularly if your party is alone. Dangerous for me to say it, but put it on your must do list, with an equal priority to the coasters.
Talking of coasters, the other new one for me was another Gerstlauer Bobsled and also another #5 Gesengte Sau (apostrophe excluded this time).
It was having many teething issues with block sections and temporary ceasing of operations. A couple of engineers were hovering, one of whom was actually in Gerstlauer overalls. They were working hard and managed to restarted it several times over the course of our queueing.
The ride is very vertically stacked as a layout and contains some pretty huge drops with some great airtime, good pacing and some solid all round fun. I was really impressed by it. Every time I ride one of these I keep thinking it’s the new best one.
My final investigation was into Jack the Ripper, the haunted walkthrough.
I’m no real fan of these types of things, there’s a lot of walking through unpleasant situations with a deadpan expression, though I’m probably just doing it wrong.
Eventually you reach a room where the atmosphere (not that I liked the atmosphere) is ruined by a member of staff awkwardly telling you to wait for a lift, in a room full of loud screaming, ultra violet light and set pieces. Have you tried Blue Planet, sir?
While waiting you can watch this amusing animatronic scene of Jack himself stabbing a woman. She slowly crumples to the floor in a highly convincing manner as he slithers away.
I think the lift itself tried to do some stuff but I already had scary elevator fatigue by that point and have legitimately forgotten what went on.
At the bottom of the lift is a mysteriously unattended haunted swing ride (the origins of a madhouse). It’s no Hex, it travels at a million miles an hour and is super disorientating, in a rather unpleasant and sickly way. You leave on an anti climax and the experience is over. Don’t put it on your to do list. Spend the money on a cred instead, even if it has to be the Boomerang.
Well aside from that downer at the end, which is entirely my own fault for committing myself to research these type of things, I really enjoyed my second visit to Prater. The lesson is come at night, don’t come alone, and experience a wide variety of attractions. Bring lots of money too. Lots of money.
Day 11, which was primarily dedicated to travel, ended up being an abject failure.
It began rather nicely with a whirlwind tour through a new country cred, a certain principality by the name of Monaco. We hit the streets bright and early so as not to get caught up in those densely packed roads.
From there it was planned to be a simple 6 hour drive to Switzerland, more specifically Lucerne, where we hoped to visit a museum/chocolate factory dark ride and do some further general sightseeing. Perturbed by our experience at Naturlandia we figured it was best to book a timeslot for the attraction, though it appeared to be completely empty for the entire day, even on the day, and opted for the latest possible time just to be safe.
Italy was open for transiting only, no mingling (nor did they recognise UK vaccine status at that time if you wished to stop off and visit something specific anyway), so the idea was to speed run it straight to the next border. The Italian roads just weren’t letting that happen sadly, from multiple bouts of standstill motorway queues to the endless starting and stopping of roadworks that almost became parody, it took about twice as long as it should have to finally reach Switzerland.
Despite all that, there was still a reasonable chance of reaching our next destination in plenty of time as we bought our Swiss Vignette (a fixed fee sticker to drive on their motorways) at the border. Our driving woes didn’t end there however as the ridiculously huge Gotthard Tunnel, the longest road tunnel in the world at the time of opening (now a mere fifth), didn’t want to play ball either. At over 10 miles in length it’s a rather surreal experience to cruise through, but the fact that it’s paced by traffic lights at the entrance, which inevitably bring all motorway traffic screeching to a halt, causes an absolute nightmare of yet more standstill queues.
Battling until the very last, we reached Lucerne with what we thought was just moments to spare, but it wasn’t to be. The final faff of city driving, parking and not being familiar with the surroundings upon arrival tipped the balance and the day was over. Fortunately the ticket desk were able to swap our booking for a voucher that could be used any time in the next 5 years. This instantly became an Ange Michel 2.0 situation for us though, I can’t just walk away from that empty handed. The cogs began to turn. How can we make it back, during this trip?
Oh well, regular, basic, stress-free sightseeing it is.
This here is the Löwendenkmal, or Lion Monument.
That there is the Jesuitenkirche, or Jesuit Church.
And this one looks like a bit of a Kapellbrücke, or Chapel Bridge to me. History lessons available on Google.
The catch with Switzerland however, no parks (except Conny-Land, Conny-Land is cool), so perhaps foolishly the journey was only half done and our hotel was still another 4 hours away. Next stop, Austria.
Again it took far longer than necessary and we quickly began to resent these massive tunnels, with the Arlburg Road Tunnel stopping us dead for an hour at traffic lights because it had decided to be one-way for the night. All 9 miles of it. With a toll at the end for the privilege.
I believe the day gave way to a new record for hours behind the wheel on any of our road trips, impressively (or perhaps not) surpassing the 850-odd mile journey from Massachusetts to Tennessee, even though this was only a mere 850-odd kilometres. In the end we had a criminally short amount of time in a gorgeous hotel for that night. I was at least glad to be back in this part of Austria, because I’m a big fan of it. Let’s see how well it treated us.
Day 12 – Freizeitpark Familienland
I had been very tempted by this park while in the area almost exactly 5 years prior. It seemed a little pricey for a +1 and (believe it or not) too far out of the way at the time. Oh, how the desperation (enthusiasm? no, that’s not right) has grown exponentially since those days. Luckily they’ve doubled their cred count since then too!
The morning began in amazing fashion as we joined a single train wait for the main coaster. A single train wait is the entire queueline for this ride as the park is very tiny and cute, basically sitting within the footprint of said coaster. Problems were occurring with the train parking in the station, however.
So this guy just walks out onto the track, sees that it’s a sensor fault, whips a spare one out of his pocket and changes it on the spot. Train parks correctly. One test lap. Back open. That would have been the day over in most other places and I can’t overstate how satisfying it was to watch.
#1 Big Bang is yet another custom Zierer ESC, after just a few days, this one again has a nice refreshing layout.
A couple of mild twisty airtime moments against a stunning backdrop, it was well worth visiting for. Trains are still developing those rattles though.
#2 Wicky is an extended SBF Visa job, once again not a spinner, with a funky little pair of speed hills between helices, hidden behind this viking (pirate? no, that’s not right) hut.
Satisfied with that haul it was time to visit an old friend.
Fantasiana
The reason I was in the area all those years ago was to visit this fabulous little park. Just this year they’ve opened a rather special new coaster and I figured it would be rude not to check it out, given half a chance.
#3 Fridolin’s verrückter Zauberexpress is no ordinary family coaster. It’s a rare ART Engineering build, of Ba-a-a Express and Duplo Dino fame, but it does a lot more than those. So much more. Sometimes I hate silly claims, sometimes I love them. I love this one. World’s lowest height restriction on a multi-launch coaster.
The trains are awesome for starters. Comfy little seats and Fridolin himself, loving it, on the back. The station has a couple of nice effects with a screen and some projections to enhance the starting sequence which takes riders backwards out of the station, seemingly by mistake, before launching forwards through it and into the layout.
Into this nicely decorated first section, waterworks and all.
It bursts through (at low speeds of course) this misty little hut and into a little twisty.
Hold onto your wizard hats, here comes the second launch. This gives just enough momentum (in a satisfying manner) to crest the highest point of the layout and complete the final two turns back into the station, where it accelerates again for a second lap. 5 launches total. Brilliant, beautifully done, this park just nails everything and it’s joyous to behold. (Is it worrying that this might be better than everything I’ve recently talked about in France?)
With the newness sadly no longer new it was time to get assaulted by Wild Train.
This was my first ever Pax back in 2016 and taught me everything I know about how ridiculous their tracking is. The results are still as quirky and powerful as ever, with dangerous levels of airtime being delivered in all the wrong places as it ducks and dives through those impossible clearances.
Children seem to be unaffected by it. Adults are not. Best coaster of the trip so far, non-ironically this time.
ABC drop towers with themed storylines. A mixed bunch at best. Knightsride Tower has always been the standout for me.
From this fellow chilling in the atmospheric and scary queueline (mainly because it’s dark and devoid of guests), to the tension building sequence of rising up through various scenes. You reach the top. You get poked in the back. You flinch and cry out in terror. You drop before you’ve sat back in your seat (and it’s a damn good drop). It’s all perfectly executed and gets me every time.
Sindbads Abenteuerreise, the fun-loving scary dark ride. Love it.
Almost as much as I love the soundtrack for Mami Wata. IMAscore out of their comfort zone often results in them at their best and sometimes you can’t beat standing under an ambient speaker at a park, hearing it blare a piece of music you know so well. I bought the CD on my last visit and it’s still a playlist regular to this day. Oh, and as a turntable + elevator lift Hafema log flume this ride is also spot on. Well worth the soaking.
Something else I hadn’t tried before was these old-timey cars.
They don’t look much on the surface (nor can I find them on their website now) but they do double through a shed with various little scenes from around the world in it. I like a hidden surprise.
Turns out this tiny park has even more to offer. On the running theme of unintentionally hilarious 3D films I’ve got going here, this cinema was playing a certain number that can best be described as discount Pandadroom, with turtles. I feel like it’s a very generic film that you could perhaps find at many parks around the world and yet I’m just not sure. Maybe it’s unique or maybe it’s that the German dub is just a little… off character, in the best way. A deep and wise voice that just doesn’t match the face of the main protagonist as he explains how humans are ruining the planet in a wistful and woeful way. He reminisces about various adventures from his youth, alongside a friend, in which humans destroy the ocean, the ice caps and the rainforest (I miss Pandadroom so badly right now). The special effects are used very sparingly, making them totally on point and real crowdpleasers. The conclusion finds him old again, on a beach, helping a newborn turtle learn to walk to the sea, but there’s a road in the way. It cuts to black with him looking straight at the audience with a sad, yet at peace expression that to me says ‘that little one isn’t going to make it, and it’s your fault’. It’s simultaneously light hearted and able to bring a tear to my eye. What is this park doing to me?
The day was seen out simply re-enjoying the many standout attractions of this wonderful park, primarily seeing how much Wild Train the human body can take. Visits like that make this all worthwhile.
I’m starting to sound way too positive. Don’t worry, Prater’s up next. I hated the place last time.
Having completely exhausted all the options of daytime parks in the region, there was nothing left to do but have a well earned lie in, play some mini golf and do some sightseeing.
The location of choice was the Verdon Gorge.
With tons of massive birds hovering in the sky.
The sort of place that pictures (well, mine at least) don’t really do justice. It was all rather breathtaking though, particularly if you take part in some foolish daredevil antics like walking along one of the narrow stone walls above a 1000ft drop, or climbing out onto precarious rocks that overhang the fast flowing river below. I somehow managed to scare myself more than the Lou Bac Luge.
After that excitement there was one more crawl of evening parks to complete on our last night in France. Day 10 – Azur Park
Which began with a surprise. The originally billed Super Railway (a single rail Schwarzkopf wild mouse) had been swapped for something equally interesting, the legendary travelling Soquet, King. I believe it’s the biggest coaster they ever made.
We had arrived for opening and they clearly weren’t ready however, so it was time for another #1 La Pomme, with spare train faces for decoration.
Lost about an hour waiting for them to finally open it up, but that did mean it turned into a night ride. #2 King toes the line nicely between intensity and brutality. The second half feels way too fast for the momentum it’s carrying (including random Yoda graffiti tunnel), almost like they didn’t know what to do with something this size. The result is rather spectacular in an ‘it’s different’ kinda way, if a little rough round the edges.
Oh look, a #3 Crazy Mouse.
Running late now, on to the next park.
Lunapark Fréjus
Oh look, a #4 Crazy Mouse. Oddly enough, this one’s a Beijing Jiuhua model, which means no double up or speed bump, those elements are far too advanced.
I’d been waiting all week for the night that #5 Magic Mountain would show up, never remembering which park it was at.
Not sure why it had particularly caught my attention, something about this stripy inclined loop makes it stand out a bit I guess. It’s a Top Fun Typhoon, whatever that may be, and it gives Tornado a run for its money on trying to beat you up. All that fuss for nothing.
Or maybe I was just too softened up by this point. Even #6 Tokaido Express, this rare 1st gen Mack Powered coaster with single file seating was trying to hurt me. It does about 100 laps in either ‘fast’ or ‘slow’ mode and it’s highly unnecessary.
#7 Train Gourmand was a bit of a mission. It’s part of a separate kids lineup of rides that requires tokens instead of cash, but is located miles away from any of the rest of said rides, along with the desk that sells said tokens.
Still more to endure though.
Antibes Land
Classic Mack #8 Wild Mouse. Used to live in Japan and then at Walygator, maybe it came as a bonus with Monster?
Having never ridden an EOS spinning coaster until just recently at Gullivers, I’ve now managed to pick up a second. #9 Turtle’s Coaster is still better than the SBFs and this one had the added excitement of the operator providing a bonus manual spin each time it came through the station.
And, to end France in style, a #10 Pomme. This one had the added excitement of the operator providing a bonus balloon for certain guests to ride with.
Had a bit of Jacquou déjà vu the following morning, while queuing outside this catchily named place. Once again it took forever to get in, though this time there were two unfathomably long lines that actually went to different places – pre-booked or on the day. The car park was made of the worst surface imaginable and took some serious off-roading to even navigate. Off to a good start.
Off to a very good start. This Pinfari is named #1 Strom, which I like to believe is in tribute to the legend that is Strom Chaser. It’s also terrible.
Things almost got extremely Jacquou Parc here, as by the time we reached the second attraction of the day, after being amongst the first guests on park, the spinning mouse was ready to close for ‘lunchtime’. Luckily this time around we managed to squeeze in just as the rope was put in place after us. Once again it created a huge conflict between staff and the guests who were being told they can’t ride a major attraction for 90 minutes, no more than an hour into their experience. I don’t get it. This Fabbri is named #2 Formula 1, probably as it has a lot in common with the sport. It’s also terrible.
We continued to dodge the staggered lunchtime closures and hit the ghost train, Magic Mystery House next. I will of course ride these when I don’t have to specifically fork out for them. It’s also terrible.
Was #3 Shark Trip the best ride of the park? Probably. Something about weighting issues and the fact that it made several children cry and then not board meant that the train was dispatched with just our party of 3 adults on board, while a disproportionately large queue looked on in disgust.
All in a day’s work.
OK Corral
This was the main park for the day, the park themed to the old West, not that that narrows it down much. I’d had it on my radar a few years now, ever since riding Gipfelstürmer and subsequently wanting to complete the rather obscure set of Gerstlauer family shuttle coasters.
And so the visit began at #4 Gold Rush.
It starts like a normal boomerang, completes one full circuit around the top and then another half, before stopping on the reverse ‘spike’ and doing a backwards half. Basically you get a longer and better ride out of it than you would on the German Goat or at Adventure City where the third version lives, and even as standard they’re much better than the Vekomas. For the briefest of glorious moments I now have the full collection, with both Korea and Australia about to spoil it for me, any second.
Next up was this fascinating piece of kit. I had it in my head after Spirou that #5 Pioneer was yet another Force One, but it’s actually one of the very few custom Zierer ESC 535s . It also has unique trains, with the front 6 seats being horses and the rear 6 being a carriage.
It’s quite a nice terrain layout with a couple more attempts at airtime and twisty moments than the standard model. The carriage suffers from the exact same rattle that the others develop, but the horses are a winner. I was dreading them as I usually do for any ‘motocoaster’ experience but they’re completely different in design, with no horrible back clamps forcing you into an uncomfortable position. If anything it rode more like a stand-up, nice and exposed. I liked it.
Final coaster was #6 Serpent Hopi, a Tivoli large as a snake.
And a dark ride called Mystères de l’Ouest, a decently paced (for once) ghost train style attraction with a western theme to fit the park. Well, until the end, when 4 or 5 cars were stacking outside the station leaving people stuck in the last scare for multiple takes.
We were told by the friendly admissions staff not to miss ‘the show later’, so heeded their advice and settled down in the arena once all the rides were done.
It was underwhelming to say the least, though probably alright for the budget – I am rather spoilt when it comes to this stuff. A bit of a twist on cowboys vs Indians with some mild horsey action. I didn’t manage to follow the storyline. One bloke wanted them all to co-exist in peace, performed a ‘traditional’ dance, then the cowboys all got beaten up and it ended.
We lasted most of the day here, which was nice. It had a genuine and friendly vibe, a solid and interesting lineup of not quite just +1s and a decent coherent theme.
Funny Land
This park was known only to me as the 1am Wacky Worm, because it is just a Wacky Worm, one that stays open until 1am.
Wait a minute. This is no ordinary Wacky Worm. #7 Crazy Chenille is the rare type with the diagonal lift hill, a straight big dip and a more violent final drop. Class.
Once again the night ended on a big funfair affair.
Magic World
Not sure I can handle any more magic in one day, but I like the sign.
Oh look, a spinning wild mouse. #8 Mouse Coaster also killed us. They’re obviously not afraid to run them hot in the south of France.
#9 Banzai is just silly. A massive and pointless U-shaped shuttle coaster. It performs a teasing first sequence of reverse lift hill, drop, then coasts back and forth for at least 5 minutes with no braking until it comes to a natural stop. Is that it? No. It then performs another lap, but this time it starts a bit higher up the spike, drops, then coasts for at least 5 minutes with no braking until it comes to a natural stop. Oh, and the combination of shoulder restraints and weird lap bar is awful.
At least they have a #10 Magic Pomme with an oversized inflatable to end the night on a high.
The following day began here, where I started to get the sense that every park in this part of the world contains the word Pirat, Luna or Magic.
Just a humble +1 on the cards, #1 Train de la Mine is a surprisingly lively SBF Visa that isn’t a spinner.
Moving swiftly on. Parc Spirou
This was the main destination for the day, the relatively new park themed to Spirou Comics. I’d had it on my radar for a few years now, back when the original plans included a Zierer Tower coaster like Impulse or Wicked, which would have been exciting. Seems it wasn’t to be, instead they ended up with one of everything from the smaller half of Zierer’s back catalogue.
The Force Zero, #2 En avant Seccotine.
The Force Two, #3 Wanted Dalton.
And the Force One, #4 Spirou Racing (#1100).
This one ended up being my 1100th coaster, mainly down to lack of any better options. It might well be my most boring milestone yet, a clone of a ride from Schwaben Park. They’re alright as a model, those ‘inspired’ raised open trains are rather nice, but they do seem to develop quite a rattle after a few years, which in turn saps away any force it once had.
Alongside the coaster selection, the park so far felt pretty bland. There’s a slightly off air to it, having had 3 years to bed in it still feels a bit sparse and sterile and none of the guests seemed to be having a particularly good time, sweating away in poorly shaded queues.
Luckily there’s a dark ride to breathe a bit more character into the place.
I’m not sure how best to describe Gaffe á Gaston other than three simulator pods in front of a screen.
Maybe the comic will do it for me. The film is basically a POV of the bloke on his weird suspended chair that travels around an office environment causing various mishaps. The ride concludes with him delivering a message to a romantic interest, she seems impressed and then walks off as he turns to a mirror and says “m’enfin?” (finally). It was funnier and more entertaining than I’ve made it sound, but it ain’t no Vienne Dynamique.
Also like Schwaben Park, they have a Roller Ball. #5 Nid des Marsupilamis doesn’t even come with a killer soundtrack and is just as pointless of a ride experience.
Seems every immersive tunnel in the world has to be themed to dinosaurs, including Super Groom et les Dinozorgs.
Even if it is based on an comic that doesn’t look like it needed to be themed to that at all. I struggled to follow this one. Some professor bloke with a time machine, this superhero boy and his flying squirrel companion versus some dinosaurs and an evil man who I think is Dalton, of Walibi Belgium drop tower fame.
Talking of drop towers, somehow the day was already through and we had to sprint to get a last ride on Zombillénium Tower, so apologies, no pictures. It’s one of those big, cool Funtime ones with the nice restraints. It does some scary tilting things on the way up but not for the actual drop sequence, which surprised me. Good though.
I’ve since learnt that the Zombillénium name (whatever it is) was supposed to go to a trackless dark ride, so add that to the list of things that didn’t open which are now holding this place back. Surely they could have just not bought the roller ball or something, as it was built to make a pointless statement (unique in Europe, of two, and of a ride type no one should really care about), which only lasted a year anyway.
Only having three parks in a day now seems relatively relaxing and the last stop was another late night funfair that, for obvious time reasons, didn’t quite make the cut the previous night. Amigoland
#6 Jumbo Jet is an even bigger one of those single-file Schwarzkopf beasts. Apparently this one was once built, but never operated, at Six Flags Great Adventure. It feels very open at the top of that spiral lift hill and the number of cars on track was a spectacle to behold all in itself. Thrilling, forceful, fun. Had it all really. This being the best coaster of the day again proves how Spirou need to up their game a bit.
There was also a bonus #7 La Pomme on park to keep things perfectly balanced, as all things should be. I think that made 5 of these in a 24 hour period.
From just 1 coaster in a day to almost unfathomable amounts, this one’s a bit of a marathon.
Day 7 – Naturlandia
It all began at the primary reason for visiting Andorra, the park collection of equipment that includes the world’s longest (Alpine) coaster. Nice setting for it.
Immediately didn’t get on with the place as we essentially got ripped off. Due to the fast and loose nature of the trip as a whole, the pre-booking of the various necessary attractions was left as late as possible in most cases so that we could continually monitor each and every border situation.
We had tried to book the Alpine a few days prior but found that the time slots we wanted (any time in the morning) were unavailable. Turn up and wing it was the verdict. Surely with the capacity of a ride like that it can’t be completely sold out.
So on the day, queuing for tickets, a bloke walks up to us with a tablet and asks what we’re there for. “Tobotronc mate.” “Did you book online?” “No, we couldn’t get the time what we wanted.” “Ah… wait here.”
He ran off to the ticket window to conspire with the sales team and came hurrying back. We can do this for you but… you can’t buy tickets for the ride, you’ll have to get the adventure wristband. Unfortunately for us, while an adult ticket for the ride is advertised as €15, a wristband is €35.
Upon reaching the window, “Tobotronc please.” Same lame repeated speech. “Fair enough, I’ll buy whatever gets us on Tobotronc please.” The sales woman instantly flares up as if I’m trying to rip her off, not the other way round. “I TOLD YOU IT HAS TO BE THE WRISTBAND.” Just… take the money already.
There was nothing remotely interesting about the other attractions available on the wristband, which comprised of jumping on a big bag of air, going on a nature trail while staring at a tablet or climbing some ropes. Nor did we have the time to mess around with it. Though our timeslot for Tobotronc was only 20 minutes away anyway we took a quick look at some big dune buggy things (everybody loves dune buggies) you could drive, expecting something insane to happen like launching off some jumps at 50Mph. Instead it’s a course of ‘skill’, meaning all you get to do is a single lap of pottering around some bumps at 1Mph while the instructor shouts at you to slow down. Nope.
Tobotronc had no queue, so that timeslot system was a load of gimmicks and lies.
Ah well, it’s why we came to this country. The bottom station is located at the 1600m part of the establishment, where you board and are told it’ll take about 20 minutes in total. That’s crazy.
90% of the experience is this view of course, and it’s sure to give you a bad back.
I occupied myself with some onboard photography, here’s someone being slowed down through one of the 6000 downhill turns.
Reverse POV lift hill shot.
You get the occasional glimpse of the amazing views beyond, though most of the ride is hidden within the forest.
Still going.
Finally, the second station at the 2000m point of the mountain. It begins.
#1 Tobotronc is 17,388ft long which, to put into perspective, is over twice the length of Steel Dragon. It’s also not done at 95Mph at any point, so it drags on far longer. The ride is ridiculous, impressive and definitely worth experiencing, but it’s far from the best Alpine out there. It gets rather repetitive obviously, with a lot of the layout blurring into one and the same. Straight with a little bump, downhill turn, rinse and repeat, and the views don’t really change either.
Sadly this was also the first ever time I’ve run into the problem of catching up with the competition in front and this really isn’t the one on which you want that to happen, though it’s likely inevitable. The result is having to spend at least half the ride continuously easing off, then speeding up to compensate for the pace in front.
Worth the 35? Just about, if only for the immense scale of the thing and its legendary status. Shouldn’t have needed to be though.
It was time to get out of Andorra before they could do any more damage, though we swung past this scenic bridge on the way.
Back in the mountains of France, it was time for a better Alpine experience.
Lou Bac Mountain
Right off the bat, this thing is better, because it has such a cool system.
The vehicles sit on their little trolley and ride up in a cable car with you.
While the views are just about as impressive and a little less obstructed.
And yes, it’s another of those terrifying single rail versions, only insanely huge.
It’s also brand new, and one of only 5 Sunkid have made so far since acquiring the model from Brandauer.
The cars are wheeled off of the trolley and onto this amazing piece of kit that auto shunts them around and queues them up on different rows depending on the throughput.
The #2 Lou Bac Mountain Luge is legitimately one of the scariest rides I’ve ever done. A thought suddenly dawned on me, as I plunged down into the first section, that there’s really not much keeping me on this piece of plastic. If you’re riding solo, you get a squidgy little booster seat that pushes you out from the back rest in order to reach the handle easier. Because it’s a central brake handle and not the relaxed ones at the side, you’re also continuously in the lean forward position. This makes it feel extremely open on either side, with nothing but a standard little seatbelt keeping you from plunging down a mountainside. There’s some ridiculous claim on the website that the track achieves angles of 70° and I’m inclined to believe it. Certain drops are far more intense than you’d ever get on a Wiegand (including the incredible Speed Bob) and you can pick up some insane momentum very quickly which, combined with any lateral forces on the turns will do its best to try and kill you. The ride was a gamechanger for me in that the level of fear on these things has now switched from ‘can the physical hardware take it if I don’t use the brakes?’ to ‘will I just fall out and die if I don’t use the brakes?’ It takes a lot for a ride to put me out of my comfort zone these days and this delivered that by the bucket load. I was screaming, laughing nervously and loving/hating it the whole way down. Incredible.
It was now time to swap the mountain air for some seaside parks, in the most ambitious run of 8pm – 2am summer fairs so far.
Pirat’ Parc
Proceedings began at Pirat’ Parc, where the sun was just setting and an atmosphere was starting to build.
After scouting out the number of tokens required, we climbed aboard the largest of the coasters here, #3 Gold Mine, a rare custom Reverchon that’s a standard sit down.
The operators here were in such a party mood, switching on their various amps for the first time and blaring out some tunes before laying down some killer moves in the walkways while waiting for customers to arrive for the night. Oh, and the ride was really good for what it is too. Unusually smooth with a couple of good drops.
The wild mouse style #4 Mini Racer was the next in a long list of rides that tried to kill us. I half came out of the side in one of the many violent turns. An instant classic.
As was this amazing #5 Cars ride. I expected just a clone of that baby coaster at E-World in Korea, without the singing, but that shipping container at the back… things happen in there. Mind blowing things.
Spoiler
The train stops dead inside the shipping container on the final lap and the doors close at both ends. Smoke fills the room. To the right, a flap opens up and several police car headlights appear, blaring their horns. The whole track section suddenly then tilts you to the side, towards them!
Last up was #6 Big Apple with a good apple game, that inflatable caterpillar bouncing up and down out of the side was a right laugh.
And that’s the great thing about these parks. What RCDB would have you thinking was a +1 becomes an instant (and memorable) +4 with the extra travelling rides. Next?
Parc d’Attractions Marseillan-Plage
I can’t even remember these places by name any more, I think this checks out.
Pink Zyklon Galaxis appear to be all the rage these days, as demonstrated by #7 Roller Coaster.
Hang on. I recognise this layout. Tres turbulent?
Oh no! We’ve found Tornado from M&Ds in it’s new home. I’m hoping I can complete their entire lineup one day without even visiting the park. #8 Gotham looks rather good with a fresh lick of paint on it, but will it kill? I’ve done worse. Far worse, though I dread to think what the removed corkscrews would have been like. The most violent part ended up being the weird hill up in the air across the front edge, which has some horrible banking on entry. Silly Pinfari.
Sorry, previous Big Apple.
Your animated caterpillar game just got beaten by another #9 Big Apple.
We got impressively lost on the way to the next park, which further backs up that they all start to look the same.
Luna Park
Haven’t we just done this? Well this is where I learnt for the first time that they’re not all the same. This particular #10 Roller-Coaster had different hills at the end and, interestingly, is the only operating coaster on RCDB made by Mondial, of flat ride fame.
They also have #11 Apocalypse, a Vekoma Corkscrew (with Bayerncurve). Not your average funfair ride. Not good either.
And for the third time tonight, a #12 Luna Pomme. This one was most notable for having a swinging ship that came insanely close to the top of the layout while it was in motion.
Got room for one more?
Fabrikus World
Oh look, a #13 Crazy Mouse to shake things up a bit. This one was on par with the best spins we’ve ever had. So fast and so hard that you can’t even see any more, then that final section with the speed bump just murders.
They also have #14 Euro Loop, a clone of Python from Efteling. Not your average funfair ride. Not good either.
We thought #15 Eurospeed was a stock model Mack Powered coaster, but it turned out to have an impressive, unique layout.
And, to finish the night on a high, one more #16 Pomme. This one was most notable for being the 16th coaster of the day, a new personal record that surpassed Energylandia 2020 for most creds. I’m infinitely more happy that this was achieved across a ridiculous distance and six parks compared to a lazy stroll around just the one establishment. That’s how records are meant to be broken. Don’t you dare go and ruin it, Cedar Point.
Just the one coaster in this part, along with a lot of travel and a bit of sightseeing. Not really good enough is it.
Day 6 – Anatolia Parc
Who knew that there was a Chinese-built worm coaster in central France? Not me. Of course I had to go and ride it though. Upon entering the shop to buy entrance tickets, a man who I shall refer to as Mr. Anatolia Parc saw right through our game and immediately started chatting coasters with us. “You’re here to test the worm?” “Yes we are.” “Are you going to test the Namazu? It’s a new Intamin Coaster.” “We already have, it was great!” This man clearly knows his stuff.
He warmly instructed us to head towards the back of the park where we found #1 Chenille in all its glory. Moments later he joined us on the platform, ready to run the ride. “Have you been to Mont Mosan?” “I… um… no <visible confusion>. Not yet. I’ll add it to the list.” Upon later research we discovered that it was too late for that. Mont Mosan was a park in Belgium that once hosted exactly the same ride type – perhaps where he got his fantastic business idea from. Sadly that one no longer exists. What a legend though.
Oh, the ride. Brutal.
Overjoyed with that encounter, it was time for a very long drive to our next destination. On route I had my heart set on seeing the ridiculous Millau Viaduct, a bridge I’ve admired for many years, as close-up as possible.
So we drove right underneath it. Look at it. Over 1000ft tall. Beat that Intamin.
Before finding a pretty spot to gaze upon it from afar.
Which happened to be in this fascinating village that’s actually built into the side of a cliff.
We then drove over said bridge, which was amazing, and many hours later hit the border to a new country cred, deep (high?) in the Pyrenees. Sadly not the B&M Invert.
Andorra has:
Ridiculously low fuel prices (well, for Europe).
Big old mountains.
Some old churches.
One of the biggest spas in Europe, also their tallest building. Don’t ask how.
And as is the tradition in all new countries, an Andorra cat.
What a burden this place was. We arrived for opening to join a reasonably sized queue of guests lining up to buy entrance tickets. It moved incredibly slowly, though not covid related as there was a man moving up and down the queue scanning qr codes as he went along, so it was purely on the speed of two ticket windows that we didn’t get inside the park until an hour after it first opened.
The first thing we came across was #1 Sombrero, a highly questionable coaster at best. You can spin the car as you go around, just like a teacups ride, which is rather novel and makes up for the terrible speed of the layout.
And by the time we had finished one attraction and walked over to the spinning mouse, one of the ride hosts had come down the queue and closed it for ‘lunch time’ right in our faces, 10 minutes before the time advertised on the sign and a mere half an hour after those amongst the ‘first guests’ had even been on park. A small disgruntled queue of various families immediately formed behind us in unified dismay at this act and all proceeded to give the evils to the staff member and shout that it wasn’t even 12:00 yet. He looked visibly nervous and shifty about what he’d just done, but wouldn’t change his stance on the matter.
#2 Speedy Gonzales the worm (mouse?) across the way was still open for business, so we got that out of the way.
Now, because of the 90-minute lunchtime closure, there was literally nothing to do but leave the place and entertain ourselves with a 15 minute rally stage each way to get our own lunch, wasting time until we could complete the poxy park.
A different operator eventually reopened #3 Crazy Coaster, no doubt saving his colleague from the many disgruntled guests who now had it in for him. He was back on station exit though, still looking super guilty about it.
Turns out that shambles was probably my 1000th steel coaster as well, a distinction I’ve never bothered kept track of. Bah.
Parc Fenestre
Next up was this much nicer establishment in the recreational area of a small, scenic town. It was a little confusing to navigate, with the first point of entry having only a small stall at which you could seemingly only buy ride wristbands, while having absolutely no attractions in sight and with no indication that pay-per-ride was also an option.
After a long uphill slog of a journey (don’t go downhill, there’s nothing there but extra walking), things become a bit clearer and there are two locations amongst the attractions at which you can buy the jetons you need for any ride.
The only ride we were after was #4 Cacahuète Express, Soquet’s most recent build after a hiatus of 7 years, an unpainted powered coaster with a donkey on the train.
Kicks Jacquou Parcs ass.
They also have real donkeys, not in hats, though I tried to improvise one someone who’s a fan of that type of thing.
Vulcania
Finally we moved on to another major establishment for the evening, again taking advantage of some heavily discounted late entry tickets.
As the name would suggest, this park is themed entirely to volcanoes, inspired primarily by being situated in France’s volcanic region, which is also where Volvic water comes from. The recent opening of their debut coaster of course put them on our radar for the first time and it was that which we headed to first.
#5 Namazu revolves around a seismological research expedition and is another of Intamin’s quadbike based family launch coasters.
The pre-show is amazing, taking place in this well detailed room.
There’s three possible outcomes for the video footage you get onscreen (always a nice touch for rerideability), each based on a different region of seismic activity (France, Turkey & Japan). They also come with different explanations of what’s going on underneath the surface with these cool holograms.
Oh, but the best part is that the whole room goes dark, sirens go off, the floor shakes and vibrates, part of the roof collapses, all to simulate you being caught up in the earthquake. One of the team members manages to get the emergency power back on and you enter the station.
The ride itself begins with an indoor turn into a cavern, where the same team member greets you on screen. The cavern begins to collapse and pow! drop track.
From there you’re launched out into the turnaround over the plaza, followed by a hill and some twisty moments.
As it winds its way back alongside the queueline you hit the second launch running, propelling you further up the hillside.
This part really focuses on a decent section of fast and sharp transitions before the final brakes, some of which have a surprising whip to them for a family ride.
It’s a much more cohesive experience from start to finish, while also being far better as an actual rollercoaster than the disappointments of Objectif Mars the previous day. Again it’s a little on the short side, particularly for being multi-launch, but what it does do is really very good. The underdog wins and I couldn’t be happier for it.
With that success under our belts it was time to check out what the rest of the park had to offer. With Namazu being the outlying ride, up in the fields and trees, the remainder of the attractions all revolve around a central building hub of multiple floors accessed via lifts or stairs.
We begin with Volcans Sacrés, a trackless dark ride. Sure it’s a little on the educational side, looking at how volcanoes are perceived by different cultures around the world, but it’s really well done.
The car moves you from scene to scene, getting really up close and personal with each setting and story. Extra effects come into play like bursts of heat and animated props which all add a nice touch.
The final room is fantastic, you get to perform a dance of death with this dedicated trackless vehicle, to the tune of some threatening tribal music. I love it when these ride systems get used in innovative and captivating ways (looking at you, Bazyliszek).
On the same floor is Premier Envol, a flying theatre with a twist.
The vehicles are all standup platforms where at best you get a rail to lean on, at worst you’re left to your own sense of balance. They tilt quite a bit as things go along, following various impressive birds as they fly over the volcanic regions of France. A refreshingly different experience and one that’s far less pretentious than certain theatres that I shan’t name.
Dragon Ride 2 is a recently updated and refurbished cinema with simulator seats. It’s now got a little preshow and the story follows a guy who is trying to collect various elemental dragons. S’alright.
The day ended on another big night-time show. It had literally everything they could throw at it, from rising volcanoes to fireworks, from a live guitarist to circus performers, from massive neon dragons to glow in the dark dance troupes. For me it was a bit much, rather hard to follow and went on a little too long, with some really noticeable peaks and troughs in the quality of the spectacle, but it had a good atmosphere throughout.
Overall I was a fan of the park. It had a very relaxed vibe, in a nice settting, with a strong starter pack of rides that can hopefully grow even further over time. That and I’ve always liked volcanoes and stuff.
By sacrificing another, less interesting park (and that’s saying something) we finally had the time to lay this demon to rest. It was only a mere 6 hour detour, but time needed to be killed anyway for the benefit of what was to come later in the day.
After parking in a field we ended up at #1 Tourbillon, the Gosetto spinner first. They’re a rare breed, only 7 in the world and are worryingly similar to those SBF spinners – as if we didn’t have enough of those already. The ride was only notable for being so tame that butterflies would try and land on it, mid cycle.
At the top of the hill was the next chapter in the Soquet saga, #2 Tacot en Folie. Sadly it’s probably the weakest one yet and doesn’t do much of anything at all. A rare lapse in character. ‘I think this one just goes round, bro.’
Feeling a little deflated after all the extra effort we jumped on a small drop/bounce tower to try and justify the journey a little more. It was insane – violent, terrifying ejection at the top of each upwards burst, it knew exactly what it was doing. Apparently it used to have fire effects, would have loved to have seen that.
Right down the bottom of the park is #3 Tornado, a spinning wild mouse. One that I won’t get sick of the sight of because I’m particularly fond of that car design. Can’t go wrong with brightly coloured tornados with faces.
So there we have it, park complete. Now let us never speak of it again.
L’Île aux Géants
Next up was an obscure little setup at the side of a main road, just a few minutes away from Futuroscope, obviously capitalising on some passing trade. Conveniently the adult ticket price is cheaper than the child ticket price, but let’s not let that reflect on the quality of the attractions.
A handy sign is located just past the entrance which shows all the half hour time slots in which each ride operates. The two coasters are located next to each other and run alternately and with 8 minutes to spare between changeover we had timed it just right.
The officially endorsed #4 Avengers Rollercoaster (or is it yet another Grand Huit?) was first, another Zyklon Galaxi, painted in a colour synonymous with the franchise. I believe we got the Spiderman car.
Conveniently there were two plastic chairs parked up directly in front of #5 Brocomela, so in a display of childrens’ coaster confidence, we parked ourselves right on those and waited for it to open. Not sure I’ve ever done two pink coasters back to back before.
Futuroscope
Elated from that success it was time to pop down the road to something a little more significant. I’ve known the name Futuroscope for at least half of my life. It’s one of the most visited places in Europe and I believe it was even a potential school trip destination back in the day but it ain’t no Disney – where are the (closed) rollercoasters?
Of course recently they’ve gone and solved that problem for us fussy people by building one and though I didn’t follow it too closely, it sounded pretty special. Because it was already a well established destination a full day ticket is a little on the pricey side, but if you choose a day with late opening, there are ridiculously cheap options to come in after 5pm, which is what we opted for.
Major faff was happening on the way in, even though more guests seemed to be leaving the park than entering at this point. There was a separate checking area for scanning vaccine codes and providing guests with white wristbands to prove status, but with just one group in front of us it took an extraordinary amount of time to purchase tickets and get in.
But we were in, and headed straight to the back of the park for the new for 2020 coaster. First impressions, the park does fit its own name rather nicely. There’s a lot of weird, I guess futuristic, stuff, around and then little touches like the queue times being stated to the exact minute only add to that.
#6 Objectif Mars was on something like 38, which seemed reasonable, and so the queueline experience began. It looks like it can hold about a million people in the outside cattlepen area of concrete and signs, but we progressed fairly quickly to the indoor section which starts with these posters and holograms. I was getting a bit of a Merlin vibe at this point, not sure if that’s a good thing.
Next are the anti-gravity rooms, trippy.
Followed by a green screen room where you can see yourself standing in a Martian base.
Eventually you climb some stairs past a screen with ‘space flight times’ and come out in the top floor of the station, before heading down and being batched onto the ride. The trains look rather funky with their only-forwards-facing spinning cars, the intention of which is primarily to give everyone the best views of all the show elements of the ride.
It all begins in rather joyous fashion, heading out of the station and twirling, twirling towards freedom. The point of the ride is that you’re testing all the protocols of a flight to Mars as opposed to actually going there, so first up is the environmental stuff. You get a room full of fire. Fire is good. A room full of tesla coils. Sweet.
A surprise fun moment has the track suddenly bank to 45 degrees and the train parks itself with all the cars pointing to the left, riders facing upwards. Some screens simulate a launch sequence, but then the immersion breaks a bit as you trundle outside in to concrete and white walls to stop on an actual launch track.
From here on out it’s largely underwhelming as a rollercoaster, sadly. A mild launch into a hill and 2 corners round the plaza, not much spinning going on. Then comes a second rolling launch that feels largely unjustified given so little has just happened, leading to another hill and 2 corners. All style and no substance.
Lastly it gets good again, entering a shed for the gravity test, which is a powerful drop track moment of which I’m always a fan of. What I’m not so keen on is when rides end on them, it feels like a bit of a come down if there’s nothing left of the experience afterwards, but I guess with a layout that insignificant it was a logical step.
A mixed bag then, I appreciate the flashy innovation side of it, just not the coaster itself.
Construction, get excited.
But this place is mainly about the dark rides, so let’s try some of those. Arthur L’Aventure, a 4D simulator lives just round the corner. Yes, that very same Arthur from Europa Park. Why does he get so many rides out of a film that doesn’t feel at all popular?
Wasn’t a fan of the queue in here, we were at the very front of a pack for the downstairs batching point before getting into a lift. The pack followed in behind us and then of course ended up in front of us in the upstairs queue, resulting in just us missing out on the next 10-15 minute slot, left to stand in a room featuring obnoxious ‘making of’ documentaries about said film. “It rained on set once, hahaha, good times…”
The next waiting area featured an amusing little instructional animation of a large stick man slithering all the way to the end of a long row of cinema seating that kept us entertained for the next 10-15 minutes.
Thankfully the ride itself was totally worth it. An overly violent simulator vehicle with hair ticklers and all sorts that made for a very chaotic and fast paced experience that was unintentionally hilarious. Better than powered coaster Arthur for sure.
Decided to hop on the observation tower before it got dark, so here’s some more striking architecture and an overview of the coaster.
The remaining three attractions of particular interest were all located at the other end of the park and after assessing the queue times we opted for the one with 0 minutes. An encouraging indication of quality?
Well it should have been, because Vienne Dynamique is secretly amazing, was by far the best thing in the park for me, and one of the standout moments of the whole trip. But all of that is very conditional. It is to be enjoyed in complete ignorance, sparingly, in the right frame of mind, with the right company and with a particular sense of humour.
There’s an unremarkable ‘preshow’ in which you all sit in a huge theatre that shows adverts for the park on a screen in the middle of some gushing water, with no context. We were half thinking ‘is this the ride?’ at this point and wondering whether I’d done my research wrong. Doors eventually open to the left of the cinema and everyone files out, while being shouted at to now only fill the front 7 rows for some reason.
Apparently Intamin of all people made these weird two-person simulator seats that feel unnerving to strap yourself into. From what I’ve read I’m expecting some boring film about rivers and to gently list from side to side in a 1990s equivalent of a flying theatre.
The actual film is like no other film you’d ever expect to see at a theme park. Just the fact that it’s live action and not animated was a bit of a shock to the system. Again this is entirely subjective and, like Arthur, was 100% benefiting from being unintentionally hilarious. Side splittingly, can’t breathingly, tears streamingly funny, to me. It was far too much to handle and I can’t really explain it, but I’ll try. I’ll also spoiler it because I think it’s going to go on a while and maybe, just maybe, you’ll need the surprise yourself.
Spoiler
We begin with a French man lying uncomfortably, dead to the world, in the sleeper car of a train. A slow pan and zoom shot, no context. It’s like an independent film from the appropriate decade for the ride system, have they pushed the right button?
He wakes up groggily, stumbles out of bed and then panics, eventually staggering out into the corridor to ask a man what time is it, where are they, what’s the next stop? Etc.
I don’t pick up enough of the French to know what exactly it is that he’s late for but he’s shouting at this man for information, who’s a bit of a caricature himself, standing there in a doorway with a moustache, slowly eating peanuts out of a packet, bemused.
Our hero heads to the end of the carriage and to the train door, not a single movement from our seats yet by the way, and opens it. He sticks his head out, loses balance for a second and it cuts to a low outdoor shot of him flailing as the train hurtles along, wind and trees rushing past. The simulator suddenly kicks in for the briefest of moments, we feel this with him. The comedic timing is unreal. What is this ride?
It cuts back inside, where without warning he pulls the emergency brake for the train and then hurls himself out of the door, tucking and rolling down a grass slope and into some trees.
A slow burn moment, he picks himself up. Is his life ruined? Why so serious? What was he late for? He stumbles around again in the forest, with nothing but the night clothes on his back, screams aloud in rage and anguish and punches a nearby tree in despair.
A pause. The tree begins to magically transform. Eventually a small, old, gnarled tree character is formed, who then instantly looks at the camera and sneezes into it. Water in the face.
Our man stumbles back in shock through the leaves and twigs, falling over backwards in a heap in the process. My sides are starting to hurt.
The tree comes up to him and jabbers on about stuff for a while, with an incredible voice, then presents him with a nasty looking mushroom. The man is given the power to fly and, without hesitation, the ride suddenly turns into a flying theatre, soaring over French towns and landscapes. Again, what is this?
A cut. The tree character is now driving a golf cart and naming random sports with no context. Our man suddenly lands on the roof of the cart, tumbling to the floor. No more powers?
Poof. He’s in a formula 1 car. He screams aloud ‘NOOOOO!’ in terror and realisation, but too late, a scene change and we’re off. A simulated POV lap of a racing circuit, cars careering off around us, he’s doing quite well. He wins the lap! He then heads straight for a wall of tyres with no sign of stopping. Oh no, oh no, how are the seats going to respond to this?
Poof. We’re still in the formula 1 car, but now we’re screaming up cobblestones in old French villages, with everyone having to get out of the way in terror, cars honking, bicycles swerving, this is dangerousss-straight into another wall. I’m so distracted by the story and the visuals at this point that I’ve forgotten what the seats are even doing.
Poof. More villages, more chaos, eventually he finds a way to slow down. We’re parked at an angle on the cobblestones of a narrow street. A man in a stripy jumper who couldn’t look more out of place is rollerskating towards us. He sees us. He tries to react. He very slowly, clumsily, hilariously, comes to a stop and falls over in front of us.
Poof. A town square, we drive up to an old woman on a bench who gives us a telling off. Cut to our man sitting in his racing car in embarrassment. Poof. It’s gone, he’s sitting on the cobblestones. An aerial shot of him getting up and sprinting into the church across the road. Ohhhhhh. He was late for his wedding!
Wedding begins. All is well. Hang on a minute. No. A veil reveal. The bride is the tree. Looks at the camera. Sneezes into it. End.
The greatest ride of a generation, what can I say? It’s that or a complete waste of time depending on what you find funny in life. All I know is I haven’t laughed that hard, for that long, in a very long time.
Well the day could end there, but there’s something about rabbits just opposite. La Machine à Voyager dans le Temps, a dark ride themed to Ubisoft’s Raving Rabbids with an interactive queueline. It has Lost Gravity’s vibrating floor, a trick secret entrance with sound effects. Deformed railings, humourous artwork, the lot. Bit of a pain of a cattlepen though.
Indoors there’s a ton more attention to detail with altered paintings, artifacts, a real universe builder. The rabbids have made a time machine out of a washing machine and we’re going to observe them on their adventure.
The dark ride vehicles are side on benches, intricately decorated so that guests are in fact sitting on toilet seats. They travel sideways to each room in turn, in a giant circle, with each physical set being accompanied by some on screen action. Each scene throughout the ages contains a combination of the seating slowly rising and then suddenly dropping when something happens, or vibrating vigorously, whichever suits.
The humour is a little on the crude side for my tastes, what with these and Minions and all, there’s too much of this characterless hordes of lookalikes causing random childish chaos out there. I’m all about the subtleties of sneezing trees and people falling over, but I have to admit that it’s an impressive and well done attraction.
Last up was the actual flying theatre, L’Extraordinaire Voyage, and it was one hell of an emotional rollercoaster. After not being without its issues, the park was strongly beginning to warm to me again given the quality of certain attractions. The sheltered outdoor queue for this ride had various Jules Verne trinkets and stories scattered about for intrigue.
You then get batched into this gorgeous looking atrium, with all the walls decorated in different styles that represent a wealth of difference Jules Verne novels, along with a flight departure board that lists all the classics we know from well known attractions. So, you know, I actually got rather excited for this one. After the recent Sky Lion revelation that fantasy flying theatres are a cut above the sightseeing ones, here I was thinking that this ride would be the former, flying through all these different worlds, a cut above the rest, as heavily implied by the queueline.
The first preshow begins, with some obnoxious pilot giving us a rundown. “Today we’re going to be doing… around the world in 80 days.” Oh. It’s one of those then. He waffles on for another 10 minutes while I lose complete interest in the setup and we’re batched into another room with screens on the walls. Here we get a visually simulated ‘shuttle journey’ to our actual craft. You know, like one of the many boring/unpleasant parts of being in an airport. Then we’re batched into a corridor for another safety briefing on small screens where I’m losing the will to live. This attraction has lost ALL momentum from that first room, and for what?
We finally board the vehicles, standard fare, seatbelt through the hoop in the middle. A 5 minute ordeal of someone over the PA shouting random letters and numbers in an unthemed cinema room of who hasn’t got their seatbelt on yet, while I’m just in hysterics at this point at how poorly paced this ‘themed experience’ is.
Film begins. Yawn. Film ends. What a waste of potential. Poor Jules Verne.
Luckily there was still time for one more go on Objectif Mars before both ride closures and the start of the second showing of the night time special. The queue had died down quite a bit by this point and we were soon on. While sitting in the train, lap bar down, one of the ride hosts appeared alongside us and made the simple statement ‘that’s not a mask’ to my face, with no further instruction. Well this is awkward, here I am, strapped in, what would you like me to do about it? Nothing. Dispatch. Looks like I’ll be wearing blues for the rest of France then. Again I’m not at all bothered by the concept, just that it occurs at 10pm one night, in a park where you’ve gone through so many other checkpoints to be where you are now i.e. the one at the main entrance when you’re having your vaccination status approved and displayed. Surely that would be the point at which a member of staff could politely ask ‘have you got X type of mask instead of Y type of mask with you, for your visit today?’, rather than randomly being accosted by a singular ride host halfway through your umpteenth attraction who, on looks alone, seems to think your piece of material is less effective than another piece of material, regardless of how well it’s being worn, particularly when half the other guests (in the same train) don’t even have them over their noses.
Anyway, I’m letting all that nonsense interrupt a good trip report, just like it interrupts a good day out. It was the same ride, just dark outside. S’alright.
Having spent the entirety of the visit either queuing for, or being on rides, we had missed the opportunity to grab some food on park. Now having half an hour to spare until the night time show started, sadly most of the options had been closed and depleted, so we ended up with the staple cheese and ham baguette and opted to stand at the barriers just above the stadium seating area for the show, rather than joining the masses.
I liked it. I didn’t understand it, but I liked it. There’s an actor with some sciencey DJ set who gets sucked into a portal to meet a wizard and a big evil furry creature. Their disputes are settled through the medium of song (the bad guy gets a rather epic rap track) and are displayed through fountains, water projections, fire and fireworks. All that jazz.
I don’t know what to think of Futuroscope. It wasn’t at all what I expected in both good and bad ways. There’s a fair amount of quality in there, but the ‘better’ attractions are probably the worse ones and vice versa. It definitely feels like a place you need to experience in good company and spirits (well, moreso than just any old theme park). I get the sense that a solo visit would have been a complete drag. A drag just like this report, which has gone on far too long now.